Oosh said: I feel like I should stick up for players by posting code for how to listen in on the GM, but that might be a step too far :) That sounds interesting. Is something sent to each client, but it either displays or not, depending on who the message is targeted to? Or, How would it work? @Randall, a game's GM, if the game was created by a pro subscriber, can go to settings, api, click on new script, paste the code, and save. Anyone using this script should tell their players that it's active though, for honesty's sake. A lot of times, the players aren't conspiring against the GM, just privately chatting to each other, perhaps about personal stuff (okay, if we're being honest, it's usually making fun of someone else, but still, they should know if someone is listening in).