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Ch. 75: The Adventurers Finally Overcome the Onslaught of Yuan-Ti Halfbloods!

Dungeon Master (GM): ok, lets see here now, the party had taken care of most of the Yuan-Ti halfblood that was not stuck in or occupied by cutting themselves out of the webbing.   Leera Stonefist: Yes   Dungeon Master (GM): that should be, was not stuck in...   Leera Stonefist: Buddy if you want it you can have it   Dungeon Master (GM): I need to still look over both copies, if the original has bonus disc content not in the new fancy one I might just keep it   Devin M.: that should be were not stuck in.   Dungeon Master (GM): ok so what is the party's plan here??   Lord Cromther: I thought the web was set on fire   Leera Stonefist: My plan was to either set the webbing on fire or if we need healing leave now   Dungeon Master (GM): ok, that would happen this session if that is the case of setting it on fire Camlin would do the deed and then we start a combat round, the first one I will let it be free attacks for the party, then the yuan-ti can kick in alright with you all?   Buddy D.: yes sir   Dungeon Master (GM): ok, so that's 2d4 damage to each one 4 7 5 7 4   Dungeon Master (GM): 4 ok, no time to make init rolls now hold on   Xilicien: MAGICAL SPELL INITIATIVE ROLL: Xilicien the Elven Magic-User, gets ready to cast a Spell! Spell INIT Roll:  9 Only 1 Initiative Roll shown to save space ok, everyone has their init rolls in now? : ROUND 21 Mongrelman’s turn has begun!   Leera Stonefist: Should be   Leera Stonefist: just moving : Mongrelman’s turn is done. Mongrelman’s turn has begun!   Mongrelmen #02 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #20 -MKT2! Short Sword Strike Hits an AC of  15  For  5  S/M or  4  L Damage!   Dungeon Master (GM): he fumbled!   Leera Stonefist:   Fumble Roll 74 Result Weapon Breaks Effect Your weapon breaks, base 100% chance, -20% for each '+' or ability of weapon. Save DC Percentile   Dungeon Master (GM): ok, weapon might break   Leera Stonefist: rolling 1d100( 68 ) = 68   Dungeon Master (GM): it definitely broke on him i put that symbol on to remind that a different attack is needed : Mongrelman’s turn is done. Xilicien , it's now your turn!   Xilicien: Is the web still there?   Leera Stonefist: no   Xilicien:   Dungeon Master (GM): it took a minute to burn away   Xilicien the Enchanter, using a set of 3 nut shells, cast the CONFUSION Spell upon Yuan-Ti Half-Blood #20 -MKT2! Level 4 Magic-User * Enchantment / Charm Priest Sphere: Mentalism Components V,S,M Casting Time 4  Segments Range 120 ft /  120 yds outdoors Duration 2  rounds +  1  round / level:  9  Rounds Area of Effect Up to  60 ft x  60 ft square Saving Throw Special Effects:  This spell causes confusion in one or more creatures within spell range, creating indecision and the inability to take effective action. Confused creatures will react as follows: Die Roll Action: 01–10 Wander away (unless prevented) for 1 turn 11–60 Stand confused for 1 round (then roll again) 61–80 Attack nearest creature for 1 round (then roll again) 81–91 Attack druid or his party for 1 round (then roll again) 92-100 Act Normally for 1 round (then roll again) It will affect  10  creatures, plus a possible additional number of creatures determined by subtracting the level or number of hit dice of the strongest opponent creature within the spell range and area of effect from the level of the magic-user who cast the spell of confusion. All creatures affected will be those closest to the wizard within the area of effect. Each affected creature must make a saving throw each round, unless they are caused to “wander away for 1 turn” in which case they will go as far away from the magic-user as is possible in one turn of normal movement, as conditions permit. All saving throws are at -2. Confused creatures act according to the table of actions shown above, but saving throws and actions are checked at the beginning of each round. Pure chaos!!!
Dungeon Master (GM): it will effect 10 creatures as you both are level 8 it gets them all what the spell does not mention is if you can select whom in the area gets affected or if it's simply everyone in a 60 x 60 ft area I will just say you can pick whom gets confused.   SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  11  Needs ≥  13 [[1d100] 87 ok he Attacks druid or his party for 1 round (then roll again) he goes for camlin now but aimming to get to Xillicien   Dungeon Master (GM): I need to write this down or i will get confused   (To GM): SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  4  Needs ≥  13 80 Attack nearest creature for 1 round (then roll again) ok, the first one i am just going to have beeline to Xilicien so opportunity attacks from Camlin, Ehsha, Mongrelman #01 & #05   Leera Stonefist: Mongrelmen #01 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #16 -MKT2! Short Sword Strike Hits an AC of  9  For  6  S/M or  3  L Damage!   Dungeon Master (GM): so that's either hold on   Leera Stonefist: Mongrelmen #05 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #16 -MKT2! Short Sword Strike Hits an AC of  11  For  6  S/M or  2  L Damage!   Dungeon Master (GM): let me do these guys first or i will get confused 1   (To GM): SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  2  Needs ≥  13 previous one attacks the Mongrelman #01 this one  23 Stand confused for 1 round (then roll again)   (To GM): SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  11  Needs ≥  13 12 Stand confused for 1 round (then roll again)   (To GM): SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  18  Needs ≥  13 he made the save!   (To GM): SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  8  Needs ≥  13 76 Attack nearest creature for 1 round (then roll again) everyone along that route please now do you opportunity attack if you wish to do so start with camlin please   Dungeon Master (GM): oh buddy dropped out ok   Camlin the Ranger, Attacks with the Magical +1 CALENYANDA LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  5  For  3  S/M or  19  L HP Slashing Damage! You gain an additional +1 to damage on each consecutive strike (up to +5) against the same target. Any miss resets the cumulative effect. 