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Quest: Sacrifices to the Devourer (Level 3+) - Wednesday December 8th - 03:00 GMT +4/10:00 AEST/23:00 GMT/15:00 PST/19:00 EST)

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Sacrifices to the Devourer Several prominent members of Korthos were kidnapped during the sahuagin raid on the village, with many fearing that they have been taken away to act as sacrifices for The Devourer. Ursa  has tracked the sahuagin reavers to an abandoned aqueduct complex in the island's south, and  Mayor Storr  is offering a reward of 350 gold pieces to each adventurer who ventures out and successfully brings back his kidnapped family and citizens. Player Character Detail Party Role PP/Surv Paid Joe Uriel Level 5 Drow Chronurgy Wizard Blasting/Chronal Shifting 14/+2 (X) Y Soap Gimble Nimblehands Level 5 Rock Gnome Artillerist Artificer Leader/Hero/Blaster/Hero 13/+1 (X) Y little_e Hector Mullens Level 4 Half Wood Elf Call of the Werewolf Lycanthrope Tankish 14/2 (X) Y Catthulhu Guz Rotgut Lvl 3 (Improved) Swarmkeeper Ranger DPS / Utility 15/+5 Trained Y Dani Lord Ghargh and Sir Fluffy Bob Level 5 Trollkin Barbarian. Now with more rage. Physical and Charisma Tank Sibling Rivalry instigator Enforcer of the Bunny Cult 13/+3 trained Y
In game date set as 5 - 7 Uktar
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We are here to sass this place the fuck up. Player Character Detail Party Role PP/Surv Haglad (Cody) Karson "Angel Eyes" Level 3 Human Arcane Trickster Rogue / 1 Wizard Main character and rated number 1 on the Harrowmere's most attractive ...also disarms traps.  11/ -1 untrained Emilia Cinnamon Cloudmist Level 3(4) Pixie Bodyguard Fighter Tankiest Tank (For hire) 12/+4 (X)
Cody said: We are here to sass this place the fuck up. Player Character Detail Party Role PP/Surv Haglad (Cody) Karson "Angel Eyes" Level 3 Human Arcane Trickster Rogue / 1 Wizard Main character and rated number 1 on the Harrowmere's most attractive ...also disarms traps.  11/ -1 untrained Emilia Cinnamon Cloudmist Level 3(4) Pixie Bodyguard Fighter Tankiest Tank (For hire) 12/+4 (X) YASSSS
Soap just enlightened me that all PM games are at 11pm now so we will have to hold off for the time being, apologies.
SoapBar said: In game date set as 5 - 7 Uktar Could this start on the 7th than?
Sure no reason why not!
Joe W said: Sure no reason why not! Then put in Groove Knight! Player Character Detail Party Role PP/Surv little_e Groove Knight Level 3 Oath of Glory Paladin Warforged Tank 14/2 Untrained
Eric G. said: Joe W said: Sure no reason why not! Then put in Groove Knight! Player Character Detail Party Role PP/Surv little_e Groove Knight Level 3 Oath of Glory Paladin Warforged Tank 14/2 Untrained It is done.
Guz wants to go! Player Character Detail Party Role PP/Surv Catthulhu Guz Rotgut Lvl 3 (Improved) Swarmkeeper Ranger DPS / Utility 15/+5 Trained
Catthulhu said: Guz wants to go! Player Character Detail Party Role PP/Surv Catthulhu Guz Rotgut Lvl 3 (Improved) Swarmkeeper Ranger DPS / Utility 15/+5 Trained Marvellous, all coming together
I can bring Lord Ghargh and Sir Fluffy Bob!  (Details to come. Im on my phone). 
DaniB said: I can bring Lord Ghargh and Sir Fluffy Bob!  (Details to come. Im on my phon Yes, 1 x Ghargh and 1 x Rabbit, please
With Dani signed up, that gives us the numbers to go ahead.  As soon as payments are made, I’ll lock in the slot!
I’ve paid. Kinda.
Paid!
Should be paid!
Catthulhu said: Should be paid! Received!
I paid. Alsom sorry i dropped the ball on getting Ghargh's info in.  (Totally just realized I never did this) Player Character Detail Party Role PP/Surv Dani Lord Ghargh and Sir Fluffy Bob Level 5 Trollkin Barbarian.  Now with more rage.  Physical and Charisma Tank Sibling Rivalry instigator Enforcer of the Bunny Cult 11/ +4 Trained
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I'm gonna throw Hector in place of Groove Knight. ittle_e Hector Mullens Level 4 Half Wood Elf Call of the Werewolf Lycanthrope  Tankish 13/+3 trained Y He's got 3 levels of exhaustion but it should be fine.
