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Weekly Gaming Summary #78 (10/16/2021)

A Thank You For Playing today's Dungeons & Dragons 5 th  Edition game of 10/16/2021 - From 10:00 am EDT, until 2:00 pm EDT, and our 88 th Gaming Session, goes out to:   Barbarian – Human - Marcuria Violezi -  Connor D. Paladin Knight – Human – Marshall - Mr. Chiller Rogue Thief – High Elf - Roqar -  Roxxifarius War Priest – Human – Juan Denero –  Buddy-D Wizard (Sage/Scribe) – Drow Elf – Rolo -  Daniel M. Cleric – Aasimar – Seros - Otesst   Whom Could Not Make It Today!   Monk – Elf – Farren Nidanas -  Bahrrenn Drakke   Game Summary for Saturday (10/16/2021):   Opening Scene: Day 83: September 12th, 1:30 pm   The adventurers have just fought Redbrand guards inside the entrance to Wave Echo Cave, also known as Phandelver Mine.   Many tunnels intersect at this natural, thirty-foot-high cavern. The walls are carved with simple reliefs showing dwarf and gnome miners hard at work. Half a dozen large brass lanterns stand in niches or on ledges around the cavern,and all are lit.   They see that a rope is tied to a rock formation and leads down into a ravine with two passage openings to the north west and south east and climb down into the ravine.   Nothing is found out of the ordinary as the party members searched the area.   They make their way back towards Mormesk the wraith’s room. First stopping at other locations along the way.   This chamber was once an office or storeroom of some kind. A large stone counter bisects the room, set with three dusty balance scales made of iron. Cubby holes carved into the north wall are stuffed with dusty paper scraps. In another room, splintered stone benches and heaps of rubble from a partially collapsed ceiling fill this room. Amid ruined stone bunks and toppled weapon racks are the bones of several dwarves and orcs. Getting closer to Mormesk’s area, dense carpets of weird fungi cover large sections of the floor in this cavern. The growth includes puffballs a foot across, weird shelf fungus growing on stalagmites, and large stalks and caps a good five feet tall. Some of the puffballs glow with an eerie green phosphorescence. They see that new fungi has quickly grown back over the pathway area that was originally burned away by the flaming sphere spell and then backtrack around a bit to continue towards Mormesk’s location. On the way, Marcuria, opens a door to see, Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of old coals stands near the middle of the room. The beds are now clean and neatly made. Roqar, opens the door into storeroom. The eastern wall of this chamber has collapsed into a mass of rubble. To the north, a door stands ajar, leading to a good-sized storeroom.  Though the rubble has not been clean out yet, there are new kegs, of foodstuff and mead in here. Roqar, helps herself to an apple and some mead. The then come to the area that Mormesk the wraith resides in. Steep escarpments divide this large cavern into three sections—high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. A quick look around did not spot anything out of the ordinary. Roqar opens the door into the Forge of Spells area. This large workshop was badly damaged by the ancient spell battle that laid waste to the mine. Worktables taking up two corners of the room are scorched, and the plaster has been burned off the masonry walls. In the middle of the room, a stone pedestal holds a small brazier in which an eerie green flame dances and crackles. The brazier and its pedestal appear to have been untouched by the forces that destroyed this area. Maruria goes into the smelter cavern. A blast furnace and a mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a ten-foot-wide channel cut into the floor of the room, but the channel is dry. Passages exit to the west, south, and east. The empty channel exits to the north and east.   There are some signs of recent work on getting the smelter operational again, for when they can get water flowing into the channel again.   Roqar goes to the door to the barracks room which was previously barricaded and as she opens it inwards, it is no longer barricaded so Juan goes inside.   Old stone bunks, which are now clean and neat, line the walls of this barracks, which is lit and heated by a glowing iron brazier in the middle of the room.   Roqar quietly opens the door on the opposite west side of the barracks and spots a redneck, who spots the door opening and shouts an alarm! This starts a fight with more of the Redbrand guards.   Initiative rolls are made and Combat Round #01 begins.   Avery, dashes to position herself.   Juan, slashed Redbrand #07 with the magical +1 Dragonbane greatsword for 10 damage!   A Redbrand comes running down the stairs from the north!   That one comes running up the stairs from the west and missed Juan with his shortsword!   A Redbrand moves to the top of the north stairs!   Marcuria, dashes to position herself.   Rolo, casts Magic Missiles, three of them hitting Redbrand #07 for 9 total force damage!   Redbrand #07, slashed Juan for 12 damage with the shortsword after a critical hit!   Redbrand #08, missed Juan with the shortsword!   Hootaufia Taf the dwarf fighter hired by the dwarf miners, moves into the barracks room.   Marshall, dashes to get into fighting position.   Roqar does some acrobatics to get through the barracks door and attack Redbrand #07 and just missed him with the magical +1 Talon longsword!   Ebroibu Evia, a dwarf fighter hired by the dwarf miners, also moves into the barracks room.   2 nd Attacks or Bonus Actions for Round #01:   Juan, as a bonus action, casts the Shield of Faith upon Roqar, giving her +2 bonus to armor class for up to 10 minutes, so long as Juan can concentrate.   Redbrand #06 missed Roqar with the shortsword!   Redbrand #07, missed Roqar with the shortsword!   Redbrand #08, critically hits Roqar , who used the  Uncanny Dodge ability to lessen the blow to half damage of 6!   Rolo, having casted the mage armor spell which is an abjuration spell can now cast the Arcane Ward, which has hit points equal to twice his level (12) + his Intelligence modifier (+3). Rolo, moves this ward to cover Roqar, absorbing the 6 hp with 9 more remaining on the ward!
