Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Ch. 85: Mountain's Toe Gold Mine is Cleared Out of the Were-Rats

ROLO: morning all &nbsp; Roqar: Hey its the Drow :P &nbsp; ROLO: lol another one of my fans &nbsp; Roqar: I guess, I think Liz is hoping to come back so shes keeping her spot in the game &nbsp; ROLO: lol im staying too &nbsp; Roqar: You would cause your the Drow :P &nbsp; ROLO: drow yes my never ending quest for power &nbsp; Roqar: hopefully everyone shows up today and we kill off these were rats quickly &nbsp; ROLO: yes that would be great &nbsp; Sirus: I am here &nbsp; Rolo the elf Wizard Says: "looking forward to killing them" &nbsp; Sirus: ...I see someone went and changed the token art for most of us.... &nbsp; ROLO: what &nbsp; Sirus: Yeah our tokens. Except for Avery, everyone's token is now fullbody &nbsp; ROLO: i look the same dont know how too &nbsp; Sirus: Must be the GM. &nbsp; ROLO: ohh i have not decided on 2 new spells for when we level to 6th &nbsp; Sirus: (me, not needing to worry about that stuff because barb) : ) &nbsp; Roqar: we should level before next session so you have a week &nbsp; ROLO: i feel the power running through my veins &nbsp; Dungeon Master (GM): Howdy Hello All! &nbsp; Sirus: Heya. &nbsp; Roqar: Hey &nbsp; ROLO: hi dm &nbsp; Dungeon Master (GM): looks like Tarth should be coming in. Buddy is probable. No word from Mr. Chiller. &nbsp; Sirus: Alright, we wait a few then. &nbsp; Dungeon Master (GM): Nothing much new here over the past week, other than getting the Series 1 Ultraman trading cards &nbsp; ROLO: cool &nbsp; Sirus: Sure. With me, I got Deltarune vidya game to chew on. Funnily enough, the first time i've dived into a proper RPG in quite some time. &nbsp; Dungeon Master (GM): I picked up Titan's quest since the base game was free. &nbsp; Tarth Tangle: Hey sorry for lateness, could u remind me of the discord server please? &nbsp; Dungeon Master (GM): It's here but not really used:&nbsp; <a href="https://discord.gg/cmRBNprS" rel="nofollow">https://discord.gg/cmRBNprS</a> &nbsp; ROLO: been reading my spell book &nbsp; Tarth Tangle: are we using roll20 for voice/chat? &nbsp; Sirus: Text only &nbsp; ROLO: i dont have discord &nbsp; Dungeon Master (GM): It pretty much just all text &nbsp; Tarth Tangle: ah righto. no dramas - sorry, im abit rushed off my feet today, but i'm ready to rock whenever. &nbsp; ROLO: my typing skills are getting better lol &nbsp; Sirus: Start at quarter past maybe? &nbsp; Dungeon Master (GM): I think today's line-up is pretty much all here unless Buddy manages to pop in. That said it looks like Combat Round #03 is what we start off with today. : Round 3 Egghak 's turn is done. Avery , it's now your turn! &nbsp; Dungeon Master (GM): ok, so start her up when you are ready &nbsp; Avery: Vicious Mockery Enchantment Cantrip Casting Time: &nbsp;1 action Range: &nbsp;60 feet Target: &nbsp;A creature you can see and that can hear you within range Components: &nbsp;V Duration: &nbsp;Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Biffex, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take&nbsp; 8 &nbsp;psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .&nbsp; This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15 &nbsp; Dungeon Master (GM): Wisdom Wererat Ability:&nbsp; 17 &nbsp;|&nbsp; 15 &nbsp; Sirus: fff : Avery 's turn is done. Wererat’s turn has begun! &nbsp; Dungeon Master (GM): Shortsword (Humanoid or Hybrid Form Only) Wererat Attack : &nbsp; 23 &nbsp;|&nbsp; 21 &nbsp; Tarth Tangle: Should i roll initiitive i'm not on the turn order? &nbsp; Dungeon Master (GM): that is on juan yea do that then! &nbsp; Sirus: GM
That's not the wererat &nbsp; Tarth Tangle: 19.17 INITIATIVE&nbsp; (4.17) Tarth Tangle &nbsp; Sirus: Oh you forgot to skip turn, we are on the prone wererat atm : Avery 's turn is done. Tarth , it's now your turn! &nbsp; Sirus: Or that lol &nbsp; Tarth Tangle: seeing the melee happening i wanna dive in and help with my crossbow to the mob i targeted 18 | 13 80/320 Light Crossbow&nbsp; (+6) Tarth Tangle 5 Piercing &nbsp; Sirus: This is with one of the silvered bolts, I imagine. &nbsp; Tarth Tangle: Yes. &nbsp; Sirus: right &nbsp; Dungeon Master (GM): ok, i will let you have it and it's Sejash that gets hit : Tarth 's turn is done. Wererat’s has begun! &nbsp;Wererat’s turn is done. &nbsp;Wererat’s has begun! &nbsp; Dungeon Master (GM): let me roll ofr Stavviq Dexterity Wererat Ability:&nbsp; 18 &nbsp;|&nbsp; 3 &nbsp; Sirus: And he can use all of his movement speed to stand up. If that's for who I think it is &nbsp; Dungeon Master (GM): that one is back on his feet : &nbsp;Wererat’s turn is done. Tavvan , it's now your turn! Tavvan 's turn is done. &nbsp;Wererat’s turn has begun! &nbsp; Dungeon Master (GM): Shortsword (Humanoid or Hybrid Form Only) Wererat Attack : &nbsp; 9 &nbsp;|&nbsp; 8 &nbsp; Sirus: nope &nbsp; Dungeon Master (GM): a miss! and something is broken because it's supposed to have a target and the command is there. that was on juan : &nbsp;Wererat’s turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Sejash -Female! Strike Hits an AC of&nbsp; 14 &nbsp;|&nbsp; 10 For&nbsp; 17 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 8 &nbsp;more! &nbsp; Dungeon Master (GM): a hit! &nbsp; Sirus: Nice, queued up second attack eot &nbsp; It seems that Sejash -Female is defeated! &nbsp; Marshall&nbsp; 's turn is done. Zeleen Varnaster , it's now your turn! &nbsp; Dungeon Master (GM): Shortsword (Humanoid or Hybrid Form Only) Wererat Attack: 22 &nbsp;|&nbsp; 18 Damage: &nbsp; 3 &nbsp;piercing Sejash -Female Attacks: Juan! now it works! ok a hit &nbsp; Sirus: Mmh. : Zeleen Varnaster 's turn is done. WereRat’s turn has begun! &nbsp; Dungeon Master (GM): Shortsword (Humanoid or Hybrid Form Only) Wererat Attack: 24 &nbsp;|&nbsp; 17 Damage: &nbsp; 7 &nbsp;+&nbsp; 2 &nbsp;piercing Wererat Attacks: Juan! a hit! &nbsp; Sirus: : X Don't like that. No sir. : WereRat’s turn is done. Giant Rat #04 , it's now your turn! &nbsp; Dungeon Master (GM): that one stays put for now : Giant Rat #04 's turn is done. The next turn has begun! &nbsp; Dungeon Master (GM): as does she : Th e Previous turn is done. Egghak , it's now your turn! &nbsp; Dungeon Master (GM): and him as well &nbsp; Sirus: marshall has a second &nbsp; Dungeon Master (GM): avery and tarth any second attack? &nbsp; Sirus: not avery, no &nbsp; Roqar: Missed me
Sirus: You are missing from turn order yeah Roll init and make move, oopsies &nbsp; Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 6.15 &nbsp; Sirus: ew &nbsp; Tarth Tangle: indeed. &nbsp; Sirus: Still, Roqar should be able to make her move now &nbsp; Dungeon Master (GM): yea &nbsp; Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5 ft; One-Handed) at Biffex! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 24 &nbsp;|&nbsp; 25 For&nbsp; 6 &nbsp;Hit Points of Slashing Damage! &nbsp; Dungeon Master (GM): the wererats around juan get 2nd attacks &nbsp; Sirus: ding That hits tho for sure &nbsp; Dungeon Master (GM): biffex then marshall 5 juan Shortsword (Humanoid or Hybrid Form Only) Wererat Attack: 11 &nbsp;|&nbsp; 20 Damage: &nbsp; 4 &nbsp;piercing Biffex Attacks: Juan! &nbsp; Sirus: nope &nbsp; Dungeon Master (GM): marshall can go if he has a 2nd attack &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Wererat! Strike Hits an AC of&nbsp; 21 &nbsp;|&nbsp; 14 For&nbsp; 11 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 9 &nbsp;more! &nbsp; Dungeon Master (GM): a hit! &nbsp; Tarth Tangle: cheers from the background &nbsp; It seems that Wererat is defeated! &nbsp; &nbsp; Dungeon Master (GM): Zeleen's 2nd attack now &nbsp; Shortsword (Humanoid or Hybrid Form Only) Wererat Attack: 14 &nbsp;|&nbsp; 20 Damage: &nbsp; 7 &nbsp;piercing Zeleen Varnaster Attacks: Juan! &nbsp; Sirus: no &nbsp; Dungeon Master (GM): missed &nbsp; ROLO: am i in this inititive &nbsp; Sirus: nope, roll init lawl &nbsp; Dungeon Master (GM): roqar you have a 2nd attack or bonus action? &nbsp; ROLO: no &nbsp; Dungeon Master (GM): no you are not either &nbsp; Marcuria Violezi: Marcuria, the Human Barbarian, gets ready to make an attack move! INITIATIVE ROLL: 9.16 &nbsp; Roqar: No not this time &nbsp; Sirus: aw that's...ech. Don't bother giving me a move for this turn btw, she can't do much &nbsp; Roqar: Grab Juan pull him out &nbsp; Dungeon Master (GM): ok let's just go to the next round now....everyone should be in the turn order after rolo makes an init &nbsp; Sirus: Rolo, roll init &nbsp; ROLO: Rolo, the elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 5.16 ugh &nbsp; Sirus: yuck! &nbsp; Marcuria the Human Barbarian Says: "....Get back, all of you. You'll get ground up...! Pull back...! Rolo....when you see your opportunity...hit them again..." : Round 4 Egghak 's turn is done. Avery , it's now your turn! &nbsp; Sirus: Juan gets +4 temp HP again &nbsp; Dungeon Master (GM): ok ok, i see you changed it &nbsp; Sirus: Yeah. I sorta wish you could define temp HP gains seperate from regular HP on the bars But alas, no Lemme see about Avery here... Ok yeah, Avery is gonna hurry over and boop Juan with some healing, and then back off again. She has the movement for it. &nbsp; Dungeon Master (GM): alright &nbsp; Avery: Avery, prays to her deity then speaks the Healing Word so that Juan, that she can see within range regains hit points equal to 1d4 + her spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the Healing increases by 1d4 for each slot level above 1st. 1 Higher Level Cast 5 Healing 60 feet Healing Word Avery Show Spell Description SPELL SLOT LEVEL 22 OF 3 REMAINING &nbsp; Sirus: sigh. Fine. +6 HP.
