Here are some I built for a game a couple of years ago... not sure if they still work out of the box though sorry: Destiny: /desc There is a disturbance in the Force! ?{What|Use Light,!destiny uselight ?{How Many&#124;1&#125;|Use Dark,!destiny usedark ?{How Many&#124;1&#125;|Add Dark,!destiny adddark ?{How Many Dark&#124;0&#125;|Add Light,!destiny addlight ?{How Many Light&#124;0&#125;|Start Session,!destiny startsession|Status,!destiny status|Reset,!destiny reset} Critical Injuries (requires the old version of powercards... might work with the new one though): !power {{ --emote|@{selected|token_name} causes a critical injury! --name|Critical Injury --charid|@{selected|character_id} --hrolls|[[ [$roll] 1d100 + ?{Modifier|0} ]] [[ [$d10] 1d10 ]] --?? $roll.total <= 40 ?? !Severity1|**Severity** Easy --?? $roll.total > 40 AND $roll.total <= 90 ?? !Severity1|**Severity** Average --?? $roll.total > 90 AND $roll.total <= 125 ?? !Severity1|**Severity** Hard --?? $roll.total > 125 AND $roll.total <= 150 ?? !Severity1|**Severity** Daunting --?? $roll.total <= 5 ?? Minor Nick|The target suffers 1 strain. --?? $roll.total >= 6 AND $roll.total <= 10 ?? Slowed Down|The target can only act during the last allied Initiative slot on his next turn. --?? $roll.total >= 11 AND $roll.total <= 15 ?? Sudden Jolt|The target drops whatever is in hand. --?? $roll.total >= 16 AND $roll.total <= 20 ?? Distracted|The target cannot perform a free maneuver during his next turn. --?? $roll.total >= 21 AND $roll.total <= 25 ?? Off-Balance|Add Setback to the target's next skill check. --?? $roll.total >= 26 AND $roll.total <= 30 ?? Discouraging Wound|Flip one light side Destiny Point to a dark side Destiny Point (reverse if NPC). --?? $roll.total >= 31 AND $roll.total <= 35 ?? Stunned|The target is staggered until the end of his next turn. --?? $roll.total >= 36 AND $roll.total <= 40 ?? Stinger|Increase difficulty of next check by one. --?? $roll.total >= 41 AND $roll.total <= 45 ?? Bowled Over|The target is knocked prone and suffers 1 strain. --?? $roll.total >= 46 AND $roll.total <= 50 ?? Head Ringer|The target increases the difficulty of all Intellect and Cunning checks by one until the end of the encounter. --?? $roll.total >= 51 AND $roll.total <= 55 ?? Fearsome Wound|The target increases the difficulty of all Presence and Willpower checks by one until the end of the encounter. --?? $roll.total >= 56 AND $roll.total <= 60 ?? Agonizing Wound|The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter. --?? $roll.total >= 61 AND $roll.total <= 65 ?? Slightly Dazed|The target is disoriented until the end of the encounter. --?? $roll.total >= 66 AND $roll.total <= 70 ?? Scattered Senses|The target removes all Boost from skill checks until the end of the encounter. --?? $roll.total >= 71 AND $roll.total <= 75 ?? Hamstrung|The target loses his free maneuver until the end of the encounter. --?? $roll.total >= 76 AND $roll.total <= 80 ?? Overpowered|The target leaves himself open, and the attacker may immediately attempt another free attack against him using the exact same pool as the original attack. --?? $roll.total >= 81 AND $roll.total <= 85 ?? Winded|Until the end of the encounter, the target cannot voluntarily suffer strain to activate any abilities or gain additional maneuvers. --?? $roll.total >= 86 AND $roll.total <= 90 ?? Compromised|Increase difficulty of all skill checks by one until the end of the encounter. --?? $roll.total >= 91 AND $roll.total <= 95 ?? At the Brink|The target suffers 1 strain each time he performs an action. --?? $roll.total >= 96 AND $roll.total <= 100 ?? Crippled|One of the target's limbs (selected by the GM) is crippled until healed or replaced. Increase difficulty of all checks that require