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Ch. 84: After Acquiring Cures for Lycanthropy the Adventurers Head to the Mountain's Toe Gold Mine

ROLO: morning all slept great looking forward to playing with u all good morning all &nbsp; Dungeon Master (GM): Howdy Hello! &nbsp; Roqar: Morning &nbsp; Dungeon Master (GM): Mr. Chiller should be coming in &nbsp; ROLO: morning dm &nbsp; Dungeon Master (GM): Hello Mr. Chiller! &nbsp; Marshall : howdy' &nbsp; Dungeon Master (GM): Ok, we can get started, Buddy, might be coming in late maybe so, there is a plan with Marcuria looking to write a note to her contacts about cures for Lycanthrophy? And a visit to Daran Edermath at the orchard to discuss that as well? It's August 20th right now I believe and the full moon Occurs the 22nd ....then you need to wait until September 20th, game time so looks like you will need to wait a month really OK, so what course of action are we going to start off with here? It's the following morning on the 23 rd . &nbsp; Dungeon Master (GM): so you have a month to acquire a cure &nbsp; Marshall : lets speak to daran who else might we acquire a cure how* &nbsp; Dungeon Master (GM): through Marcuria's contacts I guess in Neverwinter &nbsp; ROLO: also i iwas readinding up on my spells for componets i only have one spell that consumes componets which is protection from good or evil the rest only need componets to cast &nbsp; Dungeon Master (GM): what Sirus mentioned: I was thinking that in the following morning, Marcuria could pen a letter to her criminal contact and use that to get information on someone in the game world that would be able to help them deal with the Wererat Lycanthropy if one or more of us do end up getting bitten and afflicted, which would become relevant if trying to cure it with Wolfsbane doesn't work. ok, Rolo &nbsp; ROLO: also did we get a long rest while here &nbsp; Dungeon Master (GM): yes, it's the following morning now &nbsp; ROLO: resting my spell slots ty &nbsp; Dungeon Master (GM): ok Roxxi are you there?! You can go pay a visit to Daran &nbsp; ROLO: would i be able to know any info on this to help &nbsp; Roqar: Yes I'm here &nbsp; Dungeon Master (GM): as a wizard, you would know that a Remove Curse spell should do the trick....if cast prior to, during, or right after a full moon &nbsp; ROLO: i let the party know that if they dont know it already &nbsp; Dungeon Master (GM): Does Rolo have that spell? &nbsp; Roqar: need my token &nbsp; ROLO: of curse i dont have that spell does anyone have it can i try to get it here if need be 3rd lev spell &nbsp; Roqar the Elf Rogue Says: "Morning, May I have a moment of your time?" &nbsp; Dungeon Master (GM): ok, it appears no one has that spell currently! Not in Phandalin, maybe in Neverwinter you can try to buy a scroll of it &nbsp; ROLO: k ty &nbsp; Dungeon Master (GM): if you guys actually manage to cure any of them I will double the XP on whomever you cure &nbsp; Roqar the Elf Rogue Says: "I was wondering if The Order could do anything to help us as we head off to fight a gang of lycanthropes?" &nbsp; Daran Edermath Says: "Oh, Hello There Roqar! Yes, I am not busy at the moment." &nbsp; Says: "A whole gang! By Help, do you mean eradication or curing?" &nbsp; Roqar the Elf Rogue Says: "We are more concerned with the curing part" &nbsp; Daran Edermath Says: "I see. Do you know anyone that has knowledge of a Remove Curse or a concoction made with wolfbane?" &nbsp; Roqar the Elf Rogue Says: "Sister Garaele has mentioned a concoction, once we bring her some wolvesbane" &nbsp; Daran Edermath Says: "With the later, I believe Sister Garaele can brew that for you." &nbsp; Says: "Acquiring the ability to cast a Remove Curse, could likely be had in Neverwinter." &nbsp; Says: "Do you have the funds for acquiring the items needed?" &nbsp; Roqar: (Hm, Lie? or be truthful? haha) &nbsp; ROLO: remove curse is a abjuration spell 3rd lev i get half the cost &nbsp; Roqar: So its 150 gp? or 300 full price? &nbsp; Dungeon Master (GM): from what i just found it's 90 for casting a remove curse (Level)2×10+(Consumed Materials×2)+(Non-consumed Materials×0.1) &nbsp; Roqar the Elf Rogue Says: "Um, I believe we have the funds for a spell of Remove Curse, if needed" &nbsp; Dungeon Master (GM): on a scroll it would be more i would think &nbsp; Daran Edermath Says: "Ok, however, if need be I may be able to get you the funds needed." &nbsp; Roqar the Elf Rogue Says: "Ah much appreciated, hoping we dont need it but good knowing its possible, have a good day and wish us good luck" &nbsp; Dungeon Master (GM): ha! you don't even need a material component when casting the remove curse:&nbsp; <a href="https://www.dndbeyond.com/spells/remove-curse" rel="nofollow">https://www.dndbeyond.com/spells/remove-curse</a>
ROLO: yep &nbsp; Dungeon Master (GM): but if you do it via a potion, you need wolfbane and wine at least &nbsp; ROLO: would u like me to get that spell for the party &nbsp; Roqar: Roqar has wine just need to find some wolvesbane thats the next job of the day &nbsp; Dungeon Master (GM): getting a scroll then you and others can copy from it, Juan would need to find a clerical scroll however so buying two scrolls in neverwinter or getting them through Marcuria's contacts...I guess it's a matter of whichever is cheaper for you. &nbsp; Roqar: Lets try the contacts first &nbsp; ROLO: and i get get half cost on abjuration spells which will help &nbsp; Dungeon Master (GM): ok, however with them, you need to wait for a courier to deliver the note, then the return reply...that's 5 days time &nbsp; Roqar: ah lets find out when we get back hehe searching for wolvesbane is the next job &nbsp; ROLO: i will help &nbsp; Dungeon Master (GM): which should be easy enough, just go into the woods at each compass direction around Phandalin and make a percentile roll of 40% or less &nbsp; Roqar: Ah ok we can do that &nbsp; Dungeon Master (GM): each find yields enough for 1 potion &nbsp; ROLO: cool &nbsp; Roqar: Is that each PC searching rolls? cause we want enough for the whole party? &nbsp; Dungeon Master (GM): so if rolo gets a scroll it's 45 gp yes you can do that &nbsp; ROLO: i cn do it for the the party &nbsp; Roqar: Roqar swings by the shrine to ask for good luck and then we can roll for each of us &nbsp; Dungeon Master (GM): ok &nbsp; Roqar: Roqar the Elf Rogue Says: "Tymora, We can use some good fortune as we prepare to fight some were rats" &nbsp; Dungeon Master (GM): ok, so you can go searching in the woods for the wolfbane now &nbsp; Roqar: and than we go searching for wolvesbane &nbsp; Dungeon Master (GM): it will be 50 per potion &nbsp; Roqar: we can afford that &nbsp; Marcuria Violezi: rolling 1d100( 38 ) = 38 she finds some &nbsp; Dungeon Master (GM): that's one dose &nbsp; Avery: rolling 1d100( 68 ) = 68 &nbsp; ROLO: do i need to roll too &nbsp; Dungeon Master (GM): each member of the party can roll, you are, let's say currently in woods north of the town &nbsp; ROLO: rolling 1d100( 80 ) = 80 &nbsp; Roqar: rolling 1d100( 80 ) = 80 &nbsp; Dungeon Master (GM): any more rolls? &nbsp; Juan Denero: rolling 1d100( 82 ) = 82 &nbsp; Marcuria Violezi: rolling 1d100( 89 ) = 89 &nbsp; ROLO: can we try again &nbsp; Dungeon Master (GM): in the north east woods yes &nbsp; ROLO: east &nbsp; Marcuria Violezi: Northeast then &nbsp; ROLO: k &nbsp; Marcuria Violezi: rolling 1d100( 59 ) = 59 &nbsp; ROLO: rolling 1d100( 38 ) = 38 &nbsp; Dungeon Master (GM): 2 doses now &nbsp; Avery: rolling 1d100( 73 ) = 73 &nbsp; Juan Denero: rolling 1d100( 85 ) = 85 &nbsp; Roqar: rolling 1d100( 58 ) = 58 &nbsp; ROLO: rolling 1d100( 22 ) = 22 &nbsp; Dungeon Master (GM): 3 bunches for 3 doses &nbsp; Roqar: ok now east &nbsp; Dungeon Master (GM): alright &nbsp; ROLO: how many we need &nbsp; Marcuria Violezi: rolling 1d100( 93 ) = 93 &nbsp; Avery: rolling 1d100( 44 ) = 44 &nbsp; Dungeon Master (GM): you don't know the exact number of them....however if you want to go by how WotC does things ...there is typically a number equal to the party + 1 &nbsp; ROLO: ty &nbsp; Juan Denero: rolling 1d100( 9 ) = 9 &nbsp; ROLO: rolling 1d100( 50 ) = 50 &nbsp; Dungeon Master (GM): 4 batches now &nbsp; Roqar: rolling 1d100( 56 ) = 56 south east now
ROLO: rolling 1d100( 37 ) = 37 &nbsp; Dungeon Master (GM): 5 batches &nbsp; ROLO: rolling 1d100( 23 ) = 23 rolling 1d100( 2 ) = 2 &nbsp; Dungeon Master (GM): 7 total &nbsp; ROLO: i found 3 great job &nbsp; Roqar: yes great job Drow :P &nbsp; Dungeon Master (GM): any more? you are looking at 350 in gold &nbsp; Roqar: we can afford that &nbsp; Dungeon Master (GM): ok so looks like now, you need to decide about going to Neverwinter city to get the scrolls which would be 45 for rolo and 90 for juan &nbsp; Roqar: was thinking we would get the potions made rather then go looking for scrolls &nbsp; Dungeon Master (GM): you can do that of course you do have some time before the next full moon September 20th...it's August 23rd &nbsp; Roqar: give Sister Garale some good wine to make them with &nbsp; Dungeon Master (GM): ok &nbsp; ROLO: where were the wererats again? &nbsp; Dungeon Master (GM): at the Mountain's Toe gold mine &nbsp; Roqar: Roqar will pay the cost for the potions to be made &nbsp; Dungeon Master (GM): ok, so you have a few weeks to kill before a full moon, what do you do until then? ok &nbsp; Roqar: once the potions are made we head off for the mine &nbsp; Dungeon Master (GM): While there are not specific brewing rules, the same creation rules that apply for any magical item are in effect when creating a potion. To make any magical item, you must work on it for 1 day for each 25 gp of creation cost. 14 days &nbsp; Roqar: wait for a response from the contact may as well contact mine also hehe &nbsp; Dungeon Master (GM): and it is one day's travel to the mine &nbsp; Roqar: sure &nbsp; Dungeon Master (GM): is the rest of you ok with that? &nbsp; ROLO: Mage Armor Abjuration 1 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;A willing creature who isn't wearing armor Components: &nbsp;V, S, M (A piece of cured