
A Thank You For Playing today's Dungeons & Dragons
5 th Edition game of 08/07/2021 - From 10:00 am EDT, until 2:00
pm EDT, and our 79th Gaming Session, goes out to: Barbarian – Human - Marcuria Violezi - Connor D. Paladin Knight – Human – Marshall - Mr. Chiller Rogue Thief – High Elf - Roqar - Roxxifarius War Priest – Human – Juan Denero – Buddy-D Wizard (War Mage) – High Elf – Dia Xiloscient - Elizabeth K. Wizard (Sage/Scribe) – Drow Elf – Rolo - Daniel M. Whom Could Not Make It Today! Monk – Elf – Farren Nidanas - Bahrrenn
Drakke Game Summary for Saturday (08/07/2021): Opening Scene: Day 56: August 16th, 6:00 am Nightfall
has come and the Will-O-Wisp inside the Dragon Barrow, have now come out and
hover slowly around the barrow. The adventure party begins to cast spells upon
themselves and others in preparation to do battle with the wisps. Dia
and Rolo, casts the Mage Armor spell upon themselves armor protection the
equivalent of a chain shirt + their dexterity bonus. Dia also casts, Blur upon herself, blurring
her image, giving disadvantage to an adversary in striking her., Dia then casts
Longstrider upon Marcuria and Marshall, giving them 10 ft more extra movement
speed. Juan,
casts Shield of Faith upon Marcuria, upping her +1 armor from AC 15
to 17 + 2 Maximum Dexterity bonus equaling an AC of 19. Avery
casts Heroism upon Juan, Marcuria, and Marshall, giving them 7 temporary hit
points, Dia,
casts Light upon a small rock and gives it to marcuria. As
they approach the barrow, Juan fires his light crossbow at a Will-O-Wisp, whom
them sinks into the ground, back into the barrow. Initiative
Rolls are made and Combat Round #01begins: Marshall
moves closer to the barrow. Will-O-Wisp #03, also descends through the
ground into the barrow. Marcuria,
moves to go down into the barrow. Now
Will-O-Wisp #02, sinks into the ground into the barrow. Dia
then Avery, dashes towards the barrow. Rolo,
moves towards the barrow. Juan,
goes down into the barrow, seeing Wisp #03 he fires the light crossbow and
scores a critical hit for 7 half damage due to damage resistance! Combat
Round #02: Marshall
moves, reaching the bottom of the stairs and seeing Wisp #03, he jabs his +1
greatsword at it, hitting for 14 slashing damage! Dia, runs down the spiral staircase now! Avery,
dashes right behind Dia! Rolo,
dashes down behind Avery! Juan,
missed Will-O-Wisp #02 with his magical +1 Lightbringer mace! Roqar,
follows the others down into the barrow. Combat
Round #03: Will-O-Wisp
#02, shocks Juan for 4 + 3 more for Critical hit damage! Down to 33 after the 7
temporary HP are expended. Marshall,
attempts to Turn Undead, and flees! 2 nd
Attacks / Bonus Actions for Round #02: Marshall,
uses his Channel Divinity ability to add his charisma modifier of +1to attack
rolls for 1 minute! Round
#03 (Now being used to keep an orderly flow on Player Actions here): Marcuria
looks for a trap in the passage but did not find one (Note: This typically
takes 10 minutes per 10 ft section and I would roll a D10 to see how long it
took to search if something was found otherwise it’s the full 10 minutes.
However at this point the combat was not happening so this took 10 minutes). Dia,
tries to determine where a Wisp went, and for all she knows it went through the
walls into another passage or room somewhere, not being familiar with the
barrow. Avery,
comes down off the stair well. Roqar,
looks for a trap as she moves along and none was found however, Juan goes ahead
of her. Round
#04: Marshall
moves down the passage using the light from his Channel Divinity spell upon his
sword as a guide. Marcuria,
dashes down a corridor. Dia,
hands the lantern to Juan. Avery dashes down the corridor. Rolo,
follows Avery. As
Juan moves down the north Corridor he triggers a pit trap, and fails his
dexterity saving throw! It’s similar to the previous one as the false floor
gives away on impact and impales him on 4 swords, roughly 1 ft apart! He takes
6 falling + 12 damage from the swords! Round
#05: It
is noted by Marshall that a Wisp enters a narrow 2 ft wide crevice and
disappears as he enters the east sid room and sees it. Marcuria,
just follows after Marshall. Dia,
uses the help action to give Roqar advantage on pulling Juan up out of the pit. Avery,
just hangs around for a moment, as does Rolo. Juan,
gingerly moves off and away from an blades, and waits to tie a lowered rope
around him. Roqar, even with Dia’s help could not lift and pull
Juan out of the pit just yet! Round
#06: Marshall,
dashes up to where they pulled Juan out of the pit, to help him. Marcuria,
begins to move to where Juan is. Round
#07: Marcuria,
sets up a rope with a grappling hook, and sets the rope down into the pit. Dia,
decides to jump across the 5 ft wide pit, rolling a 22 on an Acrobatics check
she was successful! Avery,
moves up to where the others are by the pit. Rolo,
jumps across the pit, rolling 22 on an acrobatics check! Using
the rope Marcuria set into the pit, Juan climbs down it, only to fail his
dexterity check rolling a 7 and the fall does 5 damage to him! (Forgot about
the blades so just say it’s included).
Roqar,
clears the pit, rolling a 19 on an acrobatics check, as she jumps across!