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Ch. 81: The Party Travels to the Eris location on the map

ROLO: morning, hi everyone   Dungeon Master (GM): ok, back!   Sirus: Heya.   Dungeon Master (GM): Ok, we left off at the Wayside Inn where you are staying overnight.   Dungeon Master (GM): ok, so let's forward to the morning now and take it from there   ROLO: sounds good   Sirus: Alright. So, if memory serves, we are heading for Eris next?   Dungeon Master (GM): Ok, so do you all want to head straight for the Eris location from here then?   Sirus: If the others agree, yeah   ROLO: yes i do   Elizabeth K.: yep   Dungeon Master (GM): you are looking at a roughly 57 mile trip straight to Eris from the Wayside Inn   Sirus: Yeah, Eris it is then.   Dungeon Master (GM): so it will take a little over 2 days to get there   Mr Chiller: sounds good   ROLO: im day dreaming of treasure   Dungeon Master (GM): ok, the first day we get:  1 an encounter at the  22  mile mark   ROLO: icast mage armor   Elizabeth K.: same   Dungeon Master (GM): alright and let's see the monster is a  4   ROLO: Mage Armor Abjuration 1 Casting Time:  1 action Range:  Touch Target:  A willing creature who isn't wearing armor Components:  V, S, M (A piece of cured Leather) Duration:  8 hours Rolo, touches Rolo, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 14 SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): hobgoblins, numbering  3  of them   Sirus: Ouch.   ROLO: do we have temp hp too?   Sirus: No, that's some accidental leftover stuff. GM needs to clean up a bit. :p   ROLO: k ty do they try to communicate   Dungeon Master (GM): nope, they try to ambush you   Sirus: Do we need to roll perception?   Dungeon Master (GM): go ahead and try to sirus   ROLO: 3 to 9 they are dumb   Roqar: I'm back   Elizabeth K.: 12 | 21 PERCEPTION  (3) Dia Xiloscient   Sirus: Cool. We're being jumped by hobs.   Avery: 19 | 24 PERCEPTION  (7) Avery   ROLO: 15 | 15 PERCEPTION  (4) Rolo   Juan Denero: 3 | 22 PERCEPTION  (2) Juan Denero   Roqar: 9 | 22 PERCEPTION  (2) Roqar     Marcuria Violezi: 21 | 9 PERCEPTION  (3) Marcuria Violezi   Sirus: at least the barbarian isn't surprised.   Dungeon Master (GM): ok, looks like Avery, Rolo, Roqar and Marcuria all noticed figures in the brush along the side of the road   Marshall : 11 | 6 PERCEPTION  (-1) Marshall   ROLO: what side of the road   Dungeon Master (GM): both   Sirus: Is Mr. Chiller afk?   ROLO: afk?   Sirus: away from keyboard   ROLO: lol   Mr Chiller: im here   Sirus: Cool. we're getting jumped by hobgoblins. So it looks like Marshall, Dia and Juan got surprised?
Dungeon Master (GM): yea   Sirus: alright then. Init time, I guess Dungeon Master (GM): yes do the inits but they will target Avery, Sildar and Marshall before engaging in combat   Elizabeth K.: Dia Xiloscient, the Elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 23.16 only 1 Initiative roll shown to save space! Dungeon Master (GM): Longbow Hobgoblin Attack: 14  |  20 Damage:   7  piercing Hobgoblin #03 Attacks: Avery! Dungeon Master (GM): Longbow Hobgoblin Attack: 9  |  7 Damage:   5  piercing Hobgoblin #02 Attacks: Sildar!   Sirus: Yes that missed Avery.   Dungeon Master (GM): Longbow Hobgoblin Attack: 9  |  16 Damage:   4  piercing Hobgoblin #01 Attacks: Marshall !   Marshall : miss   Sirus: Those all missed, lel   Dungeon Master (GM): all the arrows missed Sirus: I am so glad I had Avery get that new armor right now. ROUND 1 Dia Xiloscient , it's now your turn!   Elizabeth K.: 16 | 9 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Hobgoblin #03, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 5 Cold   Sirus: no Surprised.   Dungeon Master (GM): that is a miss!   Sirus: That too.   Dungeon Master (GM): oh she's was surprised then no attack this round   Elizabeth K.: k   Sirus: Yeah. Marshall and Juan also don't get to attack this round.   Dungeon Master (GM): ok : Dia Xiloscient 's turn is done. Marcuria , it's now your turn!   Sirus: Hobgoblins. I know better than to mess around with them.   Marcuria Violezi: Rage Marcuria Violezi Class: Barbarian In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Form Of The Beast Marcuria Violezi Class: Path of the Beast When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a an aspect of your inner beast. Any weapons manifested count as simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the form of your manifestation each time you rage: Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to twice your proficiency bonus. Carapace. Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It is a light weapon that deals 1d6 slashing damage on a hit. It counts as a held weapon for the purposes of two-weapon fighting. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. Wings. A set of wings sprout from your back. You gain flying speed equal to your walking speed.   Tail Marcuria Violezi Feat: Form of the Beast You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. : Marcuria 's turn is done. Rolo , it's now your turn!   ROLO: can isee the other are they bunched up for a fireball   Sirus: There's only three enemies.   ROLO: dm said more on both sides   Sirus: Oh. Then I guess not. If you could see them they'd be on the map.   Dungeon Master (GM): no that's right only 3 of them and are on both sides of the road, 2 on one side 1 on the other that's all   Sirus: Yeah. Probably best to just firebolt or M. Missile.   ROLO: 7 | 20 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Hobgoblin #01,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 9 Fire   Sirus: Oh that hurts.   ROLO: k   Dungeon Master (GM): ok, well, that was a missfire! : Rolo 's turn is done. Hobgoblin’s turn has begun!   Longsword Hobgoblin Attack: 16  |  22 Damage:   5  slashing or 6 (1d10 + 1) slashing damage if used with two hands.   Sirus: miss   Dungeon Master (GM): that was on Marcuria and yes a miss : Hobgoblin’s turn is done. Hobgoblin’s turn has begun!   Longsword Hobgoblin Attack: 10  |  14 Damage:   3  slashing or 6 (1d10 + 1) slashing damage if used with two hands. Attacks: Marcuria! a miss   Sirus: thrp : Hobgoblin’s turn is done. Avery , it's now your turn!
Avery: Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Hobgoblin #01, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take  4  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15   Dungeon Master (GM): Wisdom Hobgoblin Ability:  12  |  3   Sirus: fail 4 psychic + disadvantage : Avery 's turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Hobgoblin #03! Strike Hits an AC of  25  |  10 For  8  Hit Points of Slashing Damage!   Sirus: NICE.   Dungeon Master (GM): she hits! : Roqar 's turn is done. Hobgoblin’s turn has begun!   Dungeon Master (GM): Longsword Hobgoblin Attack: 16  |  13 Damage:   5  slashing or 6 (1d10 + 1) slashing damage if used with two hands. Attacks: Marshall !   Sirus: Wait, what's the status icon on Avery for?   Dungeon Master (GM): a hit!   Sirus: disadvantage miss   Dungeon Master (GM): the disadvantage   Sirus: Yes. 13 misses. Huh? Avery isn't disadvantaged tho The hob is   Dungeon Master (GM): opps still sleeping here then oops!   Sirus: Yeah. The hob is disadvantaged and misses Marshall. : Hobgoblin’s turn is done. Marshall  , it's now your turn!   Sirus: no turn : Marshall  's turn is done. Juan Denero , it's now your turn!   Sirus: Also no turn :P   Dungeon Master (GM): 2nd attacks or bonus actions now   Sirus: Marcy has two attacks coming right up.   Dungeon Master (GM): Marcuria   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Hobgoblin #03! Range: 20ft / 60ft Strike Hits an AC of  18  |  9 For  13  Hit Points of Slashing Damage!   Sirus: ech   Dungeon Master (GM): that one hits and kills him!   Sirus: oof! YEY. second attack   It seems that Hobgoblin #03 is defeated!   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Hobgoblin #02! Range: 20ft / 60ft Strike Hits an AC of  23  |  12 For  6  Hit Points of Slashing Damage!   Dungeon Master (GM): that will hit as well but any other 2nd attacks or bonus actions yet?   Sirus: No.   Dungeon Master (GM): alright so that goes in the 3rd attacks part and a hit for 6 : Round 2 Juan Denero 's turn is done. Dia Xiloscient , it's now your turn!   Elizabeth K.: 20 | 18 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Hobgoblin #02, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 10 Cold   Sirus: popsicle.   Dungeon Master (GM): a hit and that drops that one!   Marcuria the Human Barbarian Says: "... Thanks... "   It seems that Hobgoblin #02 is defeated!
