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Downtime (11th Sunflower)

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Okay, guys. Post here the length of the party's downtime after you all reach a consensus. Then please post your downtime actions here. (We will be using Xanathar's rules for downtime actions, by the way.) I need the actions posted by this Sunday night.
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Beauregard Is given a free place in the Boro Barracks (poor lifestyle) and paid 4 gold for past game time and 3gp for these three weeks. Beau must pay off Simon the Collector (from backstory) 10gp  Loss of 3gp and 50gp for research; party will split cost of gem. Actions Religious Service Time: 1 week Cost: none Roll: 22 total; Earns two favors Buying a Magic Item Find an Elemental Gem (DC 15) and possible other items. Time: 1 week Cost: 100gp an attempt, plus cost of items if we purchase them. Roll: 25 total; will pick to find an Elemental Gem and roll D4 times on Table B Research Wish to see if there are any Werebears in the region, their names, preferences, etc. Time: week Cost: 50gp Roll: rolled nat 20 and got 21 total; should get 3 pieces of Lore None Actions Go with the party to the Sheriff and report Tavik. Offer up the letter to the gnolls as proof. List Tavik as a cleric of the demon lord. Make sure to comment about his accomplice Vortygern the necromancer. Will update Kal the Knight of Boro, about the parties actions and what not. Will ask around about Vorikl's daughter Arielle. Will first ask in the Craftsmen district, as she was suppose to sell the family goods. I then ask around to find and meet with Fathilir the Legendary Bard of Bard's Gate. Want to see if he knows anything thing and also get a possible Trainer for the future. Will go to Mage College and check if they have anything for sale. Including possible formula's to make items and regent to make those items. Will warn them about Tavik and Vortygern. Will go to the Temple of Muir and report Tavik has been active and that he has joined the faith of the demon lord. Will go to the offices of real estate and stake my claim to the Keep of Fairhill. I flash the letter of recommendation the Arlen the Magistrate gave me as well if references are needed. Will read Eralion's Journal.
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You each get three weeks of downtime (21 days total). When the campaign resumes next week, it will be Moonday, 3rd of Harvester . Please consult Xanathar's Guide to Everything under the chapter "Downtime Revisited" for options you can take and rules on how to do them. They should come up in the Rules Compendium in Roll20, if you search there.
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Beauregard’s Downtime Activities 1. Religious Service : While serving at the High Temple of the Trisagion, you mainly spend time serving Barahir the Faithful (see NPC handout), who advises the high priest of the temple, High Father Blakemore. Your hard work and dedication earn the notice of Barahir, who commends you at the end of your period of service and promises to help you in the near future. As a result, you gain 2 favors from Barahir. Also, while you are working alongside Barahir, you inform him about Tavik. He nods and confirms that the Order is already aware of the threat of Tavik. “A soul with bright potential who squandered it by turning his light dark.” Barahir says little more of him. 2. Buying Magic Item : You spend 100 gp for a week to live an extravagant lifestyle in order to impress those wealthy collectors in Bard’s Gate that you might be someone they should target. Near the end of the week, you are sent an invitation by the butler of a certain Lady Ophelia , a wealthy noblewoman (see NPC handout). Her butler invites you to the Lady’s estate in order to view what she has for sale, which you happily accept. When you get there, you spend the evening chewing on fine crackers and sipping on high-end red wine with the butler. The Lady has the following in stock: two potions of greater healing (200 gp each), one potion of animal friendship (150 gp), one blue sapphire elemental gem (250 gp), and one driftglobe (600 gp). What would you like to buy? 3. Research : Looking into the ancient curse of lycanthropy, in particular the potent ursine strain of that affliction, you learn the following information. #1. There is a powerful werebear named Balgruuf living in the vales and forests between the Azure Mountains and Stoneheart Mountains. #2. This werebear occasionally trades with the peoples of the Forest Kingdoms. #3. Werebears can only be harmed by magic and silvered weapons. Other Actions : The following results occur because of your “non-downtime” activities. Boros Legion : At the grimy barracks, you find your old mentor, Kal (see NPC