Avery 's turn is done. Tarth , it's now your turn! &nbsp; Tarth Tangle: thanks, can i just clarify, we're fighting the rats, what about those other people zeleen varnaster and such, are they friends or foe &nbsp; Sirus: We have Wererats and giant rats. Everyone in there, far as we are aware, is hostiles. &nbsp; Dungeon Master (GM): they are all wererats....in there original human form not near a full moon yet &nbsp; Tarth Tangle: right, and while in human form, do they need silvered weapons? &nbsp; ROLO: i thought my inititive was higher lol &nbsp; Dungeon Master (GM): and not powerful enough to change at will. &nbsp; Tarth Tangle: 15 | 7 80/320 Light Crossbow&nbsp; (+6) Tarth Tangle 8 Piercing &nbsp; Dungeon Master (GM): yes &nbsp; Tarth Tangle: to the closest mob, next to marshal &nbsp; Dungeon Master (GM): still need it &nbsp; Sirus: Juan, but yes that hits. Btw GM, don't forget to allow Tarth to try and get his bolts back. When things settle down. Them silvered bolts were a lucky find haha &nbsp; Tarth Tangle: indeed, shop only sold me 4 bolts. 2/4 &nbsp; Dungeon Master (GM): that's on biffen then and yes one broke last week Tarth &nbsp; Tarth Tangle: 1/4 then &nbsp; It seems that Biffex is defeated! &nbsp; &nbsp; Sirus: 2/3 actually Or...oh yeah excuse me &nbsp; Dungeon Master (GM): it can be repaired of course &nbsp; Sirus: Right. : Tarth 's turn is done. &nbsp;Wererat’s turn has begun! &nbsp; Sirus: Btw the plan is for everyone to disengage and get out of the way so Rolo can slam down another lightning bolt in there. &nbsp; Dungeon Master (GM): she stays back &nbsp; Sirus: Give 'em another blast &nbsp; Dungeon Master (GM): ok sirus : &nbsp;Wererat’s turn is done. Tavvan , it's now your turn! &nbsp; Juan Denero: Juan, the Human Cleric, gets ready to make an attack move! INITIATIVE ROLL: 22.17 &nbsp; Dungeon Master (GM): found that one and stays back &nbsp; Sirus: Wow, NOBODY was in the initiative somehow : Tavvan 's turn is done. &nbsp;Wererat’s turn has begun! &nbsp; Dungeon Master (GM): Biffex is dead &nbsp; Sirus: Juan was supposed to have a turn. : X : &nbsp;Wererat’s turn is done. Marshall&nbsp; , it's now your turn! &nbsp; ROLO: that should have been my roll lol &nbsp; Sirus: Right, so Juan and Marshall will both disengage and get out of the way a bit. &nbsp; Dungeon Master (GM): hmm, Juan got skipped some how &nbsp; Sirus: GM, when you changed the token art You somehow also removed almost all the party members from the turn order : X &nbsp; Dungeon Master (GM): yea, that is what happened it appears &nbsp; ROLO: didnt we already have initative rolls from the start &nbsp; Sirus: We used to &nbsp; ROLO: i was defenitly higher &nbsp; Dungeon Master (GM): yes, had i noticed we would have just rolled inits at the start of the round, ok, he backs off for what's coming : Marshall&nbsp; 's turn is done. Zeleen Varnaster , it's now your turn! &nbsp; Dungeon Master (GM): she goes after him...Roqar you get an attack on her &nbsp; Sirus: Yeee, Roqar gets Aoo &nbsp; Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Zeleen Varnaster! Strike Hits an AC of&nbsp; 11 &nbsp;|&nbsp; 26 For&nbsp; 14 &nbsp;Hit Points of Slashing Damage! &nbsp; Sirus: ....Fug &nbsp; Dungeon Master (GM): missed by 1! &nbsp; Shortsword (Humanoid or Hybrid Form Only) Wererat Attack: 11 &nbsp;|&nbsp; 9 Damage: &nbsp; 3 &nbsp;piercing Zeleen Varnaster Attacks: Marshall ! missed!
Zeleen Varnaster 's turn is done. Marcuria , it's now your turn! &nbsp; Sirus: Hmm &nbsp; ROLO: are those red squares still marbles for dex st &nbsp; Sirus: Lemme thonk real quick Yes &nbsp; Dungeon Master (GM): yes &nbsp; Sirus: Those last until the end of the encounter I suspect. The true terror. &nbsp; Dungeon Master (GM): until you pick them up &nbsp; Sirus: BALLS Oh yeah, guess I could. Actually here is a question. How does the lightning bolt spell work? Is the line cast from a specific point, or from in front of the caster? &nbsp; Dungeon Master (GM): lightning bolt Abjuration 3 Components: &nbsp;V, S, M (A bit of fur and a rod of amber, crystal, or glass) SPELL SAVE DC : 14 SPELL SLOT LEVEL 30 OF 2 REMAINING &nbsp; Sirus: lol the description still isn't in there! &nbsp; Dungeon Master (GM): lightning bolt Abjuration 3 Components: &nbsp;V, S, M (A bit of fur and a rod of amber, crystal, or glass) SPELL SAVE DC : 14 SPELL SLOT LEVEL 3ALL SLOTS EXPENDED yea not there &nbsp; Sirus: It stems from the caster. "A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried. &nbsp; Marcuria Violezi: At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot above 3rd." &nbsp; Sirus: Btw that should be added to the spell description. I guess it would be fine for Marcy to go body Zeleen at max velocity, but Roqar needs to get out of the way. Or.... &nbsp; Dungeon Master (GM): lightning bolt Abjuration 3 Casting Time: &nbsp;1 action Range: &nbsp;100 ft Target: &nbsp;all in the area Components: &nbsp;V, S, M (A bit of fur and a rod of amber, crystal, or glass) A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes&nbsp; 34 &nbsp;lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot above 3rd. SPELL SAVE DC : 14 SPELL SLOT LEVEL 30 OF 2 REMAINING there you go &nbsp; Sirus: Or no wait, the bolt extends 5 feet width right? &nbsp; Dungeon Master (GM): yes &nbsp; Sirus: So it would still hit Marcy, unless Rolo moved forward a bit If she went to attack Zeleen. &nbsp; Dungeon Master (GM): no, you are off to his side &nbsp; Sirus: ...Alright. I'll go for that then &nbsp; ROLO: she can move b4 she casts &nbsp; Sirus: ?? Lol you're casting it, not me But okay, okay. &nbsp; ROLO: confused &nbsp; Marcuria the Barbarian, Attacks with the Guantlet Punch (Fists) at Zeleen Varnaster! Strike Hits an AC of&nbsp; 14 &nbsp;|&nbsp; 13 For&nbsp; 8 &nbsp;Hit Points of Bludgeoning Damage! &nbsp; Sirus: PAWNCH &nbsp; It seems that Zeleen Varnaster is defeated! &nbsp; &nbsp; Sirus: CRUSHED &nbsp; Dungeon Master (GM): ok &nbsp; Marcuria the Human Barbarian Says: "Goodbye and good riddance..!" : Marcuria 's turn is done. Giant Rat #04 , it's now your turn! &nbsp; Dungeon Master (GM): 1 just stays put : Giant Rat #04 's turn is done. Roqar , it's now your turn! &nbsp; Sirus: Ok, so Roqar needs to get out of the way. Come hang with your girl, Roqar. :p : Roqar 's turn is done. &nbsp;Wererat’s turn has begun! &nbsp; Dungeon Master (GM): 1 stays put : &nbsp;Wererat’s turn is done. Rolo , it's now your turn! &nbsp; Sirus: Rolo, LIGHT EM UP! &gt; : ) &nbsp; ROLO: k
