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Dynamic lighting not fully working

Hey there, I've got an issue with trying to introduce dynamic lighting for a map. I've created the lines meant to block the light but it seems that it isn't working fully for all areas. I can confirm that the lines were definitely drawn in the dynamic lighting layer. I have also deleted them and redrawn them several times to no effect. It's almost like Roll20 can only handle so much dynamic lightning. If someone could let me know some possible tips to fix this, that would be amazing. Thank you!
Hello David H., you could try to use ‘polygon/line’ to more roughly approach your wall edges instead of the freehand drawing tool on DL-Layer. The DL-Layer lines are vector based, so the freehand drawing might create an enormous amount of vector lines. Regards Stefan P.
Hey there David, We actually just spun up a brand new thread to collect exactly these types of issues  here . In this case, especially looking at the picture provided, it seems like you are likely hitting the physical limit with the number of Dynamic Lighting Lines. This can arise most often when using the freehand tool or circles. To achieve the fidelity necessary, the curves are comprised of many small lines. In small doses it isn't an issue, but when you have complex maps that uses a lot of freehand or circles you can run up against that limit. As Stefan mentioned, using the polygon tool should alleviate the issues. We are actively investigating this for improvements to come. In an effort to keep things tidy, I'll be closing this thread. Please feel free to head over to the other thread as mentioned.