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Bump and lightning

If you setup a light emitting token, its slave will also be emitting light, which I don't want. Is there a way to set up only the master as emitting light, and not the slave, so that light is emitted only when the master is brought to the object layer ?
1643575145
The Aaron
Roll20 Production Team
API Scripter
I'll look into it. Are you using UDL or LDL?
euh, dont know. latest version. dynamic lighting. I have a statue with a candle that appears (and in so doing illuminates the scene if its token is emitting light)
1643589585
The Aaron
Roll20 Production Team
API Scripter
Ok, I've made an update to Bump to give you an option for that: &nbsp; <a href="https://app.roll20.net/forum/permalink/10661242/" rel="nofollow">https://app.roll20.net/forum/permalink/10661242/</a> You can grab it from my repo now, or wait till Tuesday or so and it should be in the 1-click.&nbsp; Cheers!
@The Aaron, Oh, great ! A couple of simple questions :&nbsp; 1) Where is your repo ? I can go there, copy paste and change the bump code ? 2) If I dont, I understand you will update the one click install to version 2,26 (or something like that). Will the API my game is connected to automatically upgrade to the latest version, or do I have to do something ?&nbsp; Thanks, you are a true savior...
Eric E. said: @The Aaron, Oh, great ! A couple of simple questions :&nbsp; 1) Where is your repo ? I can go there, copy paste and change the bump code ? 2) If I dont, I understand you will update the one click install to version 2,26 (or something like that). Will the API my game is connected to automatically upgrade to the latest version, or do I have to do something ?&nbsp; Thanks, you are a true savior... 1. The Aaron uses github, and his repo is linked at the bottom of all of his scripts, like this: <a href="https://github.com/shdwjk/Roll20API/blob/master/Bump/Bump.js" rel="nofollow">https://github.com/shdwjk/Roll20API/blob/master/Bump/Bump.js</a> 2. If you install using the one click version, then your version will automatically update when a new version is available through the one-click.&nbsp; Those updates are typically pushed through on Tuesdays (after each script creator makes an update and submits it). So the updating process isn't quite as fast as installing a script manually (it may be delayed by up to a week, so if you are playing during the weekend before the merge/update happens you won't have the update for your game), but it's a lot simpler.
1643643161
The Aaron
Roll20 Production Team
API Scripter
What Jarren said. =D I sent a pull request to Roll20 yesterday, so that should be in sufficient time to get pulled into the 1-click this week (provided they do the merges, which occasionally are put off by a week).&nbsp; In all likelihood, your game will get upgraded to 0.2.26 on Tuesday.
Great. very clear. thanks a lot