3 attacks / 2 rounds. he missed   Ehsha (YT Abomination), Attacks with her SCIMITAR at Yuan-Ti Half-Blood #19 -MKT2! Scimitar Strike Hits an AC of  9  For  8  S/M or  5  L Damage! he missed ok Mongrelman #05 now   Mongrelmen #05 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Short Sword Strike Hits an AC of  3  For  3  S/M or  1  L Damage!   Dungeon Master (GM): he missed now for Mongrelman #04   Mongrelmen #04 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Short Sword Strike Hits an AC of  13  For  1  S/M or  2  L Damage!   Dungeon Master (GM): he missed, now for Tasloi #04   Tasloi #04 -G1, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Strike Hits an AC of  11  For  2  S/M or  5  L Piercing Damage!   Dungeon Master (GM): he missed   Lord Cromther: talking about some bad rolls   Dungeon Master (GM): ok, i will have him attack Xilicien on his turn then : Xilicien 's turn is done. Tasloi #05 -G1 , it's now your turn!   Leera Stonefist: Tasloi #05 -G1, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  3  For  3  S/M or  5  L Piercing Damage!   Dungeon Master (GM): He missed
Tasloi #05 -G1 's turn is done. Yuan-Ti Half-Blood #15 -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #15 -MKT2, Attacks with the LONG SWORD (3.5ft) at Leera! Long Sword Strike Hits an AC of  -8  For  1  S/M or  2  L Damage!   Lord Cromther: I didnt get my attack after they bured burned   Dungeon Master (GM): a critical roll of 20 will result in:   Dungeon Master (GM): CRITICAL EDGED WEAPON ROLL OF 20 For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood results in: CriticalHitEdged Roll 25 Result Double Damage Effect Your weapon deals out double damage from the solid Critical Hit! ok, so 2 damage!   Dungeon Master (GM): Leera is in shock the blow didn't kill her outright from the way it looked she was done for! : Yuan-Ti Half-Blood #15 -MKT2 's turn is done. Yuan-Ti Half-Blood #20a -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #20a -MKT2, Attacks with the Knife (1ft) at Mongrelmen #02 -J2! Knife Strike Hits an AC of  5  For  1  S/M or  1  L Damage! he hits for 1 : Yuan-Ti Half-Blood #20a -MKT2 's turn is done. Yuan-Ti Half-Blood #16 -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #16 -MKT2, Attacks with the Knife (1ft) at Mongrelmen #01 -J2! Knife Strike Hits an AC of  -4  For  1  S/M or  2  L Damage! a hit for 1 : Yuan-Ti Half-Blood #16 -MKT2 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #16 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -6  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit! : Camlin 's turn is done. Ehsha (YT Abomination) , it's now your turn!   Ehsha (YT Abomination), Attacks with her SCIMITAR at Yuan-Ti Half-Blood #16 -MKT2! Scimitar Strike Hits an AC of  9  For  6  S/M or  4  L Damage! a miss : Ehsha (YT Abomination) 's turn is done. Yuan-Ti Half-Blood #19 -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #19 -MKT2, Attacks with the LONG SWORD (3.5ft) at Xilicien! Long Sword Strike Hits an AC of  4  For  7  S/M or  11  L Damage! a miss! : Yuan-Ti Half-Blood #19 -MKT2 's turn is done. Yuan-Ti Half-Blood #17 -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #17 -MKT2, Attacks with the LONG SWORD (3.5ft) at Ehsha the YT Abomination! Long Sword Strike Hits an AC of  0  For  2  S/M or  5  L Damage! opps that was on Ehsha and hit for 2 : Yuan-Ti Half-Blood #17 -MKT2 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #01 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #16 -MKT2! Short Sword Strike Hits an AC of  -4  For  3  S/M or  7  L Damage!   Dungeon Master (GM): a critical hit roll of 20!   Leera Stonefist: CRITICAL EDGED WEAPON ROLL OF 20 For Mongrelmen #01 -J2 the Mongrelman results in: CriticalHitEdged Roll 3 Result Double Damage Effect Your weapon deals out double damage from the solid Critical Hit!   Dungeon Master (GM): for 6 damage! : Mongrelman’s turn is done. Tasloi #04 -G1 , it's now your turn!   Tasloi #04 -G1, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #20a -MKT2! Strike Hits an AC of  -1  For  6  S/M or  4  L Piercing Damage!   Dungeon Master (GM): a critical hit roll of 20!   Leera Stonefist: CRITICAL EDGED WEAPON ROLL OF 20 For Tasloi #01 -G1 the Tasloi results in: CriticalHitEdged Roll 27 Result Double Damage Effect Your weapon deals out double damage from the solid Critical Hit!   Dungeon Master (GM): for 12 double damage! Buddy messaged he's having chest pains and is heading to the ER
Tasloi #04 -G1 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #04 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Short Sword Strike Hits an AC of  -2  For  4  S/M or  4  L Damage!   Lord Cromther: not goo   Dungeon Master (GM): a hit! : Mongrelman’s turn is done. Leera , it's now your turn!   Leera Stonefist: Hope hes alright   Leera Stonefist the Fighter, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #15 -MKT2! Strike Hits an AC of  -8  for  6  S/M/L HP Slashing Damage!   Dungeon Master (GM): she hits! : Leera 's turn is done. Yuan-Ti Half-Blood #20 -MKT2 , it's now your turn!   Dungeon Master (GM): 1 Mongrelman #02   Yuan-Ti Half-Blood #20 -MKT2, Attacks with the Knife (1ft) at Tasloi #05 -G1! Knife Strike Hits an AC of  2  For  1  S/M or  2  L Damage! a hit! : Yuan-Ti Half-Blood #20 -MKT2 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #15 -MKT2! Strike Hits an AC of  -2  For  14  S/M or  16  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a solid hit there! : Lord Cromther 's turn is done. Kurtis S's Character Sheet , it's now your turn!   Kurtis S's Character Sheet the Barbarian, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  7  for  7  S/M/L HP Slashing Damage! a miss 2nd attacks from anyone?   Leera Stonefist: Leera   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #16 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  0  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round!   Leera Stonefist the Fighter, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #15 -MKT2!   Strike Hits an AC of  0  for  5  S/M/L HP Slashing Damage!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #15 -MKT2! Strike Hits an AC of  -5  For  10  S/M or  15  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round     Dungeon Master (GM): ok 3rd attack for Camlin now   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #16 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  10  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! he missed
