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Ch. 80: The Rest of the Dragon Barrow is Explored and then it's back Towards Phandalin

Roqar: Morning So is Marcy going to be taking Bleed damage? or is that not in 5e? or do I not understand what your plan is?   Sirus: Depends on what the GM says. The plan is that Marcy cuts wrist a bit(hopefully it just costs like 2-3 HP) and splashes the specter with blood to make it visible. It's not like she's fucking axing herself in the face, so it shouldn't mess her up too badly.   Roqar: You saw my plan thats all I havehope yours works   Sirus: Yes, and I don't think that's a great plan, not gonna lie. :x   Roqar: Another plan is grab a   Sirus: The sword could be gone when we get back.   Roqar: Another plan like that is use any loose bricks smack them on the wall create dust Hey Liz   Sirus: Ah Liz There you are Marcy is supposed to have the Clockwork Amulet on her, right? I am fairly sure I remember you agreeing Marcy could have it because the attack roll effect it gives is something that wouldn't really affect Dia too much anyways.   Elizabeth K.: Hey! Yeah, Marcy should have the amulet.   Dungeon Master (GM): Howdy Hello! that plan won't work with the brick because this is an earthen mound of packed dirt!   Elizabeth K.: Heads up, I'm going to need to leave early today. Got a last minute invite to a reunion at noon today.   Dungeon Master (GM): Dan is coming in late. Buddy is coming.   Roqar: Have fun hopefully you wont miss any bad things   Elizabeth K.: Thanks   Marshall : ah the stalker   Sirus: Yeah that's what I thought GM, confirmed that Marcuria is supposed to have the Clockwork Amulet.   Dungeon Master (GM): ok, so she is the one with that item for sure then?   Sirus: Yes.   Dungeon Master (GM): alright   Elizabeth K.: . . . Do you want to use a bottle of black ink instead of blood from your wrist?   Sirus: ....That would be nice.   Roqar: I may have ink also dont need my 96 ball bearings :P   Dungeon Master (GM): Hello Buddy!   Elizabeth K.: Don't think we want to throw the ball bearings into our own fighting space. Dia has 2 items called ink, both from the default scholar's starter pack. So Rolo probably has them too.   Juan : norning   Sirus: Well, if Dia can get close enough to hand Marcy some ink, she can do the rest. Heya   Juan : on a chromebook so this is weird   Dungeon Master (GM): Juan, any suggestions on how to make the invisible stalker, visible?   Juan : thow mud   Sirus: His Spirit Guardians could hit the stalker if he had it prepared But he don't   Juan : flour if we had it   Sirus: Unfortunately, none of our party members are chefs   Juan : lol   Sirus: So we're not going to think to bring flour.   Juan : what about sand   Sirus: This is a burrow in a temperate area. There's not gonna be sand.   Juan : leaves?   Dungeon Master (GM): walls are packed dirt   Sirus: sigh. Ideas are low.   Juan : what brilliant ideas do you have   Sirus: GM, could Dia roll a bottle of ink the 15 feet it would need to go for Marcy to get a hold of it? Oh there are ideas Trust me.   Juan : lol   Sirus: Or does she need to do good on a dex check to toss it to her   Dungeon Master (GM): roll or throw and 15 ft seems reasonable   Sirus: Yeah.   Dungeon Master (GM): it would be like a to hit roll for a missile weapon   Elizabeth K.: The casters can also try to cast light on it. Just have to lure it into attacking someone with that cantrip, and cast it when hit. FOR DESCRIPTION ONLY Light Evocation Cantrip Casting Time:  1 action Range:  Touch Target:  One object that is no larger than 10 feet in any dimension Components:  V, M (A firefly or phosphorescent moss) Duration:  1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. SPELL SAVE DC : 15   Dungeon Master (GM): but if you are just spreading ink on the floor in the hope it leaves a print, no to hit roll needed   Sirus: Yes but does that render him  visible  as far as hitting with things is concerned?   Dungeon Master (GM): ok, lets get into the turn order here and it will be round 2 of attack the stalker   Sirus: I was gonna slash him with ink blade And actually  cover  the stalker in ink   Dungeon Master (GM): it's an elemental   Elizabeth K.: Does casting Light on it make it visibly glow?
Dungeon Master (GM): earth or water it would definitely cover I would think so elizabeth...it would be like exciting air molecules   Sirus: Here's the thing tho, the +1 axe would definitely hit the elemental right Because it's magic   Dungeon Master (GM): right sirus Invisible Stalker, the , gets ready to make an attack move! INITIATIVE ROLL: 15.19 Only 1 Initiative roll shown to save space! Dungeon Master (GM): i would guess at least for a round he would be visible   Sirus: And then he could be hit with Light perhaps? Which would overexcite him and make him continue to be visible?   Dungeon Master (GM): Also, you can of course try to get outside and fight him there in the hope he continues to follow because of the sword   Sirus: I don't see how that helps : X   Sirus: Because then he can start Hiding in plain sight. : ROUND 2 Dia Xiloscient , it's now your turn!   Sirus: ...That....is probably an attack of opportunity? Unless Dia is going around the left side, then nvm   Elizabeth K.: Went around this way   Sirus: Ah ok, nvm   Elizabeth K.: Dia runs up to Marcy and hands her a bottle of ink. She then prepares to cast light if she sees anything push Marcy or Marshall.   Dungeon Master (GM): alright   Elizabeth K.: eot : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Sirus: Lemme check something   Elizabeth K.: (reminder that Dia has Blur active, so attacks on her have disadvantage)   Dungeon Master (GM): ok   Sirus: I think I might have Avery try to splash the stalker with water. She has the highest dex of anyone here, so highest chance of making it work   Avery: rolling d20+4( 19 )+4 = 23   Sirus: OUF   Dungeon Master (GM): that looks like a splashed hit to me   Sirus: Yes it does.   Dungeon Master (GM): so you see water droplets suspended in midair currently as some of it drips to the floor : Avery 's turn is done. Invisible Stalker , it's now your turn!   Marcuria the Human Barbarian Says: "There you are..."   Dungeon Master (GM): he would be behind marshall   Sirus: ....erm That seems unlikely since his back is to a wall? But ok he is somehow between Marcy and Marshall I guess...   Dungeon Master (GM): well he's in that general spot   Slam Invisible Stalker Attack: 21  |  11 Damage:   9  bludgeoning Invisible Stalker Attacks: Marshall ! hits him! : Invisible Stalker 's turn is done. Marcuria , it's now your turn!   Sirus: Putting the ink on the battleaxe's blade will take an action, right?   Dungeon Master (GM): yea   Sirus: Right, so she has to wait until next round to actually attack. However, I do want her to deliberately position herself to force the stalker to attack her instead.   Dungeon Master (GM): alright
Sirus: So yeah she puts the ink on the battleaxe's blade and gets ready to attack next round, getting in position to protect Marshall, eot. : Marcuria 's turn is done. Roqar , it's now your turn!   Roqar: Can I get close enough to take a swing? Between Avery and Juan?   Sirus: Ah there's Rolo   ROLO: morning sorry late   Sirus: hm?   Dungeon Master (GM): hmm, i made the attack?   ROLO: hi guys   Dungeon Master (GM): Hello Rolo   Roqar: DM Can I get close enough tween Avery and Juan to take a swing?   Dia Xiloscient: I think Marshall got skipped, so he's attacking before Roqar?   Marshall : 21 | 10 Greatsword +1  (+7) Marshall 13 Slashing   Sirus: Yooooo   Dungeon Master (GM): hmm no, since it's only 5ft wide, any missile weapon you and fire/throw between them? he hits   Sirus: Big damage   Marshall : do we see the wound on this creature?   Sirus: It's a wind elemental. It doesn't have blood.   Dungeon Master (GM): so nothing Roqar can throw at it?   Roqar: A Dagger? So No   Dungeon Master (GM): you can try that, a miss will hit Marcuria ok : Roqar 's turn is done. Juan Denero , it's now your turn!   Sirus: Go get 'em Juan   Juan : Divine Favor Evocation 1 Casting Time:  1 bonus action Range:  Self Target:  Self Components:  V, S Duration:  Concentration Up to 1 minute Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit. SPELL SAVE DC : 13 SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): ok   Juan : marcy'   Dia Xiloscient: "Target: self"   Sirus: Yeah. You get 1d4 radiant So go in there and  ATTACC  my dude   Dungeon Master (GM): ok that would be during the 2nd attack part of the round for him : Juan Denero 's turn is done. Rolo’s turn has begun!   ROLO: i cant see it can i   Sirus: You can figure out where it is, because it's dripping with water   Juan : i dont think i can attack and cast in same round i have never played a magic user often   Dungeon Master (GM): right now there is water dripping on him but yea from your angle you really can't see it   Dia Xiloscient: That spell is a bonus action, so you still have your main action to attack.   Juan : sweet   ROLO: can i move to see   Sirus: The DM is moving that into "extra attacks" anyways   Dungeon Master (GM): yes, dia which comes during the 2nd run through the round   Sirus: If Rolo can get over near where Marcy is, he could possibly use Magic Missile?   ROLO: magic missle him   Sirus: He needs to move first. : X   ROLO: Magic Missile Evocation 1 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  2   2   3 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 12 OF 4 REMAINING   Dungeon Master (GM): everyone's 1st move or attack happens during the first run through (Like the first 2 seconds) then we go back through to do bonus actions or attacks and keep doing it until everyones moves are done   ROLO: and move back eot   Sirus: Ok so Rolo is going to rush over to where Marcy is, pop off a magic missile at the stalker and then back off.