handout). He laughs when he sees you and gives you a big bear hug. “There he is!” After spending some time catching up with a man you very much view as an older brother, he hands over your pay for the last several weeks and helps you square away your old debts. “Must feel good to be out there,” he says. But when you tell him about your recent adventures, Kal’s face changes. “You left the town to fend for itself?” He seems very disappointed in you. “Beau, those people needed you. While I understand your frustrations with the magistrate, you should not have let personal squabbles cause you to lose sight of the greater good. It’s very possible that such a creature may kill more innocents in that region of the world, and who is going to stop it now? Furthermore, what if the creature leaves and goes elsewhere? What if it creates more of its kind? Your error may very well lead to the multiplication of evil, Beau. I counsel you to fix it soon, though in all likelihood, it may be too late.” You are disheartened by his words: remember your character Ideal of "Protection" (on your character sheet). College of Mages : You are refused entry, for you are not a sorcerer or wizard. “What do you know of the ways of magic?” the doorman spits, then he orders you out. Eralion’s Journal : Eisen possesses Eralion's Journal. You may only read it if he grants you permission. Gathering Information on Voril’s Daughter : Disallowed. Spending time searching for a single person in a very large city like Bard’s Gate would take a week of downtime. But you’ve already spent your time doing other activities. High Sheriff Brighteyes : You and the rest of the party share your tale about Tavik and Vortigern with the High Sheriff. He nods and reviews your evidence, then marks you down as legal witnesses to Tavik’s and Vortigern’s crimes. As a result of this, he issues bounties on the heads of Tavik and Vortigern (500 gp each). Keep Claim : In order to claim the Keep of Eralion, you learn, you must first swear fealty to Bard’s Gate and agree to an annual land tax. This land tax must be paid in full right away. It costs 500 gp per year. You are approved for all of this, if you agree to swear fealty to the Lady Marshall of Bard’s Gate and you pre-pay the annual land tax.
Trev's actions: 1.Search for clues about the whereabouts of the Ancients Betrothed artifact (21) 2. Start learning better dialogue techniques (look for a teacher start to learn persuasion?) (8 :D )
With my religious service, can I get Divine favors going forward? Rather have combat or adventure bonuses :)
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Trev's Downtime Actions 1. Learning Persuasion : Disallowed. Unfortunately, you are not able to learn proficiencies with skills or saving throws in the rules-as-written. However, you can learn a new language OR proficiency with a new tool. But this takes 10 work-weeks. (See "Training" under "Downtime Revisited" in Xanathar's Guide to Everything .) 2. Gathering Information : Eventually, you meet a passing elven bard named Corym Omaralai . He hails from the elven city of Damarra to the southwest. While drinking mead with him during the night, you politely and discreetly inquire about the Ancients Betrothed . His eyebrows raise in surprise. "You know of the Ancients? That's impressive, my four-legged friend! You must be a true brother and forest-kin. Well, several months ago, it was stolen from the elvish kingdom." He leans in conspiratorially. "A few contacts among the Elvish guard told me that dark magic was involved in this theft. In fact, within a matter of weeks of its disappearance, the Elvish King fell ill. Many of the Damarran elders believe he will perish soon if the artifact is not returned to Damarra. The elders dispatched a mighty band of rangers who, after much searching and divining, found the artifact--or at least, the male half! To their horror, the statues had been split right down the middle, as if in mockery of the First Union. They communed with the Husband and discovered that humans had sundered the artifact somewhere in the Plains of Mayfurrow ." "At this revelation, my contacts told me, about half of the band of rangers grew angry and decided to seek it out in that region. They were led by an elf named Elenkar , and they have pledged a blood oath to destroy every last human who might be in possession of it, if it comes to that. I can only imagine this will not end well for anyone involved. The rest of the rangers returned to Damarra with the Husband, and the Elvish King's condition stabilized, thankfully. But he is not fully recovered either. He is in a state of persistent illness." You continue your evening drinking with the elf and make a friend of it. He offers to help you in any way that he can in the near future, and you part ways as newfound allies.
