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Ch. 87: The Adventurers Head Into Wave Echo Cave!

Dungeon Master (GM): Hello Folks!   Roqar: Morning   ROLO: hi dm   Otesst: Morning, and no Roqar   Mr Chiller: howdy howdy   Otesst: looking at it, i think i understand   Dungeon Master (GM): ok, we are in a fight here with henchmen of Nezznar and Glasstaff, whom were chasing after a couple of prisoner dwarves. one of the baddies, Zimu, is already down.   Roqar: Roll Init again?   Sirus: Our old init values are still here? So that's probably not necessary?   Dungeon Master (GM): we can bring seros in as someone whom was spying on the mercenary camp who then followed the chase We ought to re-init just because sometimes the turn order gets wonky....let me reset the API first ok, we can re-init now, seros can come in the round after this one Piero, the Unknown, gets ready to make an attack move! INITIATIVE ROLL: 16.16  Only 1 Initiative Roll shown to save space! Round 2 Hootaufia Taf 's turn is done. Avery , it's now your turn!   Sirus: lemme see....     Avery: 4 Higher Level Cast 7 Healing Touch Cure Wounds Avery Show Spell Description SPELL SLOT LEVEL 32 OF 3 REMAINING   Sirus: +11 HP to the dwarf   Dungeon Master (GM): ok done   ROLO: are both of them spell casters pairo and the other   Dungeon Master (GM): Iberum appears to be not the other   Sirus: eot : Avery 's turn is done. Juan , it's now your turn!   Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Iberum! Range: 20ft / 60ft Strike Hits an AC of  21  |  16 For  11  Hit Points of Slashing Damage! If a Critical Hit add  9  more damage. cool thanks   Dungeon Master (GM): that was a hit! : Juan 's turn is done. Marcuria , it's now your turn!   Sirus: by my recollection, Marcy went with Carapace and Snout? for beast features   Dungeon Master (GM): sounds right   Marcuria the Barbarian, attacks with the Bestial Snout (5ft) at Gheno! Strike Hits an AC of  10  |  23 For  8  + Rage  2  Hit Points of Slashing Damage! If a Critical Hit add  8  more damage.   Dungeon Master (GM): that would be a miss there!   Sirus: Ugh. eot then : Marcuria 's turn is done. Rolo , it's now your turn!   ROLO: this one is the spell caster, Iberum is   ROLO: magic missle caster   Dungeon Master (GM): ok   ROLO: Magic Missile Evocation 2 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  5   4   5 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 22 OF 3 REMAINING   Sirus: OOF O O F, 14 dmg   ROLO: 2 lev   Dungeon Master (GM): the first two are enough to drop him with 9 damage!   It seems that Iberum is defeated!   ROLO: remainaning missles at the other   Sirus: which Ah Piero   Dungeon Master (GM): ok   ROLO: eot : Rolo 's turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5 ft; One-Handed) at Piero! Range: 20ft / 60ft Strike Hits an AC of  13  |  24 For  10  Hit Points of Slashing Damage! If a Critical Hit add  8  more damage.   Dungeon Master (GM): she hits!
Roqar 's turn is done. Piero , it's now your turn!   Dungeon Master (GM): he attacks either roqar or Juan:  2 Roqar   Shortsword Piero Chiappetta Attack: 9  |  16 Damage:   7  Slashing Piero Chiappetta Attacks: Roqar!   Sirus: thrp   Dungeon Master (GM): a miss! : Piero 's turn is done. Gheno turn has begun!   Dungeon Master (GM): Gheno the Black Axe Spearman, Attacks with the SPEAR (6 ft; Two-Handed) at Marcuria! Range: 20ft / 60ft Strike Hits an AC of  24  |  26 For  11  Hit Points of Slashing Damage! If a Critical Hit add  7  more damage.   Sirus: Got something to say about that. Avery uses reaction   Dungeon Master (GM): ok, and what does she do?   Avery: Cutting Words Avery Class: College of Lore Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.   Sirus: Gonna take a d8 out of the damage dealt   Avery: rolling d8( 1 ) = 1   Sirus: Yeah I figured the dice was going to be a dicc 10 damage, halved down to 5.   Dungeon Master (GM): ok, so 10 damage   Sirus: halved because rage   Dungeon Master (GM): oh ok : Gheno’s turn is done. Marshall  , it's now your turn!   Dungeon Master (GM): ok, what is Marshall doing Mr. Chiller???   Mr Chiller: sorry the sheet is bit buggy   Dungeon Master (GM): can you attack using your token button macros???   Marshall : yeah i just had to relog the pc is a bit slow atm   21 | 17 Greatsword +1  (+7) Marshall Attacks: Gheno! 10 Slashing   Dungeon Master (GM): that is a hit for 10! : Marshall  's turn is done. Flint’s turn has begun!   Flint the Black Axe Spearman, Attacks with the SPEAR (6 ft; Two-Handed) at Hootaufia Taf! Range: 20ft / 60ft Strike Hits an AC of  18  |  12 For  5  Hit Points of Slashing Damage! If a Critical Hit add  8  more damage. a hit for 5 : Flint’s turn is done. Seros , it's now your turn! Dungeon Master (GM): ok, I mentioned next round for his arrival so we go to the next one   Otesst: Ok : Seros 's turn is done. Hootaufia Taf , it's now your turn!   Hootaufia Taf the Fighter, Attacks with the Warhammer (Two-Handed) (1.5ft) at Flint! Strike Hits an AC of  9  |  19 For  11  Hit Points of Bludgeoning Damage! If a Critical Hit add  7  more damage. a miss any 2nd attacks or bonus actions here? going in turn order again   Sirus: Marcy has second attack   Dungeon Master (GM): Juan do you have a 2nd attack?   Marshall : 10 | 14 Greatsword +1  (+7) Marshall Attacks: Gheno! 14 Slashing   Marcuria the Barbarian, Attacks with the BITE (4") at Gheno! Strike Hits an AC of  22  |  16 For  9  + Rage  2  Hit Points of Slashing Damage! If a Critical Hit add  7  more damage.   Dungeon Master (GM): ok, Marcuria would be next and hit for 11   Sirus: Marcy heals for 6
