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Ch. 76: Finishing Up at Wyvern Tor

ROLO: morning   Juan : howdy yall   Dungeon Master (GM): ok, this is during the 1 st and 3rd watch, when orcs whom were raiding are returning and just happened to spot the party's campsite   Sirus: Well actually what they spot is a big dome. That would be the Tiny Hut.   Dungeon Master (GM): So thus they are curious as to what it is   Elizabeth K.: Btw, the spell specifies that objects can move out, but not in, so we can spend the last few minutes of the active spell time shooting crossbows at them.   Sirus: Sure. Oh ah btw, since the fight only starts when we decide to, we should be able to get a proper rest before this triggers, DM? The orcs can't really do anything to the hut.   ROLO: did we get a full rest   Dungeon Master (GM): yes, since they have no way to dispel the hut   Sirus: How many hours have passed atm? Long rest would be preferable, but...   Dungeon Master (GM): they took their spoils back to the cavern, noticed the dead bodies laying around and are now watching the hut.   ROLO: i needed it   Dungeon Master (GM): if you are doing long rest it's 8 hours   Sirus: Yeah that'd be for the best.   ROLO: for me and my spell slots lol   Sirus: Yeeeahp And for Marcy's rage charges gonna say long rest then, so Avery gets her health back, and everyone can get their slots back before we resume the bloodshed.   Roqar: And for Roqar's.... Sword arm :P   Sirus: her beauty rest   ROLO: i would make it so they cant see in the hut   Sirus: The hut is already opaque on the outside   ROLO: and 60 degrees   Sirus: They can't see inside. And it's already comfy inside. "The atmosphere inside the space is comfortable and dry, regardless of the weather outside. Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside." So that means they can't see us, but we can see them just fine. Agreed to long rest then?   ROLO: yes   Sirus: Right. So Avery gets her health back, everyone gets slots, etc.   Dungeon Master (GM): ok, when you all reset, arrange your tokens within a 10 ft radius as to how you want to be positiioned to attack when the hut is dispelled use the campfire as the center   Sirus: Btw, i'm confused on something with Thyus's character. He has no spell slots listed, but he has spells. I know some of them are just from feats but...   Elizabeth K.: He should have a couple spell slots that are all level 3 . . .   Sirus: Yes but I also see level 1 and 2 spells. Hex, Charm Person, Darkness, Suggestion and Shatter.   ROLO: is the fire out   Sirus: Despite having no slots.   ROLO: i would like to be in center   Elizabeth K.: You're always allowed to cast with a higher spell slot. Warlocks have all of their slots at the same level, which scales   Dungeon Master (GM): just wing it like a regular magic-user   Sirus: Ok, so the 2 level 3 spell slots are used for all levels. Alright, that's peculiar but I get it now.   ROLO: im not sure how to reset spell slots on roll 20   Sirus: Ok so you're on the spells screen for Rolo right?   ROLO: i will cast mage armor for sure   Sirus: There's 3 numbers on each section there The first number is the spell level The second one is the maximum amount of slots The third is your current amount of slots, and you can change the third one Mouse over it for buttons to increase or decrease   ROLO: ty   Sirus: Ok so you wanted Rolo in the center? Yeah ok. Any complaints here?   ROLO: Mage Armor Abjuration 1 Casting Time:  1 action Range:  Touch Target:  A willing creature who isn't wearing armor Components:  V, S, M (A piece of cured Leather) Duration:  8 hours Rolo, touches Rolo, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 14   Dungeon Master (GM): ok, any more spells cast prior to combat?   Roqar the Elf Rogue Says: "We got six Orcs waiting for us, we all ready for them?"   Elizabeth K.: Also casting mage armor   Dungeon Master (GM): ok   Juan : casting stinky fart   Marcuria the Human Barbarian Says: "Damn straight. Let's do this."   ROLO: what is that above us
Sirus: "damn straight" Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 6.15  Only 1 initiative roll shown to save space Dungeon Master (GM): ok, you all get a free shot as soon as the hut disappears so fire away   Roqar: Blaming it on sleeping conditions   Sirus: Oh so Avery and Juan can shoot right now?   Dungeon Master (GM): I need to reset api Dia Xiloscient: 27 | 18 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Orc #05, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 9  +  7 Cold   Sirus: yoooooo orc ded   Dungeon Master (GM): ok, that will hit for 16 damage, Ha that kills him!   Sirus: He is now a popsicle   It seems that Orc #05 is defeated!     Dungeon Master (GM): anyone else fire off anything?   Sirus: Avery yeah   ROLO: fire bolt   Avery the Bard, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Orc #06! Range: 80ft / 320ft Strike Hits an AC of  27  |  14 For  5  Hit Points of Piercing Damage! Dungeon Master (GM): Avery scores a hit!   Roqar the Elf Rogue Says: "Great job, Dia, off to a good start today"   Sirus: doink Juan? Ah wait buddy might still be brb   ROLO: i will fire bolt one   Sirus: And yeah rolo can throw out a firebolt. Roll it.   Juan : i am here   ROLO: 11 | 8 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Orc #06,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 7 Fire   Dungeon Master (GM): that will miss   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Orc #06! Range: 80ft / 320ft Strike Hits an AC of  10  |  8 For  9  Hit Points of Piercing Damage!   ROLO: dam   Sirus: ew   Juan : wait   Dungeon Master (GM): and that will miss   Sirus: That's all the ranged attackers, I think.   Juan : mt api isnt movin   Roqar the Elf Rogue Says: "Nice shot Avery, any hurt on them is good for us"   Avery the Half-Elf Bard Says: "Thanks. We'll win this yet."   Dungeon Master (GM): alright, they are swearing to Gruumsh right now and Juan hears one shout out, "Watch your asses, this might be a trick from Eris!"   Juan : lol   Dungeon Master (GM): ok, lets start the initial part of the round, Dia is up   : ROUND 1 Dia Xiloscient , it's now your turn!   Dia Xiloscient: 24 | 26 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Orc #04, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 16 Cold   Roqar: 5 | 13 INTELLIGENCE  (0) Roqar   Dungeon Master (GM): another one drops!   Juan : dayum nice shot   It seems that Orc #04 is defeated!   Dia Xiloscient: max damage   Roqar: Have I heard the name Eris? : Dia Xiloscient 's turn is done.