ROLO: yep ty   Dia Xiloscient: Light Evocation Cantrip Casting Time:  1 action Range:  Touch Target:  One object that is no larger than 10 feet in any dimension Components:  V, M (A firefly or phosphorescent moss) Duration:  1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. SPELL SAVE DC : 15   Dungeon Master (GM): rolo if maybe you moved up around first you would have a line of sight to it to fire that off   Sirus: Doesn't work even then? I would've figured there'd be a sight angle from here If Rolo was around here   ROLO: i moved up cast magic missle and moved back   Dungeon Master (GM): ok, i let him have it moving besides dia ok, now for your 2nd attacks or bonus actions starting with dia   Dia Xiloscient: Main action: Dia tries to cast Light on the stalker. Dex save for it   Marshall : extra attack on the creature   Dungeon Master (GM): Dexterity Invisible Stalker Ability:  17  |  16   Sirus: ack!   Marshall : 15 | 13 Greatsword +1  (+7) Marshall 14 Slashing   Sirus: nice nice Another hit.   Dungeon Master (GM): the stalker now, he has multiple attacks   ROLO: did my magic misss missle hurt it   Dungeon Master (GM): Slam Invisible Stalker Attack: 22  |  11 Damage:   10  bludgeoning Invisible Stalker Attacks: Marcuria!   Sirus: halved to 5.   Dungeon Master (GM): Marcuria now   Sirus: nothing   Juan Denero the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Invisible Stalker! Range: 20ft / 60ft Strike Hits an AC of  12  |  9 For  11  Hit Points of Slashing Damage!   Dungeon Master (GM): Roqar?   Sirus: Second Attack only lets her attack twice when she uses her action to attack. fug   Dungeon Master (GM): Juan missed   Sirus: Roqar can't really do anything sadly.   Roqar: Nothing for Roqar   Dungeon Master (GM): ok, anyone have any additional move or attack here?   Sirus: Don't think so....   Juan : nope : Round 3 Rolo’s turn is done. Dia Xiloscient , it's now your turn!   ROLO: no   Dia Xiloscient: Going to try casting Light again before the water disappears   Sirus: Go for it.   Dia Xiloscient: Light Evocation Cantrip Casting Time:  1 action Range:  Touch Target:  One object that is no larger than 10 feet in any dimension Components:  V, M (A firefly or phosphorescent moss) Duration:  1 hour You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action. If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell. SPELL SAVE DC : 15   Dungeon Master (GM): Dexterity Invisible Stalker Ability:  13  |  8   Sirus: HA! Stalker lit.   Dungeon Master (GM): he's glowing now   Sirus: And now his main advantage is gone.   Dia Xiloscient: Everybody stab the light! : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Sirus: viscous marmalade
Avery: Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Invisible Stalker, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take  4  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15   Sirus: DC15 wis save   Dungeon Master (GM): Wisdom Invisible Stalker Ability:  17  |  11   Sirus: ffs lol : Avery 's turn is done. Marshall  , it's now your turn!   Marshall : 8 | 17 Greatsword +1  (+7) Marshall 10 Slashing   Sirus: FUMBLE ack : Marshall  's turn is done. Invisible Stalker , it's now your turn!   Dungeon Master (GM): marshall roll a dex save to keep a grip on your weapon   Sirus: DC10?   Marshall : 14 | 3 DEXTERITY SAVE  (1) Marshall   Dungeon Master (GM): yea ok he's good   Sirus: Nice.   Dungeon Master (GM): Slam Invisible Stalker Attack: 23  |  7 Damage:   9  bludgeoning Invisible Stalker Attacks: Macuria!   Sirus: 5 damage again. ...Marcy....is gonna need healing. : Invisible Stalker 's turn is done. Marcuria , it's now your turn!   Sirus: Marcy is gonna hack at the stalker now. CLOCKWORK AMULET is used. the roll result is...14.   Dungeon Master (GM): ok she hits just roll the macro for damage   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Invisible Stalker! Range: 20ft / 60ft Strike Hits an AC of  22  |  23 For  7  Hit Points of Slashing Damage!   Sirus: 9 damage +2 from rage   Dungeon Master (GM): ok   Sirus: also the stalker is coated in ink now   Dungeon Master (GM): ok   Sirus: ...Drinking a potion is a bonus action right?   Dungeon Master (GM): i think so   Sirus: Ok, i'll queue that up for second move then, eot. : Marcuria 's turn is done. Roqar , it's now your turn!   Roqar: Nothing Eot : Roqar 's turn is done. Juan Denero , it's now your turn!   Juan Denero the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Invisible Stalker! Range: 20ft / 60ft Strike Hits an AC of  12  |  22 For  13  Hit Points of Slashing Damage!   Sirus: ffff   Juan : wtf   Dungeon Master (GM): he missed   : Juan Denero 's turn is done. Rolo’s turn has begun!   Juan : I’ve rolled that 4 times in a roiw   Sirus: firebolt? He's fully visible now
ROLO: Magic Missile Evocation 2 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  2   5   3 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 22 OF 3 REMAINING   Sirus: 10 damage. Nice.   Dungeon Master (GM): ok, 10   ROLO: eot   Sirus: Ok so second attacks.   ROLO: none   Sirus: Marcy has a second and third   Dungeon Master (GM): now for 2nd attacks and bonus actions starting with Dia   Dia Xiloscient: No bonus actions   Dungeon Master (GM): Avery now   Sirus: Nope. She has nothing   Dungeon Master (GM): ok, Marshall now   Sirus: Marshall can attack yeah   Marshall : 24 | 25 Greatsword +1  (+7) Marshall 13 Slashing   Sirus: Yeeeaaaa   Dungeon Master (GM): a hit!   Sirus: Big damage Ok so now the stalker I imagine..?   Dungeon Master (GM): Slam Invisible Stalker Attack: 25  |  16 Damage:   6  bludgeoning Invisible Stalker Attacks: Marcuria!   Sirus: ffs 3 Almost got critted   Dungeon Master (GM): ok, Roqar   Sirus: Marcy?   Sirus: marcy attacks   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Invisible Stalker! Range: 20ft / 60ft Strike Hits an AC of  28  |  24 For  13  Hit Points of Slashing Damage!   Dungeon Master (GM): marcuria then roqar then jaun   Juan Denero the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Invisible Stalker! Range: 20ft / 60ft Strike Hits an AC of  21  |  18 For  11  Hit Points of Slashing Damage!   Sirus: BOOM   Dungeon Master (GM): a hit!   Juan : holy shit I finally hit'   Sirus: yeeee   ROLO: magic missle should have been 4 missles   Sirus: Oh. Roll an extra dice then   ROLO: rolling 1d4+1( 4 ) = 4   Dungeon Master (GM): ok so another 4 off him   ROLO: plus 1   Juan : rolling d4( 4 ) = 4   Sirus: I don't think Roqar can do much of anything Marcy uses third action to drink a potion   Dungeon Master (GM): ok   Roqar: pass   Sirus: health potion is 2d4+1?   Dungeon Master (GM): It should be on your sheet? no?   Sirus: Is there a macro for it?   Dungeon Master (GM): nope   Sirus: Ah yeah I see it, i'm dum   Marcuria Violezi: rolling 2d4+2( 1 + 3 )+2 = 6   Sirus: +6 HP   Dungeon Master (GM): ok
