Dungeon
Master (GM): ok, lets see here now, the party had
taken care of most of the Yuan-Ti halfblood that was not stuck in or occupied
by cutting themselves out of the webbing. Leera
Stonefist: Yes Dungeon
Master (GM): that should be, was not stuck in... Leera
Stonefist: Buddy if you want it you can have it Dungeon
Master (GM): I need to still look over both
copies, if the original has bonus disc content not in the new fancy one I might
just keep it Devin
M.: that should be were not stuck in. Dungeon
Master (GM): ok so what is the party's plan here?? Lord
Cromther: I thought the web was set on fire Leera
Stonefist: My plan was to either set the
webbing on fire or if we need healing leave now Dungeon
Master (GM): ok, that would happen this session
if that is the case of setting it on fire Camlin would do the deed and then we
start a combat round, the first one I will let it be free attacks for the
party, then the yuan-ti can kick in alright with you all? Buddy
D.: yes sir Dungeon
Master (GM): ok, so that's 2d4 damage to each one 4 7 5 7 4 Dungeon
Master (GM): 4 ok, no time to make init rolls now hold on Xilicien:
MAGICAL SPELL INITIATIVE ROLL:
Xilicien the Elven Magic-User, gets
ready to cast a Spell!
Spell
INIT Roll: 9
Only 1 Initiative Roll shown to save space ok, everyone has their init rolls in
now?
:
ROUND 21
Mongrelman’s turn has begun!
Leera
Stonefist: Should be
Leera
Stonefist: just moving
:
Mongrelman’s turn is
done.
Mongrelman’s turn has begun!
Mongrelmen #02 -J2, Attacks with the
SHORT SWORD (2ft) at Yuan-Ti Half-Blood #20 -MKT2!
Short
Sword Strike Hits an AC of 15 For 5 S/M or 4 L Damage!
Dungeon
Master (GM): he fumbled!
Leera
Stonefist:
Fumble
Roll
74
Result
Weapon Breaks
Effect
Your weapon breaks, base 100%
chance, -20% for each '+' or ability of weapon.
Save
DC Percentile
Dungeon
Master (GM): ok, weapon might break
Leera
Stonefist: rolling 1d100( 68 ) = 68
Dungeon
Master (GM): it definitely broke on him
i put that symbol on to remind that
a different attack is needed
:
Mongrelman’s turn is
done.
Xilicien , it's now your turn!
Xilicien: Is the web still there?
Leera
Stonefist: no
Xilicien:
Dungeon
Master (GM): it took a minute to burn away
Xilicien the Enchanter, using a set
of 3 nut shells, cast the CONFUSION Spell upon Yuan-Ti Half-Blood #20 -MKT2!
Level 4 Magic-User * Enchantment /
Charm
Priest Sphere: Mentalism
Components
V,S,M
Casting Time
4 Segments
Range
120 ft / 120 yds outdoors
Duration
2 rounds
+ 1 round /
level: 9 Rounds
Area of Effect
Up to 60 ft x 60 ft square
Saving Throw
Special
Effects: This spell causes confusion in
one or more creatures within spell range, creating indecision and the
inability to take effective action. Confused creatures will react as follows:
Die Roll Action:
01–10 Wander away (unless prevented) for 1 turn
11–60 Stand confused for 1 round (then roll again)
61–80 Attack nearest creature for 1 round (then roll again)
81–91 Attack druid or his party for 1 round (then roll again)
92-100 Act Normally for 1 round (then roll again)
It will affect 10 creatures, plus a possible
additional number of creatures determined by subtracting the level or number
of hit dice of the strongest opponent creature within the spell range and
area of effect from the level of the magic-user who cast the spell of
confusion. All creatures affected will be those closest to the wizard within
the area of effect. Each affected creature must make a saving throw each
round, unless they are caused to “wander away for 1 turn” in which case they
will go as far away from the magic-user as is possible in one turn of normal
movement, as conditions permit. All saving throws are at -2. Confused
creatures act according to the table of actions shown above, but saving
throws and actions are checked at the beginning of each round.
Pure chaos!!!