Avery , it's now your turn!   ROLO: nice   Dungeon Master (GM): first time the name was ever mentioned   Sirus: Time for an upcasted Heroism.   Avery: Heroism Enchantment 3 Casting Time:  1 action Range:  Touch Target:  A willing creature you touch Components:  V, S Duration:  Concentration Up to 1 minute Avery, lays a hand upon Marcuria, whom is then imbued with bravery. Until the spell ends, Marcuria is immune to being frightened and gains temporary hit points equal to her spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. SPELL SLOT LEVEL 3 ALL SLOTS EXPENDED   Juan : yeah I didnt know if Ive ever heard of it   Sirus: woops forgot to refill that slot. Should have 1 slot left.   Juan : eris I mean   Sirus: effect spreads to Marcy, Juan and Roqar. fear immunity and some temp HP +4 temp HP for the three of them And queuing up bonus action Bardic Inspiration. eot : Avery 's turn is done. Orc #03 , it's now your turn!   Javelin (Ranged) Orc Attack: 15  |  25 Damage:   6  +  1  piercing Orc #03 Attacks: Juan Denero! Range: 30 / 120 ft he missed! : Orc #03 's turn is done. Rolo’s turn has begun!   ROLO: 24 | 20 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Orc #06,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 3 Fire   Dungeon Master (GM): that hits him for 3 more   Sirus: a wee bit of a scorch.   ROLO: a match : Rolo’s turn is done. Orc #06 , it's now your turn!   Dungeon Master (GM): dia or Marcuria:  5 marcuria   Javelin (Ranged) Orc Attack: 18  |  23 Damage:   6  piercing Orc #06 Attacks: Marcuria! Range: 30 / 120 ft a hit for 6   Sirus: thank goodness for temp HP... : Orc #06 's turn is done. Orc #01 , it's now your turn!   Dungeon Master (GM): Roqar or Thyus:  3 Roqar   Javelin (Melee) Orc Attack: 12  |  19 Damage:   9  piercing Orc #01 Attacks: Roqar! he missed : Orc #01 's turn is done. Juan Denero , it's now your turn!   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Orc #02! Range: 80ft / 320ft Strike Hits an AC of  11  |  15 For  10  Hit Points of Piercing Damage!   Sirus: : X lord....   Dungeon Master (GM): that one whizzed right past him   Sirus: way to not aim : Juan Denero 's turn is done. Orc #02 , it's now your turn!   Juan : lol   Dungeon Master (GM): thyus or juan:  2 Thyus   Javelin (Ranged) Orc Attack: 6  |  10 Damage:   9  piercing Orc #02 Attacks: Thyus! Range: 30 / 120 ft
Sirus: fumbled. dex save?   Dungeon Master (GM): he missed   Dexterity Orc Ability:  14  |  18   Sirus: It's fine. Just completely missed :P   Dungeon Master (GM): he stays on his feet : Orc #02 's turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Orc #01! Strike Hits an AC of  14  |  28 For  9  Hit Points of Slashing Damage!   Dungeon Master (GM): she hits! : Roqar 's turn is done. Marcuria , it's now your turn!   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #01! Strike Hits an AC of  22  |  26 For  9  Hit Points of Bludgeoning Damage!   Sirus: doink!   Dungeon Master (GM): she hits!   It seems that Orc #01 is defeated!   Marcuria 's turn is done. Thyus , it's now your turn!   Thyus the Warlock, Attacks with the SPEAR (6 ft; Two-Handed) at Orc #02! Range: 20ft / 60ft Strike Hits an AC of  9  |  21 For  11  Hit Points of Slashing Damage!   Dungeon Master (GM): he missed   Sirus: : X   Dungeon Master (GM): any 2nd attacks / bonus actions now?   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Orc #02! Range: 80ft / 320ft Strike Hits an AC of  14  |  9 For  6  Hit Points of Piercing Damage!   Sirus: ....can marcy reach #2 from here? probably not Unless she like, threw the hammer   Dia Xiloscient: Can we use remaining movement in this phase?   Dungeon Master (GM): yes   Juan : gangsta   Dungeon Master (GM): marcuria would be 5 ft short of Orc #02 if she moved   Dia Xiloscient: Oh, Marcy already used her movement . . .   Dungeon Master (GM): ok   Sirus: maybe she could still throw the hammer lol crack 02 over the skull at a relatively short range   Roqar: Throw it like Mjolinir   Sirus: Presuming that counts as an improvised ranged attack   Dungeon Master (GM): pretty much   Sirus: eh i'll go for it. Worst thing that happens is having to retrieve it some 5-10 feet away.   Marcuria Violezi: rolling d20+4( 11 )+4 = 15   Dungeon Master (GM): that hits!   Sirus: eyyyy   Juan : oh snaps   Sirus: Ok so how does damage calculate...   Dungeon Master (GM): just do normal damage   Juan : 1d4 jk   Roqar: d6?   Marcuria Violezi: rolling d8+4( 4 )+4 = 8   ROLO: d6   Dungeon Master (GM): ok so 8   Sirus: doink!   ROLO: lol   Juan : got that sukka   Marcuria the Human Barbarian Says: "Maybe that hammer's good after all..."   Dungeon Master (GM): anyone else have an action here? Juan?   ROLO: no   Sirus: nope   Juan : already did my second attack   Roqar the Elf Rogue Says: "Thats it, Marcy"
Juan : i shot a arrow 14   Dungeon Master (GM): the first attack from everyone doesn't count as it was a free one   Sirus: New turn tho, marcy gets +2 more temp HP. +4 excuse me. 36/34   Dungeon Master (GM): i see it now juan ok : Round 2 Thyus 's turn is done. Dia Xiloscient , it's now your turn! All   Dia Xiloscient: 10 | 17 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Orc #06, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 8 Cold   Dungeon Master (GM): she missed!   Sirus: ah! wait There was something that was forgotten Avery using bardic inspiration   Dungeon Master (GM): ok   Sirus: putting a bardic inspiration charge on thyus yeah   Dungeon Master (GM): ok : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Orc #06, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take  4  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15   Dungeon Master (GM):   Wisdom Orc Ability:  1  |  1 ok so 4 more off him   Sirus: also next attack is disadvantaged critical failure, oof eot : Avery 's turn is done. Orc #03 , it's now your turn!   Dungeon Master (GM): Juan or avery 5 Juan   Javelin (Ranged) Orc Attack: 23  |  10 Damage:   7  piercing Orc #03 Attacks: Juan Denero! Range: 30 / 120 ft a hit! : Orc #03 's turn is done. Rolo’s turn has begun!   ROLO: fire bolt 24 | 20 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Orc #06,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 17 Fire   Dungeon Master (GM): Rolo hits!   It seems that Orc #06 is defeated!   Rolo’s turn is done. Juan Denero , it's now your turn!   Juan Denero the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Orc #02! Strike Hits an AC of  21  |  16 For  6  Hit Points of Bludgeoning Damage!   Dungeon Master (GM): a hit!   It seems that Orc #02 is defeated!     Juan : bout damn time juan : Juan Denero 's turn is done. Roqar , it's now your turn! #TH-Dagger-Roqar   Sirus: broken macro.   Roqar: rolling 1d20+6( 5 )+6 = 11   Dungeon Master (GM): yea broken because it doesn't exits
