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[2nd edition AD&D] My hunt for players isn't working, so here I am (free game)

I have a player or two, but wanted five, not counting me but counting the one or the two I have...
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Gold
Forum Champion
Keenly interested. When is the game? May I join? Perhaps I could play in your game. Alternately perhaps yourself & your group could combine under GM Falcon who is trying to start AD&D 2E group for a campaign that combines some old-school modules. Interested? I will get you a link if you ask.
Gian, Fatacor's DM said: I have a player or two, but wanted five, not counting me but counting the one or the two I have... What kind of game?  Any details available for it?
<a href="https://app.roll20.net/join/12435520/C596qw" rel="nofollow">https://app.roll20.net/join/12435520/C596qw</a> &nbsp;the date can change if it has to
Gold said: Keenly interested. When is the game? May I join? Perhaps I could play in your game. Alternately perhaps yourself &amp; your group could combine under GM Falcon who is trying to start AD&amp;D 2E group for a campaign that combines some old-school modules. Interested? I will get you a link if you ask. yes you may join, but I wouldnt combine with DM Falcon, nothing personal but I want to experience pure-style play before doing such experiments, and my gameworld will be used in novels I am writing... however if GM Falcon wants we can coordinate so I become a player in his group and he becomes a player in mine... Rather than combining our dming. ALSO: I am using roll20 for dates and such but the game will be theathre of the mind mostly so discord will see more use, unless someone wants to teach me how to exploit roll20s advantages for free (I wont be at the moment paying for roll20s extra features)
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interesting, can i have a little more detail on the game please? i could get in on an oldschool d&amp;d game edit: nvm i found the entry, will post in there
well, Vacorax is a campaign world I worked on long ago, an utopian world that had the continents lose communication between them when a cataclysmic event brought Ravenloft into its seas, now maritime navigation in Vacorax will almost always lead to you being taken to an island that used to be a Ravenloft domain and the seas themselves are somewhat ravenloftian, but this postapocalyptic ravenloft has champions and is more balanced between good and evil... the era of separation between the continents is over however because humans have created rocket engineering and airplanes to avoid the seas... that isn't very oldschool but I want the clash of modernity and D&amp;D to eventually be playable, for now those technologically advanced regions wont be explored... the other planets are connected by psijammers and have flying vessels of magical nature for intraplanetary travel...&nbsp;
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so to be clear it wont have the standard ravenloft vibe of "why the fk do we even bother trying"?&nbsp; Also i have questions about the multiclassing stuff, do you have a discord i can reach you on?
I have sent you my discord account, and it will have a horror vibe, but trying will be worth it
Do you happen to have a listing link (the link to just see the game's description/details)?&nbsp; The one below is a join link so that anyone that clicks on it would immediately join your game (and show up as an actual player, so would be confusing for you too). Gian, Fatacor's DM said: <a href="https://app.roll20.net/join/12435520/C596qw" rel="nofollow">https://app.roll20.net/join/12435520/C596qw</a> &nbsp;the date can change if it has to
<a href="https://app.roll20.net/campaigns/details/12435520/fatacor-vacorax-and-the-star-of-dangers-2ed-adandd" rel="nofollow">https://app.roll20.net/campaigns/details/12435520/fatacor-vacorax-and-the-star-of-dangers-2ed-adandd</a> &nbsp;does this link work?
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That looks to be the players-only page.&nbsp; Only the people that have already joined your game can access that page. I believe you can only get a listing link if you actually list the game.&nbsp; Otherwise, you just have to manually tell people or post the info about your game. Gian, Fatacor's DM said: <a href="https://app.roll20.net/campaigns/details/12435520/fatacor-vacorax-and-the-star-of-dangers-2ed-adandd" rel="nofollow">https://app.roll20.net/campaigns/details/12435520/fatacor-vacorax-and-the-star-of-dangers-2ed-adandd</a> &nbsp;does this link work?
Its a 2nd edition AD&amp;D game, I try to limit houseruling to the bare minimum but multiclassing and kitting, even multikitting is far more free, I have played the game in my teens and read on it ever since...&nbsp; You play in Vacorax, part of a unique star system, but in a sengoku kind of state in relation with the rest of the planetary commonwealth, so, although the campaign will be spelljammer+planescape as sandbox background for side adventures and the main modules will be played in Fatacor, we will begin with a detour that I will later work into the fatacorian adventures... vacorax is a planet cursed by a postapocalyptic ravenloft presenting its domains as islands and thus leading to isolation between the continents, as a result each different player character demihuman race is dominant in a different continent, with the exception of halflings and gnomes, halflings are dominant in a pseudocontinent that is frozen... furchins to be precise... gnomes are non dominant but still numerous and influential in a continent where half elves and dwelves are dominant (half elves as in human-elf hybrids, and dwelves, as in dwarf-elf hybrids).&nbsp; One or two continents have undead as the dominant species one is dominated by evil daywalker vampires and the other is a necropolis where good aligned version of almost any undead can be found (nope, there is no such thing as romantic vampires, vampires are always evil in my book). I dont remember what I had planned for Vacorax so this info may change... but the postapocalyptic ravenloft domains are almost fully fleshed out in my files... and you can have ravenloftian adventures in them... every BTB class and an unfinished list of specialty priests are available for pcs, I have an extensive library in case you wonder what BTB classes I offer and you can multiclass as long as no class-category gets repeated (i.e. you can, at the most complicated, multiclass to priest/psionicist/rogue/sage-and-specialists/warrior/wizard) and each class gets to have a kit if you want (multiclass kits just need to have the classes required for the kit and invest the kit in one of the classes)...&nbsp; This design is intended to give experienced players an opportunity to defy the standard flavors they are used to and not for minmaxing, the point is expanding their roleplaying to whatever peculiar combo they can think of, but I can still veto combos that seem distasteful... your artificial synergy must persuade me. Alignment restrictions apply as normal... with mielikkiish ranger/druid combos allowed as neutral good, all my druids are part standard druid handbook druids and part celtic green book druids... i also offer highwaymen and transmogrifiers, but other classes are not homegrown, arcanists are renamed necromancers and classical necromancers, as from the complete book of necromancers are renamed necrotheurgists, necrotheurgy isn't evil but enchantment/charm might be, summoning is neutral with tit for tat being good aligned summoning and forced summoning being evil summoning... its still a work in progress.
i know that you probably have a full group by now but if you don't than id be glad to join.