from bite effect   Dungeon Master (GM): then Marshall missed ok on Marcy   Sirus: Nothing from Avery. I think that about does it for this round : Round 3 Hootaufia Taf 's turn is done. Avery , it's now your turn!   Avery the Bard, Attacks with the RAPIER (4ft) at Gheno! Strike Hits an AC of  11  |  23 For  14  Hit Points of Piercing Damage! If a Critical Hit add  5  more damage.   Dungeon Master (GM): and she just missed him! : Avery 's turn is done. Juan , it's now your turn!   Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Gheno! Range: 20ft / 60ft Strike Hits an AC of  21  |  24 For  12  Hit Points of Slashing Damage! If a Critical Hit add  3  more damage.   Sirus: ooooogh   Dungeon Master (GM): a hit! : Juan 's turn is done. Marcuria , it's now your turn!   Marcuria the Barbarian, Attacks with the Gauntlet Punch (Fists) at Gheno! Strike Hits an AC of  22  |  10 For  8  Hit Points of Bludgeoning Damage! If a Critical Hit add  2  more damage.   Juan : et um marcy   Sirus: 10 damage 8 +2 rage   Dungeon Master (GM): ok : Marcuria 's turn is done. Rolo , it's now your turn!   Sirus: ....I find it hard to believe Seros only has 9 HP.   ROLO: Magic Missile Evocation 1 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  5   3   5 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 12 OF 4 REMAINING   Dungeon Master (GM): Piero takes the 13 damage   ROLO: piero and eot   Dungeon Master (GM): ok : Rolo 's turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5ft; Two-Handed) at Piero! Strike Hits an AC of  19  |  20 For  7  Hit Points of Slashing Damage! If a Critical Hit add  7  more damage.   ROLO: brb getting drink   Dungeon Master (GM): a hit!   Juan : whiskey? count mre in   Sirus: brb toilet   Juan : nice job roq   It seems that Piero is defeated!   Roqar 's turn is done. Gheno’s turn has begun!   Gheno the Black Axe Spearman, Attacks with the SPEAR (6 ft; Two-Handed) at Marcuria! Range: 20ft / 60ft Strike Hits an AC of  12  |  21 For  12  Hit Points of Slashing Damage! If a Critical Hit add  5  more damage. a miss! checkin Gheno's sheet, ok, i see he can do two attack, so noted : Gheno’s turn is done. Marshall  , it's now your turn!   Dungeon Master (GM): gheno and flint get two attacks ok, Mr. Chiller   ROLO: back   Sirus: also back   ROLO: how many enimies are left   Dungeon Master (GM): 2 I believe, Gheno and Flint  
Marshall : 27 | 8 Greatsword +1  (+7) Marshall Attacks: Flint! 14  +  9 Slashing   Sirus: OOOOH   Juan : nice hellz yeah   Sirus: 23 damage Yeah flint's gonna fuckin die : Marshall  's turn is done. Flint’s turn has begun!   Flint the Black Axe Spearman, Attacks with the SPEAR (6 ft; Two-Handed) at Marshall ! Range: 20ft / 60ft Strike Hits an AC of  20  |  9 For  7  Hit Points of Slashing Damage! If a Critical Hit add  6  more damage. a hit! : Flint’s turn is done. Hootaufia Taf , it's now your turn!   Hootaufia Taf the Fighter, Attacks with the Warhammer (Two-Handed) (1.5ft) at Flint! Strike Hits an AC of  12  |  16 For  8  Hit Points of Bludgeoning Damage! If a Critical Hit add  1  more damage.   Juan : i could help   Dungeon Master (GM): a hit!   Sirus: Marcy and Marshall have seconds   Dungeon Master (GM): ok, 2nd attacks or bonus actions Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Gheno! Range: 20ft / 60ft Strike Hits an AC of  9  |  24 For  8  Hit Points of Slashing Damage! If a Critical Hit add  2  more damage.   Sirus: Come on Marcy do better   Dungeon Master (GM): Marshall hits flint for 13+12 damage Marcuria missed   Sirus: Flint getting obliterated   Dungeon Master (GM): anyone else? Flint and Gheno attack again   Gheno the Black Axe Spearman, Attacks with the SPEAR (6 ft; Two-Handed) at Marcuria! Range: 20ft / 60ft Strike Hits an AC of  24  |  18 For  5  Hit Points of Slashing Damage! If a Critical Hit add  3  more damage.   Sirus: marcy   Dungeon Master (GM): and that is reduced to?   Sirus: right. 3 dmg. 5 halved, rounds up to 3   Marshall : 12 | 13 Greatsword +1  (+7) Marshall Attacks: Flint! 13 Slashing Divine Smite Marshall Class: Paladin Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.   Marshall : rolling 2d8( 4 + 8 ) = 12     Dungeon Master (GM): 4 on Hootaufia   Flint the Black Axe Spearman, Attacks with the SPEAR (6 ft; Two-Handed) at Hootaufia Taf! Range: 20ft / 60ft Strike Hits an AC of  18  |  14 For  10  Hit Points of Slashing Damage! If a Critical Hit add  6  more damage. a hit for 10 : Round 4 Hootaufia Taf 's turn is done. Avery , it's now your turn!   Avery the Half-Elf Bard Says: "Enough. Time to end this."   Avery the Bard, Attacks with the RAPIER (4ft) at Flint! Strike Hits an AC of  9  |  26 For  11  Hit Points of Piercing Damage! If a Critical Hit add  5  more damage.   Sirus: God, the dice really are NOT with me today   Dungeon Master (GM): she missed : Avery 's turn is done. Juan , it's now your turn!   Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Gheno! Range: 20ft / 60ft Strike Hits an AC of  8  |  20 For  13  Hit Points of Slashing Damage! If a Critical Hit add  3  more damage.