she missed   Roqar: she has daggers eot   Dungeon Master (GM): Roqar the Rogue, Attacks with the DAGGER (15") at Roqar! Range: 20ft / 60ft Strike Hits an AC of  20  |  23 For  7  Hit Points of Piercing Damage! Plus  4  more if a Critical Hit! : Roqar 's turn is done. Marcuria , it's now your turn!   Sirus: Marcy picks up the warhammer on the way btw, free action to pick up stuff lying on the ground And then moves in to hammer 03.   Dungeon Master (GM): alright   Marcuria the Barbarian, Attacks with the Warhammer (Two-Handed) (1.5ft) at Orc #03! Strike Hits an AC of  15  |  19 For  14  Hit Points of Bludgeoning Damage!   Sirus: oooooh mama   Dungeon Master (GM): you pound him really good there! : Marcuria 's turn is done. Thyus , it's now your turn!   Thyus the Warlock, Attacks with the SPEAR (6 ft; Two-Handed) at Orc #03! Range: 20ft / 60ft Strike Hits an AC of  20  |  15 For  10  Hit Points of Slashing Damage!   Sirus: and good night   Dungeon Master (GM): and that finished him!   It seems that Orc #03 is defeated!     Juan : good work gents and gals   Thyus the Human Warlock Says: "And that's...the warmup."   Juan : mas porvfor   ROLO: nice job   Dungeon Master (GM): nothing of value upon them   Sirus: except sweet, sweet XP   Roqar the Elf Rogue Says: "More Orcs taken out of everyone's life, great job, guys"   Dungeon Master (GM): ok, you are back at the Orc cave   ROLO: is my mage armor still active it lasts 8 hrs?   Dungeon Master (GM): and the places you have been to you only did a quick casual search so you can search more thoroughly once you feel you cleaned the place out   Sirus: Which we will once the place is cleared out.   Dungeon Master (GM): yes certainly still active   ROLO: ty   Dungeon Master (GM): say about 15 minutes went by Rolo Juan heads back into the Cyclops cave give me a perception check if you are searching now   ROLO: ty was not sure how much time went buy to get back to cave   Roqar the Elf Rogue Says: "I guess we go left north, then left or right?"   ROLO: i go with juan   Sirus: Fine. Might as well see.   Dungeon Master (GM): by the way the gates look to be open   Juan : 3 | 18 INVESTIGATION  (2) Juan Denero   ROLO: can i too   Dia Xiloscient: You think you might be in a cave   Dungeon Master (GM): The stench coming from this room is noticeable even from outside. The floor is covered with mud, excrement, and the raw remains of consumed animals. Leaned against the walls are half a dozen clubs, diligently ordered by size. Yes rolo   ROLO: 17 | 26 INVESTIGATION  (6) Rolo   Dungeon Master (GM): Juan sure didn't find anything in the garbage however Rolo discovers something!   ROLO: i tell the party   Dungeon Master (GM): He finds a solid gold box covered now in muck like it was tossed aside! the has a lever crank attached to it   ROLO: anyone know what this is   Marcuria the Human Barbarian Says: "I couldn't say. A music box?"   Avery the Half-Elf Bard Says: "Might I take a look?"   ROLO: k i give to her   Dungeon Master (GM): ok   Avery: 8 | 20 INSIGHT  (4)
Avery &nbsp; Sirus: :x gdmit the dice is being naughty today &nbsp; ROLO: lol &nbsp; Dungeon Master (GM): Avery doesn't gain any insight from looking at the box &nbsp; Roqar: 17 | 4 INSIGHT&nbsp; (-1) Roqar 5 &nbsp; &nbsp; 11 INSIGHT&nbsp; (-1) Roqar &nbsp; Juan : 14 | 19 INVESTIGATION&nbsp; (2) Juan Denero &nbsp; Avery: 8 | 18 INVESTIGATION&nbsp; (3) Avery &nbsp; Sirus: cursed. &nbsp; Dungeon Master (GM): Rogar attempts to turn the crank but finds it wobbles like it is not catching on anything &nbsp; Roqar the Elf Rogue Says: "I think its missing parts" &nbsp; Dungeon Master (GM): Does she open it to find out? &nbsp; Roqar: Yes &nbsp; ROLO: i look around for more parts &nbsp; Sirus: Might as well &nbsp; ROLO: 17 | 17 INVESTIGATION&nbsp; (6) Rolo &nbsp; Juan : 18 | 8 PERCEPTION&nbsp; (2) Juan Denero &nbsp; Dungeon Master (GM): ok and yes inside you see various gears attached to a mechanism that has little spikes that strike metal strips of various length. the cranks gear seems to have come loose &nbsp; ROLO: anyone have mending &nbsp; Roqar: Do I have any ida what it is now? &nbsp; Dungeon Master (GM): appears to be a music box or carillon &nbsp; Dia Xiloscient: I can try mending next time we take a rest &nbsp; Sirus: Sounds good. &nbsp; ROLO: what is carlion &nbsp; Dia Xiloscient: (uses the daily charge of my hat) &nbsp; Sirus: <a href="https://en.wikipedia.org/wiki/Carillon" rel="nofollow">https://en.wikipedia.org/wiki/Carillon</a> &nbsp; ROLO: ty &nbsp; Dungeon Master (GM): it is like one of those pianos that plays by itself...the mechanism is the same type &nbsp; Roqar the Elf Rogue Says: "Maybe we can get it fixed in Neverwinter, if nothing else" &nbsp; ROLO: k do we wish to see if its magic &nbsp; Dungeon Master (GM): you might want to want in case you find more stuff &nbsp; ROLO: k &nbsp; Sirus: ye. Ok, so someone can pocket it and we can continue. &nbsp; Dungeon Master (GM): alright &nbsp; ROLO: brb getting a drink &nbsp; Dungeon Master (GM): where to next? move your tokens &nbsp; Roqar the Elf Rogue Says: "Here, Rolo, you wanna cart it around?" &nbsp; ROLO: sure or anyone &nbsp; Roqar: (Just dont want Roqar carting everything hehe) &nbsp; Dia Xiloscient: brb &nbsp; Juan : i got it &nbsp; Roqar the Elf Rogue Says: "I vote we go left" &nbsp; Marcuria the Human Barbarian Says: "...Alright. Suppose so." &nbsp; Juan : sounds good are tthose saamodes camodes orc turd burglars &nbsp; Dungeon Master (GM): This small cave is clearly where the orcs keep the game they’ve hunted. The skinned body of a deer hangs from ceiling hooks, flanked by several rabbits and birds. Piled against the walls are barrels of water and beer, sacks of flour, and boxes of vegetables. &nbsp; Juan : is the foo rotten food ? we could give it back to the villagers &nbsp; Dungeon Master (GM): also stacks of mundane food stuffs they have raided &nbsp; Marcuria the Human Barbarian Says: "....Sure would kill for some real proper food after all the traveling. Something that actually has a taste."
