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Is there an API script that lets you specify a master-token and a slave-token, and then have the slave clone either moves, rotations, or both?

Basically, I'm talking about a script that does almost the exact same thing as The Aaron's "Bump" script, except without necessarily having to keep the master-token and the slave-token in different layers :-) Just curious, because if the answer is "yes" then that would open up some very interesting possibilities indeed... :-D
1634314302
The Aaron
Roll20 Production Team
API Scripter
Twins does this across pages.&nbsp;&nbsp; <a href="https://app.roll20.net/forum/permalink/1634979/" rel="nofollow">https://app.roll20.net/forum/permalink/1634979/</a> Script:&nbsp; <a href="https://github.com/shdwjk/Roll20API/blob/master/Twins/Twins.js" rel="nofollow">https://github.com/shdwjk/Roll20API/blob/master/Twins/Twins.js</a>
Thank you so much, that did it! :-D And also, big thanks for making it so wonderfully easy to modify your code! Even a Javascript newbie like me was able to open the code for Twins, remove the word "rotation" there at the beginning, and voila! I had exactly the script that I needed! :-D Once again, the magnitude of your awesomeness is shocking! SHOCKING, I TELL YOU!! :-D
1634329249
The Aaron
Roll20 Production Team
API Scripter
Lol!&nbsp; No problem. =D
Stupid question : could "twin" be used on différnt layers rather than on different maps?&nbsp; The idea would be to link a token and a dl path so it interacts together. For example for a wall of fire that is not supposed to let people see through. Or a door you could rotate instead of opening fully... A few things like that could be handy if we can twin a token on the token layer and a related path on the dynamic lighting layer.&nbsp; Silly question probably but may be worth investigating...&nbsp; Thanks
1634436965
The Aaron
Roll20 Production Team
API Scripter
Twins can't do that, but an API script could. The hardest part is the interface.&nbsp;