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Looking for some help with a Wand of Magic Missile macro for my character sheet.

Hi, I'm pretty coding illiterate but wanted a way to get my wand of magic missiles to query the level when I use it and to roll and show a separate damage for each missile that I can preferable copy and paste into attack section of my character sheet or at least use the basic roll20 macro maker. We don't use API. I'm not looking for anything super pretty, just functional.
1640556215
Kraynic
Pro
Sheet Author
You should probably post what game system and/or character sheet is being used in your game.  I know magic missile exists in both Pathfinder and D&D in multiple editions (and maybe other rpgs), so there are quite a few sheets you could be using.
<a href="https://app.roll20.net/forum/post/8835572/for-writing-up-a-macro-for-magic-missile-5e-help-greatly-appreciated" rel="nofollow">https://app.roll20.net/forum/post/8835572/for-writing-up-a-macro-for-magic-missile-5e-help-greatly-appreciated</a>
Kraynic said: You should probably post what game system and/or character sheet is being used in your game.&nbsp; I know magic missile exists in both Pathfinder and D&amp;D in multiple editions (and maybe other rpgs), so there are quite a few sheets you could be using. Sorry, playing D&amp;D 5e and just using the standard character sheet. OGL?
Jarren said: <a href="https://app.roll20.net/forum/post/8835572/for-writing-up-a-macro-for-magic-missile-5e-help-greatly-appreciated" rel="nofollow">https://app.roll20.net/forum/post/8835572/for-writing-up-a-macro-for-magic-missile-5e-help-greatly-appreciated</a> I saw that one before but it didn't work for me as is. But since you shared it I spent some time looking it over and took out a chunk that works well for the macro bar. I'd still rather have one be useable on the character sheet so I don't need the macro bar up for such an occasional use item. ?{Cast at what level?|Level 1,[[1d4+1]] [[1d4+1]] [[1d4+1]]|Level 2,[[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]]|Level 3,[[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]]|Level 4,[[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]]|Level 5,[[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]]|Level 6,[[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]]|Level 7,[[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]] [[1d4+1]]}
1640594064
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
This one is from the wiki and conforms to RAW, rolling damage once, and listing the number of missiles that do that damage. /em hits their targets with [[?{Level cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Total damage is: [[[[1d4+1]]*?{Level cast at}]] Each missile does $[[0]] force damage.
keithcurtis said: This one is from the wiki and conforms to RAW, rolling damage once, and listing the number of missiles that do that damage. /em hits their targets with [[?{Level cast at|1|2|3|4|5|6|7|8|9}+2]] magic missiles. Total damage is: [[[[1d4+1]]*?{Level cast at}]] Each missile does $[[0]] force damage. Thanks, we're doing roll separately for each missile though. Is there an easy adjustment for that one to make that happen?
1640656571
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
The macro you have above will work. If you don't want to take up space on the macro bar, make it an ability on a character sheet, and mark it as a token action .
I just want to point out that rules as written magic missile is a singular roll.&nbsp; You then choose targets and they all take that singular damage roll.&nbsp;&nbsp;
1640682135
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
DM Eddie said: I just want to point out that rules as written magic missile is a singular roll.&nbsp; You then choose targets and they all take that singular damage roll.&nbsp;&nbsp; User has already responded that they prefer to roll individual damage for the purposes of this macro and their game.