@Byron : No, it's at my discretion. I have already ruled that these two particular favors come from an NPC. You will have to think in those terms and rely on that considerable Lucky feat of yours when you're in combat.
Hehe I wanted to know going forward my good sir. Can I find an isolated shrine for example. :)
I will always lean towards physical favors. Only in cases where I have little choice will I grant divine favors, but even then, I control them. They are not favors to be cashed in at a moment's notice, instigated by you. Instead I will rule when they will activate.
Yup!
Eisen Eth Is given a lodging in Azorious Barracks and Mages College (poor lifestyle) [2sp for 3 weeks = 4gp 1 sp Total] Downtime Actions Week 1 Research Knowledge about the undead faced at the keep Time: 1 week Cost: 50gp Roll: 6 total; should get 1 pieces of Lore Week 2 Visiting Mage's College and Feriblan to give the report and journal of the keep to the Mad Mage and get his advice plus help. And using College's resources and Library and Those willing to help in the college to gain the knowledge of Undead at the keep. Research Knowledge about the undead faced at the keep Time: 1 week Cost: 50gp Roll: 17 total; should get 2 pieces of Lore Week 3 Visiting Mage's College and and interact with the members there to gain contacts and help for future Middle-Class Carousing Interacting with members who specialize in undead and necromantic magic to gain help for the upcoming ordeal at keep Time: 1 week Cost: 50gp Roll: 23 total; Character makes 3 allied contacts Other Actions Will join Beau to Sherrifs office and try and get Vortighen on the bounty list as well. No proof other than word of mouth. Will inform Mage College about Vortighen's interference and collusion with Tavik. No intention of getting help, but wants everyone to know. Anyone who wishes to read journal is free to in first week, second week I'll be giving it to Feriblan.
Eisen’s Downtime Activities 1. Research : You spend a week laboring in the vaults of the College of Mages, digging through old tomes on necromancy and philosophical tracts on the undead. After a week’s time, you come across the description of a creature that seems to be a blend of a shadow and a vampire: an umbral vampire . These wretched creatures linger on enthralled by a powerful dream of unlife, where their spirits linger on halfway between earth and the dark realms. They hate sunlight and avoid it whenever necessary. And their powers increase greatly while submerged in shadow and darkness. You believe that, based on this description, Eralion must have been tricked by the demon lord of the undead and cursed with this affliction. He is no lich. 2. Visiting Feriblan : Disallowed. You do not have the time to visit Feriblan, who lives in the city of Reme back west. You need at least two weeks to travel there and return to do this particular task. 3. Eldritch Carousing : While carousing among middle-class taverns, brandishing your credentials as a member of the College of Mages, you make three contacts of note. The first turns out to be a kindly old gentleman. His breath is obnoxious, but you are drunk and feeling good, so you decide to buy the man a drink anyways and put up with his long-winded stories. After two hours of this, even as the others at your table become visibly annoyed by his presence, you patiently endure the old man and continue buying him drinks. You decide to get up and go to the latrine, but as you make your way back, you catch sight of the old man at the door of the saloon. He is standing there smiling at you strangely. Suddenly, he transforms right there on the spot into a bald man with dark skin…and you recognize him instantly as the Archmage Pertinax (see NPC handout), the powerful leader of your order! Nobody seems to notice him standing in the doorways of the saloon. And then you hear a voice in your head that you are absolutely certain comes from him: “Your bloodline would name you treacherous and evil, but your heart says the opposite. And though you struggle with impatient and the anger of devils, as I have seen with my own eyes tonight, you have the power within you to overcome it. We shall meet again.” The second contact you make is an attractive human woman named Kanndra Dark (see NPC handout). She claims to be a bounty hunter from Zelkor’s Ferry, where she and her husband live, far away from the city. After having many beers and hearing her tales of fighting and close brushes with death, you both get very drunk and, suddenly, she kisses you in the smoky corner of a