Dia Xiloscient 's turn is done. Marcuria , it's now your turn!   Sirus: Okay, I am gonna move up on that last hob, and use Reckless Attack.   Dungeon Master (GM): ok   Sirus: Which means advantage on the first attack   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Hobgoblin #01! Range: 20ft / 60ft Strike Hits an AC of  21  |  14 For  8  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit   Sirus: Beautiful. That said, the hob's attack on her will get advantage now. queueing up second attack, eot : Marcuria 's turn is done. Rolo , it's now your turn!   ROLO: 16 | 19 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Hobgoblin #01,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 20 Fire   Dungeon Master (GM): you and and drop the Hobgoblin!   Sirus: jeez   It seems that Hobgoblin #01 is defeated!   Sirus: Nice nice nice.   Marcuria the Human Barbarian Says: "And that's the end of that."   ROLO: do we see more   Sirus: Nope, doesn't look like it. we won   ROLO: k nice job they dont know how to ambush   Sirus: hurr   Dungeon Master (GM): ok, about there you would stop and camp for the night and no more hobgoblins   ROLO: loot them   Dungeon Master (GM): ok, nothing of value upon them   ROLO: np ty   Dungeon Master (GM): 5   3   6   4 no encounters during the full rest 5 and no encounters during the 2nd day   Sirus: lol nice. An easy trip.   ROLO: sweet   Sirus: With bland, bland food out of Juan. lol and his Create Food and Water spell   ROLO: nice brb getting a drink   Dungeon Master (GM): I am looking for something so hold on   Sirus: brb myself, piss break   Roqar: Gotta learn Prestidigitation add seasoning to it   Elizabeth K.: I have to head out early now. See y'all next week!   Roqar: CYA Liz   Dungeon Master (GM): ok, during the morning you notice a flock of ravens resting nearby.   Roqar: a "murder" of crows :)   Dungeon Master (GM): ok, bye! ok, you set off on the last leg of the journey   Roqar: I slowly approach the crows trying to see whats attracting them   Avery the Half-Elf Bard Says: "Ravens...that usually isn't a good sign..."   Dungeon Master (GM): ok, they scatter away, taking off in flight   ROLO: back   Dungeon Master (GM): roqar spots nothing in the spot they were resting ok, so you continue the trip to Eris and as you continue, a little while later: As you continue on your journey to the mountains, you meet a flock of crows around a macabre   Dungeon Master (GM): meal. The scavengers are bent over the carcass of an animal, possibly a deer. Suddenly, the birds stop their feasting and all turn at the same   Dungeon Master (GM): time towards you. The ravens stare at you in silence without moving a muscle, twelve pairs of menacing eyes following you.   Marshall : ready attack with my mace   Dungeon Master (GM): ok   ROLO: would i need to recast my mage armor   Dungeon Master (GM): yes   Marcuria the Human Barbarian Says: "Shoo, you rotten flying rats...."   Roqar the Elf Rogue Says: "My grandmother would say that we are heading for trouble, but, in our case, its where we want to go"
ROLO: Mage Armor Abjuration 1 Casting Time:  1 action Range:  Touch Target:  A willing creature who isn't wearing armor Components:  V, S, M (A piece of cured Leather) Duration:  8 hours Rolo, touches Rolo, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 14 SPELL SLOT LEVEL 13 OF 4 REMAINING   Sirus: Is there anything magical about the ravens, or are they just garden-variety crows?   Dungeon Master (GM): they look like your garden-variety   Avery the Half-Elf Bard Says: "They're just ravens, though....feasting on a corpse, like they often do.....I say we just leave them, and get a move on."   Dungeon Master (GM): do you just continue onwards or try to chase them off?   Marshall : leave them to their meal   Sirus: Yeah probably for the best.   Dungeon Master (GM): ok, so you continue on and a little while later:   Roqar the Elf Rogue Says: "Theres Wyvern tor, in the distance, if we dont smell it as we get closer, maybe swing by later"   Dungeon Master (GM): You see a flock of ravens circling over what appears to be an abandoned camp. As you get closer you find the remains of a bonfire and several wrecked pallets. Lying on the ground are the corpses of six orcs, who have been dead for at least a month. Oddly, the ravens have not touched the bodies.   ROLO: can i roll a perception?   Dungeon Master (GM): yes   Avery: 22 | 15 PERCEPTION  (7) Avery   Roqar the Elf Rogue Says: "Thats what I smelled, even ravens have standards"   ROLO: 16 | 19 PERCEPTION  (4) Rolo   Dungeon Master (GM): ok, to Rolo it appears the orcs, likely a raiding party, have attacked each other.   Roqar: 22 | 21 PERCEPTION  (2) Roqar   12 | 5 PERCEPTION  (2) Roqar   Dungeon Master (GM): to Avery as well and Roqar nothing of value is found upon them   ROLO: i tell the party   Avery the Half-Elf Bard Gives a light nod of agreement.   Marcuria the Human Barbarian Says: "Orcs. Aren't they something special, right?.....urgh."   Roqar the Elf Rogue Says: "So they disagreed about something and killed each other over it"   ROLO: someone got away with something for sure   Dungeon Master (GM): ok, you continue onwards and when you get to about a mile from the Eris location you hit a dense bank of fog: A dense bank of fog suddenly rises around you. The mist becomes denser every second, limiting visibility and hindering the passage of sunlight. In the cloudy swirls, you can see indistinct figures circling around you like a pack of wolves. You feel something touching your back, your arm, your ankle; the fog is becoming solid, and is trying to grab you.   Roqar the Elf Rogue Says: "Maybe we should tie ropes to each other?"   Sirus: Erm, hello, we are being grabbed Step 1: Don't be in the fog.   ROLO: agree   Marshall : turn undead   Dungeon Master (GM): ok, new map time   Marcuria the Human Barbarian Says: "...Rgh..! Get back!"   Marshall : Channel Divinity: Turn Undead Marshall Class: Paladin As an action, Marshal presents his holy sym ⁠ bol of Helm and speaks a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. Starting at 5th level, When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is 1/2 or below.   Dungeon Master (GM): the fog completely surrounds everyone in the party now and now the next thing that you all noticed are several shadowy figures in the fog about 10 feet away coming towards you all, 8 figures in all   Roqar: "Beware the fog" drawing my magic sword   Dia Xiloscient the Elf Wizard Says: "Marcuria, let me see your weapon."   Sirus: Are they approaching slowly enough for Dia to do something? GM
Dungeon Master (GM): yes, sort of let's do init rolls first   Sirus: Gonna have Dia cast Light on Marcy's axe.   Marshall : Marshall , the Human Paladin, gets ready to make an attack move! INITIATIVE ROLL: 14.13 Only 1 Initiative Roll Shown to save space! ROUND 1 Shadow #09’s turn has begun!   Sirus: Oh. These are shadows, and not shadow elementals?   Juan : are these shadows or elementals   Dungeon Master (GM): they appear to be regular shadows   ROLO: 9 not 8   Juan : oops like minded sirus   Sirus: .....Really? You are throwing 9 Shadows at us....   Dungeon Master (GM): yep, one for each member of the party the module states!   Sirus: : x   Juan : lol   Sirus: Can magic light count as sunlight?   Juan : i hope so   Dungeon Master (GM): not that i am aware of   Sirus: ....fuck   Juan : dayum   Sirus: This is gonna burn   Juan : yes sir   Marshall : sacred weapon light?   Sirus: Nope. Sunlight only. The sunlight that cannot pierce the fog. : X Ballsack.   Roqar: Do Elves have any kind of immunity to them?   Sirus: No.   Dungeon Master (GM): they may be vulnerable to radiant energy   Sirus: It's necrotic in nature.   Juan : yes   Sirus: So elves don't get immunity.   Juan : oh dang   Dungeon Master (GM): ok, lets go in the turn order here, I do hope you all get lucky rolls! Strength Drain Shadow Attack: 8  |  22 Damage:   11  Necrotic Shadow #09 Attacks: Rolo! The target's Strength score is reduced by  4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  2  hours later.   Sirus: Miss. : Shadow #09’s turn is done. Marcuria , it's now your turn!   Dungeon Master (GM): ok now first   Juan : get um marcy   Dungeon Master (GM): I need Marcuria to do a strength saving throw because of the fog!   Sirus: God. GOD, I want level 6 so badly. Everything is mundane physical immune now. ...You gotta be kidding me   Dungeon Master (GM): nope   Sirus: About how hard would it be to make a getaway?   Marcuria Violezi: 18 | 25 STRENGTH SAVE  (7) Marcuria Violezi   Dungeon Master (GM): she's good and can do something   Juan : That maybe a good plan is to beat it   Sirus: So we all have to make strength saves from the fog?   Dungeon Master (GM): yep including the horse   Sirus: Yeeah we ain't staying here Nope.   ROLO: did i get hit   Sirus: no miss   ROLO: ty   Roqar: Pulls out the Coconut shells  Run Away!!   ROLO: lol
Marcuria the Human Barbarian Says: "Kh...the fog....we have to get out of here....now...i'll try to get us an opening, but you need to book it, all of you...!"   Dungeon Master (GM): not yet rolo   Juan : haha   Sirus: Marcy is going to tap into Rage again and move into a position to intercept any Shadows that attack. To guard a getaway   Dungeon Master (GM): sounds go good   Marcuria Violezi: Rage Marcuria Violezi Class: Barbarian In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.   Form Of The Beast Marcuria Violezi Class: Path of the Beast When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a an aspect of your inner beast. Any weapons manifested count as simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the form of your manifestation each time you rage: Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to twice your proficiency bonus. Carapace. Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It is a light weapon that deals 1d6 slashing damage on a hit. It counts as a held weapon for the purposes of two-weapon fighting. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. Wings. A set of wings sprout from your back. You gain flying speed equal to your walking speed.   Carapace Marcuria Violezi Class: Path of the Beast(3rd level) Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class.   Dungeon Master (GM): ok : Marcuria 's turn is done. Juan Denero , it's now your turn!   Dungeon Master (GM): strength save Juan   Sirus: Nonono this way   Juan : Shield of Faith Abjuration 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice within range Components:  V, S, M (A small parchment with a bit of holy text written on it) Duration:  Concentration Up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. SPELL SAVE DC : 13 SPELL SLOT LEVEL 13 OF 4 REMAINING   Sirus: also yeah str save   Juan : on marcy   Sirus: Thank   Juan : 21 | 16 STRENGTH SAVE  (3) Juan Denero   Dungeon Master (GM): can't do anything until you make the save   Sirus: nice   Dungeon Master (GM): ok, you can cast the shield of faith then upon Juan?   Sirus: No, for marcy, he said   Juan : marcy   Dungeon Master (GM): ok ok   Sirus: Wow. Marce now has 21 AC. Nice. : Juan Denero 's turn is done. Dia Xiloscient , it's now your turn!   Juan : lol she one bad broad   Dungeon Master (GM): strength save for Dia now   ROLO: well im fk ed   Sirus: I presume failure eats up your strength a bit   Juan : you can disengage the battle and run like hell I think   Dia Xiloscient: 6 | 12 STRENGTH SAVE  (-1) Dia Xiloscient   Juan : your screwed   Sirus: Yeah....wasn't expecting anything less
Dungeon Master (GM): dia is restrained and can do anything! : Dia Xiloscient 's turn is done. Shadow #08’s turn has begun!   Sirus: .......   Dungeon Master (GM): Strength Drain Shadow Attack: 24  |  15 Damage:   5  +  10  Necrotic Shadow #08 Attacks: Dia Xiloscient! The target's Strength score is reduced by  2 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  1  hours later. a hit!   Sirus: And her str is now 6. Ohhh fuck this is bad. Hang on a second, does Marcy have reach with the axe?   Dungeon Master (GM): her strength is a 6 now   Juan : oh shit sorry rolo   Dungeon Master (GM): your arm would be about 2.5 ft and the axe another 4 ft in reach   Sirus: So no. Ok. : Shadow #08’s turn is done. Shadow #02’s turn has begun!   Sirus: What's the maximum range of the restraining fog?   Dungeon Master (GM): Strength Drain Shadow Attack: 22  |  23 Damage:   13  Necrotic Shadow #02 Attacks: Juan Denero! The target's Strength score is reduced by  4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  2  hours later. a hit!   Sirus: str is now 14 for marshall   Juan : fk   Dungeon Master (GM): Juan';s strength is 15 now   Sirus: Oh. That was Juan, nvm : Shadow #02’s turn is done. Shadow #03’s turn has begun!   Dungeon Master (GM): Strength Drain Shadow Attack: 11  |  14 Damage:   7  Necrotic Shadow #03 Attacks: Marshall ! The target's Strength score is reduced by  3 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  2  hours later.   Marshall : miss   Sirus: I think the GM just stuck us in a team-wipe situation. Miss.   Dungeon Master (GM): it missed! : Shadow #03’s turn is done. Avery , it's now your turn!   Juan : wait i was up here   Dungeon Master (GM): strength save for Avery now   Juan : i was running   Avery: 24 | 24 STRENGTH SAVE  (4) Avery   Sirus: HAHA!   Juan : i passed the strength save   Sirus: CRIT SUCCESS   Dungeon Master (GM): Juan you can't move   Juan : oh ok   Sirus: Please tell me that gives some resistance or something   Dungeon Master (GM): she's good and can do something   Sirus: Holy shit I got nothing to work with   Juan : no worries   Sirus: one moment   Dungeon Master (GM): the vision for everyone right now is out to 10 ft   Juan : I have that mace   Sirus: How hard would it be to free restrained people, if possible?   Dungeon Master (GM): hmmm i would guess a strength check by the one doing the pulling could do   Sirus: Okay. If we break free from the restraint, do we get a grace period before having to make the save again, or...?   Dungeon Master (GM): oh if Juan passed it he can move you will find out   Juan : oh damn
Sirus: Avery will make an effort to break Dia out of the restraints then before getting to safety behind Marcy.   Avery: 13 | 19 STRENGTH  (4+1) Avery   Dungeon Master (GM): Dia is freed   Sirus: And also gonna use Bonus Act to throw a Bardic Inspiration on Dia.   Dungeon Master (GM): ok wait on that of course : Avery 's turn is done. Shadow #06’s turn has begun!   Sirus: Uh huh.   Dungeon Master (GM): Strength Drain Shadow Attack: 21  |  22 Damage:   12  Necrotic Shadow #06 Attacks: Roqar! The target's Strength score is reduced by  1 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  4  hours later. a hit!   Sirus: fuck   Juan : wouldnt I be out here i passed my strength save   Dungeon Master (GM): 1 strength loss: 18 strength for Roqar now ok Juan : Shadow #06’s turn is done. Marshall  , it's now your turn!   Dungeon Master (GM): strength save now   Sirus: Yeah this trip to Eris was a massive fat fucking mistake, we'll be so lucky to get out of this alive. Marshall, str save   Marshall : 15 | 14 STRENGTH SAVE  (7) Marshall   Dungeon Master (GM): he's good to go   Sirus: disengage I suggest disengage and make a break for it   Marshall : can i try attack this one   Dungeon Master (GM): yes   Sirus: wait no Not if disengaging   Dungeon Master (GM): ok   Marshall : 21 | 19 Greatsword +1  (+7) Marshall Attacks: Marshall ! 12 Slashing   Sirus: If you didn't disengage, then you get AOO from this shadow Is Marshall using Disengage and fleeing? Or is he going to attack, or risk an AOO   Marshall : sure yeah ill flee then   Dungeon Master (GM): Disengaging allows you to move through enemy-threatened space without any issue or chance of opportunity attacks harming you (mind the exceptions...), but doesn't do anything during the rest of the round, when the creatures you walked next to gang up on you.   Sirus: disengage then, marshall can move like...here   Dungeon Master (GM): it's basically like you are parrying   Marshall : yep   Dungeon Master (GM): so was it an attack which would hit or a disengage?   Sirus: disengage, I think he said   Dungeon Master (GM): ok, where did he move to then?   Marshall : ill use that attack roll and just hit the one infornt of me   Sirus: .... Aye carumba.   Dungeon Master (GM): ok : Marshall  's turn is done. Shadow #07’s turn has begun!   Sirus: has just enough HP to survive that attack.   Dungeon Master (GM): Strength Drain Shadow Attack: 9  |  20 Damage:   9  Necrotic Shadow #07 Attacks: Marcuria! The target's Strength score is reduced by  3 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  4  hours later.   Sirus: miss : Shadow #07’s turn is done. Shadow #01’s turn has begun!   Dungeon Master (GM): Strength Drain Shadow Attack: 17  |  13 Damage:   12  Necrotic Shadow #01 Attacks: Rolo!
The target's Strength score is reduced by  3 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  4  hours later. a hit!   ROLO: sheild   Dungeon Master (GM): so your new ac is?   Sirus: 17 I think, which does just block it?   ROLO: 21   Sirus: Or 21 Yeah that blocks it.   Dungeon Master (GM): ok   ROLO: Shield Abjuration 1 Casting Time:  1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell Range:  Self Target:  Self Components:  V, S Duration:  1 round An invisible barrier of magical force appears and protects Rolo. Until the start of his next turn, he has a +5 bonus to AC, including against the triggering attack, and he takes no damage from magic missile. SPELL SAVE DC : 14 SPELL SLOT LEVEL 12 OF 4 REMAINING : Shadow #01’s turn is done. Rolo , it's now your turn!   Sirus: time to get out of there   Juan : beat it bro   Sirus: ah wait no, str save right?   ROLO: can i disengage   Dungeon Master (GM): 13 act jumped up to 21?   Juan : true   Sirus: Yeah it should be 18, not 21   Juan : wait   Sirus: Still blocks it, but still +5 to AC   Dungeon Master (GM): ok ok strength save for rolo then   ROLO: 16ac with mage armor +5 with sheild   Sirus: ahhhh Str save   Dungeon Master (GM): i'm seeing AC of 13 on Rolo's sheet   Sirus: Yeah you didn't update your sheet accordingly, Rolo   ROLO: 15 | 16 STRENGTH SAVE  (0) Rolo   Sirus: Phew!   Dungeon Master (GM): Rolo breaks free and can move   Sirus: Get out of there.   ROLO: dash : Rolo 's turn is done. Shadow #05’s turn has begun!   Juan : nicely done dan   Sirus: If you're doing that, may as well take the full 60   ROLO: not sure how far i get   Sirus: Dash is 60 feet for you   Juan : 60 gt ft   ROLO: ty   Dungeon Master (GM): Strength Drain Shadow Attack: 7  |  19 Damage:   6  Necrotic Shadow #05 Attacks: Avery! The target's Strength score is reduced by  1 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  2  hours later.   Sirus: nope : Shadow #05’s turn is done. Shadow #04’s turn has begun!   Dungeon Master (GM): Strength Drain Shadow Attack: 11  |  14 Damage:   9  Necrotic Shadow #04 Attacks: Bucephalus! The target's Strength score is reduced by  3 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  1  hours later.   Sirus: Doubt it.   Dungeon Master (GM): a hit actually it's ac is a 10   Sirus: : X   Juan : horses ac is 10
Sirus: Actually, it is a skeleton   Roqar: Can Undead take Necrotic damage?   Juan : oh   Sirus: Is it resistant to Necrotic perhaps?   Dungeon Master (GM): let me check because that could actually like heal instead   Sirus: Hah that would be funny   Juan : that would be real cool   Roqar: get a living horse out of this   Sirus: We just leave Bucephalus behind to murder the fuck out of the shadows you know Dia could have used Arcane Deflection earlier And gotten +4 to that str save   Dungeon Master (GM): looking at a regular skeleton I don't see any sort of defense against necrotic damage. So like turning bone to dust.   Sirus: Damn.   Dungeon Master (GM): so it's damaged   Sirus: Okay, so....Sildar... You poor poor man   Dungeon Master (GM): it's strength is reduced to 13 now : Shadow #04’s turn is done. Sildar Hallwinter’s turn has begun!   Juan : go sildar   Dungeon Master (GM): 8 | 17 STRENGTH  (2) Sildar Hallwinter   Juan : you can do it   ROLO: crazy encounter   Juan : you cant do it   Dungeon Master (GM): nope, he's stuck   Sirus: fuck....   Juan : lol   Roqar: Deadmeat : Sildar Hallwinter’s turn is done. Roqar , it's now your turn!   Juan : get um roq   Sirus: Roqar, str save.   Roqar: 19 | 12 STRENGTH SAVE  (4) Roqar   Juan : yaaaa   Dungeon Master (GM): she's good   Juan : good job   Roqar: Run away!!   Sirus: Good good. Maybe try to get Sildar out of there. I am gonna have Dia Thunder Step you guys out. 90 feet ought to be enough to get clear of danger   Roqar: 14 | 9 STRENGTH SAVE  (4) Roqar     Dungeon Master (GM): yes definitely 90 ft will get you clear of the fog   Sirus: nah you're already good roq   Roqar: Pull Sildar out?   Sirus: Oh was that to get Sildar free? Fair. brb   Dungeon Master (GM): he's freed then   ROLO: good : Roqar 's turn is done. Bucephalus , it's now your turn!   Juan : great job   Roqar: ok than run away   Dungeon Master (GM): Strength Bucephalus Ability:  17  |  9   Sirus: nice   Dungeon Master (GM): he's good   Juan : heck yes lets go hank   Dungeon Master (GM): Hooves Bucephalus Attack: 24  |  16 Damage:   8  bludgeoning Bucephalus Attacks: Shadow #04! a hit for half damage of 4!   Sirus: Cool. ok marcy has attacks to bring down but first I need to pull my lunch together   ROLO: make like forrest gump i was running   Dungeon Master (GM): 2nd attacks/ bonus actions now
Sirus: can we wait? I need to grab lunch   ROLO: no   Sirus: Marcy has attacks   Dungeon Master (GM): we can wait for you to grab it sirus   Sirus: thank like 2 min   ROLO: same brb   Dungeon Master (GM): ok, so I may as well grab a diet mixed berry iced tea   Juan : im going to grab some whiskey and smoke a j mexican lettice   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Shadow #07! Range: 20ft / 60ft Strike Hits an AC of  14  |  13 For  9  Hit Points of Slashing Damage!   Juan : jk   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Shadow #07! Range: 20ft / 60ft Strike Hits an AC of  13  |  9 For  11  Hit Points of Slashing Damage!   Juan : i dont do those things   Sirus: perish, shadow   Dungeon Master (GM): i'm back and Marcuria hit for the 2nd attack and will also hit on the 3rd any other 2nd attacks or bonus actions here?   Sirus: Avery does Bardic Inspiration on Dia. So she gets a free d8 for saving throw.   Dungeon Master (GM): yes that can happen now   ROLO: back   Dungeon Master (GM): ok   Sirus: Right. It's available then. 1 Bard Inspiration on Dia.   Dungeon Master (GM): ok, moving to 3rd attacks / bonus actions and macuria drops the shadow now   Sirus: ded It seems that Shadow #07 is defeated! Round 2 Bucephalus 's turn is done. Shadow #09’s turn has begun!   Dungeon Master (GM): Strength Drain Shadow Attack: 22  |  5 Damage:   4  Necrotic Shadow #09 Attacks: Marcuria! The target's Strength score is reduced by  2 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  2  hours later. a hit for 4 and 2 strength drain   Sirus: ......Fuck.....   Dungeon Master (GM): 17 strength for her now : Shadow #09’s turn is done. Marcuria , it's now your turn !   Juan : kick its ass you got this   Sirus: Does Marcy have to repeat the save?   Dungeon Master (GM): nope   Sirus: Oh, thank fuck. Then she will attack this shadow down here so Avery can get away without being AOO'd, by getting in it's face.   Dungeon Master (GM): ok       Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Shadow #05! Range: 20ft / 60ft Strike Hits an AC of  26  |  12 For  9  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit!   Sirus: slam   Marcuria the Human Barbarian Says: "Run! Get out of here!" : Marcuria 's turn is done. Juan Denero , it's now your turn!   Juan : strength save?   Dungeon Master (GM): nope   Sirus: apparently you don't need to repeat the save   Juan : 60 feet dash   Dungeon Master (GM): yea the module does not state a repeated save is needed so you are good   ROLO: thank god   Dungeon Master (GM): ok Juan is out of the fog at that max range : Juan Denero 's turn is done. Dia Xiloscient , it's now your turn!