use of that limb by one. --?? $roll.total >= 101 AND $roll.total <= 105 ?? Maimed|One of the target's limbs (selected by the CM) is permanently lost. Unless the target has a cybernetic replacement, the target cannot perform actions that would require the use of that limb. All other actions gain Setback. --?? $roll.total >= 106 AND $roll.total <= 110 AND $d10 <= 3 ?? !Horrific Injury1|**Horrific Injury - Brawn** Until this Critical Injury is healed, treat that characteristic as 1 point lower. --?? $roll.total >= 106 AND $roll.total <= 110 AND $d10 >= 4 AND $d10 <= 6 ?? !Horrific Injury6|**Horrific Injury - Agility** Until this Critical Injury is healed, treat that characteristic as 1 point lower. --?? $roll.total >= 106 AND $roll.total <= 110 AND $d10 == 7 ?? !Horrific Injury7|**Horrific Injury - Intellect** Until this Critical Injury is healed, treat that characteristic as 1 point lower. --?? $roll.total >= 106 AND $roll.total <= 110 AND $d10 == 8 ?? !Horrific Injury8|**Horrific Injury - Cunning** Until this Critical Injury is healed, treat that characteristic as 1 point lower. --?? $roll.total >= 106 AND $roll.total <= 110 AND $d10 == 9 ?? !Horrific Injury9|**Horrific Injury - Presence** Until this Critical Injury is healed, treat that characteristic as 1 point lower. --?? $roll.total >= 106 AND $roll.total <= 110 AND $d10 == 10 ?? !Horrific Injury10|**Horrific Injury - Willpower** Until this Critical Injury is healed, treat that characteristic as 1 point lower. --?? $roll.total >= 111 AND $roll.total <= 115 ?? Temporarily Lame|Until this Critical Injury is healed, the target cannot perform more than one maneuver during his turn. --?? $roll.total >= 116 AND $roll.total <= 120 ?? Blinded|The target can no longer see. Upgrade the difficulty of all checks twice. Upgrade the difficulty of Perception and Vigilance checks three times. --?? $roll.total >= 121 AND $roll.total <= 125 ?? Knocked Senseless|The target is staggered for the remainder of the encounter. --?? $roll.total >= 126 AND $roll.total <= 130 AND $d10 <= 3 ?? !Gruesome Injury1|**Gruesome Injury - Brawn** This characteristic is permanently reduced by 1 (to a minimum of 1). --?? $roll.total >= 126 AND $roll.total <= 130 AND $d10 >= 4 AND $d10 <= 6 ?? !Gruesome Injury6|**Gruesome Injury - Agility** This characteristic is permanently reduced by 1 (to a minimum of 1). --?? $roll.total >= 126 AND $roll.total <= 130 AND $d10 == 7 ?? !Gruesome Injury7|**Gruesome Injury - Intellect** This characteristic is permanently reduced by 1 (to a minimum of 1). --?? $roll.total >= 126 AND $roll.total <= 130 AND $d10 == 8 ?? !Gruesome Injury8|**Gruesome Injury - Cunning** This characteristic is permanently reduced by 1 (to a minimum of 1). --?? $roll.total >= 126 AND $roll.total <= 130 AND $d10 == 9 ?? !Gruesome Injury9|**Gruesome Injury - Presence** This characteristic is permanently reduced by 1 (to a minimum of 1). --?? $roll.total >= 126 AND $roll.total <= 130 AND $d10 == 10 ?? !Gruesome Injury10|**Gruesome Injury - Willpower** This characteristic is permanently reduced by 1 (to a minimum of 1). --?? $roll.total >= 131 AND $roll.total <= 140 ?? Bleeding Out|Every round, the target suffers 1 wound and 1 strain at the beginning of his turn For every 5 wounds he suffers beyond his wound threshold, he suffers 1 additional Critical Injury. Roll on the chart, suffering the injury (if he suffers this result a second time due to this, roll again). --?? $roll.total >= 141 AND $roll.total <= 150 ?? The End Is Nigh|The target will die after the last Initiative slot during the next round. --?? $roll.total >= 151 ?? Dead|Complete, obliterated death. }} Item Prices (same caveat as above): !power {{ --name|Item Price --Base Rarity|[[ ?