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LFP - DM Extraordinaire - The Wilds of Dulaguzik - 3.5 Home Brew [Paid] - Sundays NEW GAME WITH 3 OPEN SEATS) or Friday nights (NEW GAME WITH 1 OPEN SEAT)

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Allow me to introduce myself… I’m John, DM extraordinaire (over 25,000 hours on R20). Feel free to check out my profile on here or Star Playing. <a href="https://startplaying.games/game-master/taibhsear-dm-extraordinaire" rel="nofollow">https://startplaying.games/game-master/taibhsear-dm-extraordinaire</a> Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 50 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October of 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. The Wilds Dulaguzik&nbsp; &nbsp;- Set in the Brout (similar to Goliaths but based on half-giants from 2e Dark Sun) homeland of&nbsp; Dulaguzik,&nbsp; located in the East Marches, the campaign will revolve around their struggles to maintain their territorial borders and exploration of the area around it. Their home, in the high mountains of the small (500x500 miles) temperate island, is surrounded by hobgoblins, ogres, and giants. This is an open sandbox game so outside of the main story arc, the players will be free to pursue any goals they wish. Our standard start time on Sundays is 10 am MT and we can play as late as everyone wished to play (usually 4-6 hours). We have two confirmed players at the moment and can start playing once we have a third assuming the group wants to do so. I will run with up to 5 players in the group. As some players have expressed a desire to play on Friday nights, I'm going to run a second version of this game on Fridays from 6 pm to 10 pm MT. There is technically one seat open in this game although I will discuss with the players if they want to bring on another player. The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have taken place in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. Vaynyke (Vain-ike) is a large island (referred to as the Great isle), nestled to the northwest of Multras. Vaynyke is dominated by a huge mountain range that separates the center (dwarven kingdoms) from the human coastal kingdoms. Vaynyke extends almost as far north as Northern Multras but is much more temperate due to its geological activity. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the arctic circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. Far to the west of Multras is the home of the elves. While the elves spread across Thera from its birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are mostly sylvan elves who live off the land and seek to maintain their culture and traditions. They have a good relationship with the high elves of Varanyr, who they outnumber 100 to 1. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ar-do-khan). The ocean around the equator is impassible by ships but it does not matter as Ardokhan has no ports, just sheer cliffs rising up from the ocean floor. There is but one mundane way to travel to and from Ardokhan and that is the great highway, a tunnel under the ocean that opens up in Southern Multras. The tunnel entrance has been held by the mountain dwarves for over five millennia. Flanking Ardokhan, are the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo). Krozago is the homeland of the goblinoids and Bruhazavo is the heart of the orc horde. While neither race controls either of these continents entirely, their presence is unmistakable. &nbsp; Current Games &nbsp; <a href="https://app.roll20.net/lfg/listing/306827/wilds-of-dulaguzik" rel="nofollow">https://app.roll20.net/lfg/listing/306827/wilds-of-dulaguzik</a> Your Game &nbsp;- If you have an idea for a game and a group interested in playing, let me know and I’ll see what I can do. I’m free most days except weekends (can be worked around) and Tuesday nights (moveable). I run for a minimum of 4 hours and up to 8. I prefer no more frequently than weekly but depending on the campaign I might be able to do it twice a week. I’m open to anything from slapstick Monty Hall farce to hardcore intense RP. I’ve done it all and I don’t care which style you like. We play to have fun. Some people like fart jokes and shaving dwarves’ beards while they are passed out while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of cannon PCs both mine and other players in my world and I consult these players when you interact with their characters so you have no idea what’s coming down the line. The Lost Empire &nbsp;- 9th level gestalt game Saturdays (3 pm to 9 pm MT) - There are 0 seats open at this table. The Lost Empire 2.0 &nbsp;- 4th level game Tuesdays (6 pm to 10 pm MT) - There is 1 seat open at this table. Plane Escape &nbsp;- 14th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. Dark Force Rising &nbsp;- 13th level game Alternate Sundays (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. East Marches Main Campaign &nbsp;- 10th level game - On hold, while a player is dealing with personal issues - 0 Seats available. Noobling Grotto &nbsp;- 1st to 6th game Tuesday Nights - (6 pm to 10 pm MT) - Drop-in game for new players - This game is on hold for now. Chaos in the East &nbsp;- 17th level game - Sundays (10 am to 2 pm MT) - Back on as of Oct 3 - 0 Seats Available. Seafaring &nbsp;- 22nd level game - Sundays (10 am - 2 pm MT) - Backup game when others fall through - 0 Seats Available. Embers of the North &nbsp;- 3rd level game - Double dog dumped as both of the above players are in it. The Splendor - Sunday Backup Game (10 am to 10 pm MT window but scheduling varies) - 0 Seats Available. &nbsp; Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' action are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and others are picked by the players. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; $3 per hour of gameplay (1st-4th level) minimum 4 hours. $3.50 per hour of gameplay (5th-9th level). $4 per hour of gameplay (10th-14th level). $5 per hour of gameplay (15th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic level stuff (20+) and post epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. &nbsp; Getting Started &nbsp; Before you contact me make sure: &nbsp; You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
With the attack on the southern toll fort, the war is on.
Lost Empire 2 heads to the haunted castle this week. What will await them?
Seriously, there are ghost horses in this castle.
Oh yeah, there are children who are ghosts.
Radella will defend her family's home.
Rhino mounted dwarven cavalry. Just saying.
The dire wolf was a huge challenge for the party, far harder than I thought. He downed the dwarf and tore a chunk out of the rogue before they managed to finish him.