Round 22 Regnom 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #05 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #16 -MKT2! Short Sword Strike Hits an AC of  0  For  2  S/M or  4  L Damage!   Dungeon Master (GM): a hit! : Mongrelman’s turn is done. Mongrelman’s turn has begun!   Dungeon Master (GM): can't use sword   Leera Stonefist: Mongrelmen #02 -J2, Attacks with the WOODEN CLUB at Yuan-Ti Half-Blood #20a -MKT2! Wooden Club Strike Hits an AC of  2  For  2  S/M or  3  L Damage!   Dungeon Master (GM): he missed : Mongrelman’s turn is done. Xilicien , it's now your turn!   Xilicien: How many spaces does he take up? #19   Dungeon Master (GM): his stance is within 5 ft so 1 square since he is not using a 2 handed weapon   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at Yuan-Ti Half-Blood #19 -MKT2! Strike hits an AC of  16  for: 1 Charge use:  4  S/M/L or 3 charges used:  14  HP Damage! DM please note charges expended! miss?   Dungeon Master (GM): ok, a miss! : Xilicien 's turn is done. Tasloi #05 -G1 , it's now your turn!   Tasloi #05 -G1, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  6  For  2  S/M or  3  L Piercing Damage!   Dungeon Master (GM): he missed : Tasloi #05 -G1 's turn is done. Yuan-Ti Half-Blood #15 -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #15 -MKT2, Attacks with the Knife (1ft) at Leera! Knife Strike Hits an AC of  -4  For  2  S/M or  2  L Damage! hits! : Yuan-Ti Half-Blood #15 -MKT2 's turn is done. Yuan-Ti Half-Blood #20a -MKT2 , it's now your turn!   Dungeon Master (GM): 2 Tasloi #04   Yuan-Ti Half-Blood #20a -MKT2, Attacks with the Knife (1ft) at Tasloi #04 -G1! Knife Strike Hits an AC of  -1  For  3  S/M or  1  L Damage! a hit! he's at 0 hp : Yuan-Ti Half-Blood #20a -MKT2 's turn is done. Yuan-Ti Half-Blood #16 -MKT2 , it's now your turn!   Dungeon Master (GM): 2 Yuan-Ti Half-Blood #16 -MKT2, Attacks with the Knife (1ft) at Mongrelmen #01 -J2! Knife Strike Hits an AC of  1  For  3  S/M or  2  L Damage! a hit : Yuan-Ti Half-Blood #16 -MKT2 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #16 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  6  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! he missed : Camlin 's turn is done. Ehsha (YT Abomination) , it's now your turn!   Ehsha (YT Abomination), Attacks with her SCIMITAR at Yuan-Ti Half-Blood #16 -MKT2! Scimitar Strike Hits an AC of  -5  For  7  S/M or  1  L Damage! a hit! : Ehsha (YT Abomination) 's turn is done. Yuan-Ti Half-Blood #19 -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #19 -MKT2, Attacks with the LONG SWORD (3.5ft) at Xilicien! Long Sword Strike Hits an AC of  2  For  2  S/M or  7  L Damage! he hits! : Yuan-Ti Half-Blood #19 -MKT2 's turn is done. Yuan-Ti Half-Blood #17 -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #17 -MKT2, Attacks with the LONG SWORD (3.5ft) at Ehsha (YT Abomination)! Long Sword Strike Hits an AC of  4  For  6  S/M or  10  L Damage! a miss! : Yuan-Ti Half-Blood #17 -MKT2 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #01 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #16 -MKT2! Short Sword Strike Hits an AC of  3  For  5  S/M or  2  L Damage!   Dungeon Master (GM): a miss
Mongrelman’s turn is done. Tasloi #04 -G1 , it's now your turn!   Dungeon Master (GM): unconscious : Tasloi #04 -G1 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #04 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Short Sword Strike Hits an AC of  13  For  4  S/M or  5  L Damage!   Dungeon Master (GM): he missed : Mongrelman’s turn is done. Leera , it's now your turn!   Leera Stonefist the Fighter, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #15 -MKT2! Strike Hits an AC of  10  for  6  S/M/L HP Slashing Damage!   Dungeon Master (GM): a critical fumble of 1   Leera Stonefist: CRITICAL FUMBLE ROLL OF 1 For Leera Stonefist the Dwarf Fighter results in: Fumble Roll 45 Result Lose Grip Effect A lose grip of your weapon, no attack next round, unless you roll your Dexterity or less Save DC DEX     Leera Stonefist:   Dungeon Master (GM): lose grip unless you make the dexterity check   DEXTERITY CHECK For Leera Stonefist the Fighter Rolls:  14  Needs ≤  12   Dungeon Master (GM): ok no attack next round : Leera 's turn is done. Yuan-Ti Half-Blood #20 -MKT2 , it's now your turn!   Dungeon Master (GM): He stands confused : Yuan-Ti Half-Blood #20 -MKT2 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #15 -MKT2! Strike Hits an AC of  -6  For  13  S/M or  19  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): that's the killing blow for him!   It seems that Yuan-Ti Half-Blood #15 -MKT2 is defeated!   Lord Cromther 's turn is done. Regnom , it's now your turn!   Regnom the Barbarian, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  6  for  9  S/M/L HP Slashing Damage! he missed 2nd attacks now   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  2  For  15  S/M or  9  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #16 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  10  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! He missed   Regnom the Barbarian, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  -2  for  7  S/M/L HP Slashing Damage! a hit! any others here? 3rd Attacks now   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #16 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -2  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!
