Hi y'all, 4 years lurking and I guess I'm making a post! I think I found a bug in the (otherwise excellent) Teleport script by Pat - when custom tokens are used for a "Key", the chat interface doesn't work correctly. Assigning the relevant Key status marker to the portal directly *does* work, so there's a very simple workaround for this. My best guess is that the API isn't correctly grabbing and indexing custom token markers on start, but I haven't looked at the code in any detail. Another small thing which is less of a bug than a feature (as it were); the script doesn't exclude any statusmarkers as part of the Key. One of the effects of this is that a character can easily "bash the lock" by selecting all their statusmarkers. I'm sure this functionality is necessary for some people, as you might have status markers which are not part of your Key which are still useful and necessary. However, it would be nice to be able to add some status markers to exclude as well as include. Alternatively, I'd be very happy with something that checked against something harder for players to "hack", like a token aura or bar. I think the old "Door Control" script by Matt works that way, which is a similar concept.