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Why is the Dungeon Master's Guide *not* included in the DM's bundle?

It seems weird to have a "DM's Bundle" that excludes the DMG. Looking at the DMG, it's not clear what's actually in it. Browsing around, it seems to be just tables and handouts for magic items. Does it include the Death Domain Cleric and Oathbreaker Paladin sublclasses? I'm not yet seeing $40 worth of value in what little I can find out about it... can anyone who has it comment on whether it's a worthwhile purchase?
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keithcurtis
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The DMG was a very late addition to the Roll20 canon. Originally it was waiting for certain Roll20 features to be added, whatever they might have been. Eventually it was added. This was loooong after the bundle was created. They would have to create a new bundle for it, and so many people already have the other items in the bundle or the old bundle, my suspicion is that it would not be worth the effort. As for what you get, you get the full text of the DMG (all the lore, advice, etc.), lots of new tokens and maps, the rest of the core magic items, not as many rollable tables as you might hope, the two classes you mention, plus the DMG versions  of the eladrin and the aasimar. Whether that has value to you is subjective. My personal feeling is that the print DMG is the least useful of the three core books at any rate, at least for experienced players. My biggest draw would be the maps, tokens and magic items, plus a few rules for things like madness or the effects of planar travel.
Thanks @keithcurtis for the helpful reply!
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Munky
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keithcurtis said: Whether that has value to you is subjective. My personal feeling is that the print DMG is the least useful of the three core books at any rate, at least for experienced players. My biggest draw would be the maps, tokens and magic items, plus a few rules for things like madness or the effects of planar travel. I wish the tables were done better personally, I am not a fan of the way they are set up in the Roll20. Now the magic items, those are wonderful and being integrated into the compendium is where the true value is IMO. Personally, I use the physical books for the tables when I am referencing them in game. It is just quicker and easier for me to find them in my physical book than in Roll20.  As for is it worth buying, that is 100% where you think the value comes from and how much it is worth. I would rather read the book in physical and use the physical tables and charts, but the Magic Items being drag and drop onto sheets is a great value, and the art already being formatted and ready to share is as well. Is that worth the price to you? That is entirely up to you to decide. I splurged on it when it came out, and I mainly just use the items in the compendium, and I feel like that part has been worth it for me, but if you are looking to read the full book or use the tables, I personally prefer the physical copy solely because that is easier to navigate (and also portable unlike my desktop).
1640802614
keithcurtis
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Munky said: ...if you are looking to read the full book or use the tables, I personally prefer the physical copy solely because that is easier to navigate (and also portable unlike my desktop). I feel this way about all pdfs and ebooks.
Thanks all for the helpful replies. If anyone's interested, my take is that having the magic items in the compendium would be a nice-to-have.Considering that I don't expect to have zillions of magic items in my games, I think I can manage manually creating the items I need as I need them. I own a hardcover DMG. I may eventually purchase the DMG for Roll20, but it's way down on my list of priorities for my gaming budget.