lightning bolt Abjuration 3 Casting Time: &nbsp;1 action Range: &nbsp;100 ft Target: &nbsp;all in the area Components: &nbsp;V, S, M (A bit of fur and a rod of amber, crystal, or glass) A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes&nbsp; 28 &nbsp;lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot above 3rd. SPELL SAVE DC : 14 SPELL SLOT LEVEL 30 OF 2 REMAINING &nbsp; Dungeon Master (GM): ok Dexterity Wererat Ability:&nbsp; 10 &nbsp;|&nbsp; 11 &nbsp; Sirus: full damage &nbsp; It seems that Bech - Female is defeated! &nbsp; &nbsp; ROLO: nice &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 10 &nbsp;|&nbsp; 3 &nbsp; Sirus: Oof! Drow magic crushing it today. &nbsp; It seems that Stavviq is defeated! &nbsp; &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 21 &nbsp;|&nbsp; 16 &nbsp; Sirus: 14 damage Actually, GM &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 19 &nbsp;|&nbsp; 14 &nbsp; Sirus: Marcy failed a throw over in that direction right? I recall her throwing some oil If the oil is still in that general area it ignites from this &nbsp; It seems that Giant Rat #04 is defeated! &nbsp; &nbsp; ROLO: flamable &nbsp; Dungeon Master (GM): ok, two are left standing but a little burnt! : Rolo 's turn is done. Egghak , it's now your turn! &nbsp; Sirus: Nice nice. &nbsp; Dungeon Master (GM): she backs out of the bearings &nbsp; ROLO: kill the survivers &nbsp; Sirus: Don't need to tell me twice lol &nbsp; Dungeon Master (GM): anyone with a 2nd attack or bonus action? &nbsp; Tarth Tangle: nah &nbsp; Sirus: no &nbsp; Roqar: no &nbsp; ROLO: if i misty step to them could i attack again &nbsp; Sirus: That's not an attack tho Probably not. &nbsp; Dungeon Master (GM): can't do it : Round 5 Egghak 's turn is done. Avery , it's now your turn! &nbsp; ROLO: no then ty &nbsp; Marcuria the Human Barbarian Says: "Great job, everyone. Now...let's finish them." &nbsp; ROLO: ty &nbsp; Avery: Vicious Mockery Enchantment Cantrip Casting Time: &nbsp;1 action Range: &nbsp;60 feet Target: &nbsp;A creature you can see and that can hear you within range Components: &nbsp;V Duration: &nbsp;Instantaneous Avery unleashes a string of insults laced with subtle enchantments at Egghak, she can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take&nbsp; 4 &nbsp;psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels .&nbsp; This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). SPELL SAVE DC : 15 &nbsp; Tarth the Tabaxi Rogue cheers supportively with their one bolt left &nbsp; Dungeon Master (GM): which one was that on? &nbsp; Sirus: Egghak, it says &nbsp; Dungeon Master (GM): yea ok Wisdom Wererat Ability:&nbsp; 6 &nbsp;|&nbsp; 18 &nbsp; Sirus: fail 4 dmg I punish you for trying to back away :P : Avery 's turn is done.
Juan , it's now your turn! &nbsp; Sirus: Ah lemme check something the macro doesn't seem to be working But i'm gonna use Sacred Flame on Tavvan. &nbsp; Dungeon Master (GM): and which macro oh sacred flame? &nbsp; Juan Denero: FOR DESCRIPTION ONLY Sacred Flame Evocation Cantrip Casting Time: &nbsp;1 action Range: &nbsp;60 feet Target: &nbsp;A creature that you can see within range Components: &nbsp;V, S Duration: &nbsp;Instantaneous Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. At Higher Levels .&nbsp; The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). SPELL SAVE DC : 13 &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 10 &nbsp;|&nbsp; 11 &nbsp; Juan Denero: rolling 2d8( 5+4 ) = 9 &nbsp; Sirus: 9 radiant dmg eot &nbsp; Dungeon Master (GM): on which one? &nbsp; Sirus: Tavvan &nbsp; ROLO: nice &nbsp; Sirus: He failed the save : Juan 's turn is done. Tarth , it's now your turn! &nbsp; Tarth the Rogue, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Egghak! Range: 80ft / 320ft Strike Hits an AC of&nbsp; 6 &nbsp;|&nbsp; 17 For&nbsp; 0 &nbsp;Hit Points of Piercing Damage! &nbsp; Sirus: That...doesn't seem right. &nbsp; Dungeon Master (GM): missed! &nbsp; Tarth Tangle: unfortunately. &nbsp; Sirus: The damage was fucky too, lol Might want to take a look at that 1+-1 &nbsp; Tarth Tangle: yeah i used the ingame one, should i redo it? didnt use charactermancer &nbsp; Sirus: Should be d8 damage. Nah the bolt misses this time, but should be fixed for the future &nbsp; Tarth Tangle: never used the emote attack icon before &nbsp; Dungeon Master (GM): i just put up the macro so we can see if it's looks good here. &nbsp; Sirus: It...seems right? But idk. &nbsp; Tarth Tangle: yeah unsure how i can roll a -1 attack &nbsp; Dungeon Master (GM): it is right Tarth has a -1 on strength &nbsp; Tarth Tangle: isnt my bolts off my dex? &nbsp; Sirus: ...Nope, it's on str &nbsp; Dungeon Master (GM): you roll a 1 and the strength bonus took it off...5e lets you add strength to bow shots &nbsp; Sirus: That's...weird actually. Are crossbows actually str weapons? &nbsp; Tarth Tangle: seems odd to be str... &nbsp; Dungeon Master (GM): no they should not be &nbsp; Sirus: The macro needs to be changed to use dex then &nbsp; Tarth Tangle: there is no physical activity envoled in using a crossbow, a short or long bow, then maybe yes &nbsp; Dungeon Master (GM): as it's mechanical &nbsp; Sirus: It's using all str atm &nbsp; Dungeon Master (GM): I will let you have it and remove the strength mod from that &nbsp; Sirus: Not that it matters here because the attack roll missed by a large margin &nbsp; Tarth Tangle: i agree, im not looking a free attack here, but for next time i feel it should be my dex modifer not str &nbsp; Dungeon Master (GM): does your class allow that? : Tarth 's turn is done. &nbsp;Wererat’s turn has begun! &nbsp; Dungeon Master (GM): Tavvan backs out of the bearings tarth being a rogue I would think yes &nbsp; (From Tarth Tangle): &nbsp;To make an attack roll, roll a d20 and add the appropriate modifiers. ... &nbsp; Tarth Tangle: The ability modifier used for a melee weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule &nbsp; Sirus: Not gonna help ya, lawl. Marshall comin', at high speed. Safe speed, but high speed. He can actually slip his way through the bearings and still attack Tavvan &nbsp; Dungeon Master (GM): ok tarth need to change it &nbsp; Sirus: Actually can I brb real quick? Bathroom calling out to me. &nbsp; ROLO: brb getting drink &nbsp; Dungeon Master (GM): ok stavviq is dead : &nbsp;Wererat’s turn is done.
