
The old sea dog sees you reading Patrician Justeppa's call for adventurers and sidles up to you. He's middle-aged - practically ancient for a sailor - with deeply tanned skin and a faded blue tunic and leans in close: "Ave friend, I've seen you looking at the notice and I know what it sounds like. Fist-sized gems? Gold plates? Aye, it's a little hard to swallow, sounds like the one of those tales the legion recruiters weave to the young lads, don't it? But no, not in this case. I've been to those Isles and I swear by the Source every word in there is the truth." He offers a callused hand in introduction. "The name's Mencius, had the misfortune of being in the scouts hired to map the place and let me tell you, we saw it all. Savages worshipping heathen idols, beasts and animals like nothing you've ever seen and treasure everywhere for the taking, if you're brave enough. What say you, friend? Ready to risk it all for fame and riches?" You glance over the notice once again whilst you ponder your response to the old sailor. "Patrician Purius Justepa of Nuvium seeks adventurers and men of diverse experience to assist him in the exploration of the Isles of Emnos. Even the humblest of the heathens inhabiting the Isles eat from golden plates and their unholy idols are adorned with gems as big as a man's fist. Previous missionaries to the islands have not been heard from again and the Church calls for her shepherds to be found and if needs be, avenged. The Patrician has commissioned a fine ship and respected captain to transport his men across the ocean and surviving employees will receive a hundredth share of all loot found. Interested parties should report to Captain D'Sario of the Seahawk on Nossae docks before the Feast of St. Piona." We're doing Romans in magical Australia! Using the **Five Torches Deep** ruleset; a halfway point between 5E and old school styles of play. If you're looking for: • dangerous and unpredictable magic. Chance of spell failure, madness and mutations! • deadly high stakes combat • an emphasis on player driven problem solving • low fantasy, sword and sandals tone. Conan meets Warhammer with a bit of David Gemmell thrown in This could be the campaign for you. We'll be doing a lot of traditional D&Disms - rolling stats in order, gold for xp, characters are grubby adventurers not shiny heroes - but Five Torches Deep has some character customisation similar to 5E, allowing a blend of OSR and modern mechanics. I'm applying my own modifications on top of that for a more grounded feel to combat and avoid hit point bloat. Play will be structured so each session is self contained preventing the game from stalling if people can't make it and at the same time letting me try something different from week to week as different teams explore the islands. This'll be somewhat of an experiment on my part, having run exclusively 5E for the past few years.