Sirus: : X   Dungeon Master (GM): and he missed : Juan 's turn is done. Marcuria , it's now your turn!   Marcuria the Barbarian, Attacks with the Magical Hew +1 BATTLE AXE (4 ft) TWO-HANDED at Gheno! Range: 20ft / 60ft Strike Hits an AC of  19  |  28 For  13  Hit Points of Slashing Damage! If a Critical Hit add  5  more damage.   Juan : shot   Sirus: 15   Juan : nice job marcy   Sirus: 15 dmg   Dungeon Master (GM): ok : Marcuria 's turn is done. Rolo , it's now your turn!   Sirus: how tanky are these guys, jesus   ROLO: how many left   Sirus: just gheno and flint   Juan : the dice are not in our favor today for th emost part   Dungeon Master (GM): very tanky   Sirus: I hope these guys aren't going to be a common occurence   ROLO: Magic Missile Evocation 2 Casting Time:  1 action Range:  120 feet Target:  One or more creatures Components:  V, S Duration:  Instantaneous Rolo creates three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target:  2   4   3 The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels .  When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. SPELL SAVE DC : 14 SPELL SLOT LEVEL 21 OF 3 REMAINING   Sirus: 9 dmg to gheno   It seems that Gheno is defeated!   Rolo 's turn is done. Roqar , it's now your turn!   Marcuria the Human Barbarian Says: "Hf. Thanks. Time to clean up..."   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5 ft; One-Handed) at Flint! Range: 20ft / 60ft Strike Hits an AC of  20  |  15 For  13  Hit Points of Slashing Damage! If a Critical Hit add  6  more damage.   Dungeon Master (GM): a hit!   Sirus: ding   ROLO: nice   It seems that Flint is defeated!     Dungeon Master (GM): looks like you got them all!   Marshall : nice   ROLO: may i loot the caster   Avery the Half-Elf Bard Says: "...Thank goodness..."   Dungeon Master (GM): I need to check there sheets for anything of value on them   Avery the Half-Elf Bard Turns to Hootaufia and briefly looks him over.   ROLO: nice job party   Avery the Half-Elf Bard Says: "Hopefully, that should be it. Are you and your friend alright now?"   ROLO: i suggest after looting a short rest   Sirus: yea. Can get back the bardic inspiration at least. Should give a little time to see about helping Otesst get Seros in order so he can actually be introduced.   ROLO: i had a lot of trouble when first got on roll 20 too   Sirus: Otesst, if you can't make it work, I could run through it and let you make the decisions.   Dungeon Master (GM): ok, after searching the bodies, you have a black greataxe on Zimu with red veins going through it. On Gheno and Flint they have spears. A dagger on Iberum. Pierd has a short sword and light crossbow. Piero that is   ROLO: any spell book   Sirus: Ok. Avery will take a look at the light bow, examining it to see if there's anything unusual about it   Dungeon Master (GM): no spell book on Iberum. And nothing unusual is found on the light crossbow   ROLO: or magic item   ROLO: dagger just ordinary
That seems kinda important I think   ROLO: i will take the dagger then   Dungeon Master (GM): anyone want any of the baddies weapons? the greataxe is the fancy one among them...check for magic on them anyone?   Sirus: Rolo is the check magic guy he can do that Avery is checking out Piero's crossbow   ROLO: i will as a ritual i like the dagger   Roqar: maybe the short sword   Dungeon Master (GM): ok, and the black greataxe shows an aura of magical energy   ROLO: if we have time i can cast identify ritual on the axe   Dungeon Master (GM): that depends do you all stay here at the campsite over night or high tail it to the Mercenary camp just outside Wave Echo Cave (Phandelver mine)???   Juan : there may be more baddies out there that may come back   ROLO: k we do need a short rest also   ROLO: brb   Roqar: Is the Short Sword magic or at least look nice?   Dungeon Master (GM): nope, only the black axe is   Roqar: dont want it than   Dungeon Master (GM): anyone else want to use the black axe? If you stay at the camp over night and Rolo ID's it. I can tell you what it does   ROLO: no ty   Sirus: Gonna wait until we know what it does   Roqar: BRB   Dungeon Master (GM): ok   ROLO: what we doing with the bodys   Rolo the elf Wizard Says: "we should move the bodys if we are resting here and if not want to rest else where let me know i will put up lemonds tiny hut for long rest if we do that"   Dungeon Master (GM): ok, so is it a long rest folks? other suggestions?   Roqar: Seems like its a long rest   ROLO: not sure if we should rest here maybe away from here   Sirus: It's a safe camp It's just that the dwarves were followed here The tents are walled off   ROLO: k np then where u want tiny hut   Juan : sweet   Dungeon Master (GM): ok, so before sleeping Rolo casts the identify spell and finds out that the blade is called Black Blood and it's magics give a +1. the great axe is also sentient and every time you draw blood from living creatures it grants the wielder 1d4+4 temporary hit points.   Sirus: .....Yeeeah, Marcy will take that.   ROLO: nice   Sirus: Someone else can have the hewing axe If they like   ROLO: im good ty   Roqar: cant use it   ROLO: i know i took the dagger   Roqar: I left the short sword not even nice looking   ROLO: did the caster have a map or any papers on them   Dungeon Master (GM): ok right now i placed the black blood as a macro on Marcuria's sheet   Sirus: Juan or Marshall?   