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Cyberpunk Red Character Sheet Bugged

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My friends and I have been playing Cyberpunk Red and today when we logged on - Our character sheets are completely bugged - our stats are mostly missing, Skills are stacked in a single column, and none of the other pages are loading for Inventory/Netrunning/Cyberware. Is this an expected issue or something they are currently working on?
We have the same problem with the Cyberpunk Red sheet made by  Author:  ray-cw - Non of the tabs work - Layout is all over the place - buttons no longer work.
having the same issue in several games i play in
you can recover some of the info from the "attributes and abilities" tab to get at the rest of the info like inventory, the current work around seems to be converting the file to a .json and then scrolling through headache inducing code for the info.&nbsp; <a href="https://justas-d.github.io/roll20-enhancement-suite/chrome.html" rel="nofollow">https://justas-d.github.io/roll20-enhancement-suite/chrome.html</a>
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Andreas J.
Forum Champion
Sheet Author
Translator
Info on the sheet update: <a href="https://github.com/Roll20/roll20-character-sheets/pull/9914" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/9914</a> The same person have also put in a fix for the visual bug: <a href="https://github.com/Roll20/roll20-character-sheets/pull/9917" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/9917</a>
Problem still persists on CPR char sheet. As someone who's not familiar with HTML &amp; CSS the only workaround I found was to copy your game with a custom sheet, add the old HTML to the script and at least from their you can see all the inventory and cyberware for each char. Might have to transfer to the tabbed CPR character sheet for now.
Do you think the sheet will be updated soon or I have to learn HTML and CSS to fix it?&nbsp;
Hey, folks - this is my bad and I apologize for the mess.&nbsp; I made some updates to the sheet and missed one little / character that's thrown things out of whack.&nbsp; They merged the first PR (pull request) pretty quickly and I found the problem pretty quickly, submitted a new PR and contacted the support team.&nbsp; Other PRs have since been merged, but this one is still sitting out there.&nbsp; I thought it would have been merged quickly since the first one went quickly and this PR is just one character.&nbsp; I'll let you know if I hear anything from them soon. For what it's worth, I have since upgraded to Pro membership and am testing character sheet changes in my sandbox.&nbsp; In the near future, you should have: DEX, REF and MOVE automatically adjusted based on the higher value of head or armor penalty a working mook sheet Brawling and Martial Arts added to Weapon type drop down a tab for vehicle inventory Any requests for things you'd like to see added?&nbsp; I thought about putting in something for wound state, but it's a pretty Herculean lift. Again, all apologies.&nbsp; I hope someone on the dev team can get the PR merged pretty quickly.
Thank you for your work applebaggins. I'm currently using macro's for my Interface and programs. Any plan in the future of adding these rolls into the sheet?
Sure, post up the macros and I’ll take a look. &nbsp;Is this for netrunning?
As for requests it would be nice to be able to choose any modifiers for equipment to automatically have them apply when you roll. Smartgun, teleoptics, targeting scope, but if it delays the fix at all then do'nt do it. Just out of curiosity how long you think before the fix is in place?
Rolls for the other Role Abilities would be nice to have on the sheets, Role selection and role ability to fill out based on Role would be great too. This would include the ability to multi-class when doing it.
PR has been merged and it looks good in my campaign. I was able to add armor penalty automatically adjust DEX, REF and MOVE into this PR and I was able to add Brawling and Martial Arts to the drop-down list of Weapon types, but they include range when you roll to attack. I'll make sure any future changes are tested in my sandbox before making the pull request! Thanks for the ideas for improvements - I'll start working on adding them in. Not sure if the original author reads this or not, but thanks for creating the character sheet!