Round 23 Regnom 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #05 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #16 -MKT2! Short Sword Strike Hits an AC of  7  For  5  S/M or  4  L Damage!   Dungeon Master (GM): he missed! : Mongrelman’s turn is done. Mongrelman’s turn has begun!   Dungeon Master (GM): club attack   Mongrelmen #02 -J2, Attacks with the WOODEN CLUB at Yuan-Ti Half-Blood #20 -MKT2! Wooden Club Strike Hits an AC of  7  For  1  S/M or  1  L Damage!   Dungeon Master (GM): he missed : Mongrelman’s turn is done. Xilicien , it's now your turn!   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at Yuan-Ti Half-Blood #19 -MKT2! Strike hits an AC of  18  for: 1 Charge use:  7  S/M/L or 3 charges used:  14  HP Damage! DM please note charges expended!   Dungeon Master (GM): he missed : Xilicien 's turn is done. Tasloi #05 -G1 , it's now your turn!   Tasloi #05 -G1, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  16  For  5  S/M or  4  L Piercing Damage!   Dungeon Master (GM): he missed! : Tasloi #05 -G1 's turn is done. Yuan-Ti Half-Blood #15 -MKT2 , it's now your turn!   Dungeon Master (GM): he's dead : Yuan-Ti Half-Blood #15 -MKT2 's turn is done. Yuan-Ti Half-Blood #20a -MKT2 , it's now your turn!   SAVE VS. SPELL   For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  12  Needs ≥  13 13 Stand confused for 1 round : Yuan-Ti Half-Blood #20a -MKT2 's turn is done. Yuan-Ti Half-Blood #16 -MKT2 , it's now your turn!   SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  15  Needs ≥  13 he is no longer confused 5 mongrelman #05   Yuan-Ti Half-Blood #16 -MKT2, Attacks with the Knife (1ft) at Mongrelmen #05 -J2! Knife Strike Hits an AC of  -5  For  1  S/M or  1  L Damage!   Dungeon Master (GM): a hit! : Yuan-Ti Half-Blood #16 -MKT2 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #16 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -1  For  5  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!   It seems that Yuan-Ti Half-Blood #16 -MKT2 is defeated!   Camlin 's turn is done. Ehsha (YT Abomination) , it's now your turn!   Ehsha (YT Abomination), Attacks with her SCIMITAR at Yuan-Ti Half-Blood #17 -MKT2! Scimitar Strike Hits an AC of  -8  For  7  S/M or  3  L Damage!   Dungeon Master (GM):   CRITICAL EDGED WEAPON ROLL OF 20 For Yuan-Ti Abomination #01 -NB10 the Yuan-Ti Abomination results in: CriticalHitEdged Roll 10 Result Double Damage Effect Your weapon deals out double damage from the solid Critical Hit! ok, so 14 damage : Ehsha (YT Abomination) 's turn is done. Yuan-Ti Half-Blood #19 -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #19 -MKT2, Attacks with the LONG SWORD (3.5ft) at Xilicien! Long Sword Strike Hits an AC of  -1  For  6  S/M or  6  L Damage! a hit! : Yuan-Ti Half-Blood #19 -MKT2 's turn is done.
Yuan-Ti Half-Blood #17 -MKT2 , it's now your turn!   (To GM): SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  10  Needs ≥  13 29 Stand confused for 1 round so no attack here : Yuan-Ti Half-Blood #17 -MKT2 's turn is done. The next turn has begun!   Mongrelmen #01 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #17 -MKT2! Short Sword Strike Hits an AC of  -2  For  4  S/M or  6  L Damage!   Dungeon Master (GM): a hit! : Mongrelman’s turn is done. Tasloi #04 -G1 , it's now your turn!   Dungeon Master (GM): unconscious : Tasloi #04 -G1 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #04 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Short Sword Strike Hits an AC of  3  For  3  S/M or  7  L Damage!   Dungeon Master (GM): he missed! : Mongrelman’s turn is done. Leera , it's now your turn!   Leera Stonefist: no attack this round : Leera 's turn is done. Yuan-Ti Half-Blood #20 -MKT2 , it's now your turn!   SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  2  Needs ≥  13 5 Wander away for 1 turn opportunity attacks from the Mongrelman and Tasloi now leera as well   Leera Stonefist: Mongrelmen #02 -J2, Attacks with the WOODEN CLUB at Yuan-Ti Half-Blood #20 -MKT2! Wooden Club Strike Hits an AC of  9  For  4  S/M or  2  L Damage!   Dungeon Master (GM): he missed   Tasloi #05 -G1, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  13  For  3  S/M or  6  L Piercing Damage!   Dungeon Master (GM): he missed leera can get him too unless she dooesn't want to   Leera Stonefist the Fighter, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  3  for  6  S/M/L HP Slashing Damage!   Dungeon Master (GM): she missed : Yuan-Ti Half-Blood #20 -MKT2 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  -1  For  13  S/M or  17  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit! that will disrupt his wandering away : Lord Cromther 's turn is done. Regnom , it's now your turn!   Regnom the Barbarian, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  2  for  8  S/M/L HP Slashing Damage! a miss! 2nd attacks now   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #20a -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -8  For  11  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!     Leera Stonefist the Fighter, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #20 -MKT2!   Strike Hits an AC of  6  for  8  S/M/L HP Slashing Damage!   Dungeon Master (GM): leera missed   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  -9  For  13  S/M or  19  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round     Dungeon Master (GM): a hit!   Regnom the Barbarian, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  3  for  7  S/M/L HP Slashing Damage! he missed 3rd attacks   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #20a -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -1  For  7  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!