{Items base rarity|0|1|2|3|4|5|6|7|8|9|10} ]] --hroll|[[ [$res] 1d0 + ?{Planet status|Primary Core world (Coruscant/Duro or Corellia etc),-2|Other Core World or world on primary trade line,-1|Colony or Inner Rim/Civilised World,0|Mid Rim or recently settled/out of the way world,1|Outer Rim World or Frontier World,2|Wild space world,3|Uncivilised world,4} + ?{GM increase|0} ]] --Adjustment to Rarity|[! [^res.total] !] --?? $res <= 0 ?? !roll1|**Price Modifier:** x1 --?? $res >= 1 AND $res <= 2 ?? !roll2|**Price Modifier:** x2 --?? $res == 3 ?? !roll3|**Price Modifier:** x3 --?? $res >= 4 ?? !roll4|**Price Modifier:** x4 }} Item Rarity (same caveat again): !power {{ --name|Item Rarity --Adjusted Rarity Value|[[ [$rar] 1d0 + ?{Items base rarity|0|1|2|3|4|5|6|7|8|9|10} + ?{Planet status|Primary Core world (Coruscant/Duro or Corellia etc),-2|Other Core World or world on primary trade line,-1|Colony or Inner Rim/Civilised World,0|Mid Rim or recently settled/out of the way world,1|Outer Rim World or Frontier World,2|Wild space world,3|Uncivilised world,4} + ?{GM increase|0} ]] --?? $rar <= 1 ?? !roll1|**Roll Difficulty:** Simple (0 purple) --?? $rar >= 2 AND $rar <= 3 ?? !roll2|**Roll Difficulty:** Easy (1 purple) --?? $rar >= 4 AND $rar <= 5 ?? !roll3|**Roll Difficulty:** Average (2 purple) --?? $rar >= 6 AND $rar <= 7 ?? !roll4|**Roll Difficulty:** Hard (3 purple) --?? $rar >= 8 AND $rar <= 9 ?? !roll5|**Roll Difficulty:** Daunting (4 purple) --?? $rar == 10 ?? !roll6|**Roll Difficulty:** Formidable (5 purple) --?? $rar >= 11 ?? !roll7|**Roll Difficulty:** Formidable (5 purple + 1 upgrade for each rarity rank over 10) }} Skills (same caveat... sorry, also has hard coded characters that you'll need to find/replace on): !power {{ --name|Skills --whisper|self --leftsub|Attribute --rightsub|Ranks ?{Skill| Astrogation, --!Astrogation|~C **Astrogation** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankAstrogation} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankAstrogation} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankAstrogation} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankAstrogation} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankAstrogation} ~R |Athletics, --!Athletics|~C **Athletics** ~C --Jax Kain|~R @{Jax Kain|brawn} / @{Jax Kain|rankAthletics} ~R --Kivu Terviiri|~R @{Kivu Terviiri|brawn} / @{Kivu Terviiri|rankAthletics} ~R --Lupa Tuth|~R @{Lupa Tuth|brawn} / @{Lupa Tuth|rankAthletics} ~R --Silease Z'Doran|~R @{Silease Z'Doran|brawn} / @{Silease Z'Doran|rankAthletics} ~R --Wrench|~R @{Wrench|brawn} / @{Wrench|rankAthletics} ~R |Charm, --!Charm|~C **Charm** ~C --Jax Kain|~R @{Jax Kain|presence} / @{Jax Kain|rankCharm} ~R --Kivu Terviiri|~R @{Kivu Terviiri|presence} / @{Kivu Terviiri|rankCharm} ~R --Lupa Tuth|~R @{Lupa Tuth|presence} / @{Lupa Tuth|rankCharm} ~R --Silease Z'Doran|~R @{Silease Z'Doran|presence} / @{Silease Z'Doran|rankCharm} ~R --Wrench|~R @{Wrench|presence} / @{Wrench|rankCharm} ~R |Coercion, --!Coercion|~C **Coercion** ~C --Jax Kain|~R @{Jax Kain|willpower} / @{Jax Kain|rankCoercion} ~R --Kivu Terviiri|~R @{Kivu Terviiri|willpower} / @{Kivu Terviiri|rankCoercion} ~R --Lupa Tuth|~R @{Lupa Tuth|willpower} / @{Lupa Tuth|rankCoercion} ~R --Silease Z'Doran|~R @{Silease Z'Doran|willpower} / @{Silease Z'Doran|rankCoercion} ~R --Wrench|~R @{Wrench|willpower} / @{Wrench|rankCoercion} ~R |Computers, --!Computers|~C **Computers** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankComputers} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankComputers} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankComputers} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankComputers} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankComputers} ~R |Cool, --!Cool|~C **Cool** ~C --Jax Kain|~R @{Jax Kain|presence} / @{Jax Kain|rankCool} ~R --Kivu Terviiri|~R @{Kivu Terviiri|presence} / @{Kivu Terviiri|rankCool} ~R --Lupa Tuth|~R @{Lupa Tuth|presence} / @{Lupa Tuth|rankCool} ~R --Silease Z'Doran|~R @{Silease Z'Doran|presence} / @{Silease Z'Doran|rankCool} ~R --Wrench|~R @{Wrench|presence} / @{Wrench|rankCool} ~R |Coordination, --!Coordination|~C **Coordination** ~C --Jax Kain|~R @{Jax Kain|agility} / @{Jax Kain|rankCoordination} ~R --Kivu Terviiri|~R @{Kivu Terviiri|agility} / @{Kivu Terviiri|rankCoordination} ~R --Lupa Tuth|~R @{Lupa Tuth|agility} / @{Lupa Tuth|rankCoordination} ~R --Silease Z'Doran|~R @{Silease Z'Doran|agility} / @{Silease Z'Doran|rankCoordination} ~R --Wrench|~R @{Wrench|agility} / @{Wrench|rankCoordination} ~R |Deception, --!Deception|~C **Deception** ~C --Jax Kain|~R @{Jax Kain|cunning} / @{Jax Kain|rankDeception} ~R --Kivu Terviiri|~R @{Kivu Terviiri|cunning} / @{Kivu Terviiri|rankDeception} ~R --Lupa Tuth|~R @{Lupa Tuth|cunning} / @{Lupa Tuth|rankDeception} ~R --Silease Z'Doran|~R @{Silease Z'Doran|cunning} / @{Silease Z'Doran|rankDeception} ~R --Wrench|~R @{Wrench|cunning} / @{Wrench|rankDeception} ~R |Discipline, --!Discipline|~C **Discipline** ~C --Jax Kain|~R @{Jax Kain|willpower} / @{Jax Kain|rankDiscipline} ~R --Kivu Terviiri|~R @{Kivu Terviiri|willpower} / @{Kivu Terviiri|rankDiscipline} ~R --Lupa Tuth|~R @{Lupa Tuth|willpower} / @{Lupa Tuth|rankDiscipline} ~R --Silease Z'Doran|~R @{Silease Z'Doran|willpower} / @{Silease Z'Doran|rankDiscipline} ~R --Wrench|~R @{Wrench|willpower} / @{Wrench|rankDiscipline} ~R |Leadership, --!Leadership|~C **Leadership** ~C --Jax Kain|~R @{Jax Kain|presence} / @{Jax Kain|rankLeadership} ~R --Kivu Terviiri|~R @{Kivu Terviiri|presence} / @{Kivu Terviiri|rankLeadership} ~R --Lupa Tuth|~R @{Lupa Tuth|presence} / @{Lupa Tuth|rankLeadership} ~R --Silease Z'Doran|~R @{Silease Z'Doran|presence} / @{Silease Z'Doran|rankLeadership} ~R --Wrench|~R @{Wrench|presence} / @{Wrench|rankLeadership} ~R |Mechanics, --!Mechanics|~C **Mechanics** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankMechanics} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankMechanics} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankMechanics} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankMechanics} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankMechanics} ~R |Medicine, --!Medicine|~C **Medicine** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankMedicine} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankMedicine} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankMedicine} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankMedicine} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankMedicine} ~R |Negotiation, --!Negotiation|~C **Negotiation** ~C --Jax Kain|~R @{Jax Kain|presence} / @{Jax Kain|rankNegotiation} ~R --Kivu Terviiri|~R @{Kivu Terviiri|presence} / @{Kivu Terviiri|rankNegotiation} ~R --Lupa Tuth|~R @{Lupa Tuth|presence} / @{Lupa Tuth|rankNegotiation} ~R --Silease Z'Doran|~R @{Silease Z'Doran|presence} / @{Silease Z'Doran|rankNegotiation} ~R --Wrench|~R @{Wrench|presence} / @{Wrench|rankNegotiation} ~R |Perception, --!Perception|~C **Perception** ~C --Jax Kain|~R @{Jax Kain|cunning} / @{Jax Kain|rankPerception} ~R --Kivu Terviiri|~R @{Kivu Terviiri|cunning} / @{Kivu Terviiri|rankPerception} ~R --Lupa Tuth|~R @{Lupa Tuth|cunning} / @{Lupa Tuth|rankPerception} ~R --Silease Z'Doran|~R @{Silease Z'Doran|cunning} / @{Silease Z'Doran|rankPerception} ~R --Wrench|~R @{Wrench|cunning} / @{Wrench|rankPerception} ~R |Piloting - Planetary, --!Piloting - Planetary|~C **Piloting - Planetary** ~C --Jax Kain|~R @{Jax Kain|agility} / @{Jax Kain|rankPlanetary} ~R --Kivu Terviiri|~R @{Kivu