Dungeon Master (GM): no rolo, after all they were in haste to give chase to the escaped prisoners   ROLO: k ty   Sirus: Btw, Avery checks up on the dwarves to make sure they are ok I made a post   Dungeon Master (GM): ok, i will put the black blood info under the bio/info tab. she will need to attune to the great axe   Sirus: Can she do that during the long rest, or is it gonna take another lr to do?   Dungeon Master (GM): yes Sirus   Sirus: good good Actually uh...   ROLO: what about the bodies drag them behind the trees   Sirus: Characters have 3 attunement slots right?   Dungeon Master (GM): If so I was not aware   Sirus: I am pretty sure 5e has limits on how many magic items you can be attuned to At least in RAW   Dungeon Master (GM): ok   Sirus: I think it's 3 I need to check tho   ROLO: 3   Sirus: yes Did the dread helm need attunement?   Dungeon Master (GM): what i just looked at has no mention of attunement limits. I will need to check farther. no nor did the Hew   ROLO: hat of wizardry is atunneable?   Dungeon Master (GM): just black blood as it's also sentient   Sirus: "An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time."   Dungeon Master (GM): if it mentions you had to attune to it but i don't think so
Sirus: I think some artificer rulesets add more slots at level 10, 14 and 18 tho   Dungeon Master (GM): ok sirus   Sirus: Ok so it's just the one slot used then, by Marcy. Fair enough.   ROLO: yes just looked it up   Dungeon Master (GM): ok no random encounter happens over night here so what are your plans after you all get up in the morning?   Sirus: We'll probably be heading out for Wave Echo, once we're sure the dwarves are okay.   ROLO: i will cast mage armor Mage Armor Abjuration 1 Casting Time:  1 action Range:  Touch Target:  A willing creature who isn't wearing armor Components:  V, S, M (A piece of cured Leather) Duration:  8 hours Rolo, touches Rolo, who isn’t wearing armor, and a protective magical force surrounds the recipient until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. SPELL SAVE DC : 14 SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): ok, so we head out for the mercenary campsite then   Juan : ALL BLACK OOPS   ROLO: map is black   Dungeon Master (GM): yes fog is on and I see I need to get tokens on this map which I thought were on here, need to check another map on that   Sirus: I am almost done restoring Seros's sheet.   Dungeon Master (GM): ok   Sirus: Excitement   Dungeon Master (GM): ok, i see where i put the other tokens, still need to check on something else   Dungeon Master (GM): ok, so as you approach the mercenary campsite what do you do? go straight in? try to spy on it? wha else? what else   ROLO: i say spy on it   Dungeon Master (GM): ok   ROLO: i cast invisbilty   Dungeon Master (GM): let's take short break while that sheet gets done then I'll run to the bathroom and grab a drink.   ROLO: k brb   Sirus: Yeah I can go pull my lunch together   Dungeon Master (GM): ok, i'm back   Roqar: Front :P   Juan : back   Dungeon Master (GM): ok, so how do you go about approaching the camp?   Sirus: Almost ready Just need to add a few life domain spells And then Seros is ready to go   Dungeon Master (GM): alright   ROLO: back   Sirus: Seros is basically good to go now   Dungeon Master (GM): what i basically mean are you trying to be stealthy and hidden or just going right on in alright   Sirus: Only one of us is capable of decent stealth lol   ROLO: i cast on myself or who ever is steathy   Roqar: raises hand   Dungeon Master (GM): you could of course have that person scout on ahead of the rest and report back....if not caught   ROLO: to check out what we are up against   Sirus: Ok lemme just fling Roqar into danger : D /j   Roqar: :P   Sirus: Ok Seros is done. We can introduce him now   Dungeon Master (GM): alright ok, so lets see....let's have Seros, spying the camp and roqar spots him doing so. take it from there then.   Roqar: 16 | 22 STEALTH  (2) Roqar   Dungeon Master (GM): Otesst just dream up what ever you want as to why you are there spying on the camp. That looks good enough to be stealthy   Otesst: While resting nearby i heard the commotion, and came to see if anyone were in need ”eyes the surroundings” Clearly not..   ROLO: whats this camp look like how many there   Roqar the Elf Rogue Says: "Greetings, Are you with the camp?"   Dungeon Master (GM): I will reveal what Roqar and Seros sees. lets just see how they interact here at first and what they go about doing.   ROLO: k   Otesst: No, my good elf, but i was curious as to what was transpiring   Roqar: 18 | 18 INSIGHT  (-1) Roqar