Round 24 Regnom 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #05 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #20a -MKT2! Short Sword Strike Hits an AC of  7  For  3  S/M or  7  L Damage!   Dungeon Master (GM): he missed! : Mongrelman’s turn is done. Mongrelman’s turn has begun!   Mongrelmen #02 -J2, Attacks with the WOODEN CLUB at Yuan-Ti Half-Blood #20a -MKT2! Wooden Club Strike Hits an AC of  -4  For  5  S/M or  3  L Damage!   Dungeon Master (GM): a critical hit of 20!     Leera Stonefist: CRITICAL EDGED WEAPON ROLL OF 20 For Mongrelmen #01 -J2 the Mongrelman results in: CriticalHitEdged Roll 55 Result Triple Damage Effect Your weapon deals out Triple Damage, from a solid hit!   Dungeon Master (GM): for 15 damage! : Mongrelman’s turn is done. Xilicien , it's now your turn!   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at Yuan-Ti Half-Blood #19 -MKT2! Strike hits an AC of  11  for: 1 Charge use:  8  S/M/L or 3 charges used:  14  HP Damage! DM please note charges expended!   Dungeon Master (GM): he missed! : Xilicien 's turn is done. Tasloi #05 -G1 , it's now your turn!   Tasloi #05 -G1, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #20 –MKT2! Strike Hits an AC of  13  For  6  S/M or  6  L Piercing Damage!   Dungeon Master (GM): he missed! : Tasloi #05 -G1 's turn is done. Yuan-Ti Half-Blood #20 -MKT2 , it's now your turn!   SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  10  Needs ≥  13 31 Stand confused for 1 round : Yuan-Ti Half-Blood #20 -MKT2 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #20 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -3  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!   It seems that Yuan-Ti Half-Blood #20 -MKT2 is defeated!   Camlin 's turn is done. Ehsha (YT Abomination) , it's now your turn!   Ehsha (YT Abomination), Attacks with her SCIMITAR at Yuan-Ti Half-Blood #17 -MKT2! Scimitar Strike Hits an AC of  0  For  7  S/M or  4  L Damage! a hit! : Ehsha (YT Abomination) 's turn is done. Yuan-Ti Half-Blood #19 -MKT2 , it's now your turn!   Yuan-Ti Half-Blood #19 -MKT2, Attacks with the LONG SWORD (3.5ft) at Xilicien! Long Sword Strike Hits an AC of  -3  For  1  S/M or  5  L Damage! opps   SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  4  Needs ≥  13 47 Stand confused for 1 round : Yuan-Ti Half-Blood #19 -MKT2 's turn is done. Yuan-Ti Half-Blood #17 -MKT2 , it's now your turn!   SAVE VS. SPELL   For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  20  Needs ≥  13 no longer confused 4 Ehsha   Yuan-Ti Half-Blood #17 -MKT2, Attacks with the LONG SWORD (3.5ft) at Ehsha (YT Abomination)! Long Sword Strike Hits an AC of  -8  For  7  S/M or  1  L Damage!
Dungeon Master (GM): CRITICAL EDGED WEAPON ROLL OF 20 For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood results in: CriticalHitEdged Roll 38 Result Maximum Damage Effect Your weapon deals it's full maximum damage from the solid Critical Hit! 8 damage : Yuan-Ti Half-Blood #17 -MKT2 's turn is done. Mongrel’s turn has begun!   Mongrelmen #01 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #17 -MKT2! Short Sword Strike Hits an AC of  14  For  2  S/M or  5  L Damage!   Dungeon Master (GM): he missed : Mongrelman’s turn is done. Tasloi #04 -G1 , it's now your turn!   Dungeon Master (GM): unconscious : Tasloi #04 -G1 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #04 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Short Sword Strike Hits an AC of  -4  For  3  S/M or  8  L Damage!   Dungeon Master (GM): a critical hit of 20!   Leera Stonefist: CRITICAL VERSUS ANIMALS ROLL OF 20 For Mongrelmen #01 -J2 the Mongrelman results in:   Leera Stonefist: CriticalHitsVsAnimals Roll 10 Result Double Damage Effect Your weapon deals out double damage from the critical solid hit! Does not count if using PBR!   Dungeon Master (GM): ok double damage then 6 damage : Mongrelman’s turn is done. Leera , it's now your turn!   Leera Stonefist the Fighter, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  10  for  5  S/M/L HP Slashing Damage!   Dungeon Master (GM): a critical fumble roll of 1   Leera Stonefist: CRITICAL FUMBLE ROLL OF 1 For Leera Stonefist the Dwarf Fighter results in: Fumble Roll 78 Result Hit Self Effect You hit yourself with your weapon fully, take normal damage.       Dungeon Master (GM): hit self 5 damage : Leera 's turn is done. Yuan-Ti Half-Blood #20 -MKT2 , it's now your turn!   Dungeon Master (GM): 2   Yuan-Ti Half-Blood #20 -MKT2, Attacks with the Knife (1ft) at Mongrelmen #02 -J2! Knife Strike Hits an AC of  9  For  1  S/M or  2  L Damage! a miss! : Yuan-Ti Half-Blood #20 -MKT2 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  3  For  11  S/M or  17  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): he missed! : Lord Cromther 's turn is done. Regnom , it's now your turn!   Regnom the Barbarian, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  5  for  7  S/M/L HP Slashing Damage! he missed!