Sirus: So Dia doesn't need to repeat the save?   Dungeon Master (GM): if she was restrained yes otherwise no   Sirus: In which case, she is gonna approach Marshall and Sildar, and use Thunder Step to warp herself and them away to safety and also punish the nearby shadows with thunder.   Dungeon Master (GM): very well roll the spell so i can see damage and all   Dia Xiloscient: FOR DESCRIPTION ONLY Thunder Step Conjuration 3 Casting Time:  1 action Range:  90 feet Components:  V Duration:  Instantaneous Dia Xiloscient, teleports herself to an unoccupied space she can see within range. Immediately after she disappears, a thunderous boom sounds, and each creature within 10 feet of the space she left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away. You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind. At Higher Levels .  When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd. SPELL SAVE DC : 15   Sirus: GM, on the spell macro sheet you have it listed as Misty Step When it should be Thunder Step   Dia Xiloscient: rolling 3d10( 1 + 3 + 7 ) = 11   Dungeon Master (GM): ok, within 10 ft of the teleport it's 3d10 thunder damage ok, 11 damage this will hit Sildar and the horse   Sirus: no Sildar got teleported GM  cough (move him over to dia)   Dungeon Master (GM): ok ok   Sirus: The horse will need to con save tho yes   Dungeon Master (GM): the horse only had 4 hp   Sirus: ....RIP   Dungeon Master (GM): Constitution Bucephalus Ability:  3  |  14   Sirus:  Yeah horse is goner   It seems that Bucephalus is defeated!     Sirus: Hopefully it fucked up these two shadows as well tho three   Dungeon Master (GM): Constitution Shadow Ability:  21  |  17   Sirus: Half damage for one. The others?   Dungeon Master (GM): Constitution Shadow Ability:  18  |  16   Sirus: Half damage for two...   It seems that Shadow #02 is defeated!   Juan Denero the Human Cleric Says: "NOOOOO MY HORSE IS GONE..... May You Rest In Peace"   Dungeon Master (GM): Constitution Shadow Ability:  5  |  10   Dia Xiloscient the Elf Wizard Says: "...Sorry. He's at rest now..."   Sirus: Full damage on three!   Dungeon Master (GM): Constitution Shadow Ability:  13  |  13   Sirus: full damage also   It seems that Shadow #04 is defeated!     Dungeon Master (GM): Constitution Shadow Ability:  19  |  15   Sirus: half   Roqar the Elf Rogue Says: "That horse was in sad shape, at least now, ya dont have to worry about it"   Dungeon Master (GM): ok that's all within range   Sirus: right. I think that about does it. : Dia Xiloscient 's turn is done. Shadow #08’s turn has begun! EOT ⇨   Dungeon Master (GM): Strength Drain Shadow Attack: 20  |  21 Damage:   9  Necrotic Shadow #08 Attacks: Marcuria! The target's Strength score is reduced by  2 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  3  hours later.   Sirus: miss! : Shadow #08’s turn is done. Shadow #??’s turn has begun!   Sirus: 21 AC   Dungeon Master (GM): it just moves towards those running away : Shadow #??’s turn is done. Avery , it's now your turn!   Sirus: ...haha....so...now we need to get Roqar, Marcy and Avery out... I am at risk of going from 2 characters to 0. Now it's true that shadows aren't solid, right? As in, you could theoretically run right through them.   Marshall : theoretically   Dungeon Master (GM): i guess it's not solid   Sirus: Okay. How far away does Avery need to be to get to safety(as in, out of the fog)?   Dungeon Master (GM): the sheet does not mention what state it is actually in   Sirus: It is amorphous So yes   Dungeon Master (GM): ok then   Sirus: It can go into a foot spaces 1 foot space So yeah not exactly rigid GM how far away to safety?   Roqar: Roqar can run 80 ft   Dungeon Master (GM): i will say the fog is like a 40 ft radius   Sirus: centered on where exactly?   ROLO: are weout of fog   Dungeon Master (GM): the very center of where the party was originally   Sirus: So here right?   Dungeon Master (GM): yes everyone on the left edge is out   Sirus: So the edge is here.   Dungeon Master (GM): i see the ping   Sirus: Yea Okay. Well.....then I guess I am gonna have Avery disengage and back out to just outside the fog, but then also give a Bardic Inspiration to Marcy.   Dungeon Master (GM): ok : Avery 's turn is done. Marshall  , it's now your turn!   Sirus: jeez....   Marshall : Channel Divinity: Turn Undead Marshall Class: Paladin As an action, Marshal presents his holy sym ⁠ bol of Helm and speaks a prayer censuring the Undead. Each Undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. Starting at 5th level, When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is 1/2 or below.   Sirus: Ooh. Wisdom save, then? Out of Shadow? actually all of these shadows   Dungeon Master (GM): Wisdom Shadow Ability:  14  |  10 hmm what is the DC on the wisdom save? a 15?   Sirus: 13   Dungeon Master (GM): if these shadows fail they are destroyed ok he saved then   Sirus: So that one saves, now we roll the rest There's a 30 foot radius All of the shadows around Marcy need to save too   Dungeon Master (GM): Wisdom Shadow Ability:  10  |  10   Sirus: ded   It seems that Shadow #09 is defeated!     Dungeon Master (GM): Wisdom Shadow Ability:  20  |  17   Sirus: save   Dungeon Master (GM): Wisdom Shadow Ability:  17  |  3   Sirus: save   Dungeon Master (GM): Wisdom Shadow Ability:  2  |  6   Sirus: ded   It seems that Shadow #06 is defeated!     Marshall : thats my turn   Sirus: Nice one.
