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Large-sized creatures don't snap to hex grid sanely

In a square grid, when a large-sized (2-tile wide) token is placed on the map, it correctly snaps to the grid so that it's centered on a grid intersection. In a hex grid, for some insane reason, it doesn't.  It instead snaps to the grid so that it's centered on the middle of a tile, causing it to take up half of each surrounding tile in a method that makes it impossible to tell what tiles the creature is actually taking up. Pictured on left: What currently happens when you drag and drop a large-sized creature onto a hex grid Pictured on right: What SHOULD happen The same problem happens for tokens that are 4 tiles wide, 6 tiles wide, 8 tiles wide, etc.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
This has been the behavior since time immemorial, and yeah, it's a hassle. Hexes have several encoding difficulties. The best workaround presently is to hold down the alt/opt key when moving a large creature, which will move without snapping.