Tavvan , it's now your turn! &nbsp; Dungeon Master (GM): he runs off : Tavvan 's turn is done. Marshall&nbsp; , it's now your turn! &nbsp; ROLO: back &nbsp; Sirus: ....Fug. Ok nvmd my idea then, jeez. going to do this and follow up with searing smite. &nbsp; Marshall : Searing Smite Evocation 1 Casting Time: &nbsp;1 Bonus Action Range: &nbsp;Self Components: &nbsp;V Duration: &nbsp;Concentration&nbsp;up to 1 minute The next time Marshall hits a creature with a melee weapon attack during the spell’s duration, his weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spells ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot. SPELL SAVE DC : 13 &nbsp; Sirus: eot : Marshall&nbsp; 's turn is done. Marcuria , it's now your turn! &nbsp; Sirus: eot : Marcuria 's turn is done. Roqar , it's now your turn! &nbsp; Roqar: eot : Roqar 's turn is done. &nbsp;Wererat’s turn has begun! &nbsp; Dungeon Master (GM): bech is dead : &nbsp;Wererat’s turn is done. Rolo , it's now your turn! EOT ⇨ All &nbsp; ROLO: can i move then misty step to chase the one who ran off &nbsp; Dungeon Master (GM): I would say no but with 5e I am not sure &nbsp; ROLO: or move so that i can cast magic missle &nbsp; Dungeon Master (GM): you can at least move to position yourself &nbsp; ROLO: when u cast a spell u can move too &nbsp; Dungeon Master (GM): you mean after casting though? &nbsp; ROLO: ether or move first then cact magic missle at the one fleeing &nbsp; Sirus: Yeah you can move during any point of your turn as long as you have the movement leftover, pretty sure? &nbsp; Dungeon Master (GM): You can move before/after casting a spell on your turn, speed permitting. The casting isn't part of the move. Although you can cast a spell during a turn in which you break up your movement before and after casting, you cannot move during the act of casting of a spell. &nbsp; ROLO: ok move to there then cast magic missle 2 lev &nbsp; Dungeon Master (GM): don't forget your movement is half in the ball bearings unless you want to risk it &nbsp; ROLO: i will risk it &nbsp; Sirus: That requires a dex save. &nbsp; Dungeon Master (GM): dexterity check then &nbsp; Sirus: If you want to move full speed Save, not check, pretty sure &nbsp; ROLO: rolling 1d20 + 3( 3 )+3 = 6 &nbsp; Sirus: fail &nbsp; ROLO: k &nbsp; Dungeon Master (GM): rolo is on his ass &nbsp; ROLO: lol any dam &nbsp; Sirus: Yeah, them ball bearings ain't a joke : Rolo 's turn is done. Egghak , it's now your turn! &nbsp; Sirus: DC10, pretty sure &nbsp; Dungeon Master (GM): Eggak took off as well now &nbsp; Tarth Tangle: damn cowards &nbsp; Dungeon Master (GM): Egghak &nbsp; Sirus: They'll just die tired : Round 6 Egghak 's turn is done. Avery , it's now your turn! &nbsp; Sirus: Avery will head up the rear. Eot. : Avery 's turn is done. Juan , it's now your turn! &nbsp; Sirus: Sacred Flame again on Tavvan. &nbsp; Dungeon Master (GM): ok
Juan Denero: FOR DESCRIPTION ONLY Sacred Flame Evocation Cantrip Casting Time: &nbsp;1 action Range: &nbsp;60 feet Target: &nbsp;A creature that you can see within range Components: &nbsp;V, S Duration: &nbsp;Instantaneous Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. At Higher Levels .&nbsp; The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). SPELL SAVE DC : 13 &nbsp; Dungeon Master (GM): Dexterity Wererat Ability:&nbsp; 4 &nbsp;|&nbsp; 19 &nbsp; Juan Denero: rolling 2d8( 4+5 ) = 9 &nbsp; Sirus: 9 radiant, again &nbsp; Dungeon Master (GM): ok : Juan 's turn is done. Tarth , it's now your turn! &nbsp; Sirus: Ah look who just showed up! lol &nbsp; Dungeon Master (GM): Howdy Buddy! &nbsp; ROLO: hi &nbsp; Tarth Tangle: can i spend my turn, looking around the floor for my silvered bolts? Like velma and her glasses? has anyone seen my bolts? i cant fight without my bolts &nbsp; Juan : yeah I am playing at gen con but there is so much time between actions &nbsp; Sirus: Just busy having Juan obliterate with Sacred Flame. BURNeth &nbsp; Juan : sweet &nbsp; Dungeon Master (GM): yes Tarth just roll the arrow recovery macro &nbsp; Tarth Tangle: i dont have that macro my man, never used macros before really RECOVER ARROWS or BOLTS/QUARRELS For Tarth Tangle the Tabaxi Rogue WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER 3 ROUND(S), Tarth RECOVERS 3 UNIT(S) OF AMMUNITION. this one? &nbsp; Dungeon Master (GM): yes &nbsp; Sirus: NICE. &nbsp; Tarth Tangle: outstanding. &nbsp; Sirus: Got 'em all back. &nbsp; Tarth Tangle: can i move or is that my full turn &nbsp; ROLO: nice &nbsp; Dungeon Master (GM): that's over 3 rounds &nbsp; Tarth Tangle: oh right damn cool &nbsp; Sirus: &nbsp;Yeah so you can't move for 3 rounds actually &nbsp; Tarth Tangle: oop. &nbsp; Dungeon Master (GM): well, can't attack because he's looking for the bolts &nbsp; Tarth Tangle: i'll see yall in 25mins then lol GL &nbsp; Juan : lol &nbsp; Dungeon Master (GM): i can let you change that up for now &nbsp; Tarth Tangle: Thats fine, i will play as is, i'll take the time it needs and find my bolts, i'll just move around this room and end in the middle of the room &nbsp; Dungeon Master (GM): and round should actually be minute in this case i will change that ok, done here Tarth? &nbsp; Tarth Tangle: done here : Tarth 's turn is done. Tavvan , it's now your turn! &nbsp; Dungeon Master (GM): Tavvan runs off! : Tavvan 's turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Sirus: Searing smite. If the weapon hits, the target gets set on fire for fire damage. &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Egghak! Strike Hits an AC of&nbsp; 20 &nbsp;|&nbsp; 18 For&nbsp; 15 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 6 &nbsp;more! rolling d6( 5 ) = 5 &nbsp; Dungeon Master (GM): Egghak is dead! &nbsp; Sirus: +5 fire damage Splat. &nbsp; It seems that Egghak is defeated! &nbsp; &nbsp; Sirus: Now to run down that straggler. eot : Marshall&nbsp; 's turn is done. Marcuria , it's now your turn! &nbsp; Sirus: dash eot : Marcuria 's turn is done. Roqar , it's now your turn! &nbsp; Roqar: I will try to be Acrobatic riding on the balls at full speed 14 | 17 ACROBATICS&nbsp; (5) Roqar
Sirus: seems like it works. &nbsp; Dungeon Master (GM): it did need a DC of 10 just looked &nbsp; Sirus: yep, it's good : Roqar 's turn is done. Rolo , it's now your turn! &nbsp; Sirus: You can try a dex check to get up, Rolo &nbsp; Dungeon Master (GM): dexterity check to get back up &nbsp; ROLO: could i crawl out &nbsp; Sirus: Yyyyes, at half speed? &nbsp; Dungeon Master (GM): uhmm, ok at half speed &nbsp; Sirus: or you could wait for avery nvm then, ok &nbsp; ROLO: im done : Rolo 's turn is done. Egghak , it's now your turn! EOT ⇨ &nbsp; Sirus: I don't see any extra attacks happening. &nbsp; Dungeon Master (GM): egghak is dead &nbsp; Sirus: Also I don't think Rolo can un-prone himself until next turn. It takes all movement speed to do so : Round 7 Rolo 's turn is done. Avery , it's now your turn! &nbsp; Sirus: dash eot : Avery 's turn is done. Juan , it's now your turn! &nbsp; &nbsp; Sirus: Dash eot : Juan 's turn is done. Tarth , it's now your turn! &nbsp; Juan : lol &nbsp; Sirus: nyeeom &nbsp; Tarth Tangle: ive recovered 1 bolt, i can stop looking right now and give chase and attempt a hit &nbsp; Dungeon Master (GM): ok &nbsp; Sirus: you won't be able to I don't think so &nbsp; ROLO: ithink half my move to crawl and the other half to get up &nbsp; Sirus: No, you need all movement speed I am pretty sure. &nbsp; Tarth Tangle: i can run 60, with kittyfeet &nbsp; ROLO: really &nbsp; Tarth Tangle: Feline Agility Tarth Tangle Racial: Tabaxi Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. &nbsp; Sirus: Oh nvm on both sides Nah you can just stand up I guess &nbsp; Dungeon Master (GM): yea &nbsp; Sirus: And yeah that will let you move 60 without a dash and get a shot off &nbsp; Juan : 14 Hit Dice Buddy &nbsp; Tarth Tangle: okay thats 60 with kittymovement, i can bonus action dash forward then use my action to use bolt &nbsp; Sirus: ? Also no bonus action Is needed It's a part of your Move action &nbsp; Tarth Tangle: ah okay, either way. bolt! &nbsp; Sirus: Yes. Shuut. &nbsp; Tarth Tangle: 17 | 24 80/320 Light Crossbow&nbsp; (+6) Tarth Tangle 6 Piercing &nbsp; Sirus: hit &nbsp; Dungeon Master (GM): that sends Tavvan tumbling to the ground! &nbsp; Sirus: ded? &nbsp; It seems that Tavvan is defeated! &nbsp; &nbsp; Sirus: ded Yay! &nbsp; Tarth Tangle: noice &nbsp; Juan : nice job juan : Juan 's turn is done. Tavvan , it's now your turn! Juan 's turn is done. Marshall&nbsp; , it's now your turn!