Juan : 10 | 21 INVESTIGATION&nbsp; (2) Juan Denero venison is awesome I am cooking some now actually &nbsp; Dungeon Master (GM): cool &nbsp; Roqar: Does the deer look alright? &nbsp; Dungeon Master (GM): Juan does not find anything more looks like enough food for 2 days at least if you mean edible, yes &nbsp; Roqar the Elf Rogue Says: "Venison is on the menu, guys" &nbsp; Marcuria the Human Barbarian Says: "Thank you kindly..." &nbsp; Avery the Half-Elf Bard Says: "Hm.." 12 | 13 INVESTIGATION&nbsp; (3) Avery &nbsp; Dungeon Master (GM): Avery's looking around does not turn up anything more here &nbsp; ROLO: what way next &nbsp; Marcuria the Human Barbarian Says: "Guess the orcs are having trouble even stealing enough to really keep stocked. Come on guys, let's keep moving." &nbsp; Dungeon Master (GM): you can still search the sleep cave &nbsp; Sirus: Maybe when we're sure no orcs are gonna jump us. Still a good chunk of unexplored cave. &nbsp; Dungeon Master (GM): approaching the altar area you again hear the sounds of metal clanging upon metal every so offen coming from the north west passage &nbsp; Roqar: I jump into the gate LOL &nbsp; Dungeon Master (GM): Javelins have been stuck into the ground here to form a 10-foot-radius circle. The ground inside the circle is stained with blood and littered with scraps of cloth. &nbsp; ROLO: sacrifice circle &nbsp; Roqar: cave dart game &nbsp; Juan : hahah &nbsp; Marcuria the Human Barbarian Says: "Better to avoid that, I think..." &nbsp; Juan : 5 | 3 INVESTIGATION&nbsp; (2) Juan Denero wtf &nbsp; Dungeon Master (GM): Juan searches the room and finds nothing more &nbsp; Avery: 21 | 7 INVESTIGATION&nbsp; (3) Avery &nbsp; Dungeon Master (GM): same with Avery &nbsp; ROLO: any relegious sybols &nbsp; Sirus: about time yeesh. And for nothing. Joy. that's prisoners. &nbsp; Dungeon Master (GM): This cave is divided in two by a 10-foot-deep chasm. Two humans are trapped in the crevice, crouching against the wall trying to warm each other up. As soon as they see you, they withdraw, observing you with a terrified look. &nbsp; Marcuria the Human Barbarian Says: "Hey...hey. Easy there. We're friendly." &nbsp; ROLO: sometimes &nbsp; Avery the Half-Elf Bard Says: "Rolo. Please. Not now." &nbsp; ROLO: i mumble to myself &nbsp; Olaf Says: "Friendly you say? Are you here to buy us from the Orcs?" &nbsp; Juan : no &nbsp; Marcuria the Human Barbarian Says: "Nope. Thinking we just bust you out for free." &nbsp; Juan : exatly &nbsp; Dungeon Master (GM): no religious symbols around the altar rolo but you know it was for Gruumsh &nbsp; ROLO: i figured ty &nbsp; Olaf the Commoner Says: "For free you say? Are the orcs around we have not gotten breakfast today." &nbsp; Juan : i give them a snack &nbsp; Dungeon Master (GM): ok, you toss them down something to nibble on &nbsp; Roqar the Elf Rogue Says: "We have been killing the Orcs that we meet, just checking for more, hopefully, we can all leave together" &nbsp; Marcuria the Human Barbarian Says: "I hear a few more deeper in, banging away on something or other.....there's a clear path to outside now, though. Think you two can climb?" &nbsp; Juan : i toss them a rope &nbsp; Elam Says: "That should be their blacksmith you hear. We were captured on the way to Phandalin from Triboar on the Triboar trail. They have us cleaning up after them." &nbsp; Marcuria the Human Barbarian Says: "When we're done here then, we could give you an escort back to town. Your cleaning-up days are over."
Olaf Says: "That would be much appreciate, thank you." &nbsp; Juan : now thake this rope &nbsp; Olaf Says: "Come Elam, lets climb out of here." &nbsp; Elam Says: "Ok." &nbsp; Avery the Half-Elf Bard Says: "Isn't this a bit risky, Marcy? I'm all for getting them out of here, but...we aren't done here yet. It might be dangerous to leave them alone." &nbsp; Juan : i give them some water &nbsp; Elam Says: "Thank you, (Gulps down some water)." &nbsp; ROLO: i get 2 weops from the orc s to give them &nbsp; Marcuria the Human Barbarian Says: "I'm not leaving them in that hole any longer than I need to." &nbsp; Dungeon Master (GM): She hands Olaf the water and he drinks some &nbsp; ROLO: weopoens &nbsp; Dungeon Master (GM): ok, rolo they take a great axe each. &nbsp; ROLO: just in case they have to defend themselves &nbsp; Marcuria the Human Barbarian Says: "There. Now they're not defenseless. Good enough, Ave?" &nbsp; Avery the Half-Elf Bard Says: "Well....alright. Just try to keep them out of harm's way..." &nbsp; Juan : ready to clear this cave? &nbsp; Marcuria the Human Barbarian Says: "'course." &nbsp; ROLO: yes &nbsp; Marcuria the Human Barbarian turns to Olaf and Elam. &nbsp; Roqar the Elf Rogue Says: "Lets go see the Blacksmith now" &nbsp; ROLO: im rolo &nbsp; Marcuria the Human Barbarian Says: "You two should try to stay behind us, but not too close." &nbsp; Olaf the selected|race selected|class Says: "I am Olaf and this is my wife Elam." &nbsp; Marcuria the Human Barbarian Says: "If there's danger, just find someplace safe to hide......well met. Name's Marcuria. You can call me Marcy if you want to, though." &nbsp; Sirus: Ok, let's save the smith for last. Voting on the northeast passage next. augh a t-posing bear! oh wait no it's just a rug :P &nbsp; Juan : i was like o shit a bear &nbsp; Roqar: Treasure!! &nbsp; Dungeon Master (GM): the bear appears to be flatter than a typical one &nbsp; Sirus: and deader, too. &nbsp; Juan : haha &nbsp; ROLO: rug &nbsp; Juan : 12 | 16 INVESTIGATION&nbsp; (2) Juan Denero &nbsp; Avery: 23 | 12 INVESTIGATION&nbsp; (3) Avery &nbsp; Juan : what the hell my searches suck today &nbsp; Sirus: YES critical success &nbsp; ROLO: 10 | 23 INVESTIGATION&nbsp; (6) Rolo &nbsp; Sirus: there's the eagle eyes. &nbsp; Roqar: 17 | 18 INVESTIGATION&nbsp; (0) Roqar &nbsp; Dungeon Master (GM): A thick purple cloth covers the entrance to this cave. It appears someone tried to decorate the room to give it an elegant look, without much success. A roughly tanned bearskin rug lies on the floor, placed like a carpet. A wooden chest stands near a straw mattress with a wool blanket, and a large piece of rock sits in the middle of the room, its surface polished so it can function as a desk. On top of it is a rough map of the area drawn on the skin of a rabbit. &nbsp; Avery the Half-Elf Bard Grunts, her left eye twitching slightly in disgust. &nbsp; Says: "..L...lovely....truly.... charming... " &nbsp; Roqar: 28 | 15 Thieves' Tools&nbsp; (2+0+6) Roqar &nbsp; ROLO: map &nbsp; Roqar: Any traps? &nbsp; Dungeon Master (GM): no trap where Roqar is looking &nbsp; Juan : 24 | 19 Thieves' Tools&nbsp; (2+0+3) Juan Denero
