Oosh said: Yep, what Keith said. It doesn't work the way you think it might, of toggling the pre-set attributes on and off. It permanently displays the attribute for every level of exhaustion, with each one "" an empty string. When the exhaustion level changes the sheetworker sets the attribute for each required level to the hard-coded internal text. A reactive API script could get around this (requires Pro), but the best bet would be to create a GM macro that outputs the houserule to chat. keithcurtis said: I do not think so. They are likely set by sheetworkers and would require editing the sheet code (which is proprietary and unavailable) in order to make them permanent. Thanks yall for the help! I thought as much that this wouldn't be possible, I'll look into the GM macro but I might just have my players use a resource counter for exhaustion that way the description doesn't mess them up and they can refer to the house rules handout.