Round 4 Rolo’s turn is done. Dia Xiloscient , it's now your turn!   Dia Xiloscient: 18 | 23 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Invisible Stalker, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 13 Cold   Dungeon Master (GM): she hit! : Dia Xiloscient 's turn is done. Avery , it's now your turn!   Avery: Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Invisible Stalker, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take  8  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15   Sirus: wis save CMON   Dungeon Master (GM): Wisdom Invisible Stalker Ability:  21  |  17   Sirus: FUK : Avery 's turn is done. Marshall  , it's now your turn!   Sirus: That would've been epic. The Stalker has some pretty intense dice luck For a creature only getting a +2 to wisdom saves   Marshall : 8 | 22 Greatsword +1  (+7) Marshall 12 Slashing   Sirus: fumble again   Marshall : oof   Sirus: Uh oh.   Marshall : 9 | 13 DEXTERITY SAVE  (1) Marshall   Sirus: ACK   Dungeon Master (GM): ok, he dropped the weapon, can pick it up here as a bonus action   Dungeon Master (GM): The greatsword lands  4  (South East) of him,  1  ft away   : Marshall  's turn is done. Invisible Stalker , it's now your turn!   Sirus: Mmm...   Dungeon Master (GM): Slam Invisible Stalker Attack: 22  |  19 Damage:   12  bludgeoning Invisible Stalker Attacks: Marcuria!   Dungeon Master (GM): 6 to marcuria : Invisible Stalker 's turn is done. Marcuria , it's now your turn!   Sirus: ....GM You're taking the health away from Marshall!   Dungeon Master (GM): I am? opps   Sirus: Marcy should have like 22 HP I think yeah Psst. Juan...Healing Word would be useful. Just sayin'   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Invisible Stalker! Range: 20ft / 60ft Strike Hits an AC of  15  |  16 For  13  Hit Points of Slashing Damage!   Sirus: BLAMMO   Dungeon Master (GM): she hits!   Sirus: queueing up second attack as well eot   Dungeon Master (GM): you see the ink stain splatter to the floor!   Sirus: oh shit it's ded?   Dungeon Master (GM): it could be : Marcuria 's turn is done. Roqar , it's now your turn!   Sirus: MUST CONFIRM KILL   Juan : hack that mofo   Roqar: pass : Roqar 's turn is done. Juan Denero , it's now your turn!   ROLO: lol   Dungeon Master (GM): the light by the way is gone
Juan : Healing Word Evocation 2 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice that you can see within range Components:  V Duration:  Instantaneous Marcuria, that Juan Denero can see within range regains hit points equal to  1  +  2  (your spellcasting ability modifier). This spell has no effect on undead or constructs. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. SPELL SAVE DC : 13 SPELL SLOT LEVEL 22 OF 3 REMAINING wtf   Sirus: ....sigh. I'll take it anyways.   Dungeon Master (GM): 3 hp back   Juan : sorry bro'   Sirus: Every bit helps. : Juan Denero 's turn is done. Rolo’s turn has begun!   Sirus: Not much Rolo can do? Downed targets are disadvantage for ranged spell attacks   ROLO: arewe sure its dead   Sirus: No, but if you try to throw a firebolt at it, you do so with disadvantage   Dungeon Master (GM): the figure is no longer visibly lit and ink is on the floor now   ROLO: what if i stab him with my dagger   Sirus: maybe but I don't think you can get by Marcy+Marshall Especially since Marcy is hefting a 2-hander atm   ROLO: magigic missle then   Magic Missile Evocation 1 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  4   2   3 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 11 OF 4 REMAINING   Sirus: Targeting the ink, I presume.   Dungeon Master (GM): ok, how do you aim that since you don't see it now, down at the floor?   Sirus: Targeting the ink splatter?   ROLO: sure   Dungeon Master (GM): ok, they all just strike the floor like there was nothing to block them   Avery the Half-Elf Bard Says: "Wait....I...I think we got him...."   ROLO: eot   Dungeon Master (GM): anyone have a move that could double check on him being down/dead?   Sirus: Nothing aside from Marcy doing a downward slash at where he is. With advantage.   Dia Xiloscient: Wait 10 seconds to see if Marcy gets bludgeoned again?   Dungeon Master (GM): ok, she could do that   Sirus: lawl.   Marshall : ill pick my weapon up as the bonus action   Dungeon Master (GM): just do a regular roll ok marshall   Sirus: Uh huh.   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Invisible Stalker! Range: 20ft / 60ft Strike Hits an AC of  12  |  11 For  9  Hit Points of Slashing Damage!   Sirus: ech That better have been the end.   Dungeon Master (GM): ok, she just hits at the ground, didn't feel like anything was there   Sirus: No other actions out of Marcy   Dungeon Master (GM): marshall grabs his sword and combat will apparently end here   Marcuria the Human Barbarian Says: "....Yeah...it's dead....."   Avery the Half-Elf Bard Says: "Lets get outta here"   Dungeon Master (GM): ok, so now what do you do?   Marshall : lay on hands 8 points for myself   Roqar: Meant for Roqar   Sirus: Now we need to get out of here. We have the sword, so best to just get out.   ROLO: any loot   Roqar: the sword   Dungeon Master (GM): do dex check if you jump over or if you climb down on the grappling hooked rope   ROLO: brb rest room   Dungeon Master (GM): ok   Marshall : 19 | 8 DEXTERITY  (1) Marshall
Dungeon Master (GM): or acrobatics   Roqar: 13 | 26 INTIMIDATION  (7) Avery   Sirus: What about longjumping?   Roqar: 19 | 18 ACROBATICS  (5) Avery   Sirus: Nope you can't intimidate that hole Roqar.   Dia Xiloscient: 15 | 15 ACROBATICS  (3) Dia Xiloscient   Sirus: :p   Dungeon Master (GM): marshall and Roqar are across the pit so is dia   Marcuria Violezi: 5 | 6 ATHLETICS  (4) Marcuria Violezi   Sirus: motherfucker I knew the dice was going to do me dirty today. Put it up to exhaustion.   Dungeon Master (GM): ok, make another roll to see if you grabbed the edge   Dia Xiloscient: We had Juan move the swords, so they're not pointing face up, right?   Sirus: acrobatics, or dex save?   Juan : yes   Sirus: Plz be the latter, I get advantage   Dungeon Master (GM): then a d6 to see if it's the Near or far side you grabbed   Marcuria Violezi: 23 | 22 DEXTERITY SAVE  (3) Marcuria Violezi   Sirus: PFF Critical Success. Can that resolve as immediately grabbing the edge and pulling herself back up in one swift motion?   Marcuria Violezi: rolling d6( 4 ) = 4   Dungeon Master (GM): the far side was grabbed and no that was for a single action   Sirus: Ok cool. Someone wanna help pull her up then?   