Thank you so much for your support! You guys are awesome!
@Finds – I did a few different experiments and here are my results:
- My original macro code added to the character sheet as an ability – Generates a formatted box with “!splay Eye_Beam_Sound” included in chat as text along with the proper output. No sound.
- Your macro code added to the character sheet as an ability – Generates a formatted box like the one above (not default) with the text of the macro on screen. No sound. Tried with !play line both as first line and last line. Same result.
- My macro code cut/pasted into chat – The text appears including the proper data, but no box/formatting. Just appears as text. The sound plays successfully. All of the cutting & pasting is probably too cumbersome for game play though.
- Your macro code cut/pasted into chat – Works! Default format box, properly populated but doesn’t match the format of my other macros. The sound plays successfully but same drawback as previous.
- My macro code cut/pasted in the Attributes & Abilities tab as an Ability – The text appears including the random table data, but no box/formatting. Just appears as text. The sound plays successfully. Workable but not pretty.
- Your macro code cut/pasted in the Attributes & Abilities tab as an Ability – Works! Default format box, properly populated but doesn’t match the format of my other macros. The sound plays successfully. I can live with this.
So I think I’m good with the bottom solution. Thanks again for your help!