Additional features (with no API required):Core StatsSection next to Ability Scores for Natural Ability scores (useful for keeping track of your base stats + ability score improvements as you get items later on)
Normal Max HP field - In case the vampires come and bite you in the night.
Modifiable AC - Still has the autocalc AC next to it, but allows for easier use as a bar on characters.
Death Saving Throw - Actoba did add one with button toggles, I added ones with numbers so when you roll it shows all your current counts (includes the roll button)
Long Rest section, for determining who is doing which watches, who is sleeping when. Has a Show button to show all your plans for sleