
A Thank You For Playing today's Dungeons & Dragons 5 th Edition
game of 10/16/2021 - From 10:00 am EDT, until 2:00 pm EDT, and our 88 th
Gaming Session, goes out to: Barbarian – Human - Marcuria Violezi - Connor D. Paladin Knight – Human – Marshall - Mr. Chiller Rogue Thief – High Elf - Roqar - Roxxifarius War Priest – Human – Juan Denero – Buddy-D Wizard (Sage/Scribe) – Drow Elf – Rolo - Daniel M. Cleric – Aasimar – Seros - Otesst Whom Could Not Make It Today! Monk – Elf – Farren Nidanas - Bahrrenn
Drakke Game Summary for Saturday (10/16/2021): Opening Scene: Day 83: September 12th, 1:30 pm The adventurers have just fought Redbrand guards inside the
entrance to Wave Echo Cave, also known as Phandelver Mine. Many tunnels intersect at
this natural, thirty-foot-high cavern. The walls are carved with simple reliefs
showing dwarf and gnome miners hard at work. Half a dozen large brass lanterns
stand in niches or on ledges around the cavern,and all are lit. They see that a rope is tied to a rock formation and leads down
into a ravine with two passage openings to the north west and south east and
climb down into the ravine. Nothing is found out of the ordinary as the party members
searched the area. They make their way back towards Mormesk the wraith’s room.
First stopping at other locations along the way. This chamber was once an office or storeroom of
some kind. A large stone counter bisects the room, set with three dusty balance
scales made of iron. Cubby holes carved into the north wall are stuffed with
dusty paper scraps. In another room, splintered stone benches and
heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined
stone bunks and toppled weapon racks are the bones of several dwarves and orcs. Getting closer to Mormesk’s area, dense carpets
of weird fungi cover large sections of the floor in this cavern. The growth
includes puffballs a foot across, weird shelf fungus growing on stalagmites,
and large stalks and caps a good five feet tall. Some of the puffballs glow
with an eerie green phosphorescence. They see that new fungi has quickly grown back
over the pathway area that was originally burned away by the flaming sphere
spell and then backtrack around a bit to continue towards Mormesk’s location. On the way, Marcuria, opens a door to see, Old
stone bunks in orderly rows line the walls of this chamber, and a corroded iron
brazier full of old coals stands near the middle of the room. The beds are now
clean and neatly made. Roqar, opens the door into storeroom. The
eastern wall of this chamber has collapsed into a mass of rubble. To the north,
a door stands ajar, leading to a good-sized storeroom. Though the rubble has not been clean out yet,
there are new kegs, of foodstuff and mead in here. Roqar, helps herself to an apple and some mead. The then come to the area that Mormesk the
wraith resides in. Steep escarpments divide this large cavern into
three sections—high ledges at either end, and a lower section in the middle.
Carved stone stairs climb up to the ledges. Two large tables stand in the
middle section, along with a pair of old braziers. A smaller table stands on
the eastern ledge. A quick look around did not spot anything out of
the ordinary. Roqar opens the door into the Forge of Spells
area. This large workshop was badly damaged by the
ancient spell battle that laid waste to the mine. Worktables taking up two
corners of the room are scorched, and the plaster has been burned off the
masonry walls. In the middle of the room, a stone pedestal holds a small
brazier in which an eerie green flame dances and crackles. The brazier and its
pedestal appear to have been untouched by the forces that destroyed this area. Maruria goes into the smelter cavern. A blast furnace and a mechanical
bellows powered by a waterwheel dominate this large chamber. The furnace is
cold and dark, but heaps of coal are piled nearby, along with carts full of
unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the
floor of the room, but the channel is dry. Passages exit to the west, south,
and east. The empty channel exits to the north and east. There are some signs of recent work on getting the smelter
operational again, for when they can get water flowing into the channel again. Roqar goes to the door to the barracks room which was previously
barricaded and as she opens it inwards, it is no longer barricaded so Juan goes
inside. Old stone bunks,
which are now clean and neat, line the walls of this barracks, which is lit and
heated by a glowing iron brazier in the middle of the room. Roqar quietly opens the door on the opposite west side of the
barracks and spots a redneck, who spots the door opening and shouts an alarm! This starts a fight with more of the Redbrand guards. Initiative rolls are made and Combat Round #01 begins. Avery, dashes to position herself. Juan, slashed Redbrand #07 with the magical +1 Dragonbane greatsword
for 10 damage! A Redbrand comes running down the stairs from the north! That one comes running up the stairs from the west and missed
Juan with his shortsword! A Redbrand moves to the top of the north stairs! Marcuria, dashes to position herself. Rolo, casts Magic Missiles, three of them hitting Redbrand #07
for 9 total force damage! Redbrand #07, slashed Juan for 12 damage with the shortsword
after a critical hit! Redbrand #08, missed Juan with the shortsword! Hootaufia Taf the dwarf fighter hired by the dwarf miners, moves
into the barracks room. Marshall, dashes to get into fighting position. Roqar does some acrobatics to get through the barracks door and
attack Redbrand #07 and just missed him with the magical +1 Talon longsword! Ebroibu Evia, a dwarf fighter hired by the dwarf miners, also
moves into the barracks room. 2 nd Attacks or Bonus Actions for Round #01: Juan, as a bonus action, casts the Shield of Faith upon Roqar,
giving her +2 bonus to armor class for up to 10 minutes, so long as Juan can
concentrate. Redbrand #06 missed Roqar with the shortsword! Redbrand #07, missed Roqar with the shortsword! Redbrand #08, critically hits Roqar , who used the Uncanny Dodge ability to lessen the blow to
half damage of 6!
Rolo, having casted the mage armor spell which is an abjuration
spell can now cast the Arcane Ward, which has hit points equal to twice his
level (12) + his Intelligence modifier (+3). Rolo, moves this ward to cover
Roqar, absorbing the 6 hp with 9 more remaining on the ward!