
A Thank You For Playing today's Dungeons & Dragons
5 th Edition game of 07/24/2021 - From 10:00 am EDT, until 2:00
pm EDT, and our 77th Gaming Session, goes out to: Barbarian – Human - Marcuria Violezi - Connor D. Paladin Knight – Human – Marshall - Mr. Chiller Rogue Thief – High Elf - Roqar - Roxxifarius War Priest – Human – Juan Denero – Buddy-D Wizard (Sage/Scribe) – Drow Elf – Rolo - Daniel M. Wizard (War Mage) – High Elf – Dia Xiloscient - Elizabeth K. Whom Could Not Make It Today! Monk – Elf – Farren Nidanas - Bahrrenn
Drakke Game Summary for Saturday (07/24/2021): Opening Scene: Day 47: August 7th, 7:00 am Everyone is now back in Phadalin, having rested up a
day after returning from Axeholm, two days prior. The adventurers are at the Stonehill Inn, getting
breakfast with the exception of Roqar who had one at her house before arriving
in the inn, so she orders a bottle of wine. A Paladin Knight, by the name of
Marshall, has arrived in town the
evening prior and is also seated and eating a meal. The troubles in the region
with Orcs, Goblins, Anchorites, Bugbears, the Redbrands gang and dragons having
drawn him to the town. As they all are enjoying their meals and drinks, they
discuss on where to travel to next, the rabbit skin map found in the Wyvern Tor
cave, rolled out on a table. They had introduced themselves to Marshall and
told him of their travels and deeds and invite him to join them on the next
trip and he accepts. The choices appeared to be either going to the spot
marked ‘Eris’ at the base of the Sword Mountains, about 10 miles south west of
the Wyvern Tor mountain area. There is a spot labeled ‘Home’ approximately 6
miles south west of ‘Eris’. The Dragon Barrow location is also on the Many
Arrows tribe Orc’s map, as they were looking at options to deal with the white
dragon which chased them from their home. It was decided that they would head for the Dragon
Barrow, a gravesite, near where the dragon fell, of those whom had bravely
fought a green dragon known as Azdraka. Lady Tanamere Alagondar, a royal scion
of Neverwinter, is said to be laid to rest there, along with two companions. The trip is roughly 40 miles north west of Phandalin,
amid rolling hills and grasslands, between the High Road and Neverwinter Woods.
A cold wind from the west coast assails the party bring occasional rain. During
the 2 nd day of the trip, the party traveling roughly at a 24 mile a
day pace through the grasslands, they spot a very tall fellow in the high
grass, approaching them. As he draws near he waves and calls out to the
adventurers, “Greetings folks, what brings you out this way?! The Anchorites
giving you trouble?!”, in the Elven language of the area. At this point they
realize the fellow is a centaur, as he emerges from an area of tall grass. Avery says, “Greetings, what brings you here then,
Centaur?” (In Elven). Marcuria says, “ Not since we crushed the bastards
flat. Just looking around". Roqar
says, “No we have beaten them down well enough I believe”. The Centaur says, “Beaten them down? I am afraid not, as they
still roam the realm here. I stay around here now because of them otherwise I
would be deep in the Neverwinter woods." Avery says, “We dealt them a crushing defeat some time ago. I
imagine they must be done licking their wounds by now." The Centaur says, “If you say they are licking their wounds,
some must still be alive no?" Avery says, "Only those that managed to send word out of
their failure. As you said, if they were completely gone, you would be back in
the forests. Do you know where the remaining Anchorites congregate?" Juan says, "We would love to kill them”. The Centaur says, “ No I do not, they seem to be
split into roaming bands now. Not coming from their usual places in the woods. So
as I mentioned, what brings you folks out this way? You seem to be looking for
something as you are not on the High road. My name is Xanth, by the way”. Avery says, "There is a dragon's barrow somewhere around
here. We thought it prudent to go looking for it, now that there are a couple
less dragons tormenting the area. Xanth...a nice name. My name is Avery." Juan says, “My name is Juan Denero, the Spanish Johnny Cash”.