Leather) Duration: &nbsp;8 hours Rolo, touches Rolo, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 14 SPELL SLOT LEVEL 13 OF 4 REMAINING &nbsp; Sirus: Hey. Just popping in real quick on mobile to say that I could be back before the session ends. maybe. &nbsp; Dungeon Master (GM): ok, Sirus &nbsp; ROLO: hi &nbsp; Dungeon Master (GM): ok, is rolo and Marshall ok with sending out a message to the criminal contacts? &nbsp; ROLO: im ok with that &nbsp; Dungeon Master (GM): ok so what do you tell them in your note? &nbsp; Marshall : yeah &nbsp; Roqar: we send notes to our criminal contacts to see if they can help in any way? to those at mountain toe we just tell them we are coming to settle the dispute with the Dwarves &nbsp; Dungeon Master (GM): ok the courier to the mine would take 2 days there and back the one for Neverwinter city 5 days &nbsp; Roqar: we are waiting for potions anyways &nbsp; Dungeon Master (GM): so late on the 25th you would get the response from the mine and and the 28th the response from the criminal contacts then it's 9 more days on the potions, so September 6th for all the potions. &nbsp; Roqar: ok have potions will travel hehe &nbsp; Dungeon Master (GM): then you have 2 weeks till the full moon from there. &nbsp; Roqar: we go to the mine with our silvered weapons and potions &nbsp; ROLO: do we each get a potion &nbsp; Dungeon Master (GM): well there are 7 potions you want more? &nbsp; ROLO: one should be good for me dont plan on getting bitten &nbsp; Dungeon Master (GM): you should discuss the plan on what you are going to be doing once at the mine. Like how do you intend to get them to drink the potions, unless you want them for yourselves. Are you getting two scrolls of Remove Curse spells? &nbsp; ROLO: i thought we were but roqar said other wise &nbsp; Dungeon Master (GM): well, Rolo and Juan have the time frame to acquire the scrolls for themselves &nbsp; Roqar: we dont plan on giving them the potions they are for us if we get bitten, if needed we can go to neverwinter afterwards &nbsp; ROLO: then i would do it &nbsp; Roqar: we can go get the scrolls since with travel it would be close &nbsp; ROLO: would i have time to copy to my spell book &nbsp; Dungeon Master (GM): ok, so you have all gone up to neverwinter and spend 3 days up there to get the scrolls and come back...so that's a week say from August 24th. you arrive back in phandalin on the 31st now 20 days away from a full moon and 1 week until all potions are made make sure you deduct 45 off gold on your sheet rolo...i took off 90 for juan &nbsp; ROLO: k &nbsp; Roqar: wait a week for the potions than head to the mine seek out the dwarves camp near there &nbsp; ROLO: done
Dungeon Master (GM): ok &nbsp; ROLO: can i copy into spell book &nbsp; Dungeon Master (GM): yes you can do that now...make the macro for it &nbsp; ROLO: 185 gp minus 45 gp 140 gp left &nbsp; Dungeon Master (GM): ok &nbsp; ROLO: i dont know how &nbsp; Dungeon Master (GM): ok I will put it in for you &nbsp; ROLO: ty i added spell brb restroom &nbsp; Dungeon Master (GM): Remove Curse Abjuration 3 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;1 Creature Components: &nbsp;V, S Duration: &nbsp;Instantaneous At Rolo's touch, all curses affecting Thagren Ironforge or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded. SPELL SAVE DC : 14 SPELL SLOT LEVEL 31 OF 2 REMAINING ok &nbsp; Dungeon Master (GM): ok Do you want to go look for the dwarf camp? &nbsp; Roqar: yes &nbsp; Dungeon Master (GM): I think you had already worked some sort of a deal or did those dwarves head off to Wave Echo cave? I will have to look that up &nbsp; ROLO: k do i subbtract that spel slot &nbsp; Roqar: + &nbsp; Dungeon Master (GM): you just need to pick the 2, 3rd level spells you have memorized which can be 2 remove curses if you want let me look up info on the dwarves from Mountain's toe &nbsp; ROLO: done ty &nbsp; Dungeon Master (GM): ok, those dwarves took up Gundren's offer to work the Wave Echo cave mine so to speak to them you need to find the dwarven camp near there. &nbsp; Roqar: hm skip it then &nbsp; ROLO: k &nbsp; Roqar: head to mountain toe afterwards let them know they have their mine back assuming it goes well &nbsp; ROLO: just continue &nbsp; Dungeon Master (GM): you're welcome! Ok, so off to Mountain's toe now? &nbsp; Roqar: yes &nbsp; Dungeon Master (GM): how soon before the full moon do you wish to arrive?? &nbsp; Roqar: we leave right after potions made a days travel so that leaves what 11 days or was it about a month? anyways we leave once we have the potions &nbsp; Dungeon Master (GM): you had 2 weeks prior to the full moon &nbsp; Roqar: good enough &nbsp; Dungeon Master (GM): so it would be like 12 day prior once you arrive at the mine &nbsp; Roqar: thats fine &nbsp; Sirus: I am here! &nbsp; Dungeon Master (GM): Hello Sirus! &nbsp; ROLO: hi &nbsp; Sirus: Yeah the engine meet was over a lot quicker than I thought it would be. So, what happened? &nbsp; Roqar: Cool just in time to meet the were rats we each have a potion and 2 scrolls of remove curse &nbsp; Sirus: Ooh nice. No luck with the dwarves tho? &nbsp; Dungeon Master (GM): plus 2 more memorized and prayed for 'Remove Curses' &nbsp; Sirus: Very good &nbsp; Dungeon Master (GM): each from rolo and juan &nbsp; Roqar: they are at the other mine working decided to skip it &nbsp; Sirus: :x kay. &nbsp; Dungeon Master (GM): you are arriving before the full moon day before &nbsp; Roqar: 12 days before next full moon &nbsp; Dungeon Master (GM): ok ok &nbsp; Sirus: Right. So the intent is to tell them they better find another cave to hide out in, or else I imagine. :p &nbsp; Roqar: basically yes &nbsp; Sirus: Fun. &nbsp; Dungeon Master (GM): so you are changing the previous deal then which I believe was that they could help work the mine &nbsp; Sirus: N-no? I don't.... I don't think we agreed to that. &nbsp; Dungeon Master (GM): i can check on that like i did with what happened with the dwarves &nbsp; Sirus: I could have sworn it was more, "You don't attack us, we take the dwarves out of here." If we had agreed on that at first, that became a rather sour idea the moment we found the starving dwarves. &nbsp; Roqar: yes, it was an offer until we found the dwarves that was a deal breaker
Dungeon Master (GM): The party tries to see if the wererats would be willing to help mine for the gold in the mine. It appears that they are willing to help so long as they could stay here. &nbsp; Sirus: Ofc, wererats are known to be quite avaricious little things, so I could absolutely believe they're not serious about that, and that they'd be constantly trying to pocket some of the gold for themselves. So yeah, most questionable action out of the party so far. The wererats gotta go, one way or another. Oh yeah one last thing, did all the wolfsbane get used? Or is there any left over &nbsp; Dungeon Master (GM): it was all made into potion concoctions &nbsp; Roqar: what we found got used &nbsp; Dungeon Master (GM): cost the party 350 in gold &nbsp; Sirus: Ah ok. Dam. Ready to pick up then. &nbsp; Marcuria the Human Barbarian Says: "Well, here we go. You guys ready for this?" &nbsp; Avery the Half-Elf Bard Says: "...As ready as one could hope to be..." &nbsp; ROLO: yes &nbsp; Roqar the Elf Rogue Says: "Ready as I will ever be" &nbsp; ROLO: i cast mage armor if i didnt already &nbsp; Dungeon Master (GM): ok &nbsp; Thime -Female the Were-Rat Says: "Looks like we have vistors here today. Some Of you have been here before I see. What is your business here today?" &nbsp; ROLO: i also swapped fireball for remove curse for prepaired &nbsp; Dungeon Master (GM): ok &nbsp; Marcuria the Human Barbarian Says: "Got some bad news for you and the others in there." &nbsp; Thime -Female the Were-Rat Says: "Ok, what is the bad news then?" &nbsp; Marcuria the Human Barbarian Says: "We decided that we can't trust a bunch of wererats to mine gold without pocketing whatever they find. You're leaving. All of you. There's plenty of other perfectly good caves for you to hunker down in, but you won't be having this one." &nbsp; Rix -Female the Were-Rat Says: "Shouting loudly: ALARM! ALARM! WE HAVE INTRUDERS! WE HAVE INTRUDERS!" they take defensive attack stances &nbsp; Sirus: ...Should've had Avery use Silence. &nbsp; Dungeon Master (GM): then they wouldn't hear you say that &nbsp; ROLO: can i cast a spell &nbsp; Dungeon Master (GM): not until we go into combat round now &nbsp; Sirus: Not if Marcy was inside the dome I don't think... &nbsp; Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 11.15 Only 1 Initiative Roll shown to save space! Round 1 Thime -Female 's turn is done. Roqar , it's now your turn! &nbsp; Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Round 1! Strike Hits an AC of&nbsp; 19 &nbsp;|&nbsp; 13 For&nbsp; 11 &nbsp;Hit Points of Slashing Damage! &nbsp; Dungeon Master (GM): that hits! : Roqar 's turn is done. Rolo’s turn has begun! &nbsp; ROLO: 21 | 18 120 ft Fire Bolt&nbsp; (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Rix -Female,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 6 Fire
Dungeon Master (GM): a hit! &nbsp; ROLO: eot : Rolo’s turn is done. Tarth , it's now your turn! &nbsp; Dungeon Master (GM): crossbow or shortsword? &nbsp; Roqar: crossbow &nbsp; Sirus: I don't think his shortsword is silvered &nbsp; Dungeon Master (GM): yea not silvered but he bought 4 bolts that are &nbsp; Sirus: Exactly. So crossbow. &nbsp; Dungeon Master (GM): so 4 bolts will damage you want to fire them? &nbsp; Sirus: Well I mean he literally can't harm these wererats with anything else so &nbsp; Roqar: no macro for attacking &nbsp; Dungeon Master (GM): yea, do it from the main sheet and aimmed at Thime &nbsp; Roqar: 19 | 21 80/320 Light Crossbow&nbsp; (+6) Tarth Tangle 10 Piercing &nbsp; Dungeon Master (GM): ok, a hit! : Tarth 's turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Sirus: thunk! &nbsp; Dungeon Master (GM): you there Mr. Chiller???? i don't think he has a silvered weapon does he? &nbsp; Sirus: He has magic sword. So that should