3 | 11 INSIGHT  (-1) Roqar   Otesst: I only go where Lathanders will leads   Dungeon Master (GM): and Roqar was seeing insight on?   Sirus: Otesst, if you click your token, you can get a "Say Something" macro that will dress up your character's words.   Roqar: Insight on if Hes speaking the truth about not being with them   Dungeon Master (GM): ok, in that case you do believe him to be truthful.   Roqar the Elf Rogue Says: "From what me and my friends have heard, they are up to causing trouble and using slave labor, Lathander? dont know much of him"   Seros the Aasimar Cleric Says: "Maybe when matters aren’t so pressing i may share the teaching of my patron to you"   Rolo the elf Wizard Says: "this lathander is he or she spell caster"   Dungeon Master (GM): rolo, you are not with those two...Roqar went ahead of you and came across Seros   Sirus: ^   ROLO: soorrry   Sirus: Until they rejoin the others it's just Roqar and Seros.   ROLO: np   Roqar the Elf Rogue Says: "Why dont you come back this way with me, meet my friends and together, we can work out a plan? after we have a look over the camp, thats why I came here"   Seros the Aasimar Cleric Says: "By all means, lead the way. Wouldn’t want to attract any unwanted attention" Time of day?   Dungeon Master (GM): ok, so looks like you both go closer to the site and scout it. both of you give me either a stealth or dexterity roll early morning say about 7 am   Sirus: Oof. Pray to RNJesus.   Roqar the Elf Rogue Says: "I do have a question, I know tis not the time or place for such things, but, my curiousity has no bounds, are you a celibate Priest?"   Juan : lol   Dungeon Master (GM): Ha!   Sirus: lol ofc that would be one of Roqar's first questions   Otesst: Lol   Sirus: Perpetually horny.   Roqar: 12 | 19 STEALTH  (2) Roqar 14 | 14 STEALTH  (2) Roqar   Seros the Aasimar Cleric Says: "Priest yes...”face blushes’ celibate ...another time”"   Dungeon Master (GM): ok, so i shall reveal what you see   Juan : lol   Otesst: I’m really sorry guys just had an emergency come up. Ill come back as soon as i can im so sorry   Sirus: Ack. Ok. Do what you gotta   Juan : no worries it happens to us all   Roqar: CYA   ROLO: hope all is well   Dungeon Master (GM): ok, that cave opening is the entrance to Wave Echo cave itself and outside here is the campsite with cabins currently Roqar and Seros only see one person, doing some chores outside here.   Roqar: Roqar leads Seros back to the camp after asking him his name haha and introducing herself   Sirus: I can fill in.   Seros the Aasimar Cleric Says: "My name is Seros. Lady Roqar...that is an interesting name."   Roqar the Elf Rogue Says: "Yes, there is um, history behind it, as most Eleves have names like Levenestra Loriandar, mine is Roqar, I am a member of the Order of the gauntlet"   Seros the Aasimar Cleric Says: "I see....a...uh, interesting one, I would hope."   Roqar the Elf Rogue Says: "Hey guys, found a Priest of Lathander, Hes willing to help us"   Marcuria the Human Barbarian Seems to perk up a bit as Roqar and Seros returned to camp.   Says: "...Roqar, we're on a job. Now isn't the time to be picking up boys.~"   Seros the Aasimar Cleric Says: "..! What...I wasn't..."   Marcuria the Human Barbarian Says: "Hah. Just a little joke....mostly."   Roqar the Elf Rogue Says: "Hes celibate, so there wont be much fun with him, anyways, he seems able to help"   Sirus: 'celibate...another time' That actually implies he used to be celibate but isn't   Marcuria the Human Barbarian Says: "Sure. We'll take all the help we can get. Things are getting bad inside Wave Echo cave."
Roqar: Things that make you go, Hm?   Seros the Aasimar Cleric glares for a moment at Marcuria, put off by her red eyes. He tensed up slightly.   Marcuria the Human Barbarian Raised an eyebrow for a moment, before realizing something and briefly taking the Dread Helm off.   Says: "Relax. Just the helmet."   Roqar the Elf Rogue Says: "They have cabins outside the cave, either most are sleeping or already busy in the mine"   Marcuria the Human Barbarian Says: "Good. With a little luck we can just walk our way into the cave and get to work."   Dungeon Master (GM): ok, so i take it you all head for the campsite outside the mine now?   Roqar: sounds good   Sirus: Yeah. Hopefully we can squeak by over to the cave without waking anyone.   Dungeon Master (GM): ok, in that case position your tokens where you wish to enter the campsite.   ROLO: cave entrance? ty   Dungeon Master (GM): ok, so looks like we are approaching from the south east there is no cover where you are at so if you were spotted they know you are here already yet the lone guy is keeping busy at the moment   Sirus: Thankfully, pretty sure Roq passed the stealth check earlier   Dungeon Master (GM): that was earlier yea   ROLO: where is the guy   Sirus: Move over to that cabin for cover, and then try for the cave entrance   Dungeon Master (GM): then there was the other check when they were both watching the camp   Sirus: Roq got a 14 on that   Dungeon Master (GM): ok, so looks like you intend to get into the mine   Sirus: Yes. Gonna try to just bypass them altogether   Dungeon Master (GM): ok, if anyone outside here, knows you are here they are not doing anything yet so you are at the mine entrance   Sirus: Ok so we get into the mine with no issue   Roqar: 19 | 7 PERCEPTION  (5) Roqar   Sirus: back here again. Wew.   Roqar: checking for traps   Dungeon Master (GM): ok, no trap at the entrance do you see the map ? is it all black?   