: Marshall  's turn is done. Shadow #01’s turn has begun!   Dungeon Master (GM): it's right around the edge of the fog so he attacks Strength Drain Shadow Attack: 20  |  21 Damage:   10  Necrotic Shadow #01 Attacks: Marshall ! The target's Strength score is reduced by  1 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  4  hours later.   Sirus: Ow...   Dungeon Master (GM): strength is 17 now : Shadow #01’s turn is done. Rolo , it's now your turn!   ROLO: i move30 ft away then cast magic missle at 3rd lev shooting at a shadow till dead any remaining misles at another 5 missles total   Dungeon Master (GM): ok   Sirus: Which one you aiming at? There's 4.   ROLO: Magic Missile Evocation 3 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  2   4   5 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 31 OF 2 REMAINING   Sirus: roll 2 more d4s for upcast   Dungeon Master (GM): ok, the 1st two missiles takes that one out!   ROLO: rolling 1d4 + 1( 1 )+1 = 2 rolling 1d4 + 1( 3 )+1 = 4   It seems that Shadow #03 is defeated!   Sirus: How many missiles left? The remnants go at that one if any   ROLO: 2   Dungeon Master (GM): ok, 11 damage on that one then and dead   ROLO: 5 mislles total   Sirus: yey   It seems that Shadow #01 is defeated!     ROLO: eot   Sirus: Oh shit maybe we can win after all. : Rolo 's turn is done. Shadow #05’s turn has begun! EOT ⇨   ROLO: never fear rolo is near   Sirus: Only two left.   Dungeon Master (GM): Strength Drain Shadow Attack: 15  |  17 Damage:   12  Necrotic Shadow #05 Attacks: Roqar! The target's Strength score is reduced by  3 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  4  hours later.   Sirus: miss   Dungeon Master (GM): missed! : Shadow #05’s turn is done. Sildar Hallwinter’s turn has begun!   Dungeon Master (GM): he just stays back not having anything magical to use against them : Sildar Hallwinter’s turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Shadow #05! Strike Hits an AC of  28  |  9 For  6  Hit Points of Slashing Damage!   Marcuria the Human Barbarian Says: "Careful, Roqar...."   Dungeon Master (GM): a hit! still alive! : Roqar 's turn is done.   Dungeon Master (GM): 2nd attacks or bonus actions now   Sirus: Second attack is going on that shadow.   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Shadow #05! Range: 20ft / 60ft Strike Hits an AC of  10  |  23 For  10  Hit Points of Slashing Damage!
Juan Denero the Human Cleric Says: "ahhhhhhhh my horsey is dead ahhhhhh"   Sirus: Oh come on.... That's crap   Juan : lol oh damn   Dungeon Master (GM): ok any other 2nd attacks or bonus actions?   Dia Xiloscient the Elf Wizard Says: "Is that the only thing you can think about? Marcuria and Roqar are still in there..."   ROLO: can icast a cantrip too   Juan : not from me I am a long as ways wwith a xbow waiting   ROLO: no   Sirus: Not unless it's a bonus action   ROLO: nvm ty   Dungeon Master (GM): any 3rd attack from marcuria?   Sirus: I forget, did she attack on her main turn? If not then yes, she'll attack again   Dungeon Master (GM): ack, need to check chat archive on that   Sirus: ...fuck Wait Is it too late to use the bardic inspiration, add d8 to that attack roll?   Dungeon Master (GM): yea she attacked   Sirus: Ok then that's it for Marcy : Round 3 Bucephalus 's turn is done. Marcuria , it's now your turn!   Sirus: Although it's her turn again anyways wheeee   ROLO: finsh them   Dungeon Master (GM): the one to the north is at full health   Sirus: Not when there's a risk of her being surrounded. She will pull back to Marshall, disengaging in the process. ...actually wait no I take it back Roqar yeah marcy has to stand her ground, to give Roqar a fighting chance.   Dungeon Master (GM): attacking #05 then?   Sirus: The south one yeah   Dungeon Master (GM): yes   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Shadow #05! Range: 20ft / 60ft Strike Hits an AC of  20  |  26 For  12  Hit Points of Slashing Damage!   Dungeon Master (GM): a hit!   Sirus: CRUSH   It seems that Shadow #05 is defeated!     Sirus: And she stays put to keep that last shadow busy. : Marcuria 's turn is done. Juan Denero , it's now your turn!   Dungeon Master (GM): staying back Juan?   Sirus: ....Buddy? Last post was him readying the crossbow   Dungeon Master (GM): ok, just have him stay back he can't see the shadow anyways   Sirus: Actually the crossbow won't do shit anyways even if it does hit   Dungeon Master (GM): right : Juan Denero 's turn is done. Dia Xiloscient , it's now your turn!   Sirus: so can Dia get in there and give Marcy a hand?   Dungeon Master (GM): yes, she can see 10 ft in front of her as she moves in   Sirus: Then Dia will move...here....and then...   Juan : staying back\   Dungeon Master (GM): ok, juan   Dia Xiloscient: 18 | 16 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Shadow #08, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 2 Cold   Dungeon Master (GM): a hit! : Dia Xiloscient 's turn is done. Shadow #08’s turn has begun!   Dungeon Master (GM): Strength Drain Shadow Attack: 11  |  24 Damage:   13  +  7  Necrotic Shadow #08 Attacks: Marcuria!
The target's Strength score is reduced by  2 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse  1  hours later.   Sirus: miss : Shadow #08’s turn is done. Avery , it's now your turn!   Avery: Avery, prays to her deity then speaks the Healing Word so that Roqar, that she can see within range regains hit points equal to 1d4 + her spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. 8 Healing 60 feet Healing Word Avery Show Spell Description SPELL SLOT LEVEL 13 OF 4 REMAINING   Sirus: 8 healing for Roq. : Avery 's turn is done. Marshall  , it's now your turn!   Marcuria the Human Barbarian Says: "....you guys...."   ROLO: yes   Sirus: :p She's just surprised they didn't all piss off to leave her alone with the funny shadows That they went back into the fog   Marshall : 23 | 14 Greatsword +1  (+7) Marshall Attacks: Marshall ! 16 Slashing   Sirus: Oof! End it rightly, indeed!   Dungeon Master (GM): that blow kills the shadow!   Sirus: So does the fog go away? Now that all the shadows are dead? It seems that Shadow #08 is defeated!   ROLO: if not would have :   ROLO: nicely done   Dungeon Master (GM): End of combat! Yes the fog begins to slow dissipate what do you do about the horse?!   Marcuria the Human Barbarian Says: "....You know, I....didn't figure you'd actually come back..."   ROLO: wow I thought for sure I was dead no str for me   Marshall : shadow horse?   Dungeon Master (GM): i think not because it was undead   Marcuria the Human Barbarian Grips her wound, wincing and dropping onto one knee for a moment, feeling her lost strength.   Marshall : i see   ROLO: great teamwork out of game   Sirus: also not a humanoid   Roqar the Elf Rogue Says: "You thought we were going to just leave you, Marcy?""   Sirus: Shadow-making only counts for humanoids   Dungeon Master (GM): yep   ROLO: cant beleve i made the str save   Marcuria the Human Barbarian Says: ".....Wouldn't....be the first time...."   ROLO: on ward or short rest   Avery the Half-Elf Bard Says: "Of course not. Goodness....I never would have forgived myself...or any of the others, if we left you to get turned into a shadow."   Dungeon Master (GM): so leaving the horse bones here?   Marcuria the Human Barbarian Says: "Thanks. Really. I appreciate it...."   ROLO: cant wait to tell this tale to my freinds   Sirus: I guess we could get out the shovel and bury the bones?   Roqar: Yes or beating it hehe   Sirus:  It's not going back to the Barrow. Fuck that place lawl   Dungeon Master (GM): ok, so bury or beat it? or even take it back to the barrow? ha!   Sirus: I vote bury it   Roqar: Bury them   ROLO: bury it wear it lys short resttoo for arcane recovery   Dungeon Master (GM): ok, so bury then short rest   Marshall : leave it   Sirus: I think we should maybe avoid this area for a little while. If it's just gonna be packs of Shadows, I....urgh   Marshall : turn undead man   Dungeon Master (GM): say 6 hours pass and say it's about 4 pm after that   Sirus: Worst part is, if Marshall had used Divine Sense we could have avoided walking into that.
ROLO: would we be able to go around   Marshall : i did at the very begining   Dungeon Master (GM): There is no more fog present currenly however during your short rest  6 Sildar has a nightmare!   Sirus: So now we get our lost strength back Oh great. brb again bathroom   Roqar: Suck it up Man :P   ROLO: i will take my 2 1st lev slots back arcane recovery   Marshall : 5 HIT DICE  (D10+ 2 ) Marshall   Dungeon Master (GM): he tells you he was dreaming of being with a beautiful woman and then suddenly she turned into a tentacle faced creature that tortured them and then he screams himself awake!   ROLO: so now im only missing the 1 3rd lev spell slot   Dungeon Master (GM): ok   Roqar: The old ones!1 Cthulu!!   ROLO: i wonder if he meant a mind flayer   Dungeon Master (GM): ok, are we ready to proceed that last mile to the Eris spot?   Juan : yes   Marshall : illithid   Roqar: Sure   ROLO: yes indeed   Dungeon Master (GM): I was thinking Cthulhu actually   ROLO: brb bathroom   Sirus: Christ I don't even know. Are we ready for Eris? Or are we gonna get wiped out by something worse than Shadows?   Roqar: As ready as ever :P   Dungeon Master (GM): ok, as you march that last mile, you noticed a flock of crows gradually keeps following you and then you reach the site!   Marshall : ready as we can be, lets do this   Sirus: hang on Hit dice for Dia.   Dia Xiloscient: rolling 3d6( 1 + 4 + 3 ) = 8   Sirus: +8 HP for Dia.   Dungeon Master (GM): map all black?   Roqar: 6 HIT DICE  (D8+ 0 ) Roqar   Sirus: yes HP is now 25/32   ROLO: back   Sirus: honestly, a long rest would have been nicer....Marcy only has one Rage left.   ROLO: we cane do that   Marshall : i think we have already done it   Dungeon Master (GM): the crows/ravens that have been following you nests in the tree line across the stream   Sirus: No, I think it ended up only being a Short Rest.   ROLO: long rest?   Sirus: Hang on. We need to at least size up the situation first.   Dungeon Master (GM): short rest   Juan : 6 HIT DICE  (D8+ 3 ) Juan Denero   11 HIT DICE  (D8+ 3 ) Juan Denero   9 HIT DICE  (D8+ 3 ) Juan Denero   Sirus: Yeah that refills Juan to max. GM, +8 HP for Dia.   ROLO: is this eris   Marshall : 19 | 15 PERCEPTION  (-1) Marshall perception on the crows   ROLO: 21 | 20 PERCEPTION  (4) Rolo   Sirus: I think we should do a Detect Magic on the crows. I don't trust that at all Those aren't regular crows, even if they look regular   Dungeon Master (GM): they are just perched in the trees right now, all looking in the party's direction   ROLO: are they following us   Sirus: yes GM, +8 HP for Dia pls rolled hit dice   ROLO: do u want me to get rid of them  
Roqar: No hehe let them be   Sirus: was thinking maybe someone could ritual-cast detect magic on the crows   ROLO: as u wish   Sirus: If they're gonna just stay there and watch   ROLO: i can do that   Sirus: I doubt these are regular crows. Maybe summons or familiars or something   Marcuria the Human Barbarian Says: "Still not feeling great. I feel...exhausted. I think someone else should take point, if we're going to go in there."   Juan : I will   ROLO: i ritual cast detect magic on the crows   Roqar: They know trouble is here once we clear it out they will all be gone   Dungeon Master (GM): The hag’s mansion turns out to be a simple dilapidated shack, surrounded by putrid and swampy terrain. A short staircase leads up to an open door. Dozens of ravens fly above the house, while many more perch on the roof staring darkly at you.   Sirus: ...Hag. Fuck.   Dungeon Master (GM): opps sigh you don't know that   Sirus: Well honestly, I kinda guessed that anyways, with Sildar's nightmare.   Dungeon Master (GM): ok   Juan : hqhqhqh hahaha   Sirus: actually, could Avery or Dia figure that one out with a good history/insight check?   Juan : Shield of Faith Abjuration 1 Casting Time:  1 bonus action Range:  60 feet Target:  A creature of your choice within range Components:  V, S, M (A small parchment with a bit of holy text written on it) Duration:  Concentration Up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. SPELL SAVE DC : 13 SPELL SLOT LEVEL 12 OF 4 REMAINING   Sirus: That there could be Hag shenanigans afoot? Considering the contents of Sildar's nightmare   Dungeon Master (GM): no perception checks it should be something you deduce on your own   Sirus: Not perception no History/Insight   Juan : thats on marcy   Sirus: Huh? No? She has garbage Insight/History   ROLO: 26 | 25 HISTORY  (6) Rolo   Dungeon Master (GM): does marcuria have any background on the arcane? ok rolo   Sirus: Absolutely not Avery or Dia would   Avery: 15 | 16 INSIGHT  (4) Avery   Dungeon Master (GM): based on everything Rolo and Avery seen so far, they believe you have come upon a hag's abode   Dia Xiloscient: 15 | 27 HISTORY  (7) Dia Xiloscient   Dungeon Master (GM): same with dia   Juan : 6 | 18 HISTORY  (2) Juan Denero   Avery the Half-Elf Bard Says: "...Everyone, I think there is a Hag here, living in that place..."   Marcuria the Human Barbarian Says: "...Just one? Or...."   Dungeon Master (GM): and forgo the description of the terrain to what you see on this map... easier that way   Avery the Half-Elf Bard Says: "I couldn't say."   Dungeon Master (GM): you are like in a valley between hills   ROLO: let me know if my detect magic picks up anything   Dungeon Master (GM): ok, no magics detected   ROLO: ty   Roqar the Elf Rogue Says: "Well, Lets go clean it out"   ROLO: concentrating up to 10 min   Marcuria the Human Barbarian Says: "Alright.....Marshall, stick close to Juan. Make sure there's no trouble. We'll be behind you.....ugh....Sildar, you up to this?"   ROLO: i like that   Sildar the Fighter Says: "yes, I am up to the task at hand." ok, by the time juan   Marcuria the Human Barbarian Says: "Alright. Come along, then..."