still hurt wererats. Yeah Greatsword+1 &nbsp; Dungeon Master (GM): yep &nbsp; Sirus: He could probably move over to where Roqar is and attack either Rix or Thime &nbsp; Dungeon Master (GM): attacks:&nbsp; 6 rix &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Rix -Female! Strike Hits an AC of&nbsp; 25 &nbsp;|&nbsp; 24 For&nbsp; 13 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 9 &nbsp;more! &nbsp; Sirus: OOOH That seems lethal. &nbsp; Dungeon Master (GM): still alive! : Marshall&nbsp; 's turn is done. Juan Denero , it's now your turn! &nbsp; &nbsp; Juan Denero the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Thime -Female! Strike Hits an AC of&nbsp; 12 &nbsp;|&nbsp; 26 For&nbsp; 9 &nbsp;Hit Points of Bludgeoning Damage! &nbsp; Dungeon Master (GM): that still hits! : Juan Denero 's turn is done. Avery , it's now your turn! Sirus: Hm....trying to think what to do here. Sadly, Enhance Ability only improves checks, not saves. I guess maybe just use the ol viscous marmalade. &nbsp; Avery: Vicious Mockery Enchantment Cantrip Casting Time: &nbsp;1 action Range: &nbsp;60 feet Target: &nbsp;A creature you can see and that can hear you within range Components: &nbsp;V Duration: &nbsp;Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Rix -Female, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take&nbsp; 3 &nbsp;psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .&nbsp; This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15 &nbsp; Dungeon Master (GM): Wisdom Wererat Ability:&nbsp; 10 &nbsp;|&nbsp; 14 &nbsp; Sirus: fail 3 psychic dmg, disadvantaged &nbsp; Dungeon Master (GM): still alive : Avery 's turn is done. Rix -Female , it's now your turn! EOT ⇨ &nbsp; Sirus: Disadvantaged attacks this turn for Rix. &nbsp; Dungeon Master (GM): Shortsword (Humanoid or Hybrid Form Only) Wererat Attack : &nbsp; 17 &nbsp;|&nbsp; 7 &nbsp; Sirus: fail, 7 &nbsp; Dungeon Master (GM): that was on&nbsp; 3 roqar : Rix -Female 's turn is done. Marcuria , it's now your turn! &nbsp; Sirus: Right. Marcy. Let's see... Rage time.
Marcuria Violezi: Rage Marcuria Violezi Class: Barbarian In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. &nbsp; Form Of The Beast Marcuria Violezi Class: Path of the Beast When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a an aspect of your inner beast. Any weapons manifested count as simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the form of your manifestation each time you rage: Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to twice your proficiency bonus. Carapace. Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It is a light weapon that deals 1d6 slashing damage on a hit. It counts as a held weapon for the purposes of two-weapon fighting. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. Wings. A set of wings sprout from your back. You gain flying speed equal to your walking speed. Tail Marcuria Violezi Feat: Form of the Beast You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. &nbsp; Sirus: I presume that makes the regular attack be a 2nd attack? &nbsp; Dungeon Master (GM): yes &nbsp; Sirus: Ok then, queuing it up. : Marcuria 's turn is done. Thime -Female , it's now your turn! &nbsp; Shortsword (Humanoid or Hybrid Form Only) Wererat Attack : &nbsp; 9 &nbsp;|&nbsp; 17 &nbsp; Sirus: noep &nbsp; Dungeon Master (GM): missed Juan &nbsp; Sirus: ok 2nd attacks. &nbsp; Dungeon Master (GM): 2nd attacks or bonus actions now in turn order &nbsp; ROLO: no &nbsp; Sirus: I haz for marcy &nbsp; Roqar: npe &nbsp; Sirus: Marshall He has. &nbsp; Dungeon Master (GM): ok, marshall first then marcuria &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Rix -Female! Strike Hits an AC of&nbsp; 10 &nbsp;|&nbsp; 25 For&nbsp; 15 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 9 &nbsp;more! &nbsp; Sirus: miss. &nbsp; Dungeon Master (GM): he missed &nbsp; Sirus: gauntlets are silvered, so... &nbsp; Marcuria the Barbarian, Attacks with the Guantlet Punch (Fists) at Thime -Female! Strike Hits an AC of&nbsp; 19 &nbsp;|&nbsp; 8 For&nbsp; 11 &nbsp;Hit Points of Bludgeoning Damage! &nbsp; Dungeon Master (GM): a hit! &nbsp; Sirus: she has a third here, too &nbsp; Marcuria the Barbarian, Attacks with the Guantlet Punch (Fists) at Thime -Female! Strike Hits an AC of&nbsp; 22 &nbsp;|&nbsp; 17 For&nbsp; 5 &nbsp;Hit Points of Bludgeoning Damage! &nbsp; Dungeon Master (GM): a hit! &nbsp; It seems that Thime -Female is defeated! &nbsp; : Round 2 Thime -Female 's turn is done. Roqar , it's now your turn! &nbsp; Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Rix -Female! Strike Hits an AC of&nbsp; 17 &nbsp;|&nbsp; 12 For&nbsp; 11 &nbsp;Hit Points of Slashing Damage! &nbsp; Dungeon Master (GM): a hit! &nbsp; It seems that Rix -Female is defeated! &nbsp; Sirus: Ok so this would be a good time to set up something before the next wave gets to us. &nbsp; Roqar the Elf Rogue Says: "Guess we keep serving the same notice to all the rest now" &nbsp; Sirus: I was thinking maybe ball bearings? Might trip up/slow them down a bit.
