You can't do this from the sheet, as the roll buttons point to @{attributes} which are reconstructed any time a relevant input on the sheet changes. The 5e sheet is a little overachieving here, so sheetworkers will destroy any customisation you attempt very quickly. You'll need to run a custom macro for your percption, with the second roll {{r2}} provided, and the @{{advantage=1}} toggle you mentioned. Something like this: @{selected|wtype}&{template:simple} {{rname=^{perception-u}}} {{advantage=1}} {{mod=@{selected|perception_bonus}}} {{r1=[[@{selected|d20}+@{selected|pb}[Proficiency]+@{selected|wisdom_mod}[Wisdom]@{selected|pbd_safe}]]}} {{r2=[[@{selected|d20}+@{selected|pb}[Proficiency]+@{selected|wisdom_mod}[Wisdom]@{selected|pbd_safe}]]}} {{global=@{selected|global_skill_mod}}} @{selected|charname_output} You'll probably want to replace every instance of 'selected' with your character's name, so you don't need your token selected to run it. Also note the @{attribute} references in the [[ roll expression ]] - if you hard-code any numbers it'll be wrong once your stats change. Side note - RAW you can't always have advantage, as a single source of disadvantage will cancel it out. But obviously your table should play how your table wants to play! Also, best not to cross-post in multiple sub-forums. Especially when this belonged in the forum you didn't post it in, the Macros one