Sirus: we see it   Roqar: See the map yes   Sirus: It's fine welp lol   Roqar: Now we dont   Dungeon Master (GM): ok   Roqar: bottom left corner   ROLO: i see it 11 | 16 PERCEPTION  (4) Rolo   Sirus: Marcy takes out the lantern and lights it before proceeding forwards.   Dungeon Master (GM): ok, roqar does not spot anything out of the ordinary from the last time you were here   Sirus: lol so are the dwarves accompanying us, or did you accidentally copy-paste them in too?   Dungeon Master (GM): yes two of the dwarves are here with you   Sirus: awesome. They are healed and rested up, right?   Dungeon Master (GM): the rockseekers stayed at the camp yes   Redbrand Veteran #01 Says: "Where do you folks think you are going. This is private property now." you hear that voice but don't currently see whom it is but it comes from behing one of the rocky walls where i pinged   Marcuria the Human Barbarian Says: "Let's just say, some of that private property of you is...no longer private...."   Roqar the Elf Rogue Says: "We are here with the proper owners to serve an eviction notice"   ROLO: do i see him   Sirus: actually yeah Rolo should be able to see over that direction darkvision   Redbrand Veteran #01 Says: "Ha Ha! We are not going anywhere."   ROLO: 120 ft   Marcuria the Human Barbarian Says: "Oh,  yes you are. You, and whatever little toadies you brought with you. "   Roqar the Elf Rogue Says: "Those who have the last laugh, laugh best, we'll see who that is"   ROLO: can i cast a spell at him   Dungeon Master (GM): one steps out from behind the rocky formation and you can clearly see him dressed in red with a hooded cape   ROLO: cast firebolt at him
Round 1 Seros 's turn is done. Roqar , it's now your turn!   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5 ft; One-Handed) at Redbrand Veteran #01! Range: 20ft / 60ft Strike Hits an AC of  21  |  26 For  12  Hit Points of Slashing Damage! If a Critical Hit add  8  more damage.   Sirus: erm oh wait nvm we good   Dungeon Master (GM): a hit! : Roqar 's turn is done. Redbrand Veteran’s turn has begun!   Shortsword Redbrand Ruffian Attack: 18  |  18 Damage:   6  piercing Redbrand Veteran #02 Attacks: Redbrand Ruffian|target_token_name!   Roqar: Uncanny Dodge Roqar Class: Rogue Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.     Dungeon Master (GM): ok, that should be roqar   Sirus: 3 dmg Uncanny Dodge halves it   Dungeon Master (GM): so 3 damage : Redbrand Veteran’s turn is done. Avery , it's now your turn!   Avery the Bard, Attacks with the HAND CROSSBOW (1.5ft) with WALLOPING BOLT (18") at Redbrand Veteran #01! Range: 30ft / 120ft Strike Hits an AC of  13  |  23 For  5  Hit Points of Piercing Damage! If a Critical Hit add  5  more damage. Plus Victim makes a DC 10 Strength Save or falls prone!   Dungeon Master (GM): that is a hit Strength Redbrand Ruffian Ability:  8  |  6   Sirus: PRONE Knocked down by the wallop bolt womp womp : Avery 's turn is done. Rolo , it's now your turn!   ROLO: 15 | 12 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Redbrand Veteran #02,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 13 Fire   Sirus: gneiss   Dungeon Master (GM): a hit there! : Rolo 's turn is done. Marcuria , it's now your turn!   Sirus: time to butcher this one. advantage to hit downed targets and guaranteed critical, if I recall   Rolo the elf Wizard Says: "kill them all"   Sirus: ok no just advantage no macro for black blood axe?   Dungeon Master (GM): should be   Sirus: no. I see Hew Battle Axe   Dungeon Master (GM): checking   ROLO: are they human   Sirus: yes   Dungeon Master (GM): yes human and the black blood macro should work and is worded correctly now   Sirus: It's outside of Weapon-tohit-rolls   Dungeon Master (GM): yes i know for now it is
Marcuria Violezi: Marcuria the Barbarian, Attacks with the magical +1 BLACK BLOOD GREAT AXE (4 ft) at Redbrand Veteran #01! Strike Hits an AC of  23  |  15 For  17  Hit Points of Slashing Damage! If a hit is scored the wielder gains  6  temporary hit points   ROLO: nice   Dungeon Master (GM): that's a hit   Sirus: Has advantage too +6 temp HP : Marcuria 's turn is done. Hootaufia Taf , it's now your turn!   Sirus: zoop   Dungeon Master (GM): ok, he moves to be between avery and Marcuria : Hootaufia Taf 's turn is done. Redbrand Veteran’s turn has begun!   Shortsword Redbrand Ruffian Attack: 21  |  9 Damage:   3  piercing Redbrand Veteran #05 Attacks: Avery! a hit   Sirus: Gonna use Cutting Words again   Avery: rolling d8( 5 ) = 5   Sirus: damage is 0 : Redbrand Veteran’s turn is done. Redbrand Veteran’s has begun!   Dungeon Master (GM): he can't do anything being prone   Sirus: Yep : Redbrand Veteran’s turn is done.  Redbrand Veteran’s has begun!   Shortsword Redbrand Ruffian Attack: 6  |  21 Damage:   3  piercing Redbrand Veteran #04 Attacks: Roqar!   Sirus: miss   Dungeon Master (GM): a miss! :  Redbrand Veteran’s turn is done.  Redbrand Veteran’s has begun!   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 6  |  15 Damage:   7  piercing Redbrand Veteran #03 Attacks: Marcuria!   Sirus: nein   Dungeon Master (GM): a miss :  Redbrand Veteran’s turn is done. Juan , it's now your turn!   Sirus: Juan can get by Roqar, I wanna say?   Juan the Cleric, Attacks with the LIGHT CROSSBOW (1.5ft) with BOLT (18") at Redbrand Veteran #01! Range: 80ft / 320ft Strike Hits an AC of  23  |  20 For  6  Hit Points of Piercing Damage!   Sirus: Hits. Despite disadvantage   Dungeon Master (GM): yes so long as an ally is not using a two handed weapon you can move through their space a hit   It seems that Redbrand Veteran #01 is defeated!     Juan : shit gotta run after my turn, can yall take the helm for juan I got to help a wounded veteran   Sirus: I gotcha   Dungeon Master (GM): I am experiencing some lag during this combat : Juan 's turn is done. Ebroibu Evia , it's now your turn!   Dungeon Master (GM): ok, he moves to be besides Juan : Ebroibu Evia 's turn is done. Seros , it's now your turn!   Sirus: one moment lemme see