Roqar: I have a bag of bearings &nbsp; Sirus: I got 4 lol Yeah yeah gonna do that. GM, gonna have Marcy do something before they march on us Ball bearing bag covers a 2x2 area right? Or is it 1x1 &nbsp; Dungeon Master (GM): i'm not sure but let me see what comes up &nbsp; Sirus: 10 feet on each side &nbsp; Dungeon Master (GM): As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn’t need to make the saving throw. &nbsp; Sirus: So yeah 2x2 &nbsp; ROLO: u want me to lightning bolt them &nbsp; Sirus: So Marcy and Roqar can each use a bag of ball bearings to cover an area. Yes sure but first let me mark it out. &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: Yeah those spaces. &nbsp; Dungeon Master (GM): alright make init rolls &nbsp; Marcuria Violezi: Marcuria, the Human Barbarian, gets ready to make an attack move! INITIATIVE ROLL: 22.16 Only 1 Initiative Roll shown to save space! Round 1 Giant Rat #03 's turn is done. Avery , it's now your turn! &nbsp; Sirus: ...Yeah I think Heroism is a reasonable cast here, as well as queueing up a bonus action Bard Inspiration. &nbsp; Dungeon Master (GM): ok &nbsp; Avery: Heroism Enchantment 3 Casting Time: &nbsp;1 action Range: &nbsp;Touch Target: &nbsp;A willing creature you touch Components: &nbsp;V, S Duration: &nbsp;Concentration&nbsp;Up to 1 minute Avery, lays a hand upon Roqar, whom is then imbued with bravery. Until the spell ends, Roqar is immune to being frightened and gains temporary hit points equal to her spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. SPELL SLOT LEVEL 31 OF 2 REMAINING &nbsp; Sirus: Goes to Juan and Marshall as well. +4 temp HP, fear immunity. &nbsp; Dungeon Master (GM): alright : Avery 's turn is done. Marcuria , it's now your turn! &nbsp; Sirus: Marcuria is going to wait, I think. : Marcuria 's turn is done. Giant Rat #02 , it's now your turn! Giant Rat #02 's turn is done. The next turn has begun! &nbsp; Sirus: Full speed move? &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 3 &nbsp;|&nbsp; 16 &nbsp; Sirus: fall &nbsp; Dungeon Master (GM): yep and falls! &nbsp; Marcuria the Human Barbarian Says: "Takers already? Beautiful." : The Previous turn is done. Rolo’s turn has begun! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; Sirus: Rolo you might want to wait another turn if you're gonna throw down lightning. &nbsp; ROLO: should i wait &nbsp; Sirus: yeah there's only one target you can see atm. : Rolo’s turn is done. The next turn has begun! &nbsp; ROLO: k when more targets get there &nbsp; Dungeon Master (GM): she's going half speed seeing the one down &nbsp; Sirus: Good. Gives them all time to gather up. &nbsp; ROLO: then bam : The Previous turn is done. Juan Denero , it's now your turn! &nbsp; Roqar: Shield of Faith Abjuration 1 Casting Time: &nbsp;1 bonus action Range: &nbsp;60 feet Target: &nbsp;A creature of your choice within range Components: &nbsp;V, S, M (A small parchment with a bit of holy text written on it) Duration: &nbsp;Concentration&nbsp;Up to 10 minutes A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. SPELL SAVE DC : 13 &nbsp; Sirus: Perhaps a buff spell out of Juan? Roqar: SPELL SLOT LEVEL 13 OF 4 REMAINING
Sirus: Yes Who gets it? &nbsp; Roqar: Marcy &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: thx sunshine :) : Juan Denero 's turn is done. The next turn has begun! &nbsp; Sirus: AC 19 now. : The Previous turn is done. Tavvan , it's now your turn! Tavvan 's turn is done. Giant Rat #01 , it's now your turn! Giant Rat #01 's turn is done. The next turn has begun! The Previous turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Roqar: Mars waits? &nbsp; Sirus: Not sure he can really do much, aside from maybe applying a buff to his blade? &nbsp; Dungeon Master (GM): if he can do that go ahead &nbsp; ROLO: back &nbsp; Sirus: Sacred Weapon? adds charisma mod(+2) to weapon attack rolls It's under Features and Traits &nbsp; Dungeon Master (GM): i see it now ok activate it now? &nbsp; Channel Divinity: Sacred Weapon Marshall Class: Paladin As an action, Wererat can imbue one weapon that he is holding with positive energy, using his Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. &nbsp; Sirus: Might as well yes &nbsp; Dungeon Master (GM): ok : Marshall&nbsp; 's turn is done. Tarth , it's now your turn! &nbsp; Dungeon Master (GM): have him retrieve the bolt he fired? &nbsp; Sirus: sure. He's got the time. &nbsp; Dungeon Master (GM): RECOVER ARROWS or BOLTS/QUARRELS For Tarth Tangle the Tabaxi Rogue WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER 1 ROUND(S), Tarth RECOVERS 0 UNIT(S) OF AMMUNITION. &nbsp; Sirus: Ouch. &nbsp; Dungeon Master (GM): ok it broke on him : Tarth 's turn is done. Zeleen Varnaster , it's now your turn! &nbsp; Sirus: Rip. : Zeleen Varnaster 's turn is done. The next turn has begun! The Previous turn is done. Giant Rat #04 , it's now your turn! Giant Rat #04 's turn is done. The next turn has begun! EOT ⇨ &nbsp; Sirus: Rolo look at that fat cluster of enemies. : The Previous turn is done. Roqar , it's now your turn! &nbsp; ROLO: yum &nbsp; Roqar: Waiting : Roqar 's turn is done. Egghak , it's now your turn! Egghak 's turn is done. Giant Rat #03 , it's now your turn! &nbsp; Dungeon Master (GM): ok any 2nd attacks/bonus actions here? &nbsp; Sirus: bonus out of Avery. &nbsp; ROLO: can i move up &nbsp; Sirus: Yes You didn't use any movement this turn &nbsp; ROLO: no but wanted to &nbsp; Avery: Bardic Inspiration(D8) Avery Class: Bard You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d8. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Sirus: One Bardic Inspiration goes to Rolo. &nbsp; ROLO: ty &nbsp; Sirus: when you cast lightning bolt, you can roll a d8 and add it to the damage : P &nbsp; Dungeon Master (GM): alright anyone else here? &nbsp; Roqar: nope &nbsp; Sirus: I don't think so. &nbsp; Dungeon Master (GM): looks like we can do one more round then : Round 2 Giant Rat #03 's turn is done. Avery , it's now your turn! &nbsp; Avery: Vicious Mockery Enchantment Cantrip Casting Time: &nbsp;1 action Range: &nbsp;60 feet Target: &nbsp;A creature you can see and that can hear you within range Components: &nbsp;V Duration: &nbsp;Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Stavviq, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take&nbsp; 3 &nbsp;psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .&nbsp; This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15 &nbsp; ROLO: waitng to leash my lightning &nbsp; Dungeon Master (GM): Wisdom Wererat Ability:&nbsp; 19 &nbsp;|&nbsp; 5 &nbsp; Sirus: dam &nbsp; Dungeon Master (GM): makes the save! : Avery 's turn is done. Marcuria , it's now your turn! &nbsp; Sirus: Yeah let's try a cunning stunt. Marcy is gonna try to throw an oil flask at the wererat closest to her. &nbsp; Dungeon Master (GM): ok, and then you are igniting it? &nbsp; Sirus: Yeah it can be ignited on a following turn by Rolo firebolt I think &nbsp; Marcuria Violezi: rolling d20+3( 5 )+3 = 8 &nbsp; Sirus: nope : Marcuria 's turn is done. Giant Rat #02 , it's now your turn! Giant Rat #02 's turn is done. The next turn has begun! &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 5 &nbsp;|&nbsp; 12 &nbsp; Sirus: nope &nbsp; Dungeon Master (GM): still prone : The Previous turn is done. Rolo’s turn has begun! &nbsp; Sirus: LIGHT 'EM UP &nbsp; ROLO: lightning bolt Abjuration 3 Components: &nbsp;V, S, M (A bit of fur and a rod of amber, crystal, or glass) SPELL SAVE DC : 14 SPELL SLOT LEVEL 31 OF 2 REMAINING &nbsp; Sirus: You...didn't include the description lol "A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried." &nbsp; Dungeon Master (GM): FOR DESCRIPTION ONLY lightning bolt Abjuration 3 Components: &nbsp;V, S, M (A bit of fur and a rod of amber, crystal, or glass) SPELL SAVE DC : 14 &nbsp; Sirus: actually GM, where did the oil flask land since it missed? &nbsp; Dungeon Master (GM): yep it's not there at all &nbsp; ROLO: did i do it wrong dam &nbsp; Sirus: You didn't add the spell description &nbsp; ROLO: ugh &nbsp; Dungeon Master (GM): whom was the target again? stavvig? &nbsp; Sirus: The targets are Well that depends &nbsp; Dungeon Master (GM): the rats were the oil flask? &nbsp; Sirus: The rats are the main target &nbsp; Roqar: all by conducting metal &nbsp; Sirus: But anything in the line of attack is gonna get hit &nbsp; Dungeon Master (GM): ok, so&nbsp; 8 &nbsp; ROLO: a straight line &nbsp; Sirus: And the prone one has disadvantage I am pretty sure, to avoid getting full damage &nbsp; Dungeon Master (GM): North west&nbsp; 6 &nbsp;ft away &nbsp; ROLO: to try to get as many as possible
Sirus: Rolo, roll 8d6 damage. &nbsp; ROLO: i dont know how to make line rolling 8d6( 3 + 3 + 4 + 5 + 4 + 1 + 6 + 2 ) = 28 &nbsp; Sirus: The second button, and then Polygon/Line &nbsp; Dungeon Master (GM): so bounced to be near biffex and the unnamed one &nbsp; Sirus: Ok now roll a d8, because bardic inspiration &nbsp; ROLO: rolling 1d8( 1 ) = 1 &nbsp; Sirus: ffs lol. Ok 29 damage. &nbsp; Dungeon Master (GM): ok 29 or half &nbsp; ROLO: sorry guys dc14 &nbsp; Roqar: it helps &nbsp; ROLO: then move back &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 15 &nbsp;|&nbsp; 14 &nbsp; Sirus: Half damage on save btw &nbsp; Dungeon Master (GM): 15 &nbsp; Sirus: Also if the prone wererat is getting hit by this, he has disadvantage I think Rolo&nbsp; <a href="https://i.imgur.com/tmS1jfN.png" rel="nofollow">https://i.imgur.com/tmS1jfN.png</a> that is how you reach drawing a line/polygon &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 6 &nbsp;|&nbsp; 12 &nbsp; Sirus: ZAP &nbsp; Dungeon Master (GM): 15 on Biffex, 29 on Arkohz Dexterity Wererat Ability:&nbsp; 4 &nbsp;|&nbsp; 17 &nbsp; Sirus: oof &nbsp; Dungeon Master (GM): 29 on Stavviq Dexterity Wererat Ability:&nbsp; 3 &nbsp;|&nbsp; 9 