An alternative solution is to paste this into the description of any qualifying weapon: }} {{r1=[[1d20cs>@{atkcritrange} + [[@{atkattr_base}]] + @{atkmod} + [[@{atkprofflag}]][PROF] - ?{Great Weapon Master|No,0|Yes,5}]]}} {{r2=[[1d20cs>@{atkcritrange} + [[@{atkattr_base}]] + @{atkmod} + [[@{atkprofflag}]][PROF] - ?{Great Weapon Master}]]}} {{dmg1=[[@{dmgbase}+[[@{dmgattr}]] +@{dmgmod}[MOD] + (?{Great Weapon Master}*2)]] Then you can have the attack and damage modified accordingly on an attack by attack basis (if auto damage is off you'll need to answer the query on the damage roll too but still easier than having to check/uncheck the global mods).