
Hey all, My regular Monday party, who have been together since
March last year have just recently finished their second campaign with
me. We've
been through Avernus and Strahd so far, and the group decided they
want to tackle Saltmarsh next. We have begun and played through the first couple chapters of the book but unfortunately have lost two of our players to
real life commitments. This is a really fun, chaotic, high
roleplay group. And for this module the party started all together
as the crew of a pirate ship, that limped its way into harbour, Pirates
of the Caribbean style at the beginning of Curse of the Black Pearl. Our
group has changed over time, and at this point we're able
to take on another two players to join our party, to bring us back up
to six. The only requirements are someone who is fun and down to
roleplay with the group. I am open to new players, and perfectly willing
to help coach people through things like character creation and
levelling up. Ghosts of Saltmarsh lends itself very well to dipping in and out of the published chapters and homebrew elements, so the party spent last session exploring a fey island they found in a place where the borders between planes were weakened. There are lots of fun and exciting opportunites for a mix of roleplay and combat which tends to run about 50/50 with this group. So we can cater for everyones tastes of what they want to see in a game! The game will be continuing this coming Monday, so if
your interested, please respond ASAP so I can chat with you and see
whether you'd be a good fit for the group. This game will
require payment to the Game Master at a rate of $10 per session, to be
paid via paypal. Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements.