For a game called FanHunter I'm trying to custom make a special dice for ability rolls in which: 6s are re-rolled and added up for the total 1s are ignored - basically a "one" is like a "zero". And I failed. The first part is easy with the "Exploding dice" ( /roll @{Ability name}d6!cf1 ), but I didn't manage to implement the "ignore the ones". The second part can be done with a rolling table , I did one called "FHd6" in which I used icons of each D6 side but assigned "0" to "one" ( /roll @{Ability name}t[FHd6] ) works nicely for the ones (because they are actually zeros), but can't manage to implement the "Exploding" part, this does not work: /roll @{Ability name}t[FHd6]!6 Any ideas?