tavern. ( HOW DO YOU RESPOND, MAL? ) The third contact you make is a tall, lithe, mustached wizard, who wears the robes of an evoker. While you are in a two-story tavern called The Felled Ogre (which bears a wooden sign outside with the image of an ogre teetering on one leg), you spill your drink by mistake on this wizard. His name is Turane . There is a tense moment where his fingers flick as if he is about to hurl an evocation spell at you. Fire is his element. Of that, you are sure. And he sneers at you and says, “Maybe it’s time to run a little experiment in the back alley? Find out who puts who out first: the fire or the ice?” But the bar owner intervenes. He is a large bald man with a ring in each ear named Durst Hammerhand, and he buys you both drinks and calms everybody down. Turane spits out as he walks out of the bar, “I’m sure we will cross paths again, stranger. You can be sure of that.” ( This is a negative contact for you, Mal. He might spell trouble down the road, potentially serving as an obstacle and even as a rival. ) Other Actions : Your party bears the magistrate Arlen’s letter of introduction, along with his testimony as a legal witness to Tavik’s and Vortigern’s misdeeds. That carries enough weight to put a bounty on both of those men’s heads. The tale of Vortigern and his communion with devilish powers does not sit well with many of the mages you speak to about it. Vortigern is already a pariah among the order. Now he will surely be kept at an even farther arm’s length from those who disapprove of the darker arts. Finally, I have opened Eralion’s Journal for all players to read. It is in the player handouts folder.
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Dwarinn's down time actions, 1-)&nbsp; (A few days, I hope)Search for an organization within my Knightly Regard background, to establish room and board for me, and the party, if possible. &nbsp; Knightly Regard Background: Knight of the Order You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community—whether a lone settlement or a great nation—that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share those ideals. This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted unjustly. 2-)&nbsp; ( 2 days)&nbsp; Scribe 2 Shield spell scrolls.&nbsp; 25gp each, and attach them to the inside of my shield, for easy access, and casting. 3-)&nbsp; (1 week) Research the&nbsp;&nbsp; Silver Cross of St. Yora &nbsp;50gp.&nbsp; To determine its abilities, exact location, how to use it, &amp; ect. Dwarinn (Stan): 16 &nbsp; &nbsp; 16 INTELLIGENCE&nbsp; (1) Research check roll &nbsp;&nbsp; &nbsp; &nbsp; &nbsp;&nbsp; 2 piece gained, Score!&nbsp; 4-)&nbsp; (1 week)&nbsp; Work for a Black smith&nbsp; 16 &nbsp; &nbsp; <span class="userscript-inlinerollresult showtip tipsy-n-right" title=" Rolling 1d20+2[Proficiency]+4[strength] = ( 6 )+2+4" style="font-size: 1.2em ; line-height: 12px ; background-color: transparent ; border: 0px ; padding: 0px ; cursor: help">12 ATHLETICS&nbsp; (6) Work check roll comfortable life style wage.
Week 2 (Revised) Writing letter to Feriblan discussing his adventure and efforts upto now - The keeps, the orcs, Tavik, Vortighen and his undead rising and continual interference and such. Also in letter is mention of Eisen's suspicion of Eralion getting betryaed and not turning into a lich but an unmbral vampire. And lastly, sends Eralions Journal is sent along with the letter, using mage college for help to make sure that the letter and the journal do not get tampered with during delivery. And using College's resources and Library and Those willing to help in the college to gain more knowledge of the creature/being at the keep. Research Knowledge about the undead faced at the keep Time: 1 week Cost: 50gp Roll: 17 total; should get 2 pieces of Lore Eldritch Carousing - Responding to&nbsp; Kanndra Dark Normally Eisen wouldn't be thinking of doing explicit things, and to a married women none the less. But being drunk his inhibitors have taken a back seat and Eisen wouldn't refrain and is rather inviting to the actions. In his drunkenness he is still aware of what he is doing, but the alcohol has made him not regret doing so, morning might be different. Drunk Eisen is willing to spend more money on room, wine and mood to get Kanndra and himself some privacy from the public eyes, and hopefully her husband is till very far away.
Beau will buy the&nbsp; blue sapphire elemental gem &nbsp;(250 gp) Do i know where the forests between the Azure Mountains and Stoneheart Mountains are? How far away and such?
