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LFP - DM Extraordinaire - Lost Empire - 3.5 Home Brew [Paid] - Saturdays 3-9 PM MT (one seat open) 7th level Gestalt game

Allow me to introduce myself… I’m John, DM extraordinaire (over 20,000 hours on R20). Feel free to check out my profile on here or Star Playing. <a href="" rel="nofollow"></a> Jump to the juice and just email me -&nbsp; <a href="" rel="nofollow"></a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 50 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October of 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. &nbsp; The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have taken place in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. Vaynyke (Vain-ike) is a large island (referred to as the Great isle), nestled to the northwest of Multras. Vaynyke is dominated by a huge mountain range that separates the center (dwarven kingdoms) from the human coastal kingdoms. Vaynyke extends almost as far north as Northern Multras but is much more temperate due to its geological activity. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the arctic circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. Far to the west of Multras is the home of the elves. While the elves spread across Thera from its birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are mostly sylvan elves who live off the land and seek to maintain their culture and traditions. They have a good relationship with the high elves of Varanyr, who they outnumber 100 to 1. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ardo-khan). The ocean around the equator is impassible by ships but it does not matter as Ardokhan has no ports, just sheer cliffs rising up from the ocean floor. There is but one mundane way to travel to and from Ardokhan and that is the great highway, a tunnel under the ocean that opens up in Southern Multras. The tunnel entrance has been held by the mountain dwarves for over five millennia. Flanking Ardokhan, are the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo). Krozago is the homeland of the goblinoids and Bruhazavo is the heart of the orc horde. While neither race controls either of these continents entirely, their presence is unmistakable. &nbsp; Current Games &nbsp; <a href="" rel="nofollow"></a> Your Game &nbsp;- If you have an idea for a game and a group interested in playing, let me know and I’ll see what I can do. I’m free most days except weekends (can be worked around) and Tuesday nights (moveable). I run for a minimum of 4 hours and up to 8. I prefer no more frequently than weekly but depending on the campaign I might be able to do it twice a week. I’m open to anything from slapstick Monty Hall farce to hardcore intense RP. I’ve done it all and I don’t care which style you like. We play to have fun. Some people like fart jokes and shaving dwarves’ beards while they are passed out while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of cannon PCs both mine and other players in my world and I consult these players when you interact with their characters so you have no idea what’s coming down the line. &nbsp; The Lost Empire - 7th level gestalt game Saturdays (3 pm to 9 pm MT) - There is 1 seat open at this table. The Lost Empire 2.0 - 3rd level game Tuesdays (6 pm to 10 pm MT) - There are 2 seats open at this table. Plane Escape &nbsp;- 13th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Dark Force Rising &nbsp;- 11th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 1 Seat Available. East Marches Main Campaign &nbsp;- 10th level game - On hold, while a player is dealing with personal issues - 0 Seats available. Noobling Grotto &nbsp;- 1st to 6th game Tuesday Nights - (6 pm to 10 pm MT) - Drop-in game for new players - This game is on hold for now. Chaos in the East &nbsp;- 17th level game - On hold due to pandemic - Ironically, the lockdown stopped this game for a long while. Seafaring &nbsp;- 22nd level game - On hold due to pandemic - While everyone else is free to play online, one player can’t monopolize the internet when his spouse can’t leave the house. Embers of the North &nbsp;- 3rd level game - Double dog dumped as both of the above players are in it. The Splendor - Sunday Backup Game (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. &nbsp; Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' action are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and others are picked by the players. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; $3 per hour of gameplay (1st-4th level) minimum 4 hours. $3.50 per hour of gameplay (5th-9th level). $4 per hour of gameplay (10th-14th level). $5 per hour of gameplay (15th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 13th level, they are already talking about epic level stuff (20+) and post epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. &nbsp; Getting Started &nbsp; Before you contact me make sure: &nbsp; You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.

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Insuric is a dwarven fighter/paladin of freedom. In my world,&nbsp; Clangeddin Silverbeard is CG. It's a long story.
Calen is an elven fighter/wizard. He's planning on going arcane archer if you're wondering why the mage looks like a ranger.
Yogi is a Fighter/Druid. He almost never uses this token because he turns into a bugbear (Yogi bugbeara) to fight.
Cory is a spyor (half-elf) Fighter/Rogue.
Theran the elven cleric mage.
The party just open the vault of Alren and it was full of books. They were very disappointed until Calen cast Detect Magic and 13 of them glowed...
Wow, there are a lot of really good spells in this magic spellbook." - Calen paging through the Book of Infinite Spells.
They decided to rest in the dungeon so they dodged the night attack and teleported back to town in the morning with all their loot so they dodged the wilderness encounters but before they could find any clues to the dragon's lair, those encounters caught up with them. Another awesome session. 7.5 hours with a good mix of RP and progression. Three months of downtime to train and read their ability books was well earned but once it was over, they were back into the wilderness seeking riches.
One dragon is down but he was just a wee pup and it's a large forest with many green dragons in it, as well as with dragon types large and small.
New players will be joining at 8th level now but I can't change the title.
Dark Force Rising group made it all the way to the end of the abyssal dungeon and found the portal. They also found Matsha the Marilith mistress of the dungeon. It turns out, killing her next to the abyssal portal only sends her away for one round...
The battle rages on...
The ogre battle was awesome.
GC is in the house!
We might be filled now but I will update once the new players join and confirm they want to continue in the game after their sample, lol.
They didn't have as much trouble with the glabrezu as I had hoped and finished off the abyssal dungeon.
You find a trap. "Okay, I stop in front of it and I'll disarm it next round." The rest of the party moves up to the trap and waits for Kenny to disarm it. A lone kobold runs up from the other side of the trap. He yells, in draconic, "For the people!" and steps on the trap. "fucking zealots..." Roll your reflex save.
Huge loot total from Sunday's Dark Force Rising game. The current total haul comes to 495107.5 gp.&nbsp; That assumes we sell everything without too much haggling. Left to tally are: 96 art objects, 125 gems, 89 common items, and 21 minor magic items.
10 am MT game start 11 am enter The Lady of Pain's palace noon roll up new characters
They broke into The Lady's Palace and breach the defenses of the sanctuary where The Mask of Sigil resides while the lady is discorporated. It did not go as they planned. Even without The Lady of Pain, the mask was more than they could handle and it couldn't be taken into the shadow plane, the plan of escape.
We are back to the Tuesday night Lost Empire game.
Abigail has taken her final form. She's starting to sport some floral plumage like her grandmother.