29 on sejash &nbsp; Sirus: you got it &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 19 &nbsp;|&nbsp; 16 15 on unnamed &nbsp; ROLO: k ty how to erase it &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 10 &nbsp;|&nbsp; 21 29 on bech &nbsp; Sirus: Use select tool to select it hit the delete key to delete &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 8 &nbsp;|&nbsp; 9 29 on Valeen &nbsp; Sirus: Oh lord they getting shat on for sure. &nbsp; Dungeon Master (GM): Zeleen i mean &nbsp; Sirus: drow magic best magic &nbsp; Dungeon Master (GM): rats are dead regardless &nbsp; It seems that Giant Rat #01 is defeated! &nbsp; &nbsp; ROLO: where is select tool lol &nbsp; It seems that Giant Rat #02 is defeated! &nbsp; &nbsp; Marcuria the Human Barbarian Says: "That's the stuff, Rolo." &nbsp; It seems that Giant Rat #03 is defeated! &nbsp; Rolo’s turn is done. The next turn has begun! &nbsp; ROLO: bam &nbsp; Sirus: first button at the top The mouse cursor one : The Previous turn is done. Juan Denero , it's now your turn! &nbsp; ROLO: ty &nbsp; Sirus: Time to get in there and spank ratto I think &nbsp; ROLO: getting bettter &nbsp; Sirus: Juan can get to the nearest wererat at half speed. &nbsp; Roqar: moving half speed
Juan Denero the Cleric, Attacks with the magical glowing +1 LIGHTBRINGER MACE (2.5ft) at Arkohz! Strike Hits an AC of&nbsp; 24 &nbsp;|&nbsp; 11 For&nbsp; 6 &nbsp;Hit Points of Bludgeoning Damage! &nbsp; Sirus: Yeeeee &nbsp; It seems that Arkohz is defeated! &nbsp; &nbsp; ROLO: nj : Juan Denero 's turn is done. The next turn has begun! &nbsp; Dungeon Master (GM): Shortsword (Humanoid or Hybrid Form Only) Wererat Attack : &nbsp; 13 &nbsp;|&nbsp; 23 &nbsp; Sirus: miss : The Previous turn is done. Tavvan , it's now your turn! Tavvan 's turn is done. The next turn has begun! &nbsp; Dungeon Master (GM): Shortsword (Humanoid or Hybrid Form Only) Wererat Attack : &nbsp; 5 &nbsp;|&nbsp; 19 &nbsp; Sirus: fumble! &nbsp; Dungeon Master (GM): missed &nbsp; Sirus: dex save, fumbled it : The Previous turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Dungeon Master (GM): he can get in besides juan &nbsp; Sirus: Yeah. He gets a +2 to his attack rolls btw &nbsp; Dungeon Master (GM): ok &nbsp; Dungeon Master (GM): oops actually no, that's a 2handed weapon! : Marshall&nbsp; 's turn is done. Tarth , it's now your turn! &nbsp; Sirus: Mmm. Juan may want to disengage on his next turn so Marshall can get in there. I doubt Tarth can shoot a bolt over their heads... : Tarth 's turn is done. Zeleen Varnaster , it's now your turn! Zeleen Varnaster 's turn is done. The next turn has begun! The Previous turn is done. Giant Rat #04 , it's now your turn! Giant Rat #04 's turn is done. The next turn has begun! The Previous turn is done. Roqar , it's now your turn! Roqar 's turn is done. Egghak , it's now your turn! &nbsp; Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Biffex! Strike Hits an AC of&nbsp; 19 &nbsp;|&nbsp; 19 For&nbsp; 10 &nbsp;Hit Points of Slashing Damage! &nbsp; Dungeon Master (GM): oh ok &nbsp; Sirus: I don't think they have any second moves? &nbsp; Dungeon Master (GM): any 2nd attacks or bonus actions? &nbsp; Sirus: Marcy won't, for sure. &nbsp; ROLO: step aside &nbsp; Dungeon Master (GM): the wererats can attack twice so ok &nbsp; ROLO: lwho orderd lightning
Sirus: hue Actually after this, we need to call the session. &nbsp; Dungeon Master (GM): biffex and sejash on juan for another attack sejash first &nbsp; Shortsword (Humanoid or Hybrid Form Only) Wererat Attack : &nbsp; 18 &nbsp;|&nbsp; 18 a hit for 7 &nbsp; Sirus: And a DC11 con save. Oh no that's not a bite nvm &nbsp; Dungeon Master (GM): Shortsword (Humanoid or Hybrid Form Only) Wererat Attack : &nbsp; 7 &nbsp;|&nbsp; 6 a miss &nbsp; Sirus: and Juan gets +4 more temp HP due to Heroism btw. for the next turn &nbsp; Dungeon Master (GM): ok we shall stop here for the day and continue next week so Thank You all for Playing Today and see you all Next Week! &nbsp; Sirus: Yep! Have a good one. &nbsp; Roqar: CYA &nbsp; ROLO: ty great times ty all &nbsp; Dungeon Master (GM): 450 xp each were-rat &nbsp; Sirus: Glad I could catch the exciting part at least lawl &nbsp; Roqar: Bye Drow nice Lightning &nbsp; Sirus: Oh then this is gonna probably level 6 us finally, when it's over? &nbsp; ROLO: see u sunday night hell ya i feel the power already &nbsp; Dungeon Master (GM): can't find the giant rat sheet to get the xp at the moment perhaps you all will level up &nbsp; Sirus: <a href="https://roll20.net/compendium/dnd5e/Giant%20Rat#content" rel="nofollow">https://roll20.net/compendium/dnd5e/Giant%20Rat#content</a> 25 XP/rat &nbsp; ROLO: sweet &nbsp; Dungeon Master (GM): yep &nbsp; ROLO: do we level after the combat ends &nbsp; Sirus: yea Seems likely. &nbsp; Dungeon Master (GM): yea &nbsp; ROLO: whooo hooo cant wait &nbsp; Sirus: Ok then. See ya next week. &nbsp; ROLO: later all