Juan 's turn is done. Marcuria , it's now your turn! Juan 's turn is done. Roqar , it's now your turn! Juan 's turn is done. Rolo , it's now your turn! &nbsp; Marcuria the Human Barbarian Says: "Earned the stripes, huh, Tarth?" &nbsp; Tarth the Tabaxi Rogue Says: "Nothing beats giving the back legs a good streeeetch " &nbsp; ROLO: were any ofthese rats the leader &nbsp; Marcuria the Human Barbarian Says: "Yeah. One of them was. And I think I just crushed their skull on my knuckles." &nbsp; Dungeon Master (GM): Zeleen Varnaster was the leader &nbsp; Sirus: Yes. And Marcy did the finishing blow on them. : D &nbsp; ROLO: i thought so &nbsp; Tarth Tangle: RECOVER ARROWS or BOLTS/QUARRELS For Tarth Tangle the Tabaxi Rogue WHICH SAVES AS METAL VS. CRUSHING BLOW. AFTER 3 ROUND(S), Tarth RECOVERS 2 UNIT(S) OF AMMUNITION. unfortunately, didnt end up finding that third bolt. &nbsp; Marcuria the Human Barbarian Says: "Good job, everyone. The big guy'll be glad to hear the mine's cleared out and ready. Too bad about the dwarves, though....come on. Let's finish checking this place out real quick before we head back." &nbsp; Dungeon Master (GM): ok &nbsp; ROLO: i will use mage hand to collect those bearings or marbles &nbsp; Sirus: Want to just quickly check out the unexplored bits of the mine before we head back to town to tell Big Don or whatever his name is. Sure. &nbsp; Dungeon Master (GM): the people you see to the east were the dwarves whom are no longer here &nbsp; Tarth Tangle: i've got the ingredients in my bag to quickly whip up some Molotov Cocktails (reskin of alchemists fire) if thats acceptable? &nbsp; Sirus: Probably wait until we set up camp first, is my guess although it's up to the GM &nbsp; ROLO: scratch that catch up to the party &nbsp; Sirus: Wonder if there's anything over on the far east side of the map. &nbsp; ROLO: i also get up if I didnt already &nbsp; Sirus: Ah. Just alternate exit. Well, that went...extremely well. Good thing we overprepared. lol Actually, may as well just hold on to the scrolls and potions, in case something else curses us. &nbsp; Dungeon Master (GM): ok, what is the party thinking of doing next now that the mine is clear? &nbsp; Sirus: Go back to Phandalin, talk to big don or whatever his name is, to cash in quest &nbsp; Roqar: Roqar the Elf Rogue Says: "Guess We get the bearings back and head home" &nbsp; ROLO: we checked the whole mine &nbsp; Sirus: Oh yeah, and Marcy and Rolo gather up the ball bearings for re-use. &nbsp; Dungeon Master (GM): yes rolo &nbsp; ROLO: nothing to find &nbsp; Dungeon Master (GM): ok sirus &nbsp; ROLO: dam &nbsp; Dungeon Master (GM): let me double check on finding anything on the wererats &nbsp; ROLO: loot the bodys &nbsp; Sirus: Ah yes. What do we get, if anything &nbsp; ROLO: leader maybe &nbsp; Tarth Tangle: is there a chance i could pull some teeth from the wererats? &nbsp; Sirus: They are still in human form So unlikely. Unless you feel like carrying around human teeth lol &nbsp; Dungeon Master (GM): ok, nothing on the wererats themselves...however you can search the caves &nbsp; ROLO: sure i would &nbsp; &nbsp; Sirus: Eeeh....nah. Don can have anything he finds here at this rate. I am ready to head back. brb gotta grab my lunch real fast &nbsp; Dungeon Master (GM): ok, so no searching any of the caves here? &nbsp; Tarth Tangle: the caves are very large would take a while and a lot of perception checks &nbsp; Dungeon Master (GM): so check where something might most likely be hidden &nbsp; Tarth Tangle: okay, north of cave, far west door &nbsp; Dungeon Master (GM): the main chamber has a lot of debris about it &nbsp; ROLO: i think we shuld at least check &nbsp; Avery: 20 | 25 PERCEPTION&nbsp; (7) Avery &nbsp; Dungeon Master (GM): Avery finds a sack under some debris any more? &nbsp; Tarth Tangle: yes, the north west room &nbsp; Roqar: 7 | 17 PERCEPTION&nbsp; (2) Roqar
Dungeon Master (GM): Roqar comes up empty &nbsp; Tarth Tangle: 12 | 20 PERCEPTION&nbsp; (7) Tarth Tangle &nbsp; Sirus: anything in the sack? &nbsp; Dungeon Master (GM): Tarth did not find anything &nbsp; Tarth Tangle: i've got a PP of 17, in this room aswell if that helps &nbsp; Dungeon Master (GM): yes, 10 fist-sized chunks of gold ore...10 gp each. &nbsp; Sirus: yooooo Honestly i'm more wondering if it'd be worth getting these smelted. &nbsp; ROLO: 11 | 7 PERCEPTION&nbsp; (4) Rolo &nbsp; Dungeon Master (GM): any more searching in the chamber? &nbsp; ROLO: yes &nbsp; Sirus: Also I will have Avery check the room Tarth is in. Maybe she can find something. &nbsp; Dungeon Master (GM): nothing for rolo? &nbsp; Avery: 16 | 19 PERCEPTION&nbsp; (7) Avery &nbsp; Dungeon Master (GM): avery finds another sack &nbsp; Roqar: 6 | 16 PERCEPTION&nbsp; (2) Roqar &nbsp; Sirus: Yoooooo &nbsp; Tarth Tangle: niiice &nbsp; Sirus: Ok, what is it &nbsp; Tarth Tangle: lets loot that sack &nbsp; ROLO: 5 | 6 PERCEPTION&nbsp; (4) Rolo &nbsp; Dungeon Master (GM): oops no on avery &nbsp; Sirus: ? &nbsp; Dungeon Master (GM): missed by 1 &nbsp; Tarth Tangle: does pp not find it ? &nbsp; Sirus: Ouch. Ok, how about checking the walls for a hidden room? The massive blank space to the north is suspicious. &nbsp; Dungeon Master (GM): i think you can tell there isn't any &nbsp; Sirus: GM, here's a question. If we got the gold ore smelted, could we do something with it, or would it be worth more? Or... &nbsp; Dungeon Master (GM): do a perception check for juan &nbsp; Sirus: Or is it better to just sell the ore &nbsp; Dungeon Master (GM): i think it means the gold in the ore comes to 10 value each &nbsp; Sirus: Ah oki. &nbsp; Dungeon Master (GM): you can keep the gold from the ore I guess &nbsp; Sirus: Can anything particular be done with the gold? I'm unfamiliar with things in general. &nbsp; Dungeon Master (GM): someone roll a perception check for Juan &nbsp; Juan Denero: 8 | 21 PERCEPTION&nbsp; (2) Juan Denero &nbsp; Sirus: thrp &nbsp; Dungeon Master (GM): using it for trade...coating weapons or armor with it ok he did not find anything &nbsp; Sirus: Hah. I'm sure Roqar would love to do that. Just gild her armor with gold. &nbsp; Dungeon Master (GM): try marshall for a perception check marcuria even &nbsp; Marshall : 10 | 9 PERCEPTION&nbsp; (-1) Marshall &nbsp; Marcuria Violezi: 13 | 19 PERCEPTION&nbsp; (3) Marcuria Violezi &nbsp; Roqar: Why HELL YES!! I would &nbsp; Dungeon Master (GM): he needed 9 so found the other sack &nbsp; Sirus: contents? &nbsp; Dungeon Master (GM): The other holds 82 sp, 450 cp, and a pair of goggles &nbsp; Sirus: Just regular old goggles, or do they have magic? &nbsp; Dungeon Master (GM): rolo you can detect magic on them &nbsp; ROLO: k rital &nbsp; Dungeon Master (GM): ok, so yes, they detect as magical in nature &nbsp; Sirus: Nice. Marshall will try them out next rest-time. Lemme divide up the coins &nbsp; Dungeon Master (GM): ok &nbsp; ROLO: ty &nbsp; Sirus: There are 7 of us I think 11 SP, 71 CP for each of us. erm, GM
ROLO: ty &nbsp; Sirus: Something screwy is happening when I try to pull up Juan's sheet. &nbsp; Dungeon Master (GM): comes up ok for me &nbsp; Sirus: I get a super faint tiny box with his name in it and nothing else It's almost invisible, too &nbsp; Dungeon Master (GM): weird &nbsp; Sirus: Anyways please add 11 SP and 71 CP to him kthx : p &nbsp; Dungeon Master (GM): is that happening for anyone else? &nbsp; Tarth Tangle: nah &nbsp; ROLO: nope &nbsp; Roqar: Its happened to me before with my own sheet &nbsp; Dungeon Master (GM): added to his sheet now &nbsp; Roqar: BRB grabbing lunch &nbsp; Sirus: Huh. Roqar has an inspiration charge? &nbsp; Dungeon Master (GM): that sheet trouble hasn't happened to me yet &nbsp; Sirus: Neat. &nbsp; ROLO: where we heading next &nbsp; Sirus: Phandalin To talk to don, and tell him the mine's cleared. &nbsp; Dungeon Master (GM): i may as well go grab a diet lipton iced tea brb &nbsp; ROLO: k &nbsp; Dungeon Master (GM): ok back &nbsp; Sirus: wb. yeah back to Phandalin, to cash in. &nbsp; ROLO: sweet &nbsp; Dungeon Master (GM): everyone ok with heading back to phandalin? &nbsp; Sirus: And also to, I guess, waste a perfectly good amount of gold ore to get Roq's armor gilded and shiny because fashion gurl gotta fashion. &nbsp; Roqar: Get my armor gilded hehe &nbsp; Dungeon Master (GM): if so someone can plot the course back through the hexes...drawn a line &nbsp; Sirus: done &nbsp; ROLO: ty &nbsp; Dungeon Master (GM): ok, just doing 2 checks here for this trip back 1 &nbsp; 6 &nbsp; ROLO: should we take a rest &nbsp; Dungeon Master (GM): ok, during the first&nbsp; 10 &nbsp;miles we have an encounter &nbsp; ROLO: np &nbsp; Dungeon Master (GM): so 10 miles out 4 hobgoblins and&nbsp; 6 &nbsp;of them &nbsp; Sirus: answer is no I guess &nbsp; ROLO: is my mage armor still active if not i will cast when it exspires &nbsp; Sirus: ...Oof....here we go then... &nbsp; Dungeon Master (GM): and they are either at a campsite or roaming:&nbsp; 4 roaming &nbsp; Sirus: argh. &nbsp; Tarth Tangle: damn atleast a campsite is lootable got like 20-30 mins b4 i gotta bounce for food. &nbsp; Dungeon Master (GM): ok &nbsp; Roqar: Roqar, the Elf Rogue, gets ready to make an attack move! INITIATIVE ROLL: 20.15 Only 1 Initiative Roll shown to save space! ROUND 1 Marcuria , it's now your turn! &nbsp; Marcuria the Human Barbarian Says: "..Go time." (From ): &nbsp; Round &nbsp;count is reset to&nbsp; 1 . &nbsp; Sirus: Rage o clock &nbsp; Dungeon Master (GM): ok &nbsp; Marcuria Violezi: Rage Marcuria Violezi Class: Barbarian In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: -You have advantage on Strength checks and Strength saving throws. -When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. -You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. &nbsp; Form Of The Beast Marcuria Violezi Class: Path of the Beast When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a an aspect of your inner beast. Any weapons manifested count as simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the form of your manifestation each time you rage: Bite. Your mouth transforms into a bestial muzzle or great mandibles (your choice). It deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with this bite, you regain a number of hit points equal to twice your proficiency bonus. Carapace. Your skin hardens into tough hide or chitin. Your hit point maximum and current hit points increase by your barbarian level plus your consitution modifier. In addition, you have a +2 bonus to your Armor Class. Claws. Each of your hands transforms into a claw, which you can use as a weapon if it's empty. It is a light weapon that deals 1d6 slashing damage on a hit. It counts as a held weapon for the purposes of two-weapon fighting. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Tail. You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. Wings. A set of wings sprout from your back. You gain flying speed equal to your walking speed.