Dia Xiloscient: Dia helps   Juan : yes'   Roqar: 14 | 11 STRENGTH  (4) Roqar   Sirus: Right. Roll this with advantage then...   Marcuria Violezi: 7 | 22 ATHLETICS  (4) Marcuria Violezi   Sirus: 22.   Juan : i throw out a rope   Dungeon Master (GM): ok, she's up and out   Sirus: not necessary juan   Juan : lol   Marcuria the Human Barbarian Says: "...Thanks. Hate this place real bad."   Juan : we need to search this place   Sirus: No we don't.   Roqar the Elf Rogue Says: "Me to"   Juan : there has to be treasure here   Sirus: Yes. It's called "SORD" We got it already.   Dungeon Master (GM): rolo, juan and avery jumping over?   Juan : quite being a sally yes 11 | 6 ATHLETICS  (3) Juan Denero made it   ROLO: back   Sirus: Yes that clears it. Rolo, now you gotta get over. Avery can go last.   Juan : i have a rope ready   Sirus: there's still the grappling hook rope   ROLO: toss me rope   Sirus: You can use that and roll acrobatics. Marcy already got you handled there   ROLO: 20 | 1 ATHLETICS  (0) Rolo   Sirus: HAH Nailed it. Look at that nat 20   ROLO: why too numbers
Juan : you killed it good job   ROLO: ty   Dungeon Master (GM): ok, so he's down in the pit if he climbed down with rope or was that a jump?   Sirus: Jumped it.   Dungeon Master (GM): ok   Sirus: Athletics is to just jump the gap yeah   Juan : he jumped it like a pimp   Marcuria the Human Barbarian Says: "Come on, Avery! We need to get moving!"   ROLO: dexy drow   Juan : l   Avery: 15 | 21 ATHLETICS  (5) Avery   Juan : lol   Sirus: eez   Dungeon Master (GM): ok, she jumped over   Sirus: Also Marcuria needs to get her grappling hook and rope back. That an issue?   Dungeon Master (GM): you have unexplored places to the south and west   Marshall : a wisp still south   Dungeon Master (GM): unless it moved   Sirus: Ok, so uh I highly recommend that whoever is leading the way forward use the pole to test the ground for more traps.   ROLO: are we stiil checking down here   Juan : btw wisps are not immune to ewgular weapons i think magic they are immune too   Sirus: They're supposed to be resistant, but the DM is treating resistant to immune.   Juan : good idea amigo half damamge oh ok no worries   Dungeon Master (GM): no, i double checked and gave you any wounding attacks from regular weapons at half damage   Rolo the elf Wizard Says: "did we get what we needed"   Juan : sorry my bad   Roqar: Do we want to explore or leave?   Juan : i didnt mean to be disrepectful   Dungeon Master (GM): the idea is they go incorporeal when moving through things only   Juan : explore   Marcuria the Human Barbarian Says: "Yeah, we got what we wanted....don't think I want to stick around here much longer though." Says: "This place is a death trap."   Dungeon Master (GM): where will Juan explore then? move the token   Roqar: Roqar also votes leave   Dia Xiloscient: I gotta head out. See y'all next week!   Sirus: Cya.   Roqar: CYA   ROLO: later   Dungeon Master (GM): Bye!   Sirus: We have 2 votes to leave now   Dungeon Master (GM): you need to jump it of course   Sirus: Juan   Juan : none of us died none of us even came close to dying   Roqar: Not yet   Sirus: No but we had a rather rough fight that burned up a fair bit of our resources   Juan : lol   Sirus: Actually Marshall is quite damaged. He got close.   Dungeon Master (GM): jumping over Juan?   Sirus: ....Nobody else going to vote on leaving or staying?   Juan : well i guess i am out voted   Dungeon Master (GM): unless you want to do it alone juan   ROLO: if we leave where we going   Sirus: Roxx and I are leaning towards leaving, Juan wants to stay. Yeah uh, what's after this actually?   Roqar: Heal up go explore "Home" and "Edris"?   Sirus: Right. Rolo, Marshall? How do you two feel about it   Juan : brb   Marshall : i dont mine, happy to explore this place or move on mind*   Dungeon Master (GM): you could go explore the home and eris location or go to phandalin first   Sirus: Okay. Rolo?   ROLO: iwanted to check dragons lair   Sirus: Okay. So that's 2-2. It's a tie. pff.
Roqar: Dragons lair is Edris, 1 vote for whatever   ROLO: sorry im not sure at the moment   Sirus: Oh.... I thought he meant the barrow lol Eh, I think that means we just duck out now, before Juan falls into a hole again and becomes a shishkebab   ROLO: lol   Roqar: Yep   Marcuria the Human Barbarian Says: "...Nah. We got what we came here for. Let's split."   ROLO: dragons lair for me   Dungeon Master (GM): Juan, are you there?!   Sirus: he brb'd   Dungeon Master (GM): oh ok   ROLO: i crave magic power   Juan : brb sorry wife needs a hand with the dog   Sirus: It's fine. I can take this time to grab my lunch.   ROLO: sure   Dungeon Master (GM): and i will go grab a diet lipton raspberry tea then   ROLO: water here wishing it was a corona   Dungeon Master (GM): I'm back and it's a mixed berry actually!   ROLO: im back   Dungeon Master (GM): ok   ROLO: could i use arcrobatics for a jump   Dungeon Master (GM): yes   ROLO: i have a plus 3 to that   Juan : back had to put the collars on my pups   ROLO: np ty   Juan : its like we always play it safe im used to 1 ed and 2nd where we go for the glory   Dungeon Master (GM): ok   Juan : lol   Sirus: You already got across tho Rolo   Sirus: We are leaving the barrow now   ROLO: i know was just asking k we didnt check the white dragons lair yet   Juan : oh ok   Roqar: or the Orcs home   Sirus: We can work out what's next once the DM puts us back on the map screen. That said, a rest could be in order.   Sirus: even if just a short rest   ROLO: short rest or long?   Juan : i 14 | 6 ATHLETICS  (3) Juan Denero   Dungeon Master (GM): ok, he's over the pit   Sirus: ...Juan I swear...   Roqar: Could take a long rest   Sirus: nope nvm now, Juan's intent to soldier off and fall down a hole again   ROLO: long sounds great   Juan : 18 | 21 INVESTIGATION  (2) Juan Denero   Dungeon Master (GM): The bones and rotting saddle of Lady Alagondar’s horse lie in the southern niche of this cavern. as soon as Juan gets about 5 ft from that the bones start knitting together!   Sirus: ...Juan you best get out of there   Juan : i===sweet oops sweet   Dungeon Master (GM): you now see a skeleton horse in saddle standing before you!   Juan : rewasure treasure   Sirus: Actually Does Juan have a light source?   Juan : i have a elvin ring   Dungeon Master (GM): you mean vision?   Juan : yes   Dungeon Master (GM): oh he's human   Sirus: Yes.   Dungeon Master (GM): or no?   Sirus: Juan is human But apparently he has a ring? Or...   Juan : but i have a ring of elvin kind   Sirus: Ah ok, so he gets darkvision anyways.   Dungeon Master (GM): opps that's the sunday game dude!
