
A Thank You For Playing today's Dungeons & Dragons
5 th Edition game of 08/28/2021 - From 10:00 am EDT, until 2:00
pm EDT, and our 82nd Gaming Session, goes out to: Barbarian – Human - Marcuria Violezi - Connor D. Paladin Knight – Human – Marshall - Mr. Chiller Rogue Thief – High Elf - Roqar - Roxxifarius War Priest – Human – Juan Denero – Buddy-D Wizard (War Mage) – High Elf – Dia Xiloscient - Elizabeth K. Wizard (Sage/Scribe) – Drow Elf – Rolo - Daniel M. Whom Could Not Make It Today! Monk – Elf – Farren Nidanas - Bahrrenn
Drakke Game Summary for Saturday (08/28/2021): Opening Scene: Day 59: August 19th, 12:03pm Things start after the party took care of annoying
ravens as they started to cross a small bridge over a stream to get to the hut
on the other side. The see there are clearly more ravens in the trees in back
of the hut and on the roof, and also more to the north east in the trees, all
watching the party. As they cross the bridge to the other side, Rolo, fires off
a Fire bolt spell and it does 5 damage to Raven #12, defeating it! The rest of
the ravens swoop down upon the party anew! Initiative Rolls are made and Combat Round #01 beings: Various Ravens fly towards the party members! Avery and Dia, moves to cross the bridge and get into
position to attack the Ravens! Dia, casts a Web spell hoping to trap some of the
birds, #2, 19, 21 and 22! A couple more Ravens fly over to attack! Juan, fires his light crossbow, hitting Raven #17 for
10 damage, defeating it! Marcuria, runs and jumps over the stream, which is
about 10 ft wide and whacks Raven #19 for 7 damage with the magical +1 Hew
battle axe! Rolo, casts the Fire Bolt at Raven #14, dealing 17
fire damage, defeating it! Roqar, moves behind the others crossing the bridge. More Ravens move to swoop down on the party! Sildar Hallwinter, just stays back for now. Combat Round #02: Avery, casts the Vicious Mockery spell on Raven #20,
who fails it’s wisdom saving throw, rolling 6 needing ≥ 15 and takes 5 psychic
damage, defeating it! Various Ravens continue to move towards the party! Marshall, slashed Raven #22 with the magical +1 great
sword for 13 damage, defeating it! Juan, fires the light crossbow, nailing Raven #16 for
11 damage, defeating it! Marcuria, moves up. Rolo, casts the Fire Bolt cantrip at Raven #15,
dealing 9 fire damage and defeating it! Roqar, continues to move behind the party. Raven #24, attacks Rolo with its beak, missing him! Raven #18 moves to attack! Sildar Hallwinter, slashed Raven #24 with the long
sword for 10 damage, defeating it! Combat Round #03: Avery, stabs Raven #23 with the rapier for 13 damage,
defeating it! Marshall, pounds Raven #18 with the mace for 9 damage, defeating it! Rolo, fires the Fire Bolt cantrip at Raven #21, for 7
fire damage, defeating it and casing the magical webbing to catch fire and kill
the remaining Raven #02! End of Combat! Roqar, checks for trap at the front door of the hut
and did not find one. Then she tries to pick open the lock with her thieve’s
tools and opens the door! Opening
the door, Roqar sees that everywhere disorder and confusion reigns. A myriad of
strange objects, potions, and old tomes are scattered on every available
surface, including the floor. In one corner of the room is an iron cage.
Inside, a girl named Sally, of no more than nine years old looks at you,
terrified. “Y-you’re not with the witch, are you? Are you here to save me?” she
sobs with a hint of hope. Right away Marshall assumes the young girl is an
illusion and Avery chastises him. Sally mentions she has been here a few days, captured
by orcs and given to Eris Cherrydwen as a gift. Sally tells the party the night hag has been gone a
few hours now. Saying Eris will be back to feed her. Meanwhile Marshall, has been using his divine sense to
detect evil upon the girl and a fiendish aura registers like a noxious odor to
him, around the young girl! Marcuria was in the process of offering food when
Marshall orders Sally back into the cage and proclaims that the girl is no on
their side, as she is spilling with evil! Marcuria is like, “Yea, Of course.
Why am I not surprised”? Sally then says, “Very well knight, I am Eris”. With
that said she transform into her true self to become the hag she is! Marshall lowers his weapon. Eris asks the party what is it they want here
and tells them she is capable of defending herself. Marshall tells the hag they are seeking information
and Eris ask what is the information they seek. Roqar, asks what Eris’s deal with the orcs is. Eris
explains it is one in which each basically helps the other out. Eris says, “For the most part anyways. I had to deal
with a bunch that went against me, of which I know you have seen the result
yourselves. Roqar inquires if there are any orcs still living in
the caves in the hills of Wyvern Tor and Eris tells her no and informs the
party the orcs originally living in Icespire Hold in the sword mountains had
fled due to the now dead white dragon. When asked where the ancient fortress was, Eris turns ethereal to go outside and then
tells the party to look up into the direction she points, telling them to note
the fortification they seek in the ice and stone. There is a path up to the
place which is easy to spot. Eris asks them if they had anything else on their
minds and no. The party leaves to head up the path to Icespire hold, warning
Eris they would be back if she lied. Juan had gone around the back of the house but did not
find anything out of the ordinary, though the remaining ravens keep watch over
him. The trip up to the hold is approximately 3 miles up
from the base of the mountain range. The party decides to camp out over night
to be fully refreshed and have all spells memorized or prayed for. As they go up the pathway across the cold, windblown
foothills of the Sword Mountains, they happen upon a large, prone creature
frozen in the ice! It is a dead ogre! Roqar spots a sack that is also frozen in
the ice, near the ogre! Roqar, chips away at the ice with Marcuria’s pickaxe
and yanks it out. Inside is found a rusty dwarven helm, two halves of a
splintered woodened shield, a tumbleweed, a crumpled up cowboy hat, and a
sackcloth doll in desperate need of re-stitching. There are 3 vials inside as
well. Popping the vials open reveals a red liquid that shimmers when shaken,
which usually turns out to be healing potions. Roqar tries on the cowboy hat and then puts it in her
backpack. Marcuria, takes a tiny sip of one and it feels
refreshing.
Clouds
partly obscure a stone fortress situated atop the icy spur of a jagged,
snow-covered mountain that you recognize as Icespire Peak, a landmark so
enormous as to be visible from Phandalin on a clear day. The mountain dwarfs
the fortress, which consists of two separate structures joined together by a
stone bridge. A narrow, winding path corkscrews up the mountainside to the
smaller of the two structures, and appears to be the only safe way to reach it
by land. It’s an unwelcome path, but not as unwelcome as the cold, howling wind
that buffets you.