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What is going on with the dice roller?

I have been playing Dungeon and Dragons now for about 40 years and like everyone else have had my share of bad rolls, but this is ridiculous. I am in a campaign with one other player and one DM and 3 sessions of gaming with 40 plus rolls made by me each session have over 2/3rds of the rolls (D20's) have been under 10 with the majority under 5. I would understand if this happened once but not 3 times in 3 consecutive sessions. I did a test with 10 D20's rolled separately 20 times each and out of 200 rolls I got 22 between 1- 5, 53 between 6-10, 48 between 11-15 and 77 between 16-20. all dice have been water/salt tested for balance, so I am pretty sure they are as accurate as possible. This is what randomness is. I am curious does Roll20 reset its random generator evenly per game or does the server use the same randomness for every single person logged in at the same time? HELP!!!!!
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Edited 1642541773
vÍnce
Pro
Sheet Author
I feel your pain but... No, the dice rolls are not broken and some info on the roll generator roll20 uses: <a href="https://wiki.roll20.net/QuantumRoll" rel="nofollow">https://wiki.roll20.net/QuantumRoll</a> Good luck to you. ;-)
Exploding dice feature gives away the only known flaw I am aware of with quantum roller.&nbsp; Sometimes it fails to properly work and just rolls crits and fails and ignores all other results so you wind up with an always advantage roll of a nat 1 and a nat 20 or two nat 1's, or 2 nat 20's.&nbsp; Why I mention exploding dice is cause exploding dice break like crazy when this glitch is going on in the quantum roller.&nbsp; I had a 1d10! trap do 70 damage to a level 1 campaign group once I have a screenshot of it somewhere, right after I stopped using exploding trap damage lol.&nbsp; Exploding dice are dangerous in roll20.&nbsp;&nbsp;
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Andrew R.
Pro
Sheet Author
I suggest you have a read through the resources at RANDOM.ORG&nbsp; <a href="https://www.random.org/" rel="nofollow">https://www.random.org/</a>