Combat Round #02:   Avery, casts the Cure Wounds spell upon Juan restoring 12 hit points!   Juan, slashed Redbrand #07 with the +1 Dragonbane greatsword for 13 damage!   A Redbrand stays where he currently is.   Redbrand #07, just missed Roqar with the shortsword!   A Redbrand stays at the top of the north stairs.   Marcuria, moves a bit a farther and gets ready to attack.   Rolo, casts the Magic Missiles spell, sending 2 force missiles into Redbrand #07, defeating him! The 3 rd magic missile hits Redbrand #06 for 3 damage!   Redbrand #08, missed Roqar with the shortsword!   Marshall, currently stays put.   Roqar, pushes Juan back out of the way.   Ebroibu Evia, stays put in the barracks.   Seros, casts the Spiritual Weapon spell, to create a floating spectral weapon and readies to attack with it.   No 2 nd Attacks or Bonus Actions were made.     Combat Round #03:   Avery, readies her rapier to attack the first Redbrand that comes through the door.   Juan, readies the Dragonbane sword waiting for Redbrands to enter the barracks as well.   A Redbrand dasheded down the west stairs and out of sight.   A Redbrand stays where he currently is.   A Redbrand follows the other one down the west stairs.   Marcuria tries to taunt the two remaining Redbrands near the barracks west door and was successful! Marcuria, "What's wrong? You boys left your fuckin' manhood down those steps? You're not men, you're little children!"   Rolo, shuts the east barracks doors.   Redbrand #08, comes through the door after Marcuria, giving Avery and Juan opportunity attacks upon him!   Avery missed Redbrand #08 with her rapier, while Juan hits him with his +1 Dragonbane greatsword for 10 damage!   Redbrand #08, missed Juan with the shortsword!   Hootaufia Taf and Marshall stay put for now.   Roqar, slashed Redbrand #08 for 13 damage with the +1 Talon longsword!   Marcuria, slashed Redbrand #08 for 8 damage with the magical +1 Black Blood great axe!   Ebroibu Evia, stays put.   Seros, pounds Redbrand #08 with the magical +1 Lightbringer Mace for 6 damage!   2 nd Attacks or Bonus Actions for Round #03:   Juan, slashed Redbrand #08 with the +1 Dragonbane greatsword for 9 damage, defeating him!   Redbrand #06, comes running into the barracks as a result of Marcuria’s taunt and gets opportunity attacks from Avery and Juan!   Avery, hits Redbrand #06 for 13 damage with the rapier, Juan missed with the Dragonbane greatsword!   Redbrand #06, missed Avery with the shortsword!   Marcuria, slashed Redbrand #06 with the +1 Black Blood great axe for 9 damage!   Seros, using the Spiritual Weapon, pounds a Redbrand for 7 force damage!     Combat Round #04:   Avery, slashed Redbrand #06 with the rapier for for 12 damage, defeating him!   Juan dashes to chase after the two Redbrands, whom ran down the west stairs, hoping to enter through the barracks east door.   Redbrands continue to run to the east barracks door, positions to attack.
