Sean T. said: Eradan said: Sean T. said: It seems the rules have changed again - in my communication with Roll20 Support, they said: Your request (97612) has been updated. To add additional comments, reply to this email. Hello, Thanks for reaching out and I am sorry to hear that this is causing disruptions to your players and games. As it stands, our development team does not consider the sheet sufficiently unique to warrant a new version. Therefore, back to my point - if the sheet is unique enough, it gets to have it's own version - and I have been STRESSING THIS since the beginning of Hoyer's work. For your statement to be valid, your definition of unique would need to be the same as the Roll20 team's. You haven't proven that is the case yet. Now you're just talking in circles, and are not contributing anything meaningful to the discussion. Not really. You need a clear definition of the word unique as used by the Roll20 dev team to know what they want. You can't just slap your own interpretation on it and call it a day. Why don't you ask them what they would consider unique? Hoyer said: Eradan said: There are currently 2 "ecumbrspeed30" automated fields that use the "speed" field as input. I think it would be better to make the left one into a base speed" field in which we can enter the base speed of the character, and change the "speed" field into an automated field showing the current speed (encumbrance included) so the Attributes tab shows the actual speed instead of the base speed. And, of course, a "Skin" or "Color" field near the "Eyes" and "Hair" ones. Those two don't need to be that large. The first filed is different (the same name is a mistake), it take the base speed I left the field "Speed - 9 m", to compare al values. However there is some space so I can add the base speed, without any change from load. I know that the fields "Skin", "Color", "Eyes", "Hair" are very big, but if i reduce their size but there would be empty space.... I don't like it.... Can I add other fields? Re: Speed, there's no need to add anything. I'd simply like to have the Speed automated field on the Stats tab so I can see the current speed on a glance. There's still some space between the Initiative fields and the Speed field on the Stats tab, so simply adding a current speed field would work for me. Re: Skin field, it used to exist but doesn't anymore. Reducing the Eyes and Hair fields and adding it back would be really useful for two reasons: 1) I can improvise a basic description of a monster with it (goblins and gnolls vary in skin or fur color for example). Without it, I have to change tabs or get the Monster Manual, which slows things down a bit. 2) I run my games in Greyhawk, so I have to deal with 7 human races (Flan, Oeridan, Suel, Bakluni, Rhennee, Olman, Touv). Each one has its own skin tone and variations, and there are several regional mixes. Skin color is a clue to ancestry, which becomes a hint to the potential worshiped deities, and both are important in social encounters. I've had to tone that down since the field disappeared, and that's a problem.