Dungeon Master (GM): the chest ok &nbsp; Juan : oops &nbsp; ROLO: i will check out map &nbsp; Dungeon Master (GM): ok, on the map you see &nbsp; Juan : my bad didnt see roq check open the chest? &nbsp; Dungeon Master (GM): that the chief had marked the locations of Phandalin, Old Owl Well, Cragmaw Castle, Leilon, Lighthouse, Logger’s camp, Falcon’s Hunters’ Lodge, Woodland Manse, Gnomengarde, Shrine of Savaras, a place in the Sword Mountains simply labeled 'Home' and a place north of it just labeld 'Eris'. Also, Conyberry is marked. opening the Chest now Roqar? &nbsp; Juan : yes &nbsp; Sirus: worth taking note of for later? &nbsp; Dungeon Master (GM): the chest is unlocked and inside you find: &nbsp; Roqar: Yes take the map &nbsp; ROLO: i will take map &nbsp; Dungeon Master (GM): an ivory amulet worth 40 gold pieces. An unlocked treasure chest holds 750 cp, 180 sp, 62 ep, 30 gp, and three vials. ok Rolo &nbsp; Sirus: Check to see what the vials are. &nbsp; Avery: 12 | 9 INVESTIGATION&nbsp; (3) Avery &nbsp; ROLO: i can cast identify as a ritual &nbsp; Dungeon Master (GM): opening one you see it has a pleasant flowery scent &nbsp; Marcuria Violezi: 9 | 18 INVESTIGATION&nbsp; (2) Marcuria Violezi &nbsp; Dungeon Master (GM): No one else finds anything more here in the cave. &nbsp; Thyus: 9 | 8 INVESTIGATION&nbsp; (1) Thyus &nbsp; ROLO: do all the vials look the same &nbsp; Sirus: actually, isn't it possible to identify the contents of a vial by tasting like a fingerful? or like a single drop? &nbsp; Dungeon Master (GM): you can do that if you wish &nbsp; Sirus: Thyus will take a look at one of the vials and try one drop to find out what it is. &nbsp; Dungeon Master (GM): pretty much tastes like it smells with alcohol as a base. &nbsp; Sirus: any effects? Or is it literally just funny drink &nbsp; Dungeon Master (GM): nope, a fingerful does nothing to you &nbsp; Sirus: What color is the stuff in the vials? &nbsp; Dungeon Master (GM): dia give me a perception check on the vial &nbsp; ROLO: arethey the same &nbsp; Dungeon Master (GM): a rosy color &nbsp; Dia Xiloscient: 9 | 13 INVESTIGATION&nbsp; (7) Dia Xiloscient &nbsp; ROLO: 21 | 22 PERCEPTION&nbsp; (4) Rolo &nbsp; Dungeon Master (GM): no each one has a different color and scent Dia is not sure what to make of the contents &nbsp; Avery: 26 | 14 PERCEPTION&nbsp; (7) Avery 14 &nbsp; &nbsp; 8 PERCEPTION&nbsp; (7) Avery &nbsp; Sirus: funny, I only clicked that once... &nbsp; Dungeon Master (GM): Rolo suggests they smell like perfume as does Avery &nbsp; Avery the Half-Elf Bard Says: "Perfume? What a strange thing to keep in such a rotten place...." &nbsp; ROLO: orcs and purfume? strange &nbsp; Dungeon Master (GM): nothing more is to be found here. &nbsp; Marcuria the Human Barbarian Says: "Not the first thing i'd know an orc for. May as well take it with us." &nbsp; ROLO: anymention of the dragons on the map??? &nbsp; Dungeon Master (GM): nope &nbsp; ROLO: possible lairs &nbsp; Dungeon Master (GM): just all the nearby locations &nbsp; Sirus: Okay. So, how much money is that?... &nbsp; Dungeon Master (GM): anything within raiding distance to them. &nbsp; ROLO: ty &nbsp; Sirus: 750 CP, 180 SP, 62 EP, 30 GP. I need to write that down so it can be split up among the others. :P &nbsp; Dungeon Master (GM): plus whatever the vial contents are worth
ROLO: nice &nbsp; Sirus: and the ivory amulet worth another 40 GP &nbsp; ROLO: i like to chech the amulet &nbsp; Dungeon Master (GM): ok what are you checking about it? &nbsp; Sirus: since the GM led with it's worth in coin, i'm presuming it's mundane. &nbsp; Roqar the Elf Rogue Says: "Hm, perfumes? um, May I take one?" &nbsp; ROLO: if we have time identify or detect magic ritual &nbsp; Marcuria the Human Barbarian Says: "What's the matter, Roq? Afraid you're gonna start smelling a little too much like adventure?~" &nbsp; Roqar: later after the blacksmith &nbsp; ROLO: k np &nbsp; (To Roqar): &nbsp;she takes a whiff and figures she can get about 10 gp for it. &nbsp; Dungeon Master (GM): did you see my whisper Roqar? &nbsp; Roqar: no dm &nbsp; Dungeon Master (GM): ok, got to use roxxi then or lady roqar &nbsp; (To Lady Roqar): &nbsp;she takes a whiff and figures she can get about 10 gp for it. &nbsp; Roqar: average stuff &nbsp; Marcuria the Human Barbarian Says: "Alright. You guys ready?" &nbsp; Avery the Half-Elf Bard Says: "Yes. We'll be right behind you." &nbsp; Olaf Says: "The blacksmith is known as Bor the Mad the others have called him. He is blind." &nbsp; Marcuria the Human Barbarian Says: "....I am not exactly built for stealth. Roqar, you're welcome to take the first strike if you want." &nbsp; Roqar: 22 | 18 STEALTH&nbsp; (2) Roqar &nbsp; Sirus: here's a thought OOOH GOOD SHIT. Critical success. juan no &nbsp; Dungeon Master (GM): At the end of this long corridor you hear the rhythmic noise of metal being shaped. As you enter the cave, you see an elderly orc hammering on a sword. The old smith stops, turning to you. His eye sockets are empty. The smith sniffs the air in your direction before showing you his lower fangs. “Who are you?” he growls in a deep voice. &nbsp; Juan : its a orc yoda watch tf out &nbsp; Sirus: DM, Roqar cleared a good stealth with a critical success. Can she be considered concealed as far as Bor is concerned? &nbsp; Dungeon Master (GM): nope as he has a good sense of smell &nbsp; Sirus: ...Mmh. Must be that perfume :P &nbsp; Juan : lol &nbsp; Marcuria the Human Barbarian Says: "The cleanup crew. Afraid it's just you now." &nbsp; Olaf Says: "It is I, Olaf and Elam is with me and we have friends with us." &nbsp; Roqar the Elf Rogue Says: "Need to do your own cleaning now" &nbsp; Dia Xiloscient: I look at Olaf and Elam and watch them carefully &nbsp; Bor the Mad Says: "Eh, new clearning crew? well get to work and straighten up the place." &nbsp; Says: "I am blind. I cannot see what needs to be cleaned." &nbsp; Dia Xiloscient: Oh, misread and thought the orc was saying the prisoners were with him &nbsp; Marcuria the Human Barbarian Says: "...that's not.......erm.....ahem. Yes sir. Whatever you say, sir...." &nbsp; Dungeon Master (GM): so was previous comment &nbsp; Roqar: Roqar is going to walk up to Bor and go for a backstab &nbsp; Sirus: Roqar, he can smell you btw &nbsp; Juan : get some &nbsp; Dungeon Master (GM): the sword he is working on looks rather shabby and you see two longbows that need restrung, and two dozen arrows, and nine javelins in here. &nbsp; Sirus: Honestly, we don't even need to kill him He's oblivious We could just leave him, check the sleep room and then just gtfo &nbsp; Roqar: Yeah just leave him &nbsp; Marcuria the Human Barbarian Silently motions for the others to leave, before exiting the room to leave Bor to his work. &nbsp; Roqar: Oh Do the Longbows look any good? May take one from Bor &nbsp; Dungeon Master (GM): they don’t look like anything worth taking really &nbsp; Juan : sounds good &nbsp; Elam Says: "Maybe Bor can come with us? He could help the Blacksmith in town and get paid with a better place to live?" &nbsp; Avery the Half-Elf Bard Says: "I don't think that's a good idea......orcs are infamous for being....troublesome to live with, to put it bluntly."