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Eisen’s Downtime Activities (Week 2: Revised) 2. Research : Realizing that he doesn’t have time to journey to Reme and back to convene at the designated meeting time with the members of his adventuring company, Eisen decides to spend another week in the College of Mages researching this umbral vampire. Now that Eisen believes he has the right creature type, he delves into such a creature’s capabilities to help prepare for the inevitable fight to come. First, Eisen locates a slim, musty book titled At the Void’s Edge: the City of Moil . It lies in a small corner of the library designated for books on planar cosmology. An early chapter describes the creation of these umbral vampires, for the citizens of this forgotten city worshipped the demon lord Orcus. He promised them eternal life, which they greedily accepted, but then some terrible calamity befell the city. Time encroached upon it suddenly. And all light was squeezed from every citizen’s being. Now they exist forever cursed between shadow and death, ever-hungry for the life that was stolen from them. Some sages have reported that these umbral vampires only exist in Moil and cannot replicate themselves. But other scholars have reported that these creatures have appeared in other parts of the Multiverse. It is unknown if their existence is entirely curse-dependent, or whether or not they pass on their curse like typical vampires. But here is what is known: most mortals slain by an umbral vampire rise as shadows under their direct control. And while an umbral vampire is cloaked in shadow or total darkness, its power is doubled. They can hide in moments within the dark even while striking at their enemies, and they even appear to be able to stretch their bodies, much like an elongating shadow, to reach out and kill their victims. An observer cannot trust where an umbral vampire floats at any given moment. Second, the following is known about their particular defenses. They are totally immune to necrotic and frost energies, as well as poison. And they resist non-magical weapons, and acid, fire, lightning, and thunder. But sunlight greatly weakens them and prevents them from using their most potent attacks. Letter to Feriblan : Eisen pens a letter to Feriblan. And at the end of the three weeks of downtime, he receives a reply from Feriblan. It reads: “It is as I feared then. Eralion is truly dead. His spirit is now enslaved to Orcus forever. Such is the fate of those who dabble with demons. It would be good of you, then, to put his spirit to rest, if that is possible.” “As well, I thank you for my friend’s journal. But I have torn out their final pages, as I find them too painful to read more than once. I would like to remember Eralion for who he once was, and not what he became.” “Let me end with this, Eisen: you have passed your final tests. The College of Mages has given me the authority to bestow upon you the formal title of Magus. No longer are you an Apprentice, for how could you be after all that you have accomplished? Bring this letter, marked with my seal, to the Archmage, and he will formally induct you into the halls of our good order, giving you full faculties of citizenship as a member in high standing. You have done well, my friend.” With Admiration and Respect, High Wizard Feriblan, College of Mages Kanndra Dark : Your night of unbridled passion with Kanndra ends well. You even use your arcane tricks to heighten your sexual prowess, and she remarks at how impressed she is by your abilities. “Magic is not your only talent,” she whispers in the candlelight. The next morning, when you awaken (with a severe hangover), she is gone. Her side of the bed lies cold to your touch. She must have left early in the morning...to where you do not know.
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@Byron :&nbsp; That region of the world lies northwest of Bard’s Gate by following the Tarn River west. The river springs from the Azure Mountains and flows down southeast towards the Free City. There are many forests there in the vales between the two mountain ranges. It is said, too, that the Burial Halls of Thyr and Muir lie there, where many ancient knights and clerics have been interred over the centuries. You purchase the gem from Lady Ophelia's butler. (You never meet her once, however.)
