I suppose you might be able to move the DL lines with the API and sync them to the movement of a token (map element). With Daylight mode on and Explorer mode off. You would need the script to associate DL lines and tokens with a map tile token's position and rotation. As a general note, shifting dungeons work better if the dungeon shifts around the players rather than their section moving while they are in it. For instance, if you have a tower with a rotating center that changes which door the PCs can enter on the outer ring, things are less visually jarring for the player if the outer ring moves in Roll20 while the players are in the center. For your example, DM Eddie's solution could work well (Pro subscription required). You would set up the rooms 1-15 in a grid and keep track of the dungeon's configuration on the empty space on the map page. When the PCs move to another room, you teleport them to the correct room. The downside of this is that they will see themselves bouncing around the map to locations that might not make sense. Each room could be on a different page, but that is a lot of pages. Another option would be to set up a large map with 16 smaller squares in Dynamic Lighting lines. You could then drag tiles when the rooms/cubes get shifted. This would work if the rooms did not have internal Dynamic Lighting lines. This would require Daylight Mode to work.