ROUND 1 Dia Xiloscient , it's now your turn!   Sirus: Question, does Flaming Sphere get affected by gravity? Or could it float in the air?   Dungeon Master (GM): it can only roll along the ground and can only roll over anything no more than 5 ft high   Sirus: Ok so that's useless, then.   Dia Xiloscient: 23 | 19 60 feet Ray of Frost  (+7) Dia Xiloscient Show Spell Description A frigid beam of blue-white light streaks towards Raven #05, within range! Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. At Higher Levels: ​The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). 11 Cold   Sirus: ZAP   Dungeon Master (GM): dead!   It seems that Raven #05 is defeated!     Sirus: Haha Marcy is actually useless here. Great. : Dia Xiloscient 's turn is done. Raven #05 , it's now your turn!   Dungeon Master (GM): dead : Raven #05 's turn is done. Marcuria , it's now your turn!   Sirus: idk can Marcy like....try to throw a rock at one of the birds?   Dungeon Master (GM): at a disadvantage of not being specialized at throwing rocks i guess   Sirus: I was thinking more Improvised Weapon tbh But fine   Dungeon Master (GM): you can just wait until they come upon you and swing away of course   Sirus: Are the crows going to stay within 5 feet vertically of her? Because if they aren't, she is screwed basically   Dungeon Master (GM): well technically they can't hover   Sirus: She has to wait a turn anyways, so this is more productive than doing nothing.   Marcuria Violezi: rolling d20+3( 17 )+3 = 20 rolling d20+3( 10 )+3 = 13   Sirus: Does a 13 hit?   Dungeon Master (GM): a hit and dead   ROLO: for them to attack they have to grt close i would think   Sirus: 04 dies   Dungeon Master (GM): which one #04 then   Sirus: NICE   Marcuria the Human Barbarian Says: "Right between the eyes...."   It seems that Raven #04 is defeated!   Marcuria 's turn is done. Avery , it's now your turn!   Avery the Bard, Attacks with the HAND CROSSBOW (1.5ft) with BOLT (18") at Raven #07! Range: 30ft / 120ft Strike Hits an AC of  9  |  18 For  10  Hit Points of Piercing Damage!   Dungeon Master (GM): missed : Avery 's turn is done. Raven #01 , it's now your turn!   Sirus: : x queueing up bonus action   Dungeon Master (GM): Beak Raven Attack: 20  |  20 Damage:   1  Piercing Raven #01 Attacks: Marcuria!   Sirus: ...what the hell. Yeah ok 1 damage.   ROLO: lol : Raven #01 's turn is done. Raven #07 , it's now your turn!   Dungeon Master (GM): ha their speed is 1,050   Sirus: ...That....doesn't seem right somehow...   Dungeon Master (GM): yea i think 10 ft ground 50 ft air   Sirus: Should be 50 yes   Dungeon Master (GM): Beak Raven Attack: 15  |  20 Damage:   1  Piercing Raven #07 Attacks: Juan Denero! missed him!   Sirus: miss   Juan : nope
Raven #07 's turn is done. Raven #09 , it's now your turn! Raven #09 's turn is done. Marshall  , it's now your turn!   Marshall : either of those ravens within 7ft   Sirus: can Marshall attack #9?   Dungeon Master (GM): yes, go ahead,   Marshall : 24 | 26 Mace  (+7) Marshall Attacks: Raven #09! 5 Bludgeoning   Dungeon Master (GM): dead!   Sirus: splattered   It seems that Raven #09 is defeated!     Dungeon Master (GM): plops right into the stream : Marshall  's turn is done. Raven #08 , it's now your turn!   Dungeon Master (GM): Beak Raven Attack: 14  |  9 Damage:   1  Piercing Raven #08 Attacks: Marshall !   Sirus: no   Dungeon Master (GM): missed : Raven #08 's turn is done. Raven #06 , it's now your turn!   Dungeon Master (GM): Beak Raven Attack: 8  |  23 Damage:   1  Piercing Raven #06 Attacks: Marcuria!   Sirus: nope   Dungeon Master (GM): missed : Raven #06 's turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5 ft; One-Handed) at Raven #06! Range: 20ft / 60ft Strike Hits an AC of  11  |  16 For  13  Hit Points of Slashing Damage!   Sirus: miss.   Dungeon Master (GM): just missed : Roqar 's turn is done. Raven #10 , it's now your turn!   Dungeon Master (GM): Beak Raven Attack: 8  |  13 Damage:   1  Piercing Raven #10 Attacks: Avery! missed   Sirus: nop : Raven #10 's turn is done. Juan Denero , it's now your turn!     Sirus: Not today   Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Raven #07! Range: 80ft / 320ft Strike Hits an AC of  22  |  24 For  10  Hit Points of Piercing Damage!   Dungeon Master (GM): dead!   Sirus: beheaded   It seems that Raven #07 is defeated!   Juan Denero 's turn is done. Raven #03 , it's now your turn!   Dungeon Master (GM): Beak Raven Attack: 10  |  8 Damage:   1  Piercing Raven #03 Attacks: Roqar! missed : Raven #03 's turn is done.
Rolo , it's now your turn!   ROLO: 13 | 9 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Raven #06,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 15 Fire   Sirus: Cooked.   Dungeon Master (GM): dead   Sirus: We eat bird tonight   It seems that Raven #06 is defeated!     ROLO: lol   Sirus: a fowl feast   ROLO: eot   Sirus: They have 1 HP so an attack with that force definitely just roasts them to toasty.   ROLO: raven nuggets : Rolo 's turn is done. Sildar Hallwinter’s turn has begun!   Dungeon Master (GM): 8 | 21 Longsword (One-Handed)  (+4) Sildar Hallwinter Sildar Attacks: Raven #03! 6 Slashing missed : Sildar Hallwinter’s turn is done. Raven #11 , it's now your turn!   Dungeon Master (GM): Beak Raven Attack: 21  |  24 Damage:   1  +  0  Piercing Raven #11 Attacks: Avery! a hit   Sirus: : X   Dungeon Master (GM): any 2nd attacks or bonus actions here?   ROLO: no   Avery the Half-Elf Bard Says: "Ack!"   Sirus: Marcy yes retribution time       Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Raven #01! Range: 20ft / 60ft Strike Hits an AC of  13  |  27 For  14  Hit Points of Slashing Damage!   Juan : OOC- how much longer are we playing   Sirus: Split in two.   Dungeon Master (GM): a hit and dead   It seems that Raven #01 is defeated!     Sirus: I guess nothing out of avery And maybe we finish the ravens first, and then call it?   Juan : sounds good   Dungeon Master (GM): ok   Sirus: These shouldn't take much longer anyways   Marshall : 24 | 24 Greatsword +1  (+7) Marshall Attacks: Raven #08! 12 Slashing   ROLO: knp   Dungeon Master (GM): marshall hit   It seems that Raven #08 is defeated!
Dungeon Master (GM): any more 2nd attacks?   Sirus: Don't think so   ROLO: my dogs are staring at me like take me out lol   Dungeon Master (GM): 3rd attacks? ha ha   ROLO: no : Round 2 Dia Xiloscient , it's now your turn!   Sirus: Say ah...how much would you say a Raven weighs?   ROLO: 1lbs   ROLO: 2   Sirus: I want to use Mage Hand to grab #3 and lock it down to the ground.   Dia Xiloscient: FOR DESCRIPTION ONLY Mage Hand Conjuration Cantrip Casting Time:  1 action Range:  30 feet Target:  A point you choose within range Components:  V, S Duration:  1 minute A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magic items, or carry more than 10 pounds. SPELL SAVE DC : 15   Sirus: Want to ground raven #3 Let's say a DC15 dex save   Dungeon Master (GM): alright   Juan : gotta run, see yall next week   Sirus: cya   ROLO: later   Dungeon Master (GM): ok see you later Dexterity Raven Ability:  7  |  5   Sirus: NOPE! Grabbed and forced to the ground. : Dia Xiloscient 's turn is done. Marcuria , it's now your turn!   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Raven #03! Range: 20ft / 60ft Strike Hits an AC of  13  |  12 For  6  Hit Points of Slashing Damage!   Sirus: splat   Dungeon Master (GM): yep dead   It seems that Raven #03 is defeated!   : Marcuria 's turn is done. Avery , it's now your turn!   Avery: Vicious Mockery Enchantment Cantrip Casting Time:  1 action Range:  60 feet Target:  A creature you can see and that can hear you within range Components:  V Duration:  Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Raven #10, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take  8  psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .  This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15   Sirus: Gonna blow this bird's mind   Dungeon Master (GM): Wisdom Raven Ability:  15  |  12   Sirus: fuck off lol : Avery 's turn is done. Marshall  , it's now your turn!   ROLO: lol   Marshall : 18 | 22 Greatsword +1  (+7) Marshall Attacks: Raven #10! 11 Slashing   It seems that Raven #10 is defeated!   ROLO: how many left   Sirus: Aight. Roqar, give a fellow elf a hand plz. Just the one #11 : Marshall  's turn is done. Roqar , it's now your turn! \   ROLO: k   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Raven #11! Strike Hits an AC of  9  |  9 For  8  Hit Points of Slashing Damage!
Dungeon Master (GM): ha! missed   Sirus: ack! : Roqar 's turn is done. Juan Denero , it's now your turn! \ Juan Denero the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Raven #11! Range: 80ft / 320ft Strike Hits an AC of  21  |  23 For  9  Hit Points of Piercing Damage!   Sirus: DING   Dungeon Master (GM): dead   It seems that Raven #11 is defeated!   Avery the Half-Elf Bard Says: "Phew....thanks, you guys. I was starting to re-think how I felt about birds for a minute."   ROLO: all gone   Sirus: So are there more ravens waiting to ambush us in those trees, or...?   Dungeon Master (GM): oh yes you see ravens to the north east and on the roof and the trees in the back   Sirus: Right. Think we'll just have Rolo start a little forest fire... Burn out the remaining ravens.   ROLO: becareful what u wish for lol   Roqar: Next week   ROLO: i may   Roqar: and if you burn the hut thats ok   ROLO: but for now later all great time what time for tommorwow   Dungeon Master (GM): ok, guys thanks for playing today and see you all next week!   Marshall : thanks, cya