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Dwarinn's Downtime Activities 1. Room &amp; Board : You know of a small manor of windowless stone in the Hill district of Bard’s Gate. (The Hill district is where most of the wealthy live in the city.) At the front door, you give the secret knock of your clansmen. A latch flicks open and a pair of dwarven eyes stares at you. “Nar dok thel-ga-rok zar Krazzadak en kald!” you say. He replies, “En Bryn Tuk Thull war-an-zhor-gul-ak!” The door opens and you embrace as brothers. “Brother Dwarinn! I knew that was your ugly mug.” You laugh and enter the stone manor, without windows, which reminds you of the underground halls of your ancient homeland. This comforts you, as it does your brethren. “Stay here with us whenever you are in this city, brother! Your tales have always brought much laughter and joy to our fires.” ( You can always stay here in Bard’s Gate and avoid paying daily costs. ) 2. Scribe Scrolls : While in the stone manor, you are given a small private room with an attached study and latrine. Inside, you spend a few days scribing two scrolls, writing them in ancient dwarven runes that few can read. ( Add the two scrolls to your items. ) 3. Research : You spend one full week digging through the library of the Temple of Muir in Bard’s Gate, in order to learn more about the Silver Cross of Saint Yora. Here is what you discover: It is a legendary wondrous item. Clerics of good alignment might attune themselves to the Silver Cross. Once attuned, the cleric’s power to turn the undead grows in several ways. In fact, the cleric can even use his turning ability on lycanthropes while so attuned. Finally, to destroy the Silver Cross, it is believed that the item must be melted down in the forges of the Abyss. 4. Work : You spend a week working with your brethren in the on-site smithy. They pay you for your hard work. You earn 14 gp. ( And since you do not spend any money on lifestyle expenses, this gets added to your total gold. )
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Can Beau cash in on one of his favors? If I can, I want to learn about Umbral Vampires, specifically how to kill and harm them.
I will find the local guild of my expertise and find a place to stay. I will be looking for any information on a group named the Fire Hawks and if the have heard of a elf named Adrenai. I will be meeting up with Beau to see if his plan on magic items works out, if not I will be shopping through the city looking for magic items. Daggers, Rapier, Bows, Cloaks, Boots of elven kind.&nbsp;
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@Byron : After visiting Barahir the Faithful, he does a little research on your behalf and then invites you back to the Temple. "You have a bit of an umbral vampire problem? Well, for starters, fighting such a creature in shadows or darkness is a bad idea. Of course, the problem is, that's the only place you're going to find them. They hate sunlight. Unlike normal vampires, an umbral vampire does not die in sunlight, but it does become severely weakened in such conditions, and it cannot use many of its powers. Umbral vampires flee sunlight wherever they find it. Most weapons and spells fail to harm these creatures. Your best bet is to use spells that rely on force energy (like magic missiles ), psychic attacks, and my personal favorite, radiant energy. Just keep in mind while fighting an umbral vampire that they are like a shadow-vampire hybrid, possessing some of the abilities of both undead types. They can move through walls and float at all times. They are difficult to target in the dark. But they also drain the life from those they attack, ultimately killing them and turning their victim's corpse into a shadow that now serves it in undeath." One favor has been spent.
If possible Eisen would like to be inducted as the Magus within the downtime actions if time permits. Else have to visit Bard's Gate at a later date
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@Mal : You have time to squeeze it in. The ceremony only takes an hour.&nbsp; Eisen finds himself in a dark circular chamber. An orrery moves about in the darkness above, casting a dim light about the vaulted room. The archmage appears suddenly before you, as if teleporting into the area. Then three high mages magically transport themselves to his side. They raise their four staves into the air. One says in a loud voice: "Thy force of will declares to the stars that thou art a Magus!" Another cries out, "Thy sharpened mind shears through the void to shew the space-time manifold that thou art a Magus!" And the third: "Thy learned wisdom compels the universe by ancient and binding command that thou art a Magus!" And finally, the Archmage says, "It is written in arcane sign and spoken by words of power, that thou has grasped at knowledge, and having found it, thou has been marked a Magus!" He touches each of your shoulders, as if knighting you, and a ripple of power courses through your body. "Stand, then, Magus of Aerth, for the Elements kneel before thee, and call thee thy master! Conduct thyself with wisdom and restraint, whilst exercising thy authority."&nbsp; The others echo the archmage's words as he speaks them, and as they finish, an arcane glyph, personal to you (your soul-sign, in other words) appears upon your forehead. For a moment it radiates light, and then it vanishes as if invisible. "Thou art hereby marked forever as a Magus in this College." They salute you with their staves and vanish in a ripple of power.