Marcuria sighs and shakes her head. Juan Laughs. Roqar says, “I’m Lady Roqar”. Xanth the Centaur says, A couple less dragons you say? Well if
you are heading to the barrow I must warn you that Strange witchlights hover
over Dragon Barrow at night. The hill is haunted by the restless spirits of the
dead and that Neverwinter Wood has become overrun with orcs in league with
half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a
circle of standing stones where the evil half-orcs perform their dark rites.
" Avery says, "Although...the place sounds familiar. Like
we'd been there already. I suppose there is the chance there are
reinforcements...." Xanth the Centaur says, "You have been there?!
Interesting, did you approach them? And yes there could be more." Roqar says, We came, we saw and we kicked ass". Juan says, “Amen
Roqar”. Xanth the Centaur says, "Well that is good to
hear I suppose”. Avery says, "Yes. We slew the Anchorites
there, and released their sacrifices back into the wild......I fear that even
if we do clear them out again, though....that they'll keep sending more to use
the place again....", "If there was some way to make the place
unusable for their dark rites..." The adventurers talk of sanctifying the Circle of Thunder to
render it unusable by the Anchorites and Xanth points out the general direction
of where the Dragon Barrow is saying it can’t be missed due to the row of white
rocks in the shape of dragon fins. When the party approach the Dragon Barrow led by Xanth and
Sildar this is what is seen: A
thirty-foot-high hill rises ahead of you, its top too flat to be a natural
occurrence. Jutting from the grassy hilltop is a row of ten-foot-tall,
bone-white rocks that arc toward the stormy sky like outstretched talons. Dia believes the Witchlights are evil fey that prey on the
living, otherwise known as will-o-wisps. The adventurers decide to camp out over night, at what they hope
is a safe distance away from the barrow and look for a way inside at daybreak. When
daylight arrives, the adventurers begin probing around the barrow to find a way
in as Xanth, who will not go near the Dragon Barrow, stands a watch from the north end of it as
Sildar covers the south. It is
Marcuria, that spots a difference at the base of one of the white spine
shaped rocks, as there is a bit of an open depression at it’s base. When the
adventurers try to lift it out together, they get it to move straight up a bit
but can’t get leverage to tip it over so they try again with 100 ft of rope
that Juan has. The combined
effort helps the rock spine to tip over to the west and topple over, revealing
a two feet wide opening with a narrow flagstone staircase going down into the
darkness below. Marcuria,
leads the way down in, holding her lantern for light, and heads down the 30 ft
deep spiral stairwell. As the bottom is
reached two Orbs of Light are seen floating in the air, in the south and west
direction Marcuria turns in, while Marshall sees one to the north, his divine
sense causes his nose to twitch, registering a great sense of evil. He senses
the presence of 3 evil beings. The Orbs stay ahead of the party and begin to
float away from them. Roqar warns
the party that they may be trying to lead them to a trap. Marcuria,
follows the nearest Orb to her, which heads down a narrow 5 ft wide passage
when suddenly the floor beneath her gives away! She rolls a high Dexterity Save
of 22 and managed to grab onto the near side with a twist of her body. She
managed to hold onto the lantern which did not break. The floor of the pit is
10 ft below. Dia with her Mage Hand spell providing 10 pounds of pull and Juan
tries to lift her out then Roqar and Marcuria is helped out. Juan, tries
to jump over the 5 ft wide pit, rolling a 7 on a dexterity check he fails to do
so and falls down into the pit and to his surprise the floor gives away from
the impact, impaling him on 2 of the swords imbedded into the actual floor
below for a total of 6 falling damage plus 8 more from the blades, screaming in
pain from the trap! Marcuria
lowers rope down to Juan, who ties an end around his waist and the adventurers
begin to assist him out of the pit. Avery casts
her Healing Word spell down upon Juan restoring 7 hit points to him. Juan uses
the same spell upon himself for 4 more hit points restored. Dia asks
Marcuria to lower her down into the pit so she can have a look, however the orb
that was floating just south of the pit decides to try and finish Juan off and
attacks him shocking him for 6 damage! Initiative
rolls are made and Combat Round #01 begins! Will-O-Wisp,
missed Juan with the shock! Avery moves
over to Marcuria to assist in pulling Juan out of the pit. Rolo, fires
3 Magic Missiles at the Will-O-Wisp, dealing a total of 9 force damage to it!
Dia, grabs
Rolo and drags him up the spiral stairwell!