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Weekly Gaming Session Summary #73 (09/04/2021)

A Thank You For Playing today's Dungeons & Dragons 5 th  Edition game of 09/04/2021 - From 10:00 am EDT, until 2:00 pm EDT, and our 83 rd Gaming Session, goes out to:   Barbarian – Human - Marcuria Violezi -  Connor D. Paladin Knight – Human – Marshall - Mr. Chiller Rogue Thief – High Elf - Roqar -  Roxxifarius War Priest – Human – Juan Denero –  Buddy-D   Swashbuckler Rogue – Tabaxi (Cat folk) – Tarth Tangle - Tarth Tangle Wizard (War Mage) – High Elf – Dia Xiloscient -  Elizabeth K. / Tarth Tangle Wizard (Sage/Scribe) – Drow Elf – Rolo -  Daniel M.     Whom Could Not Make It Today!   Monk – Elf – Farren Nidanas -  Bahrrenn Drakke     Game Summary for Saturday (09/04/2021):   Opening Scene: Day 60: August 20th, 10:30 am   Things start after the adventurers had cleared the audience chamber of the dwarven Icespire Stronghold of three stirges and are currently in the dining room area. Wary of possible creatures having moved in since they had killed the white dragon Cyrovain. They cautiously move forward, having checked for a trap on the west door and proceed inside.   Opening the door reveals the kitchen area, with a 15 ft high arched ceiling like all the other rooms. Destroyed furnishings and scattered debris line this room. A cold breeze blows out from the twin fireplaces built into the south wall. Searches in the fireplaces did not turn up any secret doors or anything else unusual. They open the two north doors at the same time to reveal a room in the west most one and a passage beyond the door just left of center of the room. Marshall proceeds inside the room to see that this pantry room has been ransacked, leaving nothing but smashed shelves, broken barrels, torn sacks, and other detritus lying about.  As Marshall searches the room he comes across the skeletal remains of a male humanoid, clad in now rusty breastplate armor. Just 7.5 ft up the passage is a door and another one 12.5 ft beyond it on the east side of the hall, which then turns west up ahead. The first door is entered to reveal the armory. Weapon racks that once stood against the north and south walls lie smashed on the floor amid the remains of wooden mannequins. There are rusty hooks on the walls , that once likely held armor, shields and helms. The next door up is then tried and inside is a fireplace on the north wall and in the middle of the room stands a sturdy oak table. Tiny, carved wooden figures of soldiers are strewn about, as are the torn up remains of old maps. Juan, casts the shield of faith spell upon Marcuria to be on the safe side, granting a +2 bonus to her armor class. Dia, has a look at the torn map pieces and what little he could make out revealed place names used at least a millennia ago. Scattered on the floor are three humanoid skeletons in rusty suits of chain mail, near rusty longswords. A fourth humanoid skeleton in rusty plate armor, made for a female,  lies slumped in a chair that faces the fireplace. A steel goblet lies on the floor between the legs of the chair. The party moves down the west hall from the warlord’s headquarters, Roqar probing ahead for traps with her collapsible 10 ft pole, and enter the barracks area, of which the Many Arrows tribe of orcs used as their sleeping area as evidenced by the filth in the room. The room is now devoid of any furnishings and nothing more is found from searching the huge chamber. Juan, checks the fireplace in the north wall but nothing unusual nor a secret door is found. From here, they move to the stairwell seen between the warlord’s quarters and the barracks, leaving the south passage of the barracks, with the smashed in door for later. Sildar Hallwinter stays at the bottom of the stairwell to keep watch. The stairwell opens into a room 40 ft wide at the corners and 30 ft wide at the center. It is decorated with the spoils of war, including impressive-looking furniture that is mostly destroyed.. Also heaped about the room are furs, antlers, the rotting heads of dwarves, humans, and orcs,  as well as other mundane  trophies. Dia, finds a severed right hand, still clutching the haft of an elegant-looking greataxe with fancy handiwork upon it! The hand appears to be orcish in nature. Marcuria, takes the greataxe for herself. Juan, spots an ornate wooden chair, missing one of its arms, it has six branches of red coral incorporated into its design. Juan casts the Detect Magic spell but the greataxe does not show any magical auras for him. Nothing more is to be found in the room from all of the searching. The adventurers now move out through a smashed in door in the north west corner of the room into the open air of the roof. The rooftop, covered in slippery ice, is enclosed by a 3-foot-high battlement, except in the corners where the wall has collapsed. Cylindrical stone chimneys jut 5 feet above the rooftop , way too small for any humanoid to try and climb up or down them. On the way back down, Roqar has a look through the furs. They are usable enough to serve their purpose, but would likely not fetch any coin. They now go through the busted in south doorway of the barracks room, into a hallway strewn with the rubble of the outer walls, now collapsed to the ground. Whether by earthquake or Cryovain, you do not know. Turning the south corner to the east they come to a wooden door and pull it open to reveal an intact guard post with arrow slits lining the outer wall. The door on its opposite end now smashed open from  the outside which leads to more collapsed rubble in the fortress’s south east corner. Once outside on the south east corner, they see that there