Juan : o shit my bad damn got the rings messed up   Sirus: Ah. So that means Juan is IN THE DARK And can't actually see shit JUAN   Marcuria the Human Barbarian Says: "Juan?..Juan you freaking idiot!"   ROLO: hes a elf?   Sirus: Juan is human Definitely human.   ROLO: dam   Dungeon Master (GM): especially with no wisp being there   Sirus: Can the others do anything before the fight starts?   Dungeon Master (GM): ok, but what's done is done and there's an undead horse the horse follows juan   Juan Denero the Human Cleric Says: "im tired of playing like a scary cat "   ROLO: juan making freinds   Marcuria the Human Barbarian Says: "You're going to become a rotting corpse if you keep running off like that...!"   Sirus: ...so now what   Juan Denero the Human Cleric Says: "no risk no reward"   ROLO: true   Marshall : maybe go explore the western tunnels juan hahaha   Roqar: So did Juan over the pit meet the horse and leave again?   Juan Denero the Human Cleric Says: "we always play it safe"   Dungeon Master (GM): ok, are you going to see if the horse will jump over? it needs room   Sirus: Can we freely move our characters?   Dungeon Master (GM): i would hope so   Sirus: Marcuria is going to just run over, grab Juan and pull him away from the pit, cursing under her breath.   Marcuria the Human Barbarian Says: "Why are you so thick in the skull?"   Juan Denero the Human Cleric Says: "not trying to be an ass but playing it safe every time sucks"   Marcuria the Human Barbarian Says: "How about having enough sense to not wander into a pitch-dark room?"   Dungeon Master (GM): Dexterity Bucephalus Ability:  17  |  6 the horse jumps over the pit and continues to follow juan...it's name was on the wall near where it was, Bucephalus"   Juan Denero the Human Cleric Says: "bochephous" Says: "country boy can survive" lol   Roqar the Elf Rogue Says: "Looks like the Priest has an undead friend"   Sirus: So is this thing basically a Nightmare?   Juan : Shield of Faith Abjuration 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice within range Components:  V, S, M (A small parchment with a bit of holy text written on it) Duration:  Concentration Up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. SPELL SAVE DC : 13 SPELL SLOT LEVEL 12 OF 4 REMAINING   Dungeon Master (GM): ok, so now there is the west side if you want to brave that as well, remember there could be a wisp still around rolling d6( 4 ) = 4   Juan : screw wisps   Sirus: ....Erm....wait, that thing is hostile, right?   Juan : but this tiny pony is horse meat   Dungeon Master (GM): so far it has not be hostile   Sirus: Oh. So it might just be curious?   Juan : can i pet it   Sirus: Why would you do that   Dungeon Master (GM): of course   Juan : if its not hostile   Sirus: Holy shit. I'm gonna lose it   Dungeon Master (GM): it reacts friendly to Juan's petting   Marcuria the Human Barbarian Says: "...?!.....It's...friendly?....."   Juan : yes   Marcuria the Human Barbarian Says: ".....Gods....and I thought Mormesk was an odd experience.....you are an idiot savant."  
Juan : lol   Roqar the Elf Rogue Says: "Dont Priests usually not like Undead things?"   Juan : yes exactly, im a warpreist, lol   ROLO: i wish i was playing my necromacer   Marcuria the Human Barbarian Says: "....I....okay. Fine, whatever. Can we just be done here?"   Juan : sounds good   ROLO: whats down this hall   Juan : yup   Marcuria the Human Barbarian Says: "Roqar, mind making sure there's no more holes around here?"   Roqar the Elf Rogue Says: "There probably are, but, if we leave, we wont have to worry"   3 | 10 PERCEPTION  (2) Roqar   Marcuria the Human Barbarian Says: "Roqar....let's just get this done and over with."   Sirus: Roqar gonna use the pole to test the ground?   Dungeon Master (GM): if that was for a trap, none was found   Roqar: no traps here   Sirus: And not just rely on a sucky perception check? eh i'll have Marcy perception check too   Dungeon Master (GM): ok   Marcuria Violezi: 9 | 11 PERCEPTION  (3) Marcuria Violezi   Sirus: ffs   Dungeon Master (GM): heh, she found no trap   Roqar: Pulls out the collapsible rod  and starts checking the floor   Dungeon Master (GM): ok Roqar   Sirus: Pretty bad at perception for having that as a skill proficiency.   Dungeon Master (GM): so far so good for the 5 ft in front of you roqar   Sirus: Roqar can take the lead then Marcy follows behind, with the others, with lantern light.   Roqar: 13 | 12 PERCEPTION  (2) Roqar   Dungeon Master (GM): no trap was found and the next 5ft seems to be solid after probing with the pole for Roqar   Roqar: 13 | 3 PERCEPTION  (2) Roqar   Dungeon Master (GM): the next 5 feet is solid and no trap found the next 5 ft is also solid   Sirus: Ok so uh until further notice, could probably presume she is checking for traps with the pole? This is gonna get tedious otherwise.   Dungeon Master (GM): the 5ft west is solid to her   Sirus: Marshall?   Dungeon Master (GM): the 5ft south is solid ground   Sirus: yoohoo   Dungeon Master (GM): as she probes the 5ft to her west the floor gives away from pressing down upon it   Sirus: Aha. That's a trap.   Marcuria the Human Barbarian Says: "...Thought so."   Roqar: 12 | 25 ACROBATICS  (5) Roqar   Juan : you made it   Roqar: enough to clear right?   Dungeon Master (GM): yep   Juan : 4 | 8 ATHLETICS  (3) Juan Denero   Marshall : gg   Juan : hahahah   Sirus: Can he try for a dex save to grab the edge?   Marshall : roll that fall and spike damage   Sirus: Still addicted to falling down holes I see, Juan.   Dungeon Master (GM): he gets a chance to grab the near or far side though   Sirus: Yeah. Juan, roll a dex save   Juan : 16 | 21 DEXTERITY SAVE  (2) Juan Denero   Sirus: Nice. Roll d6.