Tail Marcuria Violezi Feat: Form of the Beast You grow a lashing, spiny tail. It is a heavy weapon which deals 1d10 piercing damage on a hit and has the reach property. If a creature you can see within 10 feet of you hits you with an attack roll, you can use your reaction to swipe your tail and roll a d10, applying a bonus to your AC equal to the number rolled, potentially causing the attack to miss you. : Marcuria 's turn is done. Roqar , it's now your turn! &nbsp; Tarth the Tabaxi Rogue twiddles their clawed thumbs together and swishes their tail while they wait. &nbsp; Sirus: Hang on lemme move Marcy into attacc position &nbsp; Dungeon Master (GM): you need like 198 XP each to level up &nbsp; Sirus: And how much is a hobgoblin? &nbsp; Dungeon Master (GM): 100 &nbsp; Roqar the Elf Rogue Says: "Any chance you guys will let us go without a fight?" &nbsp; Sirus: Ech. Even this won't put us at level 6 then. &nbsp; Dungeon Master (GM): the wererats had 450 xp each &nbsp; Sirus: Oh. I presumed this was after that last encounter. Then yeah we push level 6 after this session for sure. &nbsp; Dungeon Master (GM): the giant rat was 25 xp &nbsp; Tarth Tangle: if we survive... &nbsp; Marcuria the Human Barbarian Says: "Dream on, Roqar! Let's take 'em down..!" &nbsp; Hobgoblin #03 Says: "Why would you think that woman?!" to roqar &nbsp; Roqar: Draws sword does a fancy show &nbsp; Dungeon Master (GM): ok, is that all she will do? &nbsp; Roqar the Elf Rogue Says: "Because we dont want to have to kill anyone today, theres been enough killing" &nbsp; Tarth the Tabaxi Rogue Says: "Scoffs at Roqar. BLOOD FOR THE BLOOD GOD!" &nbsp; Hobgoblin #03 Says: "wait, what? you just want to waltz on along?" &nbsp; Hobgoblin #03 Says: "Ah, I see the kitty wants to roar!, Ok, looks like we fight!" &nbsp; Sirus: Roqar is doing is, meanwhile the combat has already engaged and Marcy has raged and run up to attack. *this &nbsp; ROLO: Rolo, the elf Wizard, gets ready to make an attack move! INITIATIVE ROLL: 6.16 sorry by accident &nbsp; Dungeon Master (GM): ok : Roqar 's turn is done. Hobgoblin #06 , it's now your turn! &nbsp; Dungeon Master (GM): Longsword Hobgoblin Attack: 20 &nbsp;|&nbsp; 9 Damage: &nbsp; 3 &nbsp;slashing or 6 (1d10 + 1) slashing damage if used with two hands. Attacks: Avery! a hit for 3 : Hobgo blin #06 's turn is done. Hobgoblin #04 , it's now your turn! &nbsp; Dungeon Master (GM): Longbow Hobgoblin Attack: 16 &nbsp;|&nbsp; 10 Damage: &nbsp; 3 &nbsp;piercing Hobgoblin #04 Attacks: Avery! a hit for 3 : Hobgoblin #04 's turn is done. Avery , it's now your turn! &nbsp; Sirus: Ow. Ok, right. Rapier time. &nbsp; Avery the Bard, Attacks with the RAPIER (4ft) at Hobgoblin #06! Strike Hits an AC of&nbsp; 14 &nbsp;|&nbsp; 27 For&nbsp; 8 &nbsp;Hit Points of Piercing Damage! &nbsp; Dungeon Master (GM): a miss : Avery 's turn is done. Hobgoblin #02 , it's now your turn! &nbsp; Sirus: fuggin hobs... &nbsp; Dungeon Master (GM): Longbow Hobgoblin Attack: 22 &nbsp;|&nbsp; 7 Damage: &nbsp; 2 &nbsp;piercing Hobgoblin #02 Attacks: Roqar! a hit! &nbsp; Sirus: Reaction? &nbsp; Dungeon Master (GM): from roqar? &nbsp; Sirus: Yeah, she has the thing to halve damage iirc &nbsp; Dungeon Master (GM): ok
Sirus: Roxx, you there? &nbsp; Roqar: Yeah, I do the Whats it called Dodge? anyways Half damage &nbsp; Dungeon Master (GM): so 1 then &nbsp; Tarth Tangle: Uncanny Dodge Tarth Tangle Class: Rogue Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. &nbsp; Sirus: Yes. 1 dmg : Hobgoblin #02 's turn is done. Tarth , it's now your turn! &nbsp; Tarth Tangle: Tarth the Tabaxi Rogue with a chitter of teeth Tarth rushes to the hobo next to avery and sinks both daggers in his midriff &nbsp; 8 | 9 20/60 Dagger&nbsp; (+6) Tarth Tangle 12 Sneak 7 Piercing &nbsp; &nbsp; Dungeon Master (GM): that roll missed &nbsp; Tarth the Tabaxi Rogue Says: "a small amount of blood for the blood god is still acceptable!" &nbsp; Sirus: second hits? &nbsp; Dungeon Master (GM): not yet : Tarth 's turn is done. Hobgoblin #01 , it's now your turn! &nbsp; Dungeon Master (GM): Longsword Hobgoblin Attack: 17 &nbsp;|&nbsp; 19 Damage: &nbsp; 3 &nbsp;slashing or 6 (1d10 + 1) slashing damage if used with two hands. Attacks: Marcuria! a hit for 3 : Hobgoblin #01 's turn is done. Hobgoblin #05 , it's now your turn! &nbsp; Dungeon Master (GM): Longbow Hobgoblin Attack: 5 &nbsp;|&nbsp; 4 Damage: &nbsp; 2 &nbsp;piercing Hobgoblin #05 Attacks: Juan! missed : Hobgoblin #05 's turn is done. Hobgoblin #03 , it's now your turn! &nbsp; Dungeon Master (GM): Longsword Hobgoblin Attack: 14 &nbsp;|&nbsp; 11 Damage: &nbsp; 7 &nbsp;slashing or 6 (1d10 + 1) slashing damage if used with two hands. Attacks: Marcuria! &nbsp; Sirus: Actually Marcy is hit for 2. Rage. &nbsp; Dungeon Master (GM): ok : Hobgoblin #03 's turn is done. Rolo , it's now your turn! &nbsp; Sirus: ....actually &nbsp; Rolo the elf Wizard Says: "death to u all" &nbsp; Sirus: Hang on Nope, i'm using Tail reaction &nbsp; Marcuria Violezi: rolling d8( 2 ) = 2 &nbsp; Sirus: AC is 19 against that attack &nbsp; ROLO: Magic Missile Evocation 2 Casting Time: &nbsp;1 action Range: &nbsp;120 feet Target: &nbsp;One or more creatures Components: &nbsp;V, S Duration: &nbsp;Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:&nbsp; 4 &nbsp; 3 &nbsp; 3 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 22 OF 3 REMAINING &nbsp; Sirus: So the attack actually missed completely. Deflected. &nbsp; ROLO: 4 missles &nbsp; Dungeon Master (GM): just 3 arrows then on #01? that's 10 + 1 more arrow then &nbsp; ROLO: rolling 1d4 + 1( 1 )+1 = 2 &nbsp; Dungeon Master (GM): he's dead now! &nbsp; It seems that Hobgoblin #01 is defeated! &nbsp; &nbsp; ROLO: ty : Rolo 's turn is done. Marshall&nbsp; , it's now your turn!