Juan : eaxactly avery &nbsp; ROLO: where now &nbsp; Sirus: hang on &nbsp; Juan : meow &nbsp; Avery the Half-Elf Bard Says: "Then again....he's blind.....he's going to have trouble really being a threat to anyone...." &nbsp; Says: "I don't know. It seems risky, but....everyone else is gone already. He probably won't even know nobody else is coming.......we...I....could give it a try...." &nbsp; Juan : i check under the bear rug &nbsp; Dungeon Master (GM): Juan did not find anything under the bear rug &nbsp; Marcuria the Human Barbarian Says: "Not until we get these two out of here." &nbsp; Bor the Mad Says: "Look, I can sense I am way outnumbered here and can smell the scent of death in the air. If you are going to kill me, I will put up a fight, however." &nbsp; ROLO: I wait to see what happens &nbsp; Avery the Half-Elf Bard Says: "You could come with us, if you can behave yourself. The blacksmith in town could always use some help around the forge." &nbsp; Roqar the Elf Rogue Says: "Actually, Bor, we have an offer for you" &nbsp; Sirus: slow on the uptake, roq :P &nbsp; Avery: 21 | 27 PERSUASION&nbsp; (10) Avery &nbsp; Dungeon Master (GM): ok, he would be persuaded &nbsp; Juan : Bor could go stay with the orcs at the temple of Savaran &nbsp; Roqar the Elf Rogue Whispers to Avery "Hope the townies can also be persuaded" &nbsp; Sirus: bard skillz &nbsp; Avery the Half-Elf Bard Says: "I can take care of that if need be. It shouldn't be difficult to explain how immoral it is to attack someone who's blind." &nbsp; ROLO: can i ask how he became blind? &nbsp; Juan : bor you could go stay with the orcs at the temple of Savaran &nbsp; Bor the Mad Says: "Eh, at this point working for the town blacksmith, in Phandalin or Conyberry would be preferable to mixing with my kind at the temple. They see us warrior types as troublesome when it comes to raising family, thus why we split when the white dragon chased us from home." &nbsp; Bor the Mad Says: "I was born blind." &nbsp; Juan : we killed the dragon sorta &nbsp; Dungeon Master (GM): he smiles &nbsp; Sirus: Actually the people of Phandalin are still in that castle atm? Or... &nbsp; Bor the Mad Says: "Impressive if you did so." &nbsp; Juan : oh my bad &nbsp; Dungeon Master (GM): yes they are still there &nbsp; Roqar: Did they move back home? &nbsp; Dungeon Master (GM): They will likely stay there until you all return &nbsp; Marcuria the Human Barbarian Says: "Then you better wrap up what you have there and get ready to leave. We're not going to hang around much longer ourselves. We'll get you to a castle not too far away. The dragons forced us to move them there, where it's safer. Still, you can be there with them. Avery and I will make sure you don't get bothered too much, so long as you're telling the truth about all of this." &nbsp; Bor the Mad Says: "Says, I really don't have much choice, so I will come with you or starve." &nbsp; Juan : rolo will carry your tools jk ;-p &nbsp; ROLO: lol &nbsp; Marcuria the Human Barbarian Says: "Alright. Good. Don't dawdle, Bor." Turns to leave with the others. &nbsp; ROLO: juan will hold your hand jk &nbsp; Dungeon Master (GM): Bor gathers what little he has and stuffs it into a backpack and will leave with you all &nbsp; Sirus: ok so the sleep room We should search that before leaving &nbsp; Dungeon Master (GM): perception checks for sleep room &nbsp; ROLO: last room ? &nbsp; Juan : absolutely &nbsp; Dia Xiloscient: 8 | 4 PERCEPTION&nbsp; (3) Dia Xiloscient &nbsp; ROLO: 19 | 18 PERCEPTION&nbsp; (4) Rolo &nbsp; Marcuria Violezi: 7 | 4 PERCEPTION&nbsp; (3) Marcuria Violezi
Roqar: Taking the bear skin rug if its worth much? &nbsp; Juan : 3 | 9 INVESTIGATION&nbsp; (2) Juan Denero &nbsp; Avery: 20 | 26 PERCEPTION&nbsp; (7) Avery &nbsp; Juan : what the bloody shiat &nbsp; Dungeon Master (GM): ok, Rolo finds a silver plated dagger &nbsp; Sirus: blind &nbsp; ROLO: yes me like &nbsp; Dungeon Master (GM): The bearskin rug is too shabby to get any coin from it Roqar. Avery finds some coins scattered about &nbsp; Thyus: 2 | 5 PERCEPTION&nbsp; (0) Thyus &nbsp; Dungeon Master (GM): 30 copper coins, 9 silver coins &nbsp; Sirus: yay muney &nbsp; ROLO: is ok if hold on to the dagger &nbsp; Dungeon Master (GM): looks to be all you find among the ordinary odds and ends &nbsp; Juan : want me to see if the dagger is maguix? magic &nbsp; Sirus: Ok. Then with that done, we head back to the castle. And by my recollection, when we get back, it'll finally be time to pick up our&nbsp; silvered weapons &nbsp; ROLO: it is my weopon of choice at the moment &nbsp; Juan : sweet &nbsp; ROLO: eventully i will &nbsp; Juan : i was thinking that roqar &nbsp; ROLO: where to next &nbsp; Roqar: trade ya for the perfume :P &nbsp; ROLO: bubble bath ask the orc what are the vials for? &nbsp; Dungeon Master (GM): it's a 75 mile trip back to Axeholm if you go there next, the closest places are the ones marked 'Eris' and 'Home' &nbsp; Roqar: you can have the rug I'll take a bottle of perfume &nbsp; ROLO: ask orc what are the vials for? &nbsp; Roqar: Eris? What was the name of the Dragons? &nbsp; Dungeon Master (GM): No one actually knows what the dragons names are. Yea and the orcs home is known as Icespire hold &nbsp; Sirus: GM, how long was it supposed to take for the silvering of our weapons to get done? &nbsp; Dungeon Master (GM): Bor takes a wiff and thinks it's probably just perfume &nbsp; Sirus: I feel certain it'll be time when we do get back to Axeholm &nbsp; Dungeon Master (GM): I think it was a couple weeks &nbsp; Sirus: Aha. Wasn't the journey out here like 5 days? &nbsp; ROLO: why would orcs need purfume? I ask &nbsp; Dungeon Master (GM): he wouldn't be working on them now inside Axeholm...only repairing what they brought to defend themselves Bor would say, "The Chief, likely found them in a raid and thought he could use them as gifts for a ladyfriend for all I know." &nbsp; ROLO: k ty &nbsp; Sirus: If he's not gonna work on them then i'd say we want them back, until he is actually ready to work on them. : X &nbsp; Dungeon Master (GM): yes 5 days from axeholm &nbsp; ROLO: where we on the map? &nbsp; Sirus: Unless the castle is being continually assaulted every day, 10 days to and from seems like he'd find some time to work on that. &nbsp; Roqar: Wait We took them to Neverwinter due to lack of enough silver in Phandalin &nbsp; ROLO: ty &nbsp; Dungeon Master (GM): it was just pinged at Wyvern Tor &nbsp; Sirus: no &nbsp; ROLO: ty &nbsp; Sirus: We bought the silver at Neverwinter and brought it to the Phandalin smith &nbsp; ROLO: great picture &nbsp; Sirus: Pretty sure. &nbsp; Juan : thats bad ass &nbsp; ROLO: i think we should check the white dragons lair its close to us &nbsp; Juan : sounds good &nbsp; Roqar: I think we should get the NPCs to a safe place first &nbsp; Sirus: I think it'd be bad ethics to sidetrack when we are supposed to be getting the two captives and the blind orc back to Axeholm. +1 to roqar's thing yes &nbsp; Juan : +2 &nbsp; Dungeon Master (GM): the town is in an emergency situation, unless it is repair work, he's not working on fancying up weapons. &nbsp; Sirus: Then when we get to Axeholm, gonna just ask for our weapons back. &nbsp; Dungeon Master (GM): so he likely left that back in Phandalin. &nbsp; Sirus: .....:x