Dungeon Master (GM): ok, roll a d6   Juan : rolling d6( 5 ) = 5   Sirus: Grabs the far side.   Dungeon Master (GM): 1-3 is near side ok so far side   Roqar: 21 | 6 STRENGTH  (4) Roqar   Sirus: which means that...Roqar, can try to pull you up, and she nails it.   Dungeon Master (GM): ok, he's up with Roqar's help   Juan : i couldnt leave roqar alone on the other side   Dungeon Master (GM): I still think you need a new mouse Roxxi   Juan : me too   Dungeon Master (GM): the button switch seems shot   Sirus: Juan, I might suggest you light a candle. It's not a torch but it's better than literally being in the dark in there.   Juan Denero the Human Cleric Says: "good i dea" I have a tourch I light it   Dungeon Master (GM): ok   Sirus: You do? It's not in your inventory page.   Dungeon Master (GM): oh geez   Sirus: ...GM didn't add it? Or is that a different "oh geez"   Dungeon Master (GM): roqar can continue to look around marcuria has a lantern no? the light would reach 30 ft   Juan : I had a torch since I was in the othe rplace where willie died   Sirus: Yes but she's a bit irritated by all the jumping around. I guess she can move around the corner. And that will cast light to....   Dungeon Master (GM): yes i see the ping   Sirus: The second to last tile There.   Dungeon Master (GM): is roqar going to move around some more here? so are you see 2 sarcophagi   Roqar: Yes going to check this space then back to Juan   Juan Denero the Human Cleric Says: "I think marcy needs to stop making snyde remarks "   Dungeon Master (GM): ok, the ground appears solid to Roqar's south   Marcuria the Human Barbarian Says: "I can hear you just fine, you know..."   Juan Denero the Human Cleric Says: "cool "   Roqar: Check in front of Juan   Dungeon Master (GM): ok, it's solid ground   Roqar: checking the floor   Dungeon Master (GM): it's solid to her west and south and south west   Juan : Shield of Faith Abjuration 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice within range Components:  V, S, M (A small parchment with a bit of holy text written on it) Duration:  Concentration Up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. SPELL SAVE DC : 13 SPELL SLOT LEVEL 11 OF 4 REMAINING   Dungeon Master (GM): the floor is still good to the west and south   Juan : roqar   Dungeon Master (GM): ok ok, she makes it over to the far wall   Sirus: ...I think we are about done here.   Juan : are yall opposed to checking the tombs since we are here   Sirus: Yeah, I don't think it would be a good idea to pillage the sarcophogi   ROLO: yes   Dungeon Master (GM): ok, so you see a total of four sarcophagi in here, let's see if they have names on them for you   Juan : ok   Roqar: Yes Dead have alreaddy been disturbed bad karma to do more   Sirus: Precisely.   Juan : ok just checking   Sirus: I think once we are done gawking it'll actually be time to leave, for realsies.   Juan : 23 | 16 ATHLETICS  (3) Juan Denero   Sirus: nice   ROLO: 5 | 16 ACROBATICS  (3) Rolo
Dungeon Master (GM): northwest has, "vlemvat vavzine"   Juan : i jump it doing a air jordan   Roqar: 20 | 20 ACROBATICS  (5) Roqar   Sirus: Aight, we are heading back up to the surface now.   Dungeon Master (GM): north east: cachith bakrefk South east: zio hei South West: ein bavubron those are the names on the lids   ROLO: what is here   Dungeon Master (GM): where rolo pinged was where the horse was kept   ROLO: dead end ?   Sirus: Sure looks like it to me. All I see is wall, and a crack nobody can pass through.   Dungeon Master (GM): ok, heading out now, the horse continues to follow and will be able to squeeze up the stairwell   Juan : sweet i will ride that horse while yall walk lol   Sirus: That sounds like an Animal Handling check to me, ngl   Juan : sirus i have been playing dunegeons and dragons since you were jacking off to sears catalog you dont need to be telling me how to play. son   Sildar the Fighter Says: "Ah, you all made it out alive, what did you find down there?"   Centaur Says: "Good to see you are all ok now"   ROLO: is it day or night is my mage armor still active   Dungeon Master (GM): ok, so any attempt to ride the horse juan?   Marcuria the Human Barbarian Says: "Just wisps, a sword, and this skeleton horse. It seems friendly enough, although...I doubt we can ride into town with this thing."   Dungeon Master (GM): it's night, as you waiting for them to come out of the barrow   Sirus: What's a sears catalog :p   Juan : lol   Juan : it's a general store in Waterdeep! lol   Dungeon Master (GM): ok, let me bring up the main map   Roqar the Elf Rogue Says: "WWhat are you going to do with that horse, Juan?"   Sirus: Oof. That is a bit of a trip to Eris isn't it   ROLO: are we taking a long rest?   Dungeon Master (GM): you can of course   Sirus: Now let's see Let's figure out where we are heading Before discussing rest   ROLO: k np   Sirus: So, Rolo wants to go to dragon's lair?   ROLO: i vote white dragons lair   Sirus: Ping it?   Roqar: +1 to that Eris & Hom66666e Home   Sirus: Right. So it's all Eris/Home. Maybe a stop at Phandalin on the way?   Juan : sounds good   Sirus: Yeah. Might be a good idea to see Sister Geraele for a healing potion or two.   ROLO: sounds good too   Juan : that would be a good idea   Sirus: So we go to Phandalin, restock and heal and all that fun stuff, then set off for Eris. Agreed?   ROLO: i agree   Roqar: Agreed   Juan : agreed   ROLO: can we take a short rest so i can use my arcane recovery   Sirus: Right.   Dungeon Master (GM): ok, so do you rest up near the barrow before setting off or go right to trekking back down now, remember it's night out   Sirus: Yeah let's settle in for the night actually. Dia can use Tiny Hut. Long rest.   ROLO: i can rital cast tiny hut   Sirus: Or that   Dungeon Master (GM): ok and alright   Sirus: HP refilled, slots back and such   ROLO: so long rest   Dungeon Master (GM): ok, restore you HP and spells   Juan : back   ROLO: done   Sirus: Ok, set.
Dungeon Master (GM): ok, so morning arrives and you trek about 24 miles a day   ROLO: morning i will cast my mage armor   Mage Armor Abjuration 1 Casting Time:  1 action Range:  Touch Target:  A willing creature who isn't wearing armor Components:  V, S, M (A piece of cured Leather) Duration:  8 hours Rolo, touches Rolo, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 14 SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): you would be basically where the triboar meets the High road 1   Sirus: Wayside Inn Basically   Dungeon Master (GM): ok we get a wandering encounter at the  11  mile mark   Roqar: BRB   Dungeon Master (GM): 5   ROLO: init?   Dungeon Master (GM): you see an owlbear and this one is attacking   Sirus: Juan should get his HP back.   Sirus: cough And Marcy.   Dungeon Master (GM): Owlbear, the , gets ready to make an attack move! INITIATIVE ROLL: 20 Only 1 Initiative Roll shown to Save Space! Sirus: GM, I think the tokens you're using for us are out of date....Marcy and Juan should be at full health I think?   Dungeon Master (GM): these are the tokens straight from the Barrow map   Juan : damn roll20   Roqar: Is this the same owlbear that we helped free?   Avery: Well somehow us healing didn't get transferred over because we definitely long rested before traveling   Sirus: woops forgot ooc better   Juan : Juan Denero, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 3.15   Sirus: cri : ROUND 1 Avery , it's now your turn!   Sirus: Avery's move here is going to make or break this fight.   Dungeon Master (GM): Round 1   Sirus: Heroism on Marshall, Juan and Roqar.   Dungeon Master (GM): ok   Avery: Heroism Enchantment 3 Casting Time:  1 action Range:  Touch Target:  A willing creature you touch Components:  V, S Duration:  Concentration Up to 1 minute Avery, lays a hand upon Juan Denero, whom is then imbued with bravery. Until the spell ends, Juan Denero is immune to being frightened and gains temporary hit points equal to her spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.   Roqar: DM is this the one we freed? Avery: SPELL SLOT LEVEL 31 OF 2 REMAINING   Sirus: eot   Dungeon Master (GM): you will need to test that and I will roll on it (To GM)rolling d6( 4 ) = 4   Roqar: Anyone have Animal handling? : Avery 's turn is done. Owlbear turn has begun!   Beak Owlbear Attack: 26  |  22 Damage:   11  piercing   Dungeon Master (GM): that is one Juan and a hit