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***Edited Macros to match what's in your html*** applebaggins said: Sure, post up the macros and I’ll take a look. &nbsp;Is this for netrunning? Yes they're for netrunning. The macro's may not be the best because I'm still learning them, but here are the ones I currently use. Interface : &amp;{template:skill} {{critroll=[[10+@{rankInterface}+1d10]]}} {{failroll=[[1-1d10]]}} {{rollname=Interface}}&nbsp; {{roll=[[@{rankInterface}+1d10]]}} &amp;{template:default} {{Basic Difficulty= DV6}} {{Standard Difficulty= DV8}} {{Uncommon Difficulty= DV10}} {{Advanced Difficulty= DV12}} Hellbolt : &amp;{template:skill} {{critroll=[[10+@{rankInterface}+2+1d10]]}} {{failroll=[[2+1-1d10]]}} {{rollname=Hellbolt (Anti-Personnel Attacker)}}&nbsp; {{roll=[[@{rankInterface}+2+1d10]]}} &amp;{template:default} {{Unless insulated, their Cyberdeck catches fire along with their clothing. Until they spend a Meat Action to put themselves out, they take 2 damage to their HP whenever they end their Turn.}} &amp;{template:damage} {{result=[[2d6]]}} Vrizzbolt : &amp;{template:skill} {{critroll=[[10+@{rankInterface}+1+1d10]]}} {{failroll=[[1+1-1d10]]}} {{rollname=Vrizzbolt (Anti-Personnel Attacker)}}&nbsp; {{roll=[[@{rankInterface}+1+1d10]]}} &amp;{template:default} {{Lowers the amount of total NET Actions the Netrunner can accomplish on their next Turn by 1 (minimum 2).}} &amp;{template:damage} {{result=[[1d6]]}} Sword-vs-Black-ICE : &amp;{template:skill} {{critroll=[[10+@{rankInterface}+1+1d10]]}} {{failroll=[[1+1-1d10]]}} {{rollname=Sword (Anti-Program Black ICE}}&nbsp; {{roll=[[@{rankInterface}+1+1d10]]}} &amp;{template:damage} {{result=[[3d6]]}} Sword-vs-Non-Black-ICE : &amp;{template:skill} {{critroll=[[10+@{rankInterface}+1+1d10]]}} {{failroll=[[1+1-1d10]]}} {{rollname=Sword (Anti-Program Non-Black ICE}}&nbsp; {{roll=[[@{rankInterface}+1+1d10]]}} &amp;{template:damage} {{result=[[2d6]]}} I guess I'll go ahead and plug Medtech as well since today we have a new player running one. Surgery : &amp;{template:skill} {{critroll=[[10+@{Technique}+2+1d10]]}} {{failroll=[[2+1-1d10]]}} {{rollname=Surgery}}&nbsp; {{roll=[[@{Technique}+2+1d10]]}} The +2 is from having 1-point in the Surgery Skill Medical-Tech : &amp;{template:skill} {{critroll=[[10+@{Technique}+3+1d10]]}} {{failroll=[[3+1-1d10]]}} {{rollname=Medical Tech}}&nbsp; {{roll=[[@{Technique}+3+1d10]]}} The +3 is from 2-points in Pharmaceuticals and 1-point in Cryosystem Operation)
One last thing I just thought of is the ability to take multiple Martial Arts
One last thing the ability too choose the body stat as damage
Hello, there's one thing in the character sheet that is bugged (I don't know if it's fixed) but when you have a lot of gear in your inventory, the text bleeds into the "fashion" text box, making it harder to read or add new things. I think one thing to add (that all my players want) is a different tab for notes or bigger text boxes for notes.
Any idea how many inventory items it takes to overflow? &nbsp;I’ll take a look at the formatting. &nbsp;The sheet is operating in legacy mode and needs a major overhaul, so it might need that in order to benefit from expansion of form fields and what not. &nbsp;I’ll take a closer look this week.
It starts to "bleed" into the Fashion text box from the 21st item added.
Harlem Hail said: As for requests it would be nice to be able to choose any modifiers for equipment to automatically have them apply when you roll. Smartgun, teleoptics, targeting scope... This has been completed in my sandbox and will be incorporated in the next pull request (sometime in the next few days). Karolina G. said: Hello, there's one thing in the character sheet that is bugged (I don't know if it's fixed) but when you have a lot of gear in your inventory, the text bleeds into the "fashion" text box, making it harder to read or add new things. I think one thing to add (that all my players want) is a different tab for notes or bigger text boxes for notes. The inventory is fixed and you will be able to scroll to view items that overflow.&nbsp; That should go in on the next pull request.&nbsp; I'm working on a journal / notes section.&nbsp; More to come!
Michael B. said: Thank you for your work applebaggins. I'm currently using macro's for my Interface and programs. Any plan in the future of adding these rolls into the sheet? The netrunning stuff is gonna be a heavier lift than I thought, but I'll start working on it. The Interface stuff will fall into the Role Ability piece I need to think about.&nbsp; There should be a section where multiclass and single-class characters can roll it - if it applies.
applebaggins said: Michael B. said: Thank you for your work applebaggins. I'm currently using macro's for my Interface and programs. Any plan in the future of adding these rolls into the sheet? The netrunning stuff is gonna be a heavier lift than I thought, but I'll start working on it. The Interface stuff will fall into the Role Ability piece I need to think about.&nbsp; There should be a section where multiclass and single-class characters can roll it - if it applies. I figured it would be. It's been a long time since I've done any HTML/CSS, but looking it over gave me the same impression.
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Andreas J. said: Info on the sheet update: <a href="https://github.com/Roll20/roll20-character-sheets/pull/9914" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/9914</a> The same person have also put in a fix for the visual bug: <a href="https://github.com/Roll20/roll20-character-sheets/pull/9917" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/9917</a> Any idea how often pull requests generally get merged?&nbsp; I opened one yesterday with some improvements, but I finished some other improvements to the sheet today.&nbsp; I could just add the new changes to my repo and update the comments of the existing pull request.&nbsp; Is that good form?&nbsp; Generally okay?
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Andreas J.
Forum Champion
Sheet Author
Translator
applebaggins said: Any idea how often pull requests generally get merged?&nbsp; I opened one yesterday with some improvements, but I finished some other improvements to the sheet today.&nbsp; I could just add the new changes to my repo and update the comments of the existing pull request.&nbsp; Is that good form?&nbsp; Generally okay? they do merges once or twice a week, and this message was for the holidays: <a href="https://app.roll20.net/forum/post/10555022/end-of-year-pull-requests" rel="nofollow">https://app.roll20.net/forum/post/10555022/end-of-year-pull-requests</a> Yeah, just update your repo (same branch) and your PR gets automatically updated while it's still open. Completely fine.
