Leo,
Lucius looks great!
I have some suggestions and comments for you to consider between now and game
time.
First, let's take a look at some equipment.
You have a two-handed flail in your inventory, but you have the one-handed
flail skill and you're using a (light) shield. So, instead you'll want a
morningstar (p. B272). You know, big stick with a chain and spiky ball at the
business end. It's a wicked weapon, but only with a shield since it can't parry
for crap—the 'U' in parry field means you can't attack and parry with it in the
same turn (we'll talk about that in-game).
Weapon
Damage
Reach
Parry
Cost
Weight
ST
Notes
Morningstar
sw+3
cr
1
0U
$80
6
12
[6]
[6] Attempts to parry flails are at -4,
and fencing weapons ("F" parry) cannot
parry at all! Attempts to block flails are
at -2.
So, as you can see, flails are extra cool because your foe's attempts to block
or parry against them are reduced.
You have $1,000. Let me help you spend it.
First, while you're not our "heal bot" or band-aid box, your
secondary purpose behind smashing skulls and being awesome is healing. That's a very important
role.
If you can afford it, you'll want the Healer’s Kit ( DF1, p. 26): Basic
equipment for one specialty of Esoteric Medicine skill. Also gives +1 to First
Aid skill. $200, 10 lbs.
However, the First Aid Kit ( DF1 , p. 24) is a lot less expensive and
weighs less. Complete kit for treating wounds. +1 to First Aid skill. $50, 2
lbs.
The difference is, Esoteric Medicine cures things that First Aid doesn't. It
acts like First Aid treating combat wounds, but weird diseases and such need
Esoteric Medicine. Yes, it does come up in game play.
We talked about a holy symbol. You need one for using your True Faith power an
also as a "power item." You Spent $490 on one to make it a FP 5 Power
Item. That will get you a "blessed" holy symbol. See DF1, page 26.
It goes:
$50—1 FP
$120—2 FP
$220—3 FP
$340—4 FP
$490—5 FP
We'll keep that in mind as we pick the rest of your equipment.
Right now, you have a mail shirt and leather gloves and boots. We'll keep the gloves
and boots and maybe the shirt, but you'll want armor on your arms and legs. It
will be more important in the game than a few extra FP from a power item. FP is
a bit more important for the Wizard than it is for you. Your healing skills
work pretty well for keeping people alive and there are also healing potions,
which honestly everyone should have. Here are three armor "packages" to compare and consider:
Armor
Location
DR
Cost
Weight
Mail
Hauberk
torso,
groin
4/2*
$230
25
Mail
Leggings
legs
4/2*
$110
15
Mail
Sleeves
arms
4/2*
$70
9
Total: $410, 49 lbs.
Armor
Location
DR
Cost
Weight
Scale
Armor
torso,
groin
4
$420
35
Mail
Leggings
legs
4/2*
$110
15
Mail
Sleeves
arms
4/2*
$70
9
Total: $600, 59 lbs.
Armor
Location
DR
Cost
Weight
Double
Mail Hauberk
torso,
groin
5/3*
$520
44
Mail
Leggings
legs
4/2*
$110
15
Mail
Sleeves
arms
4/2*
$70
9
Total:
$700, 68 lbs.
Note: Mail armor is both flexible and has a split DR: use the lower against crushing attacks.
We'll never remember that it's flexible in game play, so don't worry about what
that means (it's on B379, though).
So, at this stage in the game, I think the clear winner is the first armor
package for $410 and 49 lbs.
The reason you really, really want armor on your arms and legs is because any
damage that does more than half HP to a limb will cripple it. If your right arm
is crippled—no masturbation and no flail swinging for a long time. If a leg is
crippled, you can't stand or walk. Pretty bad news in a fight.
The remaining armor you'll want is:
Armor
Location
DR
Cost
Weight
Mail
Coif
skull,
neck
4/2*
$55
4
Leather
Gloves
hands
2*
$30
0
Boots
feet
2*
$80
3
Total:
$165, 7 lbs.
You also need a shield. You took a light shield before, and that's certainly
not a bad choice. You will note, however, that during our first session, two medium
shields were struck for lots of damage, and that was just in the very beginning
of the first room. A light shield likely won't make it all the way through the
dungeon—but if it breaks, just pick up a dead orc's! :-)
Light shield is $25 and 5 lbs.
So, for a mourningstar ($80); light shield ($25); full mail armor ($410); mail
hood, leather gloves and boots ($165), you'll have to spend . . . $680. Only
$320 left to spend.
If you do that, it looks like you're getting a plain, run of the mill holy
symbol from DF1 , p. 26, for $50. It weighs 1 lb. Par for course for
a beginning character.
The First Aid Kit ( DF1 , p. 24) is $50, 2 lbs. Also essential equipment
for your character.
There's
another $100 (and 3 lbs.). Down to $220.
By
the way, a lot of this equipment is both in the Basic Set and Dungeon Fantasy
1 . They are identical.
You'll
need some adventuring gear. Here are some suggestions from DF1 , chapter 5, starting on p. 23:
Backpack,
Small
$60
3
lbs.
Holds
40 lbs.
Personal
Basics
$5
1
lb.
Basic
equipment.
(Belt)
Pouch
$10
0.2
lb.
Rations
$12
3
lbs.
Six
meals.
Wineskin
$10
8.25
lbs.
Water
Lantern
$20
2
lbs.
24
hrs./pint
Oil
$2
1
lb.
1
pint
That
leaves you with $101. You can, if you'd like, put $70 of that into your holy
symbol making it a ($120) 2 FP item instead of 1 FP. just make note of it if you do.
In
my next reply, I'll take a look at your traits.