Day 5: The Redbrand's Hideout and the Fallen Wizard. We awoke that morning in the inn, thankfully to no traps about. It seems the Redbrands either haven't figured out we were the ones to kill the 4 grunts, or they don't take us seriously. Either way, we ate breakfest and discussed what our strategy should be. We immediately ruled out trying to walk into the manor by itself, as that would be a 1 way ticket to death. After much discussion, we decided to wrap around the town, and approach the manor from the forest on the south side of the hill it stands on. We set out for the manor, wondering what dangers would await us. I could sense it from the moment we stepped into the cave. Something was off. The group managed to get through the forest and found an entrance to the basement of the manor thanks to Finshire. We entered to find the cave having a faint smell of rotting corpses. I peered around the cave, trying to search for any sign of life, only to be assaulted by a telepathic creature. The name escapes me, but it seemed to be a fallen wizard, who was looking for food. Finshire left and brought back a pig for him to eat. He seemed grateful, so we moved on, heading for a hallway just to the left of the cave entrance. We approached a door that was at the end of the hall and heard some voices. The voices seemed goblinish, but no one could quite make out what they were saying. Henry managed to use one of his spells and understand what they were saying. It didn't seem like important information, just jeers at another creature in the room. We decided to open the door, and took up positions outside of the hallway, with myself acting as a wall between them and the group. Three bugbears emerged from the room, and they looked pissed. Have I ever mentioned how hard a bugbear hits? Well they hit very hard, but thankfully the group was able to defeat them and managed to enter the room. We took a short rest to regroup, and I decided to feed the 'wizard' who had been watching him. He directed me to drop the bugbear's corpses (after we had looted them of course), into the crevice in the middle of the room. He was very grateful, and gave us a treasure chest filled with interesting things. The most useful to me was a Longsword that belonged to the lord of this castle a long time ago, and seemed to have an air of magic around it. I spent the rest of my rest just leaned against the wall, with the sword in my arms. We found that the creature in the room with the Bugbears was just an ordinary goblin that the bugbears had been forcing to do ridiculous and demeaning tasks. He lead us the a secret door that would take us to Glasstaff, and we took up formation. The wizard didn't even last 15 seconds. Barging into the room, I did a slash with the sword I obtained from the chest, and hit him with a backswing, killing him instantly. Looting around his office, we found a note that incriminated Iarno, the fellow knight that Sildar had been searching for. Taking the loot, we left the office, although I took his head with me. It'll be a nice intimidation factor to any redbrands still around. We decided to wait and decide what our next best move is.