7th Uktar Dear Sister, I appreciate it has been some time since we last corresponded and understand this letter may arrive somewhat unexpected given our unresolved family “business”, but I have a proposal that may go some way to restoring lost “trust”. Word has reached me that you are lodging in the Stuck Pig. I confess, I stifled some amusement at this, to imagine you in a place so far from what we are accustomed is quite entertaining. I have been adventuring on the Isle of Korthos off the coast of the Harrowmere alongside a band of companions not least among them the inventor Sir Gimble Nimblehands, Lord Ghargh and his companion Sir Fluffy Bob of Castle Bent Fingers, the Lycanthrope Hector Mullins and our, now late, mutual acquaintance Guz Rotgut. Indeed, our latest expedition did not go as planned. After defending the village of Korthos from Sahuagin Raiders we, the Heroes of Korthos, set out to track down the shark folk and rescue a number of kidnapped villagers who had been captured during the raid. Yes, I can hear you smirking about the folly of “heroics” but I’ll have you know there is a good deal of coin involved. We tracked the Sahuagin south along the headland and came to a cove wherein a great pipe was billowing freezing fog. Could this be the source of this endless winter? I counselled that we investigate another day. On we travelled, only to be ambushed by three large spore crabs. They expressed poisonous fumes but they were no match for the combined might of the Heroes of Korthos. As we travelled further along the coast we came to a large cliff and a series of small islands all of which were covered in a series of tridents, presumably a crude measure of deterrence from the Sahuagin. We decided to camp before we investigated their lair further but no sooner had I begun my meditations than an enormous bear crept up on Ghargh and Gimble. It was a fierce battle and poor Ghargh and Hector were both wounded by the enormous beast. Ghargh was truly chaotic on the field of battle and in a blind rage struck Hector unconscious. Eventually, we felled the beast and after a bit of harvesting, we took our rest. In the morning we made our way to the beach to investigate the lair. This is where our plans went awry. Hector, Guz and I downed potions of water breathing and plunged into the depths in search of the entrance. It seemed however that Ghargh proved wary of the deep sea and held back whilst Gimble tried to coax him forward. In the confusion, three Sahuagin attacked. The first two managed to poison Guz and Hector with their savage bile and the third, a priest, pummelled us with a spiritual trident. With little option, lest I endure a similar fate, I “stepped” through the mists to the crest of an island. I was able from their finish the priest, oh how they danced. Ghargh from atop the cliff skewered one of the Sahuagin but not before Guz had been clawed to pieces by the remaining guards. Sadly this is where my tale ends. We return to Korthos tails between our legs. My assessment is that if there is any hope in rescuing these villagers then Sir Nimblehands will require an experienced tactician. I would suggest that you consider making the journey and joining them at your earliest convenience. I know you will not do this out of the goodness in your heart but the gold in question is sizeable. Of course, if you join us in Korthos I would be happy to resolve any outstanding family matters at the Wavecrest Inn. May you be held high in the Spider Queens enduring web. Ever your humble servant and brother, Uriel Ka’Vorrin  
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The Amazing Adventures of Gimble Nimblehands: The Korthos Saga: Sacrifices Party: Gimble - Leader, superior intellect, total package of skill and modesty, there’s no ‘I” in team but there is one in “Gimble”… Uriel - Still unable to work out how he does that time manipulation thingy… Hector Mullens - Does he even own a shirt? Gus Rotgut - Decent sort… you know.. for a goblin… Ghargh - my loveable, faithful companion   (seems to have done well for himself while I’ve been down here in Korthos?) Sir Fluffy Bob Dearest reader… when last we left our intrepid hero and his minions, Gimble Nimblehands had singlehandedly* saved the town of Korthos. Prompting many people to insist on renaming the place Gimbletown. While some seemed to take time to get used to this name change (and inevitable statue of the amazing one), there was to be no rest! Foul sahuagin had stolen away with captives from the village while Gimble (and friends) were distracted, defending the docks… As Gimble gathered his forces to pursue the dastardly shark cult, he was happy with the resources available! Mighty Ghargh was shouldering his giant weapon and tending to Sir Fluffy Bob, Uriel the drow time wizard continued to add some intelligence (although obviously not quite as brilliant as Gimble’s mind of course), the sweaty, shirtless form of Hector Mullens flexed in anticipation, and the cheery goblin. Guz Rotgut, seemed to have already spotted the trail! Setting off, the group made good progress down the coastline of a lovely picturesque cove. A fork in the road gave brief pause until Guz determined the tracks continued to the East. As they followed these, Gimble noticed some sort of metal pipe out in the water that was emitting gouts of steam. Deciding that there were more pressing matters, they pushed on until they were beset by three monstrous crab type beasts. Despite dealing fairly effectively with them, Hector in particular seemed a little worse for wear and so they settled in for the night. Setting up camp under the boughs of a small tree and sheltered by bushes to try and reduce the visibility from any ocean dwelling fiends! However, danger came from a different source as a giant bear sprung on the party in the middle of the night! Somehow it seemed to be drawn towards our might hero but as it prepared to try and attack Gimble, it somehow woke Ghargh… (who, dear reader, is definitely NOT a “morning” person)… flying into a blind rage, Ghargh began swinging at everything in range! As everyone retreated to a safe distance (from Ghargh at least), Hector and Ghargh (the latter nudged towards the bear in their blind rage) soon overwhelmed the bear although it had taken quite a toll on the shirtless wonder! The following morning, the group continued along the coast and soon found a series of mini islands which all bore tridents placed as if marking territory… the tracks appeared to lead to the base of the cliffs and it seemed clear there was an underwater tunnel to be explored. There then followed much debate about the next steps for the party, despite the intelligent reasonings of Gimble and Uriel that the tunnel must surface into air as otherwise, why keep prisoners alive this long only to drown them? In the end, the group readied themselves to explore and Uriel, Guz, and Hector dove into the water. As soon as they did though, three sahuagin cads appeared and attacked! Seemingly stunned into indecision, Ghargh hurled javelins from the cliff top while the 3 hapless swimmers were outmatched by their aquatically inclined foes. Soon, Guz lay motionless, torn in half by one of the villains, and Hector barely clung to life. Uriel barely managed to escape towards the shoreline before his spellcasting and Gimble’s firepower managed to see off the sahuagin menace. With Ghargh still terrified of the water, Gimble dove into the water to rescue Hector but there was nothing that could be done for poor Guz. Gimble dragged the poor goblin’s body to shore and the group headed dejectedly back to Korthos… *may not be singlehanded