Andreas J. said: applebaggins said: Any idea how often pull requests generally get merged?&nbsp; I opened one yesterday with some improvements, but I finished some other improvements to the sheet today.&nbsp; I could just add the new changes to my repo and update the comments of the existing pull request.&nbsp; Is that good form?&nbsp; Generally okay? they do merges once or twice a week, and this message was for the holidays: <a href="https://app.roll20.net/forum/post/10555022/end-of-year-pull-requests" rel="nofollow">https://app.roll20.net/forum/post/10555022/end-of-year-pull-requests</a> Yeah, just update your repo (same branch) and your PR gets automatically updated while it's still open. Completely fine. Excellent!&nbsp; Thanks for the info.
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I've updated the sheet with the following: a Journal section that is tied to the Notes section of the Character tab.&nbsp; I'll update the sheet again shortly to replace the Notes section with a Role Ability section for all classes A mook sheet that uses many of the same attributes as the player sheets does.&nbsp; You should be able to easily convert almost all data to mook sheets and vice versa. <a href="https://github.com/Roll20/roll20-character-sheets/pull/9938" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/9938</a> &nbsp;for more details. Edit: Sheet has been updated with Role Ability section that lists all Role Abilities and allows you to assign your rank to them.&nbsp; This replaces the Notes section - all data for the Notes section is now tied to Journal tab.
Thank you so much :)
Onirim said: Thank you so much :) My pleasure!&nbsp; I just started playing in a CPRED campaign and have been enjoying it greatly.&nbsp; Having these updates is a little selfish, but I'm also happy to help any fellow gamer.&nbsp; :D Sheet updates just went live!
I'm sad about the Cyberpunk sheets because they don't incorporate the tags for translations. I'm a French gamemaster and Cyberpunk have a French edition, so it's not really nice to having English-only character sheets. I'm thinking about modifying the sheet for including translation tags, but need a pro account to do this... and I've hear an official Roll20 Cyberpunk Red character sheet will be online for the end of January, so... don't know. Waiting or taking a pro account for modifying the actual character sheet. That is the question.&nbsp; Anyway, I really like this character sheet, and because my fellow gamers and myself play in pen &amp; paper AND in Roll20, having the same sheet structure is a nice thing.
I want to thank you for the work you are doing on the sheet lately it's so good to see it being updated and the changes are amazing.
Onirim said: I'm sad about the Cyberpunk sheets because they don't incorporate the tags for translations. I'm a French gamemaster and Cyberpunk have a French edition, so it's not really nice to having English-only character sheets. I'm thinking about modifying the sheet for including translation tags, but need a pro account to do this... and I've hear an official Roll20 Cyberpunk Red character sheet will be online for the end of January, so... don't know. Waiting or taking a pro account for modifying the actual character sheet. That is the question.&nbsp; Anyway, I really like this character sheet, and because my fellow gamers and myself play in pen &amp; paper AND in Roll20, having the same sheet structure is a nice thing. j'ai etudie francias pendant deux annees a l'universite, mais il y a longtemps.&nbsp; peut-etre nous travaillons ensemble? Harlem Hail said: I want to thank you for the work you are doing on the sheet lately it's so good to see it being updated and the changes are amazing. Thanks!&nbsp; More updates to come - I think I'm going to move the role ability rolls to the skills section and make the new stuff a place to mark your role ability points.
New pull request just went in for the following: I moved the Role Ability skills to the skills section since rank and skill were a little muddled.&nbsp; The Role Ability section now just lets you record your rank and you can adjust and mod the skills as you would any other skill. I added a Combat Awareness section for Solo classes to record their point distribution.&nbsp; In the future, I may be able to adjust some rolls automatically based on the point distribution. Cleaned up the Journal css section.
<a href="https://github.com/Roll20/roll20-character-sheets/pull/9992" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/pull/9992</a> Probably on deck for inclusion next week.
I have only been using the Cyberpunk Red character sheet for 1 session but have been working on some macros. I have been trying to speed combat up by combining some of the rolls. ATK - Evasion (if the ATK - Evasion is greater than zero it is a hit) then roll DMG - SP (If DMG - SP is greater than zero the target takes damage) Then modify the targeted token to record the DMG and Ablate SP by 1. This is what I have so far. Redeye Attack /r 1d10 + @{Reflex} + @{total_handgun}&nbsp; -1d10 -5 -3 #Redeye-Pistol-DMG - d10 - 4 -3 I don't know how to incorporate Crit successes / fail and roll the extra + or - d10 I don't know how to target a token and pull Evasion skill or SP from it&nbsp; I don't know how to pull up the Range DV Table to determine hit or miss during the roll I would also like to automatically deduct DMG / SP from the Targeted Token. Can someone help with that?