@Mal : You now have standing within the College of Mages.
Is smoke powder for sale here? IE gunpowder
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No gunpowder. And make sure to keep these questions in the right forum. Doesn't belong here.
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Hunter’s Downtime Activities &nbsp; 1. Lodging : Being a rogue with a questionable occupation, you head down to the Canal District, perhaps the seediest part of town. After asking around, you are directed to the Riverside Rooming House . Some of the worst living quarters in all of Bard’s Gate can be found in this destitute tenement. Living here is considered only a step or two above sleeping out in the open streets—and at some times of the year, the streets might actually be preferable. &nbsp; The building is an ancient brick and fieldstone building, with a leaky roof and several sections in imminent danger of collapse. It is a haven for lotus addicts and alcoholics. They sit out in the hallways begging for coin, laughing, or fighting, depending on the time of day. Filthy Reebo , the rough-looking human who manages the tenement and looks like he probably sells drugs to his own tenants, shows you to an empty apartment. It is filthy and insecure, easily broken into, though it’s obvious most residents here don’t own anything valuable, so nobody cares. &nbsp; Most importantly, through your criminal contacts, you learn that the Riverside serves as a safehouse of last resort, where criminals on the lam can hide in relative safety, for the city authorities rarely come here. &nbsp; “Perfect,” you say to Filthy Reebo. “I’ll take it.” &nbsp; During the first two weeks of downtime, you live a squalid lifestyle. This costs you 14 sp (or 1 sp per day). &nbsp; 2. Fire Hawks : You spend time asking around Bard’s Gate using your criminal and street-level contacts. You have to spend 50 gp in order to grease enough palms and parch enough throats with ale to get them talking. ( I rolled your Investigation check and got a 14. This means you get two pieces of lore about the Fire Hawks and Adrenai. ) Here is what you discover. &nbsp; The Fire Hawks came through Bard’s Gate about a month ago. They are fairly well-known as a band of very experienced veteran adventurers who were seeking out the Dungeon of Graves, Rappan Athuk. &nbsp; The group’s members were: Azarthraine of Hallowfall (male elf fighter/wizard; party leader), Mezuryk (male human thief), Kalina (female human cleric of Darach-Alabith), Sir Oldaric (male human paladin), Andwyn (male dwarf fighter), Adrenai (female wood elf thief), and Marsenter (male human fighter). &nbsp; You learn that Azarthraine sought out Lady Garga , a diviner and fortune-teller who owns a small shop in the Canal District. After speaking with her and paying her a little gold, she tells you that the elf asked specifically about the Black Fane, a hidden entrance to the hills north of the Old Graveyard (which is the main entrance into Rappan Athuk). This so-called Black Fane leads down into the legendary Bloodways, though you do not know much more about that place beyond its disturbing name. &nbsp; 3. Buying Magic Items : To seek out magic items, you must spend 100 gp and make a Persuasion check. ( I rolled a 2 for you, argh! You get to roll 1d6 times on Magic Item Table A. ) &nbsp; Eventually, your contacts lead you to a familiar name and face: Hamanu , the strange easterner your company met on the road outside Fairhill. He greets you and seems to remember you. “Ah, what brings you to Hamanu’s tent? Perhaps you wish to look over my wares from Reme, where I recently returned?” &nbsp; He has the following magic items for sale: 5 potions of healing (15 gp each) and 1 potion of greater healing (50 gp). Do you wish to buy any of these items?
I will buy the healing 5 potions 75 gp.
Total spent 225 Gp
@Ron : Awesome! Add them to your inventory. Subtract that gold.&nbsp;
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Okay, downtime activities are wrapped up. When our game reconvenes later this week, it will be Moonday, 3rd of Harvester . The leaves are beginning to turn orange and red. They are falling with each passing day. The air has gotten colder. Wearing warmer clothes when outside is a must.
I buy winter cloths
@Byron : Cool.
Trev shall do the same. How much more for a centaur?
You can just use normal prices, unless the centaur racial descriptor says otherwise. Not gonna sweat small things like that.