2nd attacks now   Leera Stonefist the Fighter, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #20 -MKT2!   Strike Hits an AC of  8  for  11  S/M/L HP Slashing Damage!     Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #20 -MKT2! Strike Hits an AC of  6  For  10  S/M or  10  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round                                 Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #20 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage Strike Hits: AC  -2  For  9  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! Leera missed, Camlin hits!   Regnom the Barbarian, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  -2  for  10  S/M/L HP Slashing Damage! he finally hits for 10! 3rd attacks now   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #20 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -4  For  15  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit!   It seems that Yuan-Ti Half-Blood #20 -MKT2 is defeated!   Round 25 Regnom 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #05 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #17 -MKT2! Short Sword Strike Hits an AC of  6  For  2  S/M or  5  L Damage!   Dungeon Master (GM): he missed! : Mongrelman’s turn is done. Mongrelman’s turn has begun!   Mongrelmen #02 -J2, Attacks with the WOODEN CLUB at Yuan-Ti Half-Blood #19 -MKT2! Wooden Club Strike Hits an AC of  2  For  6  S/M or  1  L Damage!   Dungeon Master (GM): he missed! : Mongrelman’s turn is done. Xilicien , it's now your turn!   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at Yuan-Ti Half-Blood #19 -MKT2! Strike hits an AC of  16  for: 1 Charge use:  6  S/M/L or 3 charges used:  15  HP Damage! DM please note charges expended!   Dungeon Master (GM): he missed! : Xilicien 's turn is done. Tasloi #05 -G1 , it's now your turn!   Tasloi #05 -G1, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Strike Hits an AC of  9  For  1  S/M or  5  L Piercing Damage!   Dungeon Master (GM): he missed! : Tasloi #05 -G1 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #17 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  -4  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! a hit! : Camlin 's turn is done. Ehsha (YT Abomination) , it's now your turn!   Ehsha (YT Abomination), Attacks with her SCIMITAR at Yuan-Ti Half-Blood #17 -MKT2! Scimitar Strike Hits an AC of  10  For  7  S/M or  6  L Damage! he missed! : Ehsha (YT Abomination) 's turn is done. Yuan-Ti Half-Blood #19 -MKT2 , it's now your turn!   SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  11  Needs ≥  13 54 Stand confused for 1 round : Yuan-Ti Half-Blood #19 -MKT2 's turn is done. Yuan-Ti Half-Blood #17 -MKT2 , it's now your turn!   Dungeon Master (GM): 2 Mongrelman #05   Yuan-Ti Half-Blood #17 -MKT2, Attacks with the LONG SWORD (3.5ft) at Mongrelmen #05 -J2! Long Sword Strike Hits an AC of  4  For  8  S/M or  5  L Damage! a hit!
Yuan-Ti Half-Blood #17 -MKT2 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #01 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #17 -MKT2! Short Sword Strike Hits an AC of  15  For  2  S/M or  5  L Damage!   Leera Stonefist: CRITICAL FUMBLE ROLL OF 1 For Mongrelmen #01 -J2 the Mongrelman results in:   Fumble Roll 18 Result Slip Effect You slip and fall stunned for  3  rounds unless you roll your Dexterity or less. Save DC DEX   Dungeon Master (GM): a critical fumble roll of 1 : Mongrelman’s turn is done. Tasloi #04 -G1 , it's now your turn!   Dungeon Master (GM): unconscious : Tasloi #04 -G1 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #04 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Short Sword Strike Hits an AC of  8  For  2  S/M or  2  L Damage!   Dungeon Master (GM): he missed! : Mongrelman’s turn is done. Leera , it's now your turn!   Leera Stonefist the Fighter, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #17 -MKT2! Strike Hits an AC of  -3  for  8  S/M/L HP Slashing Damage!   Dungeon Master (GM): she hits! : Leera 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #17 -MKT2! Strike Hits an AC of  -5  For  15  S/M or  15  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): he kills that one!   It seems that Yuan-Ti Half-Blood #17 -MKT2 is defeated!   Lord Cromther 's turn is done. Regnom , it's now your turn!   Regnom the Barbarian, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  5  for  9  S/M/L HP Slashing Damage! he missed! 2nd attacks now   Regnom the Barbarian, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2!   Strike Hits an AC of  2  for  7  S/M/L HP Slashing Damage! he missed any others?   Leera Stonefist: not this round
Round 26 Regnom 's turn is done. Mongrelman’s turn has begun!   Leera Stonefist: just moving : Mongrelman’s turn is done. Mongrelman’s turn has begun!   Mongrelmen #02 -J2, Attacks with the WOODEN CLUB at Yuan-Ti Half-Blood #19 -MKT2! Wooden Club Strike Hits an AC of  -1  For  5  S/M or  3  L Damage!   Dungeon Master (GM): a hit! : Mongrelman’s turn is done. Xilicien , it's now your turn!   Xilicien the Magic-User, attacks with the magical STAFF OF STRIKING (6ft) at Yuan-Ti Half-Blood #19 -MKT2! Strike hits an AC of  19  for: 1 Charge use:  7  S/M/L or 3 charges used:  15  HP Damage! DM please note charges expended!   Dungeon Master (GM): he missed! : Xilicien 's turn is done. Tasloi #05 -G1 , it's now your turn!   Tasloi #05 -G1, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Strike Hits an AC of  12  For  2  S/M or  1  L Piercing Damage!   Dungeon Master (GM): he missed! : Tasloi #05 -G1 's turn is done. Camlin , it's now your turn!   Camlin the Ranger, Fires a FLIGHT ARROW (18") with the FOESEEKER LONG BOW +1 (6ft) at Yuan-Ti Half-Blood #19 -MKT2! Point Blank Range 6 to 30 ft +2 'To Hit' and Damage   Strike Hits: AC  7  For  13  S/M/L HP Damage! 3 arrow attacks / round Make sure to note # of arrows fired in round! he missed! : Camlin 's turn is done. Ehsha (YT Abomination) , it's now your turn!   Ehsha (YT Abomination), Attacks with her SCIMITAR at Yuan-Ti Half-Blood #19 -MKT2! Scimitar Strike Hits an AC of  -6  For  5  S/M or  4  L Damage! a hit! : Ehsha (YT Abomination) 's turn is done. Yuan-Ti Half-Blood #19 -MKT2 , it's now your turn!   SAVE VS. SPELL For Yuan-Ti Half-Blood #01 -MKT2 the Yuan-Ti Half-Blood   Rolls:  10  Needs ≥  13 8 Wander away for 1 turn : Yuan-Ti Half-Blood #19 -MKT2 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #01 -J2, Attacks with the WOODEN CLUB at Yuan-Ti Half-Blood #19 -MKT2! Wooden Club Strike Hits an AC of  9  For  4  S/M or  1  L Damage!   Dungeon Master (GM): he missed : Mongrelman’s turn is done. Tasloi #04 -G1 , it's now your turn!   Dungeon Master (GM): unconscious : Tasloi #04 -G1 's turn is done. Mongrelman’s turn has begun!   Mongrelmen #04 -J2, Attacks with the SHORT SWORD (2ft) at Yuan-Ti Half-Blood #19 -MKT2! Short Sword Strike Hits an AC of  7  For  2  S/M or  8  L Damage!   Dungeon Master (GM): he missed : Mongrelman’s turn is done. Leera , it's now your turn!   Leera Stonefist the Fighter, strikes with the BATTLE AXE (4ft; two-handed Double Specialized) at Yuan-Ti Half-Blood #19 -MKT2! Strike Hits an AC of  -2  for  5  S/M/L HP Slashing Damage!   Dungeon Master (GM): a hit! : Leera 's turn is done. Lord Cromther , it's now your turn!   Lord Cromther the Paladin, Attacks with his Weapon of Choice, the Magical +1/+3 Vs Regens LONG SWORD (3.5 ft) at Yuan-Ti Half-Blood #19 -MKT2 ! Strike Hits an AC of  -7  For  14  S/M or  17  L HP Damage! If monster can Regenerate add +2 more on the To Hit and Damage. Gets 2 attacks / round   Dungeon Master (GM): a hit!   It seems that Yuan-Ti Half-Blood #19 -MKT2 is defeated!     Dungeon Master (GM): End of Combat!!! : Leera 's turn is done.
Regnom , it's now your turn! &nbsp; Leera Stonefist: I think we should leave and get healed &nbsp; Dungeon Master (GM): searching the bodies finds one two-handed sword on YT HB #01 to be different in make than the others &nbsp; Leera Stonefist: take that &nbsp; Xilicien: And I need to replenish my spells. &nbsp; Leera Stonefist: back to the compound &nbsp; Lord Cromther: can I tell if the sword is magical &nbsp; Dungeon Master (GM): on another body is a figurine of two golden lions &nbsp; Leera Stonefist: take those &nbsp; Dungeon Master (GM): well it is in better shape than the rest of the two-handed sword users a casual search of the building yields: There is approx. 2000 gp in coins and 1000 gp in gems here. &nbsp; Leera Stonefist: take what we can of the money &nbsp; Dungeon Master (GM): any more happening here? a thorough search in a spot? &nbsp; Leera Stonefist: and gems &nbsp; Dungeon Master (GM): ok &nbsp; Xilicien: Yes, definitely take the lion figurine. &nbsp; Dungeon Master (GM): ok and i assume that 2-handed sword as well &nbsp; Lord Cromther: yeah &nbsp; Dungeon Master (GM): ok &nbsp; Leera Stonefist: yes &nbsp; Lord Cromther: I might be able to use it &nbsp; Dungeon Master (GM): ok, going back to the mongrelman compound now? &nbsp; Leera Stonefist: yes &nbsp; Dungeon Master (GM): ok, what will you do while here? &nbsp; Leera Stonefist: should we roll to see who gets the lions? &nbsp; Dungeon Master (GM): xilicien can id the items found over 2 nights you can do that so Xilicien finds that the 2-handed sword is magical and id's as a +1 sword that becomes a +2 vs Humans (not humanoids) the 2nd night the golden lions shows as magical and id's as a figurine of wondrous power! [Expansion said the YT didn't know how to use it.] &nbsp; Leera Stonefist: high d20 roll wins the lions? &nbsp; Lord Cromther: if no one else wants the sword. I can use it &nbsp; Leera Stonefist: I can but have my axe &nbsp; Dungeon Master (GM): ok, looks like Cromther gets it then &nbsp; Lord Cromther: I am going sell my two handed and take that one &nbsp; Dungeon Master (GM): the three of you can roll the D20 to see who gets the figurine ok &nbsp; Leera Stonefist: rolling 1d20( 6 ) = 6 &nbsp; Xilicien: Though I would not be opposed to possessing it, I'll allow one of you to take it. &nbsp; Leera Stonefist: hm well how bout I take it since Cromth got the sword? &nbsp; Xilicien: Makes sense to me. &nbsp; Dungeon Master (GM): Lord Cromther the Paladin, Attacks with the TWO-HANDED SWORD (6 ft; +1 / +3 Vs Humans) at Leader Companion #04 -J5! Strike Hits an AC of&nbsp; -5 &nbsp;For 14 &nbsp;S/M or&nbsp; 16 &nbsp;L HP Damage! Add +2 more on To Hits and Damage against Humans! &nbsp; Leera Stonefist: Any objection Cromther? &nbsp; Xilicien: Well, shit, it's cursed. &nbsp; Dungeon Master (GM): I will look up the info on that figurine right now &nbsp; Leera Stonefist: Its not cursed its just made for killing Humans &nbsp; Xilicien: I said that because of the at Leader Companion. If it's not cursed, then you're the problem! &nbsp; Dungeon Master (GM): see the handout??? &nbsp; Xilicien: Yes. &nbsp; Dungeon Master (GM): ok so you got yourself a pair of lions now &nbsp; Leera Stonefist: Yay &nbsp; Lord Cromther: I am fine with that If someone else needed the sword I can give it to them &nbsp; Dungeon Master (GM): if we get a new player and vegan vixen joins either of them could have it the vixen hasn't stream in over 3 weeks now and I subbed to her twitch, I want a refund! so anyways let me bring up the city map and link you to what's left to look at <a href="https://bit.ly/3kVQ3F2" rel="nofollow">https://bit.ly/3kVQ3F2</a> &nbsp; Leera Stonefist: Thats why Ionly use my Prime Sub in case they drop or get kicked out &nbsp; Dungeon Master (GM): I don't have amazon prime yet, someday i might use it I believe there are aproximately 7 locations left &nbsp; Xilicien: I'm a test something real quick.