DC14 Wisdom   Save 17 Radiant/Necrotic Self (15-foot radius) Spirit Guardians Seros Show Spell Description SPELL SLOT LEVEL 32 OF 3 REMAINING FOR DESCRIPTION ONLY Spirit Guardians Conjuration 3 Casting Time:  1 action Range:  Self (15-foot radius) Target:  Self (15-foot radius) Components:  V, S, M (A holy symbol) Duration:  Concentration Up to 10 minutes You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. At Higher Levels .  When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd. SPELL SAVE DC : 14   Sirus: Seros designates everyone not to be affected except the redbrand veterans   Dungeon Master (GM): ok   Sirus: They all need to make wisdom saves now tho, the redbrands   Dungeon Master (GM): yep ok time for 2nd attacks or bonus actions and the redbrands all get a 2nd attack Roqar do you have one?   Roqar: nope   Dungeon Master (GM): ok   Sirus: wis save first   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 9  |  9 Damage:   5  piercing Seros Attacks: Seros!   Sirus: Redbrand. Wisdom Saving Throw. also that misses   Dungeon Master (GM): yea hold on Wisdom Redbrand Ruffian Ability:  14  |  0   Sirus: 9 radiant dmg. halved due to save   Dungeon Master (GM): where was the roll for the damage which is 3d8? 17   Sirus: Yes 8.5 rounds to 9 I imagine   Dungeon Master (GM): avery then rolo   Sirus: avery has nothing for extras   ROLO: no   Dungeon Master (GM): alright and same for rolo? ok so now marcuria   Marcuria Violezi: Marcuria the Barbarian, Attacks with the magical +1 BLACK BLOOD GREAT AXE (4 ft) at Redbrand Veteran #02! Strike Hits an AC of  7  |  20 For  16  Hit Points of Slashing Damage! If a hit is scored the wielder gains  6  temporary hit points   Sirus: miss btw Marshall needs to init next round   (To Marcuria Violezi):  Black Blood is telepathically speaking: "Come on, you can do better!"   Dungeon Master (GM): the 2 fighter dwarfs get another attack but not right now Shortsword Redbrand Ruffian Attack: 18  |  23 Damage:   4  piercing Redbrand Veteran #05 Attacks: Avery!   Sirus: owie   Dungeon Master (GM): not protected by the spell?   Sirus: that was a reaction   Dungeon Master (GM): from seros ok   Sirus: Oh no The attack lands, pretty sure It's just...wisdom save He's gonna get struck by spirit guardians
Dungeon Master (GM): Wisdom Redbrand Ruffian Ability:  6  |  1 17   Sirus: 17 radiant! burned by divine light   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 20  |  19 Damage:   4  piercing Redbrand Veteran #04 Attacks: Round 1! that should be Roqar a hit   Sirus: ouch   Dungeon Master (GM): Wisdom Redbrand Ruffian Ability:  4  |  16   Sirus: 17 radiant ZZZZT   Dungeon Master (GM): 13   Sirus: ?   Dungeon Master (GM): he took 13   Sirus: Why? He failed the save Should be 17 radiant, since this first thing instantly strikes at all the enemies for the same dmg amount?   Dungeon Master (GM): yea so he took 13 damage from the spell Shortsword Redbrand Ruffian Attack: 10  |  15 Damage:   6  piercing Redbrand Veteran #03 Attacks: Marcuria!   Sirus: nah   Dungeon Master (GM): Wisdom Redbrand Ruffian Ability:  1  |  18   Sirus: full dmg zap   Dungeon Master (GM): 19 19 damage   Sirus: oof   Dungeon Master (GM): does juan have a 2nd attack   Sirus: I don't...think so? Lemme see   Dungeon Master (GM): oh he dropped out ok   Sirus: I can fill in Actually yes he technically can   Dungeon Master (GM): ok   Sirus: but not with crossbow Due to Reloading property   Dungeon Master (GM): right   Sirus: So that's it for extra moves   Dungeon Master (GM): how about seros now? ok then   Marshall : Marshall , the Human Paladin, gets ready to make an attack move! INITIATIVE ROLL: 12.13 : Round 2 Marshall  's turn is done. Roqar , it's now your turn!   Sirus: Added marshall to turn order now 12.13   Roqar the Rogue, Attacks with the magical +1 TALON LONG SWORD (3.5 ft; One-Handed) at Redbrand Veteran #02! Range: 20ft / 60ft Strike Hits an AC of  26  |  18 For  8  Hit Points of Slashing Damage! If a Critical Hit add  6  more damage.   Sirus: nearly a crit : Roqar 's turn is done.  Redbrand Veteran’s turn has begun!   Sirus: guess what He has to do the wisdom save again He started his turn in range   Dungeon Master (GM): Wisdom Redbrand Ruffian Ability:  16  |  9   Seros: rolling 3d8( 4 + 3 + 7 ) = 14   Sirus: 7 radiant   Dungeon Master (GM): ok Shortsword Redbrand Ruffian Attack: 7  |  5 Damage:   6  piercing Redbrand Veteran #02 Attacks: Roqar!   Sirus: miss :  Redbrand Veteran’s turn is done.
