I'm working up some character abilities for a game of Slayers, from Gila RPGs. One of the character classes has an attack where you roll a weapon die and on a result of 4 or more you score a "Hit" and roll again, stopping when you fail to roll a hit with your die. You then deal a certain amount of damage per hit. I've figured out enough to get this for the ability text: You hit [[ [[@{character|Weapon Dice}>4!]] ]] time(s), for $[[0]] x [[@{character|Damage}]] damage! It seems to work and be perfectly functional. The player just has to multiply the last two numbers themself and they have their end result. However, I would prefer if the app could do that for them. But I can't figure out how to make that work. Any tips would be appreciated!