Lord Cromther: brb &nbsp; Leera Stonefist: I dont see the map yet &nbsp; Dungeon Master (GM): you already did S1 &nbsp; SAVE VS. POLYMORPH For Xilicien the Elven Magic-User Rolls:&nbsp; 5 &nbsp;Needs ≥&nbsp; 10 Can someone tell me whether or not that says it has a +1? &nbsp; Dungeon Master (GM): nope, because of the way the syntax is it doesn't show when you hover over the roll opps yes hovering over the 10 itself it's there &nbsp; Leera Stonefist: I still dont see the map &nbsp; Dungeon Master (GM): i see where you are pinging and that was explored &nbsp; Xilicien: I was just trying to bring his attention to the map. &nbsp; Leera Stonefist: I still dont see it &nbsp; Dungeon Master (GM): that was an area of sleeping mongrelmen at S1 &nbsp; Xilicien: It should be in the upper left corner, is it there? &nbsp; Dungeon Master (GM): everyone should see the map? &nbsp; Leera Stonefist: I see it now &nbsp; Dungeon Master (GM): ok &nbsp; Leera Stonefist: So S2? &nbsp; Dungeon Master (GM): the only spots left in the slum district North east is the tomb of the mummy bride module and the frogman mound... to the east across the swamp you see a huge cave opening &nbsp; Xilicien: Why not? &nbsp; Dungeon Master (GM): to the west there is a path up to a cave opening where mongrelmen are know to live, you don't know if those ones are friendly or not &nbsp; Leera Stonefist: Lets go to the Tomb of Mummy Bride &nbsp; Dungeon Master (GM): Area B has not been explored and Area F the primitive frogmen has not been visited I can't take you to that one yet! I need to wait until the updated module is released &nbsp; Leera Stonefist: Hehe Oh ok How bout Area B then? &nbsp; Xilicien: Why list options we don't have? &nbsp; Dungeon Master (GM): the giant tree is actually across the lake now, along the shoreline of the rim of the crater in the same general location really that is it that's leftd well they only 2 are upcoming new modules if you cross the swamp you already know you have to contend with crocodiles popping up oh and the Phase spider church location &nbsp; Leera Stonefist: Ok so dont cross the swamp I dont want to go up against the wooden barricade so besides that whats left? &nbsp; Dungeon Master (GM): phase spider church, primitive frogman near main entrance. Mongrelmen in cave on cliff on west side, and Area B to the north east &nbsp; Leera Stonefist: Ok well Phase spiders are tough, so lets go to Area B then see if the Mongrelmen are friendly then the frogmen primitives &nbsp; Dungeon Master (GM): ok, the only catch with area B is the swamp though &nbsp; Leera Stonefist: aw skip it then hehe lets go meet the other mongrelmen &nbsp; Dungeon Master (GM): just need to find that map now &nbsp; Leera Stonefist: actually maybe make that the plan and call it for tonight &nbsp; Dungeon Master (GM): ok, we have to skip it, the page is there but the map is missing next choice then the primitive frogmen? &nbsp; Leera Stonefist: primitive frogmen &nbsp; Xilicien: I remember some reason preventing us from the Frogmen on a previous occasion, but we could try it again. &nbsp; Dungeon Master (GM): ok ok, good this has the map still there &nbsp; Xilicien: I'm good with calling it for tonight. &nbsp; Devin M.: I meant to speak as self. &nbsp; Dungeon Master (GM): ok when you approach you see 3 cave opening and let me roll on if any of them are standing outside here 4 nope &nbsp; Leera Stonefist: Make that the plan for next week &nbsp; Dungeon Master (GM): remember this is right near the main entrance which is guarded yes, ok so looks like we stop here and pick up next week! Thanks for playing tonight folks and See you all Next Week! &nbsp; Leera Stonefist: Have you heard anything from Kurtis? &nbsp; Dungeon Master (GM): oh no, he has not said anything &nbsp; Leera Stonefist: Let us know if you hear from Buddy Hopefully hes back to playing &nbsp; Dungeon Master (GM): alright I will &nbsp; Devin M.: Good night folks, emphasis on the l, just because. &nbsp; Leera Stonefist: G night CYA Next week