Hootaufia Taf moves to get besides Rolo.   Marshall, follows along with Marcy and Juan.   Roqar, dashes after the Redbrands.   Ebroibu Evia, moves to the other side of Rolo.   Seros, just stays put.     Combat Round #05:   Avery, moves to get into a position.   Juan, continues to dash after the Redbrands.   Redbrand #10, moves to be 20 ft from the stairs going up to the landing where the east side barracks door is and Rolo is there waiting!   The other Redbrand guard follows right behind #10.   Marcuria moves into a position.   Rolo, casts the Fire Bolt cantrip at Redbrand #10 but it missed!   Hootaufia Taf, swings his warhammer and missed Redbrand #10!   Marshall, stays put.   Roqar, continues to dash.   Ebroibu Evia, pounds Redbrand #10 with the warhammer for 7 damage!   Seros, stays put.     Combat Round #06:   Avery moves.   Juan, fires his light crossbow down onto Redbrand #09, hitting for 6 damage!   Redbrand #10, swings his shortsword missing Ebroibu Evia!   Redbrand #09, swings his shortsword missing Ebroibu Evia!   Marcuria, dashes.   Rolo, casts a Fire Bolt cantrip at Redbrand #10 and hits for 12 fire damage!   Hootaufia Taf, pounds Redbrand #10 for 11 damage with the warhammer!   Marshall, stays back.   Roqar dashes.   Erobibu Evia, pounds Redbrand #10 for 7 damage defeating him!   Seros, pounds a redbrand for 11 force damage with the Spiritual Weapon!   2 nd Attacks and Bonus Actions for Round #06:   Redbrand #09, slashed Marcuria for 5 damage with the shortsword!   Marshall, slashed Redbrand #09 with the magical +1 greatsword for 9 damage!   Ebroibu Evia, pounds Redbrand #09 for 7 damage with the warhammer!     Combat Round #07:   Avery, moves.   Juan fires the light crossbow at Redbrand #09, hitting for 5 damage and defeating him!   End of Combat!     The adventurers decide to head back towards where Mormesk the wraith is.   Glittering minerals in the ceiling of this large cavern catch the light and send it back to create the impression of a starry night sky. Rolo, goes into the Forge of Spells room and using his Mage Hand spell sticks his dagger into it giving it a magical property to hit an opponent better at +1 for 9 hours.   As the party approaches Mormesk’s structure the stench of death hits them. When Marcuria enters she sees:   Dust, ash, walls blackened by fire, and heaps of debris beneath the sagging ceiling show that this room was damaged by a destructive blast. The furnishings—tables, chairs, bookshelves, beds—are charred or splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds.
Marcuria waves Ebroibu and Hootaufia to come over and they do so. She explains that the adventurers got rid of the Spectator guarding the spellforge by pretending to be the ones he was guarding the forge for. She explains that Mormesk wanted the party to rid of the Spectator and that they are on acquainted terms with the wraith so not to bother with his belongings.   Mormesk raises from the floor, “What is it you want her, my treasure is mine alone!”   Marcuria, "Checking in with you again. Maybe you remember us. Most of us at least. Seems like whoever made you trouble before came back. Took some captives. Don't suppose you know anything about that?"   Mormesk, : "I know nothing. I do recall seeing some of you before yes. Whomever is in the caves now, I have seen dwarves, humans, a drow and spiders, they have stayed away from here"   Marcuria, "Alright. Well, once we take them down, we'll probably be out of your hair. Take care, doing...whatever it is your eternal afterlife here entails."   Mormesk, "Be gone then! Before I hunger for your life!"   The group leaves Mormesk alone now.   Marcuria, "(Almost kind of cute seeing him keep up that act after all of this.)"   As the party makes their way back to the north western part of the mine past the barracks area where the Redbrand guards were, Rolo casts Invisibility upon himself.   Avery casts Protection from Poison upon Marcuria in case the giant spiders are around and poisonous. It will last for an hour and give advantage on saving throws with resistance to poison.   They come to a cavern area:   A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor. Marcuria, "Alright. Let's try a pincer move. Some of you guys cross that creek, and come in from the other side. Rest of you, with me."   Marcuria opens the door into the Temple of Dumathion. Six cracked marble pillars line the walls of this hall, at the north end of which stands a nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap. Large emeralds gleam in the statue’s eyes. The dust and debris covering the floor has been swept to one side, and a campsite of sorts now spreads in front of the statue. Half a dozen bedrolls and packs are neatly arranged around a rough-built fire pit. A wooden table stands on the west side of the room between two pillars. A familiar disembodied voice is heard, “ I see we have visitors again. What is it you want here? The mine belongs to us now."   Marshall, "You get one chance to walk out peacefully and give back that which you took, before we take care of you the hard way."       And this ends the gaming session for the day, until next time!   It is now September 12th (Day 83) at 2: 30 pm.     The Adventurers’ Experience Points Earned This Session:   Redbrand Veterans (5): Challenge Level 3 : 700 * 5 = 3,500 XP   Total:  3,500 XP 3,500 / 6 = 583.33 XP per Adventurer   ----------   Grand Total Experience Points:   Everyone is at 17,501.56 XP    Level 7 now reached at 23,000 XP     Loot Found This Session:   None, however Rolo’s Dagger has a magical enhancement of +1 for 9 hours.     Number of Sessions for current Adventure Module: 88 th Session for “Lost Mines of Phandelver / Dragon of Icespire Peak” 10/16/2021   [1st Session start was 08/15/2019]