Avery , it's now your turn!   Sirus: Disengage.   Dungeon Master (GM): ok   Sirus: eot : Avery 's turn is done. Rolo , it's now your turn!   ROLO: 10 | 19 120 ft Fire Bolt  (+6) Rolo Show Spell Description Rolo, hurls a mote of fire at Redbrand Veteran #05,(or object) within range. Make a ranged spell attack against the target. On a hit, the target takes 2d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. At Higher Levels: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). 5 Fire   Dungeon Master (GM): that missed!~ : Rolo 's turn is done. Marcuria , it's now your turn!   Marcuria Violezi: Marcuria the Barbarian, Attacks with the magical +1 BLACK BLOOD GREAT AXE (4 ft) at Redbrand Veteran #02! Strike Hits an AC of  23  |  10 For  14  Hit Points of Slashing Damage! If a hit is scored the wielder gains  7  temporary hit points   Sirus: splat 14 dmg also +1 more temp HP   It seems that Redbrand Veteran #02 is defeated!     Sirus: eot   (To Marcuria Violezi):  Black Blood shouts out ecstatically and goes, "Yes, Yes! More Blood! More Blood! I need more!" Marcuria 's turn is done. Hootaufia Taf , it's now your turn!   Hootaufia Taf the Fighter, Attacks with the Warhammer (Two-Handed) (1.5ft) at Redbrand Veteran #05! Strike Hits an AC of  27  |  24 For  10  Hit Points of Bludgeoning Damage! If a Critical Hit add  3  more damage. a hit! : Hootaufia Taf 's turn is done. Marshall  , it's now your turn!   Marshall the Paladin, Attacks with the Magical +1 GREAT SWORD (6ft; Two-Handed) at Redbrand Veteran #05! Strike Hits an AC of  22  |  17 For  13  Hit Points of Slashing Damage! If a Critical Hit add  3  more damage.   Dungeon Master (GM): a hit!   Sirus: eot.   It seems that Redbrand Veteran #05 is defeated!   Marshall  's turn is done.  Redbrand Veteran’s turn has begun!   Sirus: wis save time for the rest of these redguards.   Dungeon Master (GM): dead :  Redbrand Veteran’s turn is done.  Redbrand Veteran’s turn has begun!   Seros: rolling 3d8( 5 + 1 + 3 ) = 9   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 14  |  19 Damage:   8  piercing Redbrand Veteran #04 Attacks: Roqar! missed!   Sirus: wis save :  Redbrand Veteran’s turn is done.  Redbrand Veteran’s turn has begun!   Sirus: on both of these   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 12  |  17 Damage:   4  piercing Round 2 Attacks: Marcuria!   Seros: rolling 3d8( 3 + 4 + 3 ) = 10   Dungeon Master (GM): Wisdom Redbrand Ruffian Ability:  3  |  6   Sirus: 9 radiant   Dungeon Master (GM): you rolled 10 why just 9 now?   Sirus: There's 2 rolls A 9 and a 10 The 9 is for the one that attacked Roqar The 10 is for the one that attacked Marcy
Dungeon Master (GM): ah! Wisdom Redbrand Ruffian Ability:  1  |  7   Sirus: oof, 10 10 radiant   Dungeon Master (GM): yep both take damage :  Redbrand Veteran’s turn is done. Juan , it's now your turn!   Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Redbrand Veteran #04! Range: 20ft / 60ft Strike Hits an AC of  11  |  19 For  13  Hit Points of Slashing Damage! If a Critical Hit add  10  more damage.   Dungeon Master (GM): just missed! : Juan 's turn is done. Ebroibu Evia , it's now your turn!   Sirus: mm   Dungeon Master (GM): Ebroibu Evia the Fighter, Attacks with the Warhammer (Two-Handed) (1.5ft) at Redbrand Veteran #04! Strike Hits an AC of  18  |  23 For  8  Hit Points of Bludgeoning Damage! If a Critical Hit add  3  more damage.   Sirus: splat em flat. : Ebroibu Evia 's turn is done. Seros , it's now your turn!   Sirus: ok lets see   Seros: 11 | 23 120 feet Guiding Bolt  (+6) Seros Show Spell Description 15 Radiant SPELL SLOT LEVEL 13 OF 4 REMAINING   Dungeon Master (GM): just missed!   Sirus: ew fecking dice ok avery has nothing here   Dungeon Master (GM): ok, marcuria   Marcuria Violezi: Marcuria the Barbarian, Attacks with the magical +1 BLACK BLOOD GREAT AXE (4 ft) at Redbrand Veteran #03! Strike Hits an AC of  14  |  11 For  13  Hit Points of Slashing Damage! If a hit is scored the wielder gains  6  temporary hit points   Dungeon Master (GM): a hit!   Sirus: ding   It seems that Redbrand Veteran #03 is defeated!     Sirus: marshall next   Dungeon Master (GM): Hootaufia stays put now Marshall?   Sirus: yep Or uh   Dungeon Master (GM): two crowded unless he moves around   Sirus: nvm his targets are dead   Dungeon Master (GM): ok   Sirus: So that last redbrand no wis save for this   Dungeon Master (GM): Shortsword Redbrand Ruffian Attack: 14  |  5 Damage:   6  piercing Redbrand Veteran #04 Attacks: Juan!   Sirus: miss   Dungeon Master (GM): Wisdom Redbrand Ruffian Ability:  8  |  9   Sirus: nope Not necessary It doesn't hit him until next round   Dungeon Master (GM): ok then   Sirus: however, what will hit him i hope Is Juan : Round 3 Seros 's turn is done. Roqar , it's now your turn!   Sirus: gonna use bonus attack from feature   Juan the Cleric, Attacks with the magical +1 Two-Handed DRAGONBANE GREATSWORD (6.5 ft) at Redbrand Veteran #04! Range: 20ft / 60ft Strike Hits an AC of  14  |  18 For  12  Hit Points of Slashing Damage! If a Critical Hit add  8  more damage.
War Priest Juan Denero Class: War Domain From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.   Dungeon Master (GM): that hits!   It seems that Redbrand Veteran #04 is defeated!   Sirus: And that wraps that.   ROLO: nice   Marcuria the Human Barbarian Says: "Beautiful."   Roqar: Call it til next week?   Sirus: yup   ROLO: that was great ty all   Roqar: Got the new guy in Fun CYA   Dungeon Master (GM): all that equipment is gone now, including the dead dwarf that was there...only thing remaining is the blood stains   Sirus: good thing I took those oil flasks and the pick   ROLO: later guys   Dungeon Master (GM): ok Guys Thanks for Playing Today and See You All Next Week!