Campaign intro: Your party has been drawn together by a mutual desire to get off your backwater planet and explore the wider galaxy. You’ve thrown in on a tug ship designed for starship foundry use that has been refitted for salvage work, which you’ve taken to fairly successfully. You’ve mostly been working with an information broker going by the name of Cue, a paranoiac who, nevertheless, possesses a knack for filtering through the dregs of logistics data and finding gold. He’s given you several good tips in the past, but he’s been especially cagey this time. All he’s given you are the coordinates of an uninhabited system. You’ll be coming out of the drift soon, where he should contact you with the details. Campaign Details: I plan for this to be a starship combat heavy game. A long time DM friend and I have gone over starship rules and come up with a few ideas to speed it up and give everyone more to do each turn, but there are sure to be growing pains, so you gotta be interested in playing that part of the game. Upgrading the ship will be story and treasure driven and give you bonuses for going off the ship based on what you have available on the ship. If there’s something specific you want, I’ll plan sessions to get that thing, but you’ll also find other loot that will present you with upgrade options. No fussing with BP (I’ll total that up periodically to update your ship’s tier as a guide to make sure I'm throwing the right level enemies at y'all). Most of my players are fairly or entirely new, so this will be a newbie game. I'd prefer adult players; I don't plan on going anywhere that would be inappropriate for a teenager, but I and my three players so far are all in our thirties, so head's up I guess. This will be an LGBTQ+ friendly game.