So we have to go all the way back to phandalin to pick up our shit? That's kinda dumb. &nbsp; Juan : dayum i say we wise up that blacksmith &nbsp; ROLO: was just thinking about possible magic items &nbsp; Dungeon Master (GM): you will need to go there anyways before heading back north or where the next module takes you &nbsp; Sirus: Okay...fine. We drop off the three NPCs at Axeholm, and then go to phandalin to retrieve our stuff. &nbsp; Roqar: May as well take them to Neverwinter get them silvered and sell stuff &nbsp; Sirus: Marcy is going to not exactly be letting that go. The gauntlets have extreme sentimental value to her. So it does take priority for her to not leave them abandoned. &nbsp; Dungeon Master (GM): they will likely come back with you with the knowledge that two dragons that have being pestering the realm are now dead and chopped up for commodities &nbsp; Sirus: For now tho, trip back to Axeholm. &nbsp; ROLO: yes but others may beat us to the lairs &nbsp; Sirus: shrug &nbsp; Dungeon Master (GM): you want to go there now and backtrack to the two currently nearby locations? &nbsp; Sirus: Axeholm yes &nbsp; Dungeon Master (GM): you could always have Olaf, Elam and Bor stay at a campsite while you go investigate &nbsp; Sirus: Except leaving them alone means they could get jumped by something. &nbsp; Dungeon Master (GM): of course i may doing wandering checks on them &nbsp; Sirus: And that is why we're going straight back to Axeholm. &nbsp; Roqar: Right and they get killed by some Random Encounter &nbsp; Sirus: : P &nbsp; Juan : lol &nbsp; Roqar: or taken captive Again &nbsp; Juan : if they do least we tried to get them back to safety &nbsp; ROLO: i just think its on the way to axeholme &nbsp; Juan : hell there might be a reward for saving them &nbsp; Dungeon Master (GM): ok, lets see a vote here, all for going back to axeholm say Aye, all for checking out Eris area say Nay &nbsp; Sirus: Aye. &nbsp; Juan : aye &nbsp; Roqar: Aye &nbsp; Dia Xiloscient: aye &nbsp; ROLO: im not against axeholm &nbsp; Sirus: Taking that as an aye lol unanimous &nbsp; Juan : lol &nbsp; ROLO: k just saying its on the way &nbsp; Dungeon Master (GM): ok, it's back to Axeholm and since you dealt with the raiding parties I will just say no encounters along the way also because the Talos half-Orcs were set back. &nbsp; Sirus: hehe yeah Good shit &nbsp; Roqar: I hope those religous Bad Magic using Orcs wont be a problem &nbsp; Sirus: oh uh btw GM &nbsp; Dungeon Master (GM): is everyone seeing the Axeholm map? &nbsp; Sirus: Yeah seeing it &nbsp; ROLO: yes &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: GM, it may be necessary to retire Thyus The guy who owns him said he was abandoning the campaign, pretty sure &nbsp; Dungeon Master (GM): ok so do you feel it neccessary? &nbsp; Roqar: Retire him in Axeholm &nbsp; Dungeon Master (GM): alright &nbsp; Sirus: Yeah. Two characters is plenty without me permanently sucking up a third. &nbsp; Roqar: He can be my Back up hehe Have not played a Warlock since v3.5 &nbsp; ROLO: any downtime i would identitfy any items for the party &nbsp; Dungeon Master (GM): ok, yea the carrilon detects as magical that's it &nbsp; ROLO: gold box dagger etc vilels &nbsp; Juan : identify roqar hot tub it could be a magic time machine &nbsp; Dia Xiloscient: going to try to cast mending to fix the music box 19 | 11 INTELLIGENCE&nbsp; (4) Dia Xiloscient So I cast the cantrip. Does it fix it? &nbsp; Dungeon Master (GM): hmm, i think the mending would be to complex does anyone have tinker's tools if so you could roll on those to fix the box &nbsp; Sirus: Nobody has them, nor proficiency in them, I don't think. Maybe someone in one of the towns could fix it up. &nbsp; ROLO: brb &nbsp; Dungeon Master (GM): i can see a tinkering in Phandelin could do it, and would be here right now 8 and couldn't fix it &nbsp; Sirus: ew &nbsp; Dungeon Master (GM): needs to be at least a 15
Sirus: ....How possible would it be to buy some tinker tools sometime? &nbsp; Dungeon Master (GM): ha you could barrow the tools of the one that just tried be like here, let me try &nbsp; Roqar: But Not be Prof with them until next level? &nbsp; Dungeon Master (GM): so do two rolls and take the lowest one as the result &nbsp; Sirus: Avery could try. What's the attribute to use with tinker tools here? &nbsp; Dungeon Master (GM): dexterity would suffice &nbsp; Avery: 15 | 9 DEXTERITY&nbsp; (4+1) Avery &nbsp; Sirus: ...If only proficiency. &nbsp; Dungeon Master (GM): ok, Avery fixed the box &nbsp; Sirus: Or that's fine yey &nbsp; Dungeon Master (GM): turning the crank &nbsp; Avery the Half-Elf Bard Says: "......There. That...should about do it..." &nbsp; Dungeon Master (GM): remember this box is magical &nbsp; Sirus: I vote we have Rolo identify it first before using it &nbsp; Dungeon Master (GM): like the previous music box &nbsp; Sirus: Yep, we all remember that &nbsp; Dungeon Master (GM): ok ok &nbsp; ROLO: k &nbsp; Roqar: plays one two, freddys coming for you... &nbsp; ROLO: lol &nbsp; Dungeon Master (GM): doing it now while in Axeholm? &nbsp; Juan : lol &nbsp; Sirus: Erm &nbsp; ROLO: sure &nbsp; Sirus: Identify first yeah &nbsp; ROLO: identify &nbsp; Dungeon Master (GM): ok, Rolo determine that the box has a calming effect upon anyone within a 20 ft radius, great for getting some sleep. by the way whom wants the magical items on Thyus's sheet? &nbsp; Avery the Half-Elf Bard Says: "Why don't I just...hold onto that for now?" &nbsp; Sirus: Sure, Dragonbane can go back to Juan He had it before anyways &nbsp; Dungeon Master (GM): that would be the Dragonbane and Ogre Gauntlets &nbsp; Juan : sounds good &nbsp; Sirus: Ogre Gauntlets...right... &nbsp; ROLO: k &nbsp; Sirus: I think those went to..... Who needs 19 strength... &nbsp; ROLO: me lol &nbsp; Roqar: Juan? &nbsp; Juan : rolo? &nbsp; Sirus: He has 17 strength &nbsp; ROLO: jk i have 10 &nbsp; Sirus: As does Avery. &nbsp; Dia Xiloscient: 8, but don't use it . . . &nbsp; Sirus: So.....hm.... Ok, how about this &nbsp; Dungeon Master (GM): ok, dragonbane is back on Juan's sheet as is the access to it's macro &nbsp; Sirus: We flip a coin. Heads, it goes to Avery. Tails, it goes to Rolo. &nbsp; Juan Denero the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Bor the Mad! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 11 &nbsp;|&nbsp; 23 For&nbsp; 13 &nbsp;Hit Points of Slashing Damage! &nbsp; Roqar: rolling 1d2( 1 ) = 1 &nbsp; Sirus: Heads. &nbsp; ROLO: jk ing &nbsp; Sirus: Avery gets the gauntlets then. &nbsp; ROLO: i dont need it &nbsp; Dungeon Master (GM): avery it is then &nbsp; Sirus: avery joins the strong female character club. Maybe Avery should get herself a proper sword now. Now that she has big strength &nbsp; Roqar: Back to check out Eris/ "Home" next week? &nbsp; Dungeon Master (GM): Juan can spend the time here in Axeholm to attune to Dragonbane &nbsp; Sirus: Yeah. We can check out Eris, and then head for Phandalin. But first, I am gonna have Avery buy a sord. sward big metal to slash with &nbsp; ROLO: is the silver dagger magical? &nbsp; Sirus: ...And maybe a shield too.