Sirus: GM Did you see what I said about Marcy? Using tail reaction to boost AC and deflect that attack away &nbsp; Dungeon Master (GM): 2 off on #3 due to tail reaction? &nbsp; Sirus: No, +2 to AC &nbsp; Dungeon Master (GM): ah ok ok &nbsp; Sirus: 19 AC vs that one attack So it misses, Marcy keeps her health &nbsp; Dungeon Master (GM): ok &nbsp; Tarth Tangle: bout ten minutes before i gotta jump &nbsp; Sirus: Now as for marshall &nbsp; Dungeon Master (GM): ok Tarth &nbsp; Marshall : Thunderous Smite Evocation 1 Casting Time: &nbsp;1 Bonus Action Range: &nbsp;Self Components: &nbsp;V Duration: &nbsp;Concentration&nbsp;Up to one minute The first time Marshall hits with a melee weapon attack during this spell’s duration, his weapon rings with thunder that is audible at 160 decibels within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone. SPELL SAVE DC : 13 &nbsp; Sirus: queueing up attacks. eot, now for Juan &nbsp; Dungeon Master (GM): Dexterity Hobgoblin Ability:&nbsp; 12 &nbsp;|&nbsp; 3 should be strength but fails &nbsp; Sirus: No he needs to attack first Which, iirc, you are going to have put under 2nd attacks Because bonus actions &nbsp; Dungeon Master (GM): ok ok ok : Marshall&nbsp; 's turn is done. Juan , it's now your turn! &nbsp; Sirus: Fuck. Still can't see Juan's things. Brb gonna reload roll20 &nbsp; Dungeon Master (GM): those of you that have that trouble with the sheets should post about it in the Bugs forum &nbsp; Sirus: Ok there we go &nbsp; Dungeon Master (GM): you know what's going on I don't &nbsp; Sirus: Just needed to restart roll20 &nbsp; Dungeon Master (GM): ok &nbsp; Juan Denero: Divine Favor Evocation 1 Casting Time: &nbsp;1 bonus action Range: &nbsp;Self Target: &nbsp;Self Components: &nbsp;V, S Duration: &nbsp;Concentration&nbsp;Up to 1 minute Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit. SPELL SAVE DC : 13 SPELL SLOT LEVEL 12 OF 4 REMAINING &nbsp; ROLO: does one stand out to be the leader like dressed better armor &nbsp; Sirus: Ok, ready for 2nd attacks now &nbsp; Dungeon Master (GM): I was having that be #03 Rolo &nbsp; ROLO: ty &nbsp; Dungeon Master (GM): the one that talked to you &nbsp; Sirus: Marcy gets an attack on #03, and a third attack after. &nbsp; Dungeon Master (GM): ok &nbsp; Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Hobgoblin #03! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 23 &nbsp;|&nbsp; 19 For&nbsp; 14 &nbsp;Hit Points of Slashing Damage! &nbsp; Sirus: CRUUUSH &nbsp; Dungeon Master (GM): 2nd attacks and bonus actions now...in turn order please a hit! and dead! &nbsp; Sirus: SPLAT &nbsp; It seems that Hobgoblin #03 is defeated! &nbsp; &nbsp; Tarth Tangle: does a 16 hit? &nbsp; Dungeon Master (GM): nope need 18 &nbsp; Tarth Tangle: oofs. &nbsp; Sirus: Marshall and Juan both have attacks. &nbsp; Dungeon Master (GM): no 2nd attacks for these hobgobs &nbsp; Tarth the Tabaxi Rogue curls ears downwards...no blood for the blood god.. &nbsp; Dungeon Master (GM): ok for marshall and juan then &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Hobgoblin #05! Strike Hits an AC of&nbsp; 11 &nbsp;|&nbsp; 25 For&nbsp; 12 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 8 &nbsp;more! &nbsp; Sirus: Ech.
Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Hobgoblin #05! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 27 &nbsp;|&nbsp; 19 For&nbsp; 12 &nbsp;Hit Points of Slashing Damage! &nbsp; It seems that Hobgoblin #05 is defeated! &nbsp; &nbsp; Sirus: ...Erm I am seeing something strange in the macro &nbsp; Dungeon Master (GM): and that is? &nbsp; Sirus: Somehow the raw dice roll came out as 21! And yet that wasn't counted as a crit! Weird. Is the +1 from it being magic being stuffed into the raw d20 somehow? &nbsp; Dungeon Master (GM): that's the macro &nbsp; Sirus: yes it is I don't think that first dice is supposed to have 1d20+1...? &nbsp; Tarth Tangle: I gotta bounce. if we make it back to town, and we get exp i'll level up my character later. thanks for the run! always fun! &nbsp; Sirus: cya &nbsp; Dungeon Master (GM): well yea it is it's just bunched in &nbsp; Sirus: It should probably be removed. &nbsp; Roqar: CYA &nbsp; Dungeon Master (GM): By Tarth thanks for playing today! &nbsp; Sirus: One, it's funny and weird, two it breaks the critical hit part of the macro Should probably add a +1 outside the dice roll &nbsp; Dungeon Master (GM): would make no difference to the roll other they how it's displayed on the hover &nbsp; Sirus: like [[15+1+yada yada d20, not 15, keyboard plz Let's just note that was supposed to be a critical btw &nbsp; Sirus: Ok well, Marcy and Marshall can't reach with their attacks so that's it for them. &nbsp; Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Hobgoblin #01! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 23 &nbsp;|&nbsp; 23 For&nbsp; 10 &nbsp;Hit Points of Slashing Damage! I moved the one &nbsp; Sirus: Very good. Anyways that is it for this round I believe : Round 2 Juan 's turn is done. Marcuria , it's now your turn! &nbsp; Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Hobgoblin #06! Range: 20ft / 60ft Strike Hits an AC of&nbsp; 27 &nbsp;|&nbsp; 24 For&nbsp; 15 &nbsp;Hit Points of Slashing Damage! &nbsp; Sirus: SPLATTER &nbsp; It seems that Hobgoblin #06 is defeated! &nbsp; &nbsp; Avery the Half-Elf Bard Says: "..! Thank you." : Marcuria 's turn is done. Roqar , it's now your turn! &nbsp; Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Hobgoblin #02! Strike Hits an AC of&nbsp; 9 &nbsp;|&nbsp; 9 For&nbsp; 12 &nbsp;Hit Points of Slashing Damage! &nbsp; Sirus: ack! : Roqar 's turn is done. Hobgoblin #04 , it's now your turn! &nbsp; Dungeon Master (GM): Longbow Hobgoblin Attack: 8 &nbsp;|&nbsp; 16 Damage: &nbsp; 8 &nbsp;piercing Hobgoblin #04 Attacks: Juan! &nbsp; Sirus: Unfortunately, this is where Martial Advantage comes into play? &nbsp; Dungeon Master (GM): missed! &nbsp; Sirus: well unless it misses lol : Hobgoblin #04 's turn is done. Avery , it's now your turn! &nbsp; Avery the Bard, Attacks with the HAND CROSSBOW (1.5ft) with WALLOPING BOLT (18") at Hobgoblin #02! Range: 30ft / 120ft Strike Hits an AC of&nbsp; 19 &nbsp;|&nbsp; 21 For&nbsp; 7 &nbsp;Hit Points of Piercing Damage! Plus Victim makes a DC 10 Strength Save or falls prone! &nbsp; Sirus: bam! Also DC10 str save. &nbsp; Dungeon Master (GM): Strength Hobgoblin Ability:&nbsp; 20 &nbsp;|&nbsp; 7 &nbsp; Sirus: well screw you enjoy the 7 damage lol : Avery 's turn is done. Hobgoblin #02 , it's now your turn!