Owlbear’s turn is done. Sildar Hallwinter’s turn has begun!   Dungeon Master (GM): 5 | 18 150/600 Longbow  (+3) Sildar Hallwinter Sildar Attacks: Owlbear! 7 Piercing he missed : Sildar Hallwinter’s turn is done. Bucephalus , it's now your turn!   Dungeon Master (GM): was anyone riding the horse by the way?   Sirus: Juan didn't roll Animal Handling.   Dungeon Master (GM): it did see to like Juan seem   Sirus: Ok, well, up to Juan whether he started off mounted.   Dungeon Master (GM): i just need to know in case the horse attacks or you tell it not to   Juan : 3 | 3 ANIMAL HANDLING  (2) Juan Denero lol   16 | 17 DEXTERITY SAVE  (2) Juan Denero lol   Dungeon Master (GM): ok, well it looks like the horse attacks on it's own then regardless   Hooves Bucephalus Attack: 9  |  20 Damage:   7  bludgeoning Bucephalus Attacks: Owlbear! it missed : Bucephalus 's turn is done. Rolo , it's now your turn!   ROLO: 9 | 24 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Owlbear,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 16 Fire   Dungeon Master (GM): i'm going to add a bite attack, odd to be only hooves   Sirus: ...Nobody can hit the damn thing. Why   Dungeon Master (GM): that missed darn it with that damage : Rolo 's turn is done. Roqar , it's now your turn!   Sirus: HOW DO YOU MISS THAT CHUNKY TARGET   ROLO: ugh   Juan : lol   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Owlbear! Strike Hits an AC of  18  |  28 For  6  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit!   Sirus: about time : Roqar 's turn is done. Marcuria , it's now your turn!   ROLO: right   Sirus: Well, may as well just go ahead and rage.   Dungeon Master (GM): alright   Marcuria Violezi: Rage Marcuria Violezi Class: Barbarian In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.   Form Of The Beast Marcuria Violezi Class: Path of the Beast When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a an aspect of your inner beast. Any weapons manifested count as simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the form of your manifestation each time you rage: Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to twice your proficiency bonus. Carapace. Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It is a light weapon that deals 1d6 slashing damage on a hit. It counts as a held weapon for the purposes of two-weapon fighting. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw 
attack as part of the same action. Tail. You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. Wings. A set of wings sprout from your back. You gain flying speed equal to your walking speed.   Tail Marcuria Violezi Feat: Form of the Beast You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you.   Dungeon Master (GM): ok a tail : Marcuria 's turn is done. Juan Denero , it's now your turn!     Sirus: erm Wasn't done   Juan : my weapons are not there   Dungeon Master (GM): you have something you can still do during the 1st attack? not there?!   Juan : no   Juan Denero the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Owlbear! Strike Hits an AC of  16  |  16 For  6  Hit Points of Bludgeoning +  4  Radiant Damage!   Dungeon Master (GM): ok, avery any 2nd attack or bonus action?   Sirus: Not from Avery, no. Marcy yes.   ROLO: no   Dungeon Master (GM): ok, so the owlbear continues to attack Juan   (To GM): Claws Owlbear Attack: 11  |  25 Damage:   14  slashing   Dungeon Master (GM): and missed   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Owlbear! Range: 20ft / 60ft Strike Hits an AC of  20  |  23 For  14  Hit Points of Slashing Damage!   Juan : get some marcy good hit   Sirus: Marcy will attack again with tail   Juan : my bonus action   Juan Denero the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Owlbear! Range: 20ft / 60ft Strike Hits an AC of  25  |  9 For  8  Hit Points of Slashing Damage! done   Sirus: ouf     Dungeon Master (GM): sildar holds off firing an arrow the horse only gets one attack rolo? anything more for you?   ROLO: no   Dungeon Master (GM): ok, so Roqar?   Sirus: Gm, I think the battleaxe macro isn't counting rage damage?   Dungeon Master (GM): Marcuria? and Juna? if not just tell me and add it in and is it always just 2 more???   Roqar: Nothing more for me   Sirus: Yeah it's not.   Dungeon Master (GM): ok   Sirus: Marcy has a second attack tho Tail   Marcuria the Barbarian, attacks with the TAIL (10ft) at Owlbear! Strike Hits an AC of  12  |  11 For  6  + Rage  2  Hit Points of Slashing Damage!   Dungeon Master (GM): if it stays a constant i will add it into the macro it's there for the tail   Juan : no more attacks   Dungeon Master (GM): she just missed him!   Sirus: I would expect there to be a way to make that have conditional : Round 2 Juan Denero 's turn is done. Avery , it's now your turn!   Sirus: Like where it only includes that if the "Rage Damage" thing is on in the character sheet?   Avery: Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Owlbear, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take  4  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15
Dungeon Master (GM): I will need to look at it later to see Sirus   (To GM): Wisdom Owlbear Ability:  10  |  12   Roqar: Probably need another macro for Raging/ Not Raging   Sirus: Ech. No there's enough macros already. ANyway, wis save for owlbear   Dungeon Master (GM): ok, it failed so took the 4 damage : Avery 's turn is done. Owlbear’s turn has begun!   Sirus: and disadvantage on attack   (To GM): Beak Owlbear Attack: 25  |  22 Damage:   9  piercing   Dungeon Master (GM): on Juan for 9 damage!   Sirus: even with disadvantage? Shit. : Owlbear’s turn is done. Sildar Hallwinter’s turn has begun!   Dungeon Master (GM): 19 | 11 150/600 Longbow  (+3) Sildar Hallwinter Sildar Attacks: Owlbear! 5 Piercing a hit! : Sildar Hallwinter’s turn is done. Bucephalus , it's now your turn! EOT ⇨   Dungeon Master (GM):   Hooves Bucephalus Attack: 16  |  18 Damage:   10  bludgeoning Bucephalus Attacks: Owlbear! a hit! : Bucephalus 's turn is done. Rolo , it's now your turn!   ROLO: fire bolt   Dungeon Master (GM): ok   ROLO: 22 | 11 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Owlbear,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 14 Fire   Dungeon Master (GM): a hit!   Sirus: beautiful. : Rolo 's turn is done. Roqar , it's now your turn! Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Owlbear! Strike Hits an AC of  27  |  22 For  8  Hit Points of Slashing Damage!   Dungeon Master (GM): she hits! : Roqar 's turn is done. Marcuria , it's now your turn!   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Owlbear! Range: 20ft / 60ft Strike Hits an AC of  11  |  19 For  11  Hit Points of Slashing Damage!   Sirus: ffs : Marcuria 's turn is done. Juan Denero , it's now your turn!   Sirus: Right. Using Reckless Attack next round. That's beans.   Juan Denero the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Owlbear! Range: 20ft / 60ft Strike Hits an AC of  22  |  26 For  14  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit and that drops the beast, someone has a new fur coat and meat for food now!   Juan : sweet It seems that Owlbear is defeated!   Sirus: Juan's welcome to it. He earned that kill.   ROLO: nice job   Juan : thanks amigo   Sirus: Although consider sharing the meat, my dude. It'll taste better than the food he conjures. : X   Dungeon Master (GM): ok, any healing on Juan?