Terviiri|agility} / @{Kivu Terviiri|rankPlanetary} ~R --Lupa Tuth|~R @{Lupa Tuth|agility} / @{Lupa Tuth|rankPlanetary} ~R --Silease Z'Doran|~R @{Silease Z'Doran|agility} / @{Silease Z'Doran|rankPlanetary} ~R --Wrench|~R @{Wrench|agility} / @{Wrench|rankPlanetary} ~R |Piloting - Space, --!Piloting - Space|~C **Piloting - Space** ~C --Jax Kain|~R @{Jax Kain|agility} / @{Jax Kain|rankSpace} ~R --Kivu Terviiri|~R @{Kivu Terviiri|agility} / @{Kivu Terviiri|rankSpace} ~R --Lupa Tuth|~R @{Lupa Tuth|agility} / @{Lupa Tuth|rankSpace} ~R --Silease Z'Doran|~R @{Silease Z'Doran|agility} / @{Silease Z'Doran|rankSpace} ~R --Wrench|~R @{Wrench|agility} / @{Wrench|rankSpace} ~R |Resilience, --!Resilience|~C **Resilience** ~C --Jax Kain|~R @{Jax Kain|brawn} / @{Jax Kain|rankResilience} ~R --Kivu Terviiri|~R @{Kivu Terviiri|brawn} / @{Kivu Terviiri|rankResilience} ~R --Lupa Tuth|~R @{Lupa Tuth|brawn} / @{Lupa Tuth|rankResilience} ~R --Silease Z'Doran|~R @{Silease Z'Doran|brawn} / @{Silease Z'Doran|rankResilience} ~R --Wrench|~R @{Wrench|brawn} / @{Wrench|rankResilience} ~R |Skulduggery, --!Skulduggery|~C **Skulduggery** ~C --Jax Kain|~R @{Jax Kain|cunning} / @{Jax Kain|rankSkulduggery} ~R --Kivu Terviiri|~R @{Kivu Terviiri|cunning} / @{Kivu Terviiri|rankSkulduggery} ~R --Lupa Tuth|~R @{Lupa Tuth|cunning} / @{Lupa Tuth|rankSkulduggery} ~R --Silease Z'Doran|~R @{Silease Z'Doran|cunning} / @{Silease Z'Doran|rankSkulduggery} ~R --Wrench|~R @{Wrench|cunning} / @{Wrench|rankSkulduggery} ~R |Stealth, --!Stealth|~C **Stealth** ~C --Jax Kain|~R @{Jax Kain|agility} / @{Jax Kain|rankStealth} ~R --Kivu Terviiri|~R @{Kivu Terviiri|agility} / @{Kivu Terviiri|rankStealth} ~R --Lupa Tuth|~R @{Lupa Tuth|agility} / @{Lupa Tuth|rankStealth} ~R --Silease Z'Doran|~R @{Silease Z'Doran|agility} / @{Silease Z'Doran|rankStealth} ~R --Wrench|~R @{Wrench|agility} / @{Wrench|rankStealth} ~R |Streetwise, --!Streetwise|~C **Streetwise** ~C --Jax Kain|~R @{Jax Kain|cunning} / @{Jax Kain|rankStreetwise} ~R --Kivu Terviiri|~R @{Kivu Terviiri|cunning} / @{Kivu Terviiri|rankStreetwise} ~R --Lupa Tuth|~R @{Lupa Tuth|cunning} / @{Lupa Tuth|rankStreetwise} ~R --Silease Z'Doran|~R @{Silease Z'Doran|cunning} / @{Silease Z'Doran|rankStreetwise} ~R --Wrench|~R @{Wrench|cunning} / @{Wrench|rankStreetwise} ~R |Survival, --!Survival|~C **Survival** ~C --Jax Kain|~R @{Jax Kain|cunning} / @{Jax Kain|rankSurvival} ~R --Kivu Terviiri|~R @{Kivu Terviiri|cunning} / @{Kivu Terviiri|rankSurvival} ~R --Lupa Tuth|~R @{Lupa Tuth|cunning} / @{Lupa Tuth|rankSurvival} ~R --Silease Z'Doran|~R @{Silease Z'Doran|cunning} / @{Silease Z'Doran|rankSurvival} ~R --Wrench|~R @{Wrench|cunning} / @{Wrench|rankSurvival} ~R |Vigilance, --!Vigilance|~C **Vigilance** ~C --Jax Kain|~R @{Jax Kain|willpower} / @{Jax Kain|rankVigilance} ~R --Kivu Terviiri|~R @{Kivu Terviiri|willpower} / @{Kivu Terviiri|rankVigilance} ~R --Lupa Tuth|~R @{Lupa Tuth|willpower} / @{Lupa Tuth|rankVigilance} ~R --Silease Z'Doran|~R @{Silease Z'Doran|willpower} / @{Silease Z'Doran|rankVigilance} ~R --Wrench|~R @{Wrench|willpower} / @{Wrench|rankVigilance} ~R |Gunnery, --!Gunnery|~C **Gunnery** ~C --Jax Kain|~R @{Jax Kain|agility} / @{Jax Kain|rankGunnery} ~R --Kivu Terviiri|~R @{Kivu Terviiri|agility} / @{Kivu Terviiri|rankGunnery} ~R --Lupa Tuth|~R @{Lupa Tuth|agility} / @{Lupa Tuth|rankGunnery} ~R --Silease Z'Doran|~R @{Silease Z'Doran|agility} / @{Silease Z'Doran|rankGunnery} ~R --Wrench|~R @{Wrench|agility} / @{Wrench|rankGunnery} ~R |Core Worlds, --!Core Worlds|~C **Core Worlds** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankCore} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankCore} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankCore} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankCore} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankCore} ~R |Education, --!Education|~C **Education** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankEducation} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankEducation} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankEducation} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankEducation} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankEducation} ~R |Lore, --!Lore|~C **Lore** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankLore} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankLore} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankLore} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankLore} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankLore} ~R |Outer Rim, --!Outer Rim|~C **Outer Rim** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankOuter} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankOuter} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankOuter} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankOuter} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankOuter} ~R |Underworld, --!Underworld|~C **Underworld** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankUnderworld} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankUnderworld} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankUnderworld} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankUnderworld} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankUnderworld} ~R |Xenology, --!Xenology|~C **Xenology** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankXenology} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankXenology} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankXenology} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankXenology} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankXenology} ~R |Warfare, --!Warfare|~C **Warfare** ~C --Jax Kain|~R @{Jax Kain|intellect} / @{Jax Kain|rankWarfare} ~R --Kivu Terviiri|~R @{Kivu Terviiri|intellect} / @{Kivu Terviiri|rankWarfare} ~R --Lupa Tuth|~R @{Lupa Tuth|intellect} / @{Lupa Tuth|rankWarfare} ~R --Silease Z'Doran|~R @{Silease Z'Doran|intellect} / @{Silease Z'Doran|rankWarfare} ~R --Wrench|~R @{Wrench|intellect} / @{Wrench|rankWarfare} ~R } }} Weapon 1: ($0 index... also includes a button for the criticalinjury macro above (add it to the collections tab for all to use) and has a call to roll20AM for sound effects... again may be out of date but for fun you could have multiple SFX tracks with a numerical suffix and replace the call with 'Blaster Rifle[[1dx]]' for variety) !eed characterID(@{selected|character_id}) label(Weapon:@{selected|repeating_weapons_$0_weaponmake}|Damage:@{selected|repeating_weapons_$0_damage}|Critical:@{selected|repeating_weapons_$0_critical}|Range:@{selected|repeating_weapons_$0_weaponrange}|Qualities:@{selected|repeating_weapons_$0_weaponspecial}) @{selected|repeating_weapons_$0_weapondice} combat(personal) encum(@{selected|encumbrancemax}|@{selected|encumbrance}) @{selected|repeating_weapons_$0_weaponskill} @{selected|repeating_weapons_$0_weaponcondition} [[ {?{Range|Engaged,1|Short,1|Medium,2|Long,3|Extreme,4} + ?{PC Engaged|No,0|Yes and using Ranged - Light,1|Yes and using Ranged - Heavy,2} - ?{Target Larger|No,0|Yes,1},1}kh1 ]]p upgrade(ability|?{Upgrade Ability|0|1|2|3|4|5}) upgrade(difficulty|[[ ?{Upgrade Difficulty|0|1|2|3|4|5} + ?{Target engaged with ally|No,0|Yes,1} ]]) ?{Boost/Setback|No,0b 0blk|Yes,?{Boost (Blue)&#124;0&#124;1&#124;2&#124;3&#124;4&#124;5&#125;b ?{Setback (Black)&#124;0&#124;1&#124;2&#124;3&#124;4&#124;5&#125;blk} (gmdice) [Critical Injury?](!&#13;#criticalinjury) !roll20AM --play|Blaster Rifle Hope some of those are useful!