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Attack Roll With Random Gif in description Showing a 0 below it

Hey all, was hoping maybe one of you would know if it's possible to fix this extremely minor but annoying problem I've been having with an attack roll. I was curious if it's possible to stop that 0 from showing up, or if it's just not possible due to the way the macro has to be written, and interacts with the 5e character sheet.
1636489720

Edited 1636489800
I believe the gif mechanism that spits out images is technically an API chat button.&nbsp; API chatbuttons need to have the outer square brackets escaped inside and I could be wrong but I think the slash and pound also?&nbsp; You are using it abnormally so the API:Chat &nbsp;wiki is not going to tell you everything that needs to be escaped.... <a href="https://wiki.roll20.net/API:Chat" rel="nofollow">https://wiki.roll20.net/API:Chat</a> Scroll all the way down for how.&nbsp;&nbsp;
Shaded said: Hey all, was hoping maybe one of you would know if it's possible to fix this extremely minor but annoying problem I've been having with an attack roll. I was curious if it's possible to stop that 0 from showing up, or if it's just not possible due to the way the macro has to be written, and interacts with the 5e character sheet. For some reason the API Chat button is forcing the Global Damage Modifier to display (that's what the section below the description field is showing). It seems that turning on/off the Global Damage Modifier doesn't change whether it displays when you are using an API Chat Button with an inline roll inside, and for some reason using the [[ ]( ) format will allow the gif to post in chat, but using other variations doesn't work (such as [x]( ) for example). But if you want a hacky workaround, then go onto the character's Attributes &amp; Abilities page, and scroll down until you find the 'global_damage_mod_type' and add this into the current field: }} {{globaldamage=}} That will overwrite whatever is coming out of the global damage field and prevent it from showing.