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D&D 5E Advanced Character Sheet / With multiple API Script tied in. - Interest Check

I've done extensive work with Actoba's 5e Character sheet and added a lot of functionality that should well be within the rules, no class specific auto -calculated stuff, no auto leveling, no auto rests.

It does have a long list of features I can list out. Being both an advanced sheet and tied into custom API scripts it would obviously be mentor only.

I would be willing to post it all up on GIST if there is enough interest.

I would be regularly updating it. I would have both my personal version with stuff related to my custom world (homebrew), and a generic anyone could use.

It currently is set using the Alpha PHB. It will be updated to use the release version once I get a copy.

Please post here if this is something you as a mentor would be interested in using for the campaign(s) you are DMing.

Thanks!

(Feature List to follow)
August 05 (11 years ago)
Paul S.
Sheet Author
API Scripter
The feature list is missing from your post it seems. But I would be interested. Actoba's 5e sheet is a beauty. Would love to hear what functionality you're able to add with API.
August 05 (11 years ago)

Edited August 05 (11 years ago)
Additional features (with no API required):


Core Stats
Section next to Ability Scores for Natural Ability scores (useful for keeping track of your base stats + ability score improvements as you get items later on)

Normal Max HP field - In case the vampires come and bite you in the night.

Modifiable AC - Still has the autocalc AC next to it, but allows for easier use as a bar on characters.

Death Saving Throw - Actoba did add one with button toggles, I added ones with numbers so when you roll it shows all your current counts (includes the roll button)

Long Rest section, for determining who is doing which watches, who is sleeping when. Has a Show button to show all your plans for sleeping.

Skills
Added a section for showing all passives, not just perception. I personally find this useful (with the show button) as a DM to determine what a character would naturally be able to do/handle etc. Just essentially saves time when you aren't doing something too difficult that a particular character might excel naturally at.

Also handles the variant for using a miscellaneous ability modifier

Background
Show Languages - To whisper the DM what languages you know. Might come in handy if the DM asks everyone to tell him, and then only that person would understand if they know the languiage.

Class Added all PHB classes, extras for Arcane Trickster, and Eldritch Knight to handle them being casters.

Weapon
Weapons handling for Great Weapon Master, SharpShooter

Separate Ammo, Wand, One time use Item tracking(scrolls)

Spellbook
Has a easy to keep track of spell list repeating list, so you can keep track of spells by specific level, class, status(prepared, always prepared, known) in a easy to see list format that you can also show the DM.

Has a field next to spell slots that shows total caster level (useful for multiclassing)


Spell Section has special handling to toggle on how you want to cast spells, by their default level (as such by default), or have to input the level on cast (useful for damage / heal spells you might want to use a higher spell slot on).

Handling for Life Cleric, Adept Feature, Overpower for Wizard (sorry no metamagic for Sorcerer as it varies too much to be able to calculate easily).

Armor/Items (renamed Inventory)

Has Stealth penalty auto reduce your passive stealth. (Still uses old weight system, might need an update)

Inventory, 4th tab is a repeating field, useful for keeping track of the endless weightless items you can acquire in a campaign.


Diplomacy(redone from Help - see his Help if you want general help or speak with me)

An optional tab useful for keeping track of your relationships with other races, towns, other factions. Can also be dual purposed for keeping notes on said factions. Has a show button to show everyone what your personal notes for these are.





API Script functionality:

Core Stats - When you use a Hit dice, it will automatically deduct it from that type of Hit Die. Useful for grabbing the use as a token action.

Default Markers Section - I use status markers to indicate what a creature / PC is using on their token, such as a melee weapon, ranged weapon, focus, shield, has a reaction, dropped an item, plus others.

Also ties in with Current Statuses to have default Perception, Stealth, light - for dynamic lighting

Current statu(es) This expands the status markers to be able to have your players be able to update their token on their own, if they are in the dark instead of daylight, have darkvision (all ties in with dynamic lighting). Also has Pace which ties into Passive Perception and Stealth,


Class

Class Actions - able to use class resources and keep track of usage.

Weapons - Able to keep track of ammo, wand, item usage.

Spellbook Able to keep track of Spell usage.



List of API Scripts - Cones and Circles, IsGM, TokenIntiative, Fly, Markers Default, Stealth, Perception, Perform, Odor, Carry Torch, Terrain Setter, Light Radius Setter, CriticalFumble, VisionDefault, Ammo Manager, Retrieve Manager, Mark.


Personalized content / Homebrew rules:

Default markers - for token status markers, Current Statuses for Passive token values, showing longrest (for dangerous sleeping at night),

Animal Messenger (for keep track of sending messages long distances, can be dual purposed as it is in my campaign for acquiring/sending stuff in a magical pouch.

Odor Tracking, for creatures (including PCs) that don't bathe often. a full fledged alcohol tracking system for the lushes, city tournaments(32 single elimination skill tournament)

Weapons (will be adding a section for weapon enchantments - soon)

Diplomacy - for tracking your dealings with all of the factions in a world (useful for long term campaigns / taking notes)
August 23 (10 years ago)
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Can you add a spell with API?
not that I'm aware of.
August 24 (10 years ago)

Edited August 24 (10 years ago)
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Oh but you can.... :) and working to complete it.

CallNameClassSubClassRitualConcentrationLevelSchoolComponentMaterialRangeCastingTimeDurationDescriptionHigherLevelEffect
animal_friendshipAnimal FriendshipBard,Cleric,Druid,RangerNature Domain,Nature DomainNN1EnchantmentV,S,M(a morsel of food)30 feet1 action24 hoursThis spell lets me convince a beast that I mean it no harm. Choose a beast that I can see within range It must see and hear me. If the beasts Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by me for the spell's duration. If myself or one of my companions harms the target, the spell ends.When I cast this spell using a spell slot of 2nd level or higher, I can affect one additional beast for each slot level above 1st.The beast must~ --Make a WIS Save|vs [[8+@{selected|spellcastingability}+@{selected|PB}]] --Failed Save|The beast is **Charmed**.
Wow projects like this should be submitted to some offical place on wizard of the coasts site. Its very ambitious and I like it.
Well, it has taken a sizable team of developers... :)
September 03 (10 years ago)
Bryan, Is this project still going on? I have recently read some of the basic rules associated with 5E and have some interest. I am curious have you looked to update your sheet with HoneyBadgers Powercards per chance? Is there a gist repository where you are keeping all of these scripts/versions?

September 03 (10 years ago)
Last I knew Steven is working on the Spell API.

My Character sheet is "complete", as well as my list of other APIs. I do want to add titles to every item on the character sheet so players/GMs will know how to easily access any information.
September 20 (10 years ago)
I am not a mentor but my dm is. I am an assistant dm to him and he has me managing character sheets and api scripts so I would like to express interest in this character sheet.
September 20 (10 years ago)
Mihdi, here is the link to the mentor campaign. if he joins, he is welcome to grab my latest version:

https://app.roll20dev.net/join/33194/xRK2TQ
I will test this sheet out with my group next session. See how well it goes down :)
September 21 (10 years ago)
Just loaded up new Gist for it on there.