Juan : i have to go, cant wait till next week yall, sorry for getting pissy my best friend in the world in icu and my other buddy's daughter died of the covid yesterday i share the meat   Dungeon Master (GM): ok   ROLO: sorry to hear that   Dungeon Master (GM): OK, see you later and Thanks for Playing today! ok, as mentioned any patching up for juan here? even on himself   Sirus: What's the time of day?   Dungeon Master (GM): well this is 11 miles in so almost half your travel day   Sirus: Eh. I guess one heal is reasonable.   Dungeon Master (GM): if you started at 6 am it's like 11 am   Juan Denero: Cure Wounds Evocation 1 Casting Time:  1 action Range:  Touch Target:  A creature you touch Components:  V, S Duration:  Instantaneous Juan Denero prays to Bhaal and lays a hand upon Juan Denero to regain  6  +  2  (your spellcasting ability modifier). This spell has no effect on undead or constructs. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d8 for each slot level above 1st. SPELL SAVE DC : 13 SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): ok   Sirus: +8 So Juan will also take the pelt, maybe sell it in town. And we keep moving.   Dungeon Master (GM): ok, so you are now near the area where the triboar meets the high road, you have an option to camp near there or go to the wayside inn which shall it be?   Sirus: How many more miles to Phandalin?   Dungeon Master (GM): another day ~ 25 miles   Sirus: Then I guess the vote goes to the Wayside Inn.   ROLO: inn how far   Sirus: We're basically right there now   Dungeon Master (GM): it's within site   ROLO: inn   Dungeon Master (GM): sight   Roqar: Shrugs being used to the ground no preference   Sirus: I find it hard to believe she'd prefer the ground tho. Come on Roqar. You are a Lady now. Act like it. :p   Roqar: Blushes The Inn for sure   Sirus: Yeah so that answers it. Wayside Inn, GM. Btw GM, when we get to Phandalin, how many more days will it be before our weapon silvering is complete?   ROLO: black map   Sirus: Check up top   ROLO: k   Dungeon Master (GM): ok, can everyone see what is revealed now?   Roqar: Cant move Onto the map   Sirus: Well I can move you. :p There you go.   Dungeon Master (GM): the one double doors to the east are marked stables the other to the north west is marked "Wayside Inn"   Sirus: Great. Need to talk to someone about stabling the skeleton horse I guess. Erm....southwest, you mean? ...Uh....hrm Ok, so you can't actually move your tokens onto the terrain?   Roqar: right   Sirus: That doesn't seem quite right.   Dungeon Master (GM): i don't know why the tokens are being so glitchy   Sirus: Ok just mine I guess, ffs   Dungeon Master (GM): entering the Inn Roqar?   Roqar: Yes   ROLO: i do too   Sirus: I still can't move my tokens onto terrain.   ROLO: same   Roqar: Tokens cant move onto the map   Sirus: It's like the game thinks there's a wall here Thank you. That was really weird.   Dungeon Master (GM): ok, i guess there is dynamic lighting and also acting like a barrier   Sirus: Stupid Roll20 features.   Dungeon Master (GM): i have the fog on   Sirus: So, which door is the main inn doors?   Dungeon Master (GM): the one Roqar is at   Roqar: Cant go inside either sigh   Sirus: OK THEN. GM's gonna have to move us then   Dungeon Master (GM): oh geez ok   Sirus: Just presume we're all heading inside to check in   Dungeon Master (GM): ok   ROLO: yes
Jai Gurnati the Barmaid Says: "Oh, hello Folks! welcome to the Wayside!"   Roqar the Elf Rogue Says: "Hello, Food, drinks and rooms for the night"   ROLO: that sounds good   Marcuria the Human Barbarian Says: "And not a moment too soon."   Martisha Vinetalker the InnKeeper Says: "Ok, Good we have rooms available for you! I am Martisha, I run the place."   ROLO: we all in the same room   Martisha Vinetalker the InnKeeper Says: "Rooms are 1 gold piece a night, includes breakfast."   ROLO: or seprate rooms   Marcuria the Human Barbarian Says: "Great. How about something to eat for right now, though?"   Roqar the Elf Rogue Says: "Whats on the menu tonight, my good, Keeper?"   Backes the Bartender Says: "What can i get you all to drink?"   Marcuria the Human Barbarian Says: "I dunno. Whatever's popular around here."   Backes the BarTender Says: "heh, alright then some of the house ale coming right up for you all." Says: "How many of you are there?"   Roqar the Elf Rogue Says: "Do you have Elven wine?"   Rolo the elf Wizard Says: "that sounds great ty"   Dungeon Master (GM): 1-3 yes:  2   Avery the Half-Elf Bard Says: "There are eight of us."   Backes the Bartender Says: "Yes I have some, would you like a glass, ma'me?"   Sirus: As Backes says this, Avery's eyes light up.   Avery the Half-Elf Bard Says: "Oh, that's wonderful. Count me in."   Roqar the Elf Rogue Says: "Ah, Wonderful, yes, a glass, please"   Backes the Bartender Says: "ok, so that's 6 ales and 2 elf brewed wine?"   Marcuria the Human Barbarian Says: "We've also got a horse outside that could use stabling. He won't need feeding though, I don't think.....Yeah, sure. Ale for me."   ROLO: ale yum   Dia Xiloscient the Elf Wizard Says: "Been a while......i'll have the elven wine."   ROLO: im found of the ale   Martisha Vinetalker the InnKeeper Says: "oh, just knock loudly and Teega will let you and the horse in."   Marcuria the Human Barbarian Nods and heads outside to get the skeleton horse stabled.   Sirus: move marcy there I guess   Backes the Bartender Starts pouring the beverages into glasses and hands them out.   Roqar the Elf Rogue Whispers to Juan "Leave a good tip for that horse with the stablehelp"   (From ROLO):  id like to pray to my god when i have some privacy when the others are resting in secret   (To ROLO):  ok!   Sirus: I don't know D&D lore, so remind me, how strong is elven wine supposed to be?   Roqar: Not very strong just tastes good and fruity   Sirus: aah ok.   Dungeon Master (GM): ok, Marcuria goes over to the stable and knocks and Teega opens the doors   Sirus: Yeah so GM get this. The "blocking" part of this seems to specifically affect the walls of the inn and the doors   Teega the Blacksmith Says: "Ah! Hello there Traveller! Oh shit what the hell is that thing!"   Roqar: (Want strong? Ask for Troll Piss hehe rotgut stuff   Marcuria the Human Barbarian Says: "It's a skeleton horse. Yeah, I know, it freaked me out a bit too. He's friendly though. I swear."   Dungeon Master (GM): ok sirus, the lighting lines are acting as walls here as well then   Teega the Blacksmith Says: "eh, alright, bring it in"   Sirus: You can throw your token in and out through the window on the left hehehe   Marcuria the Human Barbarian Says: "Thanks. Shouldn't need to be fed, at least. How much to stable it for a night?"
Teega the Blacksmith Says: "It's one gold to stable the horse, do you need anything more done to it? does it need new shoes?"   Marcuria the Human Barbarian Says: "Doubt it. Sure. One gold it is." Tosses Teega one gold piece.   Teega the Blacksmith Says: "ok, then and thank you." she takes the horse by the reins and stables it   Sirus: Ok good. We move Marcy back to the inn then   Dungeon Master (GM): ok, any more interactions here before we stop for the day? if not I will move you up to the rooms.   Sirus: It's 2, so I guess we should stop. I was briefly gonna suggest starting a drinking contest, but nah It's stopping time.   ROLO: im good room arrangements ty good time   Roqar: CYA Next Week   ROLO: later   Sirus: Yeah cya.   Dungeon Master (GM): ok, thank you all for playing today and see you all next week!   ROLO: ty too where im at ty 1 gp for the room and food   Dungeon Master (GM): just pinged it for you   ROLO: ty   Dungeon Master (GM): yea the breakfast is included in that   ROLO: i will subtract it   Dungeon Master (GM): ok   ROLO: later this was great   Dungeon Master (GM): ok! See you later!   ROLO: later