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"Locking" a campaign once you have enough players

Is this possible? Or do you have to remove someone, then send a new join link to everyone?
1627597699

Edited 1627597775
GiGs
Pro
Sheet Author
API Scripter
The least disruptive way is to create a second account, send that account a join link. Join with the character, then kick it. That will regenerate the join link so no one can enter using the old link. Everyone currently in the campaign will still be in the campaign - they wont be affected. As a GM having a second account is handy for checking out how things look from the player point of view, and testing things as a player. So it's beneficial to have that second account anyway.
This works. Actually I have an account already in the game that won't be playing, so I can just use that. Thanks again! (BTW I'm getting close to upgrading and adding your API script for the Pacesetter action table. Sorry it is taking me awhile to pull the trigger on that.)