is a bit of a ledge here and have a look. Looking down they spot a short ledge with what appears to be a cave mouth. Dia uses her Spider Climb spell to go down to the ledge and sees that the cave mouth opens into a short, dark and mundane looking cave. Really it all amounts to about 5 ft of space, including the ledge itself. Dia climbs back up and the party continues up the east side of the fortress now, opening a door that leads to a passage that ends at a wall 12.5 ft to the west and curves northward to an arrow slit facing the fortress entry hall from the south. Juan searched the west wall and found a secret door which matched the stone of the wall, which opens back into the passage which leads to the dining room, armory and audience chamber. The party makes their way back to the barracks room looking for secret doors and Tarth find one in the north east wall! It opens into the outer defenses of the north side of the fortress and 30 ft away is another door, which opens into another section of arrow slit walls, going another 30 ft. The door there opens into the defenses of the north east corner and there is a 5 ft wide alcove near it’s end which the party guesses has a secret door but they do not try to find it. The arrow slit just south of the alcove covers the north side of the entry passage into the fortress. Not finding anything in these outer wall sections but the cold icy wind, the adventurers decide to go back to talk to the four Stone Cold Reavers, as they called themselves. The party informs their leader Syleen Wintermoon that the fortress is clear and empty of any beasts roaming around inside. Marcuria offers the fancy greataxe to them, Jabarl the Orc-Biter, saying it looks impressive and wondering if it is magical. Disappointed it wasn’t magical he takes the greataxe for himself and looks it over. Then the party makes an offer to help them collect fire wood and bring it back up on a couple horses and Runa Vokdottir said sure they would come down with a couple. Brakkis Elspaar and Syleen stay at the fortress while the rest went down to get the firewood. From there it is roughly a two day trip back to Phadalin, which was uneventful. Once in town Marcuria and Roqar pays a visit to the blacksmith Thagren Ironforge to get the weapons and her gauntlets that were to be silvered. The weapon were ready thanks to him having help from the blind orc Klarg, a.k.a. Bor the Mad. Roqar asks Thagren to join her for dinner at the Stonehill inn. Tarth Tangle, newly arrived in town, goes to the Lionshield Coster, in search of silvered crossbow bolts as Thagren didn’t have any currently. Tarth meets Linene Graywind, whom runs the coster, now readily stocked with arms and armor and she had 4 silvered bolts of which he buys from her for 15 silver coins, leaving her 3 in tips. Avery, visits the shrine of Tymora, run by the cleric Sister Garaele, looking for a wolfbane, a.k.a. belladonna concoction to possibly help cure lycanthropy, in case a were-rat at the Mountain’s Toe mine bites a member of the adventure party or perhaps to possibly cure them.
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Sister Garaele did have 3 healing potions currently for sale. Tarth goes to Elmar Barthen’s Provisions shop with his shopping list of items: X100 bolts 5gp X20 oil flask 20sp X5 rations 5sp X5 glass bottles 10gp X1 common clothes 5sp Tarth sees that he would be able to purchase the items, aside of the bolts, of which Elmar directs him to the Lion Shield Coster. [The town decided to have all arms and armor sold from the coster, to better keep them secure]. Juan is currently meditating at Roqar’s house, until dinnertime. Dolores the wizard sage is currently the house-sitter while Roqar is away. Dia has decided to take a break from adventuring for the time being and will stay with Dolores. Dia, gives her magical hat of wizardry to Rolo, which enables him to be try and cast a cantrip he does not know, once a day and can be used as a spell casting focus. Marcuria, was hoping to catch Gundren and Nundro Rockseeker but they are currently not in Phadalin. At dinnertime the adventurers, arrive at the Stonehill inn. Here they met a lone Tabaxi (Cat-folk), named Tarth Tangle, whom was looking around for a spare bowl of milk. He tells the story of being a scout in the 387 th brigade and after his unit disbanded, he’s just been wandering the lands, looking for ways to keep occupied, until he returns to the forces and says he got his name from getting tangled in the vines and reeds around his burrow and would mew helplessly to be helped out. After a while it comes to Tarth Tangle deciding to join the adventurers when offered. Trilena Stonehill, informs Marcuria that the Rockseeker brothers are likely busy with Wave Echo Cake, a.k.a. Phandelver Mine. Everyone orders their dinners and chows down with the idea that they will go look for some wolfbane so that Sister Garaele can make a concoction then head to deal with the were-rats that infested the Moutain’s Toe mine, which would make Don-Jon Raskin and his Neverwinter business associates happy.   And this ends the gaming session for the day, until next time!   It is now August 22nd (Day 62) at 7:30 pm.     The Adventurers’ Experience Points Earned This Session:   None this session   Total:  0 XP 0 / 6 = 0 XP per Adventurer   ----------   Grand Total Experience Points:   Everyone is at 13,584.91 XP    Level 6 now reached at 14,000 XP     Loot Found This Session: An Orc Hand A fancy Greataxe, given to Jabarl   Number of Sessions for current Adventure Module: 83 rd  Session for “Lost Mines of Phandelver / Dragon of Icespire Peak” 09/04/2021   [1st Session start was 08/15/2019]