The stone giants were awesome. Completely outflanked the Lost Empire group.
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Lost Empire is likely to head into the tomb of Helm this week where some trumped-up undead await them.
Corpsecrafter: gain +4 Str and +2 hp per Hit Die Bolster Resistance: gain +4 turn resistance Deadly Chill: deal +1d6 cold damage on melee attacks Destruction Retribution: negative energy (10' spread) when killed (d6/2HD will for half) Hardened Flesh: gain +2 natural armor Nimble Bones: gain +4 to initiative and +10'/round That should make them pretty challenging...
It's funny that both Lost Empire groups are doing undead adventures but are at completely different points in the campaign. LE1 has found the lost empire and moved on, while LE2 still hasn't gotten to the main story arc.
The absolute terror caused by the skeletal mage was awesome. The Lost Empire game was awesome today. LE2 is on hold this week as I can't DM.
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I made the roc token for the Dark Force Rising game because a brout emissary had come to negotiate the release of the princess and he rode said roc but it will be a major aspect of the new set in the brout mountains of Dulaguzik.
The fiendish dire wolf just tore through the Tuesday night group. I thought it was going to be a TPK,...
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Book of Infinite Spells. Yogi failed his check the last time he tried to cast Heal from the book and the page turned. He's on a fresh new first-level spell now. I told him he could pick a first-level spell he wants since taking a standard action to cast a first-level spell is such a waste, lol.
Silver Sword Badge. I know it's weak but I have no real artistic talent of my own and it's a custom item. The Silver Swords are my version of the Harpers from the FR. Unlike the Harpers, they are far from all-powerful and struggle to survive, let alone oppose The Black Gauntlet. The order has managed to put the followers of Bane on high alert and inadvertently created The Triad of Strife by forcing Bane to rely on&nbsp; Bhaal and Loviatar to keep the Triad of Freedom at bay. Once again, The Order of the Silver Swords has been pushed deep underground. In Ogo, the capital city of Nibbaney, Emperor Symus has crushed the order but as The Wild King (his illegitimate son) gathers support. The Swords rally behind him in greater numbers than have ever been seen in Ogo. With&nbsp;Blood Sword of Nibbenay, the lost greatsword of the former king, The Wild King plots to take the capital but he only has three days until the northern army (loyal to the emperor) arrives. His loose alliance with the followers of Tempus has played out but the followers of Tymora, Selune, and Shaundakul continue to pour into the city. They are still outnumbered by the emperor's forces but hold their own in the streets. Unfortunately, 5000 fresh soldiers joining the fight in three days will overwhelm any merger resistance they can muster.
When the party hit 6th level, they headed to the capital city of Ogo. I was trying to explain something to Cody, From the Youtube channel Taking20, on Facebook and just started writing this. I can't remember the context now but what was supposed to be a little flavour about my world exploded into an exposition dump. I liked it so much, I copied it from the FB thread to a document and made this for my players. Kenny's first comment was, "Oh, that Ogo. I didn't know we were playing in that area." Legions of undead, a rakshasa feeding pit and a direct assault on the Church of Bane led the party to the conclusion they must overthrow the Emperor (his biological father). At 17th level, it's all coming to a head.
Another lovely aspect of the capital is it's where Vodi is studying magic. They believe Voditrin Sinclair, Count Sinclair's son, is the mysterious banite performing sacrifices in the village of Denz. He later summoned the Erinyes Lilith. As a former archangel of Shaundakul, she delighted in tormenting The Wild King. He eventually killed her in the Battle of Tymora on the terrace rooftop of the Church of Tymora.
Lilith embraced temptation with much enthusiasm. Her fall from grace marked a significant change in the loyalties of many angels and&nbsp;celestials. No one saw her fall coming and her betrayal was a tremendous blow to angels and other&nbsp;celestials. It is unknown how many others she corrupted before revealing herself but many of her former allies are regarded with much suspicion. It is believed she took something of exceptional value with her when she defected. Some believe this object was the key to her rapid ascension in her new position. There has been no confirmation of this theory but security in the upper planes has since been ramped up, which is causing some internal conflicts between the different factions of celestials. Lilith's pact allowed her to rise in the Nine Hells immediately as her new form and made her eligible for summoning. She seeded her name among the mortals she wished to serve with before she crossed over and has already been summoned to the prime material plane. It is unknown who she serves but she is back on the plane she knows so well. This won't end well for anyone. Lilith took the Codex of the Eye from Shaundakul's vault. She thought she could decode it herself, find the Eye of Shaundakul, and claim&nbsp; Krazar , the mighty greatsword Septimus gave to Shaundakul during the First Gods' War. It's believed to be hidden in the Eye. Unfortunately, Lilith failed to decipher the codex and was forced to enlist Bane's aid. He promised her a great reward and tremendous power if she delivered the codex to him.
It's super graphic and not for the faint of heart but Kenny has been gaming with me for over two decades so it's not his first evil encounter with truly evil NPCs. Kenny didn't tell the party why they were following Lord Cuthric, the Dean of the church of Bane, but they were Tempus followers and generally, anywhere Sir Jamie Corbinon went, battle followed. When the question of urgency comes up, he drops the bomb that the rakshasa are eating children alive in the temple.
Tonight we return to Merrit castle so the player can unravel the mystery of the haunted keep.
CR13 Bodak out of nowhere. That's how I roll. When I first set up The Tomb of Helm adventure, he was the boss at the end but after watching them tear through the tomb, I've reconsidered the difficulty level.