Dungeon Master (GM): ok, I will say the town brought along some extra weapons as back up of course, which type of sword are you buying? &nbsp; Sirus: A shortsword. &nbsp; Dungeon Master (GM): no rolo it is not &nbsp; ROLO: ty &nbsp; Sirus: How much for a shield and a shortsword &nbsp; Dungeon Master (GM): shortsword is 10 gp shield is 10 gp &nbsp; Sirus: Alright. She'll go and buy one of each then. &nbsp; Roqar: And give the new NPCs time to get to know the Townies and we get a good rest &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: Leaves her with 92 GP, not including what was yoinked from the cave. &nbsp; ROLO: getting closer to level up? &nbsp; Sirus: Actually hold up She has a Rapier. &nbsp; Dungeon Master (GM): everyone is at 12,891 XP need 14,000 to level up &nbsp; Sirus: How does that compare &nbsp; ROLO: rapier is better &nbsp; Sirus: Yeah ok, so maybe just the shield then &nbsp; Dungeon Master (GM): rapier does 1d8 shortsword 1d6 &nbsp; Roqar: Perfumes are worth about 10 gp each the good stuff, willing to take that as my share and then in Neverwinter sell the Eye of Gruumsh split it? &nbsp; Sirus: And she can use str with it Yes Ok so nevermind shortsword. Will just buy the shield. &nbsp; Dungeon Master (GM): ok &nbsp; ROLO: nice &nbsp; Sirus: 17 AC for Avery now. &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: Also, is Avery's speed supposed to be 30 under normal circumstances? &nbsp; Roqar: She wont be hit so often now &nbsp; Dia Xiloscient: 30 sounds right &nbsp; Sirus: Because she's not encumbered now. Yeah right, 30 feet speed then. &nbsp; Dungeon Master (GM): alright so with the folks going back to Phandalin, do you go along or do you head for the Eris location? &nbsp; Sirus: ...Could accompany the folks back to Phandalin just in case. Could get jumped, etc And we could hit up Eris on the way back &nbsp; Roqar: Yep &nbsp; Juan : teah yeah &nbsp; Dungeon Master (GM): ok, so all for going to Phandalin first say Aye for Eris say Nay &nbsp; Sirus: Aye &nbsp; Juan : aye &nbsp; Dia Xiloscient: aye &nbsp; Roqar: I tell Dolores to clean up the place, make sure its all orderly and put the perfume by the tub aye &nbsp; Dungeon Master (GM): ok, I am doing just one check do to the lesser chances of encounters 3 &nbsp; Juan : roqars magic hot tub &nbsp; Dungeon Master (GM): no encounters so you are back in phandalin &nbsp; Sirus: yay Obviously we'll be heading for the smithy to get our weapons back. &nbsp; ROLO: whats in eris &nbsp; Roqar: dont know yet just a spot on map pays homage to Tymora for another safe adventure &nbsp; Dungeon Master (GM): alright ok, what are you all doing while here in Phandalin? the blacksmith can get back to work silvering your weapons &nbsp; Sirus: Ah ok, good. Hm. Lemme see. Maybe buy another healing potion or two? &nbsp; Juan : i wanna order so,e ale &nbsp; Dungeon Master (GM): by the way who is using the silver dagger that was found? &nbsp; Sirus: Rolo has it, far as I know? &nbsp; Toblen Stonehill the InnKeeper Says: "Some ale coming right up for you sir" &nbsp; Sirus: Actually, maybe Avery could borrow the dagger for when we have to go deal with the Wererats? &nbsp; ROLO: sure she can have it &nbsp; Sirus: Rolo already has his weapon for them(firebolts) &nbsp; Dungeon Master (GM): ok, let me get that on the sheet &nbsp; Sirus: Healing potions are...what again? 50 GP? &nbsp; ROLO: i have another dagger anyway &nbsp; Sirus: I noticed Avery has a Healer's Kit so it's not super critical, but... &nbsp; Roqar: Cue Copperhead Road &nbsp;spending time on my farm &nbsp; ROLO: any magic items here
Sirus: Ok yeah Avery will buy one healing potion, and go give it to Roqar I think. &nbsp; Sirus: Marcy still has 2 on her And again, healer's kit, so no need to go broke over it &nbsp; Sirus: Ok but yeah GM, -50 GP for Avery, but +1 healing potion for Roqar's kit. &nbsp; Dungeon Master (GM): ok &nbsp; Juan : sorry got to run yall gg every one &nbsp; ROLO: later juan &nbsp; Roqar: CYA &nbsp; Sirus: Nah it's fine. We're nearly done here anyways. Was thinking we take a long rest, then head out for Eris and that can be the session. &nbsp; ROLO: did the town takin the orc &nbsp; Dungeon Master (GM): may as well just stop here as my Mom wants to go over to her Boyfriends at 2pm to help him with things and I need to freshen up a bit &nbsp; Sirus: Alrighty. &nbsp; Dungeon Master (GM): yes thagren will take him in. &nbsp; ROLO: k ty great time everyone ty later &nbsp; Roqar: CYA Next Week &nbsp; Sirus: See ya. &nbsp; Dungeon Master (GM): ok, Thank you all for playing today and see you all for next week's episode!