Dungeon Master (GM): Longsword Hobgoblin Attack: 20 &nbsp;|&nbsp; 19 Damage: &nbsp; 7 &nbsp;slashing or 6 (1d10 + 1) slashing damage if used with two hands. Attacks: Roqar! a hit! &nbsp; Roqar: Uncanny Dodge for half &nbsp; Sirus: 4 dmg : Hobgoblin #02 's turn is done. Tarth , it's now your turn! &nbsp; Sirus: time to shoot. &nbsp; Tarth the Rogue, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Hobgoblin #02! Range: 80ft / 320ft Strike Hits an AC of&nbsp; 14 &nbsp;|&nbsp; 24 For&nbsp; 6 &nbsp;Hit Points of Piercing Damage! &nbsp; Sirus: f &nbsp; Dungeon Master (GM): yea missed : Tarth 's turn is done. Rolo , it's now your turn! &nbsp; ROLO: can i hit both magic misle 2 lev 2 at each &nbsp; Dungeon Master (GM): yes you have enough spell slots left? &nbsp; ROLO: yes Magic Missile Evocation 2 Casting Time: &nbsp;1 action Range: &nbsp;120 feet Target: &nbsp;One or more creatures Components: &nbsp;V, S Duration: &nbsp;Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:&nbsp; 5 &nbsp; 3 &nbsp; 2 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .&nbsp; When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 21 OF 3 REMAINING rolling 1d4 + 1( 2 )+1 = 3 &nbsp; Dungeon Master (GM): 8 on #04 and 5 on #02! &nbsp; It seems that Hobgoblin #02 is defeated! &nbsp; Rolo 's turn is done. Marshall&nbsp; , it's now your turn! &nbsp; Rolo the elf Wizard Says: "death is coming" &nbsp; Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Hobgoblin #04! Strike Hits an AC of&nbsp; 24 &nbsp;|&nbsp; 20 For&nbsp; 16 &nbsp;Hit Points of Slashing Damage! If a Critical Hit add&nbsp; 7 &nbsp;more! &nbsp; Sirus: DED. Also thunderclap &nbsp; Marshall : rolling 2d8( 6+2 ) = 8 &nbsp; It seems that Hobgoblin #04 is defeated! &nbsp; &nbsp; Sirus: 8 extra thunder damage from Thunderous Smite. &nbsp; Marshall the Human Paladin Says: "Begone..." : Rolo 's turn is done. Juan , it's now your turn! &nbsp; Marcuria the Human Barbarian Says: "You alright, Avery? Looked like they were picking on you a bit." &nbsp; Avery the Half-Elf Bard Says: "Yes, yes i'm fine. You got there just in time.~" &nbsp; Sirus: Ok so business item #1 is to go speak to Don Jon or whatever his name was. Give him the good news. &nbsp; Rolo the elf Wizard Says: "want me to identify the goggles" &nbsp; Sirus: You could. Marshall will probably be making use of them. finders keepers and such :p &nbsp; Roqar: I would like to see if I can get a handcrossbow here &nbsp; Sirus: shur. But first... payday &nbsp; ROLO: yes &nbsp; Marcuria the Human Barbarian Says: "Sir, got good news for you. Your mine is now were-rat free." &nbsp; Don-Jon Raskin Says: "Excellent! My Business associates will be happy of this good news!" &nbsp; Marcuria the Human Barbarian Says: "It's all yours. Just one last little matter to clear up, of course...." &nbsp; Dungeon Master (GM): ok, the original job for mountain's Toe was to escort Raskin to the mine safely. Then you got 100 gp &nbsp; Sirus: ....I forget honestly, if we got the pay already If so then i'm gonna write a different dialogue &nbsp; Dungeon Master (GM): I will have to look at the summaries around that time to find out not right now though. &nbsp; Sirus: Ok. Well if not, we will just presume the pay is there. I'll write up something new, ignore last post.
Marcuria the Human Barbarian Says: "It's all yours, sir. Pleasure doing business." &nbsp; Don-Jon Raskin Says: "I will send a messenger up to Neverwinter, now that it's clear they will likely send miners down and I will go with them to the mine now." &nbsp; Marcuria the Human Barbarian Says: "Sure. Miner's luck be upon you, sir." &nbsp; Dungeon Master (GM): If you weren't given the 100 gp yet there would be dialog where he we say you receive it now. &nbsp; Don-Jon Raskin Says: "Thank you all for your help!" ok, so i guess you are all having dinner at the inn? &nbsp; Roqar: yes &nbsp; ROLO: yes &nbsp; Dungeon Master (GM): ok, as you are all enjoying your meals and drinks...to dwarfs come into the inn, looking the worst for wear, filthy and all beat up! I need to check something... &nbsp; Marcuria the Human Barbarian Says: "..? Oh boy. Trouble." &nbsp; Roqar the Elf Rogue Says: "What happened to you guys?" &nbsp; Dungeon Master (GM): ok, need to check a pdf &nbsp; Gundren Rockseeker Says: "Hello folks! We barely escaped with our lives!" &nbsp; Nundro Rockseeker Says: "I think we are the only survivors from the Phandelver mine camp now." &nbsp; Gundren Rockseeker Says: "Though they may have taken Sildar Hallwinter alive." &nbsp; Dungeon Master (GM): &nbsp; Roqar the Elf Rogue Says: "Who or what attacked you?" &nbsp; Marcuria the Human Barbarian Says: ".....Got one guess, myself....have anything to do with spiders?..." &nbsp; Gundren Rockseeker Says: "It was Nezznar and Glasstaff, they have returned and took over the mine again!" &nbsp; Nundro Rockseeker Says: "yes, the spider pets and the drow are with them." &nbsp; Roqar the Elf Rogue Says: "We gotta finish them off this time" &nbsp; Marcuria the Human Barbarian Says: "....God-damnit. I knew it. Well...we were here for you before, and we still are. Soon as we can, we'll get down there." &nbsp; ROLO: were there any feamale drow present &nbsp; Sirus: Not to my recollection lol &nbsp; Gundren Rockseeker Says: "Thank you, we should be fine enough in the morning to travel back with you to the camp, see if they are lurking there first." &nbsp; Marcuria the Human Barbarian Says: "That fucking cave...last place I wanted to be, with such a stench of death about it.....but we'll get in there, wipe those bastards out....and get Sildar back if we're able." &nbsp; Says: "Of course. Any help is appreciated." &nbsp; Dungeon Master (GM): ok, any more actions here in town? let me check on if they can mention anything else to you &nbsp; Roqar the Elf Rogue Says: "We got work to do in the morning, have a seat, meals on me for you guys" &nbsp; Sirus: Well, we are gonna be delivering the gold ore to the smithy so Roqar can get her armor gilded. &nbsp; ROLO: Rolo the elf Wizard Says: "i would be honored to kill drow especially feamales that are not from my house" &nbsp; Sirus: Also Roqar wants to get a Hand Crossbow, if I recall? &nbsp; Dungeon Master (GM): she can buy one &nbsp; Roqar: Yes if they have one here in town? &nbsp; Sirus: Probably the smithy can handle all your needs lol &nbsp; Dungeon Master (GM): at the coster for weapons and armor now &nbsp; Rolo the elf Wizard Says: "i beleve that i am the only survivor from my house" &nbsp; Sirus: Ah, the coster. But the smithy for the gold ore? Melt it down and such &nbsp; Dungeon Master (GM): yea he can likely smelt it down &nbsp; Sirus: Yeh. So smithy for the armor gilding and coster for the hand crossbow and some bolts. &nbsp; ROLO: can u show were this is on the map ty &nbsp; Marcuria the Human Barbarian Says: "Lovely. Must be some of that wonderful Drow culture I hear about so much......" &nbsp; Dungeon Master (GM): Tarth can get his silvered bolts fixed with new shafts &nbsp; ROLO: yes kill or be killed &nbsp; Avery the Half-Elf Bard Says: "Sorry to hear that, Rolo. It must be difficult from time to time, with none of your family or house members around." &nbsp; ROLO: thats why im here
to take my revenge &nbsp; Dungeon Master (GM): so roughly 13 miles away &nbsp; ROLO: i have no love for those who attcked my house but vow to avenge them thats where i will go next ding one more time ty was typing &nbsp; Marcuria the Human Barbarian Says: "I can respect that. Just be careful not to get too obsessed with that, Rolo. It can destroy you just as easily as it motivates you. That's....experience, talking." &nbsp; Dungeon Master (GM): ok, so the party will head out to Wave Echo cave in the morning? &nbsp; Sirus: Yes. And I guess when we get there, we are calling the session? Or... Oh uh identifying the goggles? &nbsp; Dungeon Master (GM): ok first the googles &nbsp; Rolo the elf Wizard Says: "i just grin and say nothing" &nbsp; Dungeon Master (GM): they are id'ed as Googles of the night! &nbsp; ROLO: cool &nbsp; Sirus: Marshall is keeping those, as he is human. And therefore could use some of that darkvision. &nbsp; (From ROLO): &nbsp;i pray to my god privatetly for vegance &nbsp; Dungeon Master (GM): Marcuria red glowing eyes will shine through those...making folks wonder if you are even human at all. &nbsp; (To ROLO): &nbsp;ok &nbsp; Sirus: yes I know. It's fun isn't it :P The idea to give the goggles to Marcy is tempting But Marshall found them and I would want to talk to Mr. Chiller first if we're gonna give them to Marcy &nbsp; ROLO: this was great ty u all &nbsp; Sirus: ye &nbsp; Dungeon Master (GM): ok &nbsp; Roqar: CYA Next week &nbsp; Sirus: Yes. I am gonna presume we are now at level 6 btw &nbsp; ROLO: later should we level up too &nbsp; Dungeon Master (GM): ok, i guess we just stop here then, yes likely...this will give me a chance to tally the xp before you travel out &nbsp; Sirus: Yesh &nbsp; Dungeon Master (GM): and everyone can then level up over the next week, BEFORE the next session &nbsp; ROLO: long rest too ty &nbsp; Sirus: Alright, alright. Yeah, long rest. &nbsp; Roqar: and buy a handXbow &nbsp; Dungeon Master (GM): ok, I will add it to the sheet OK, Thank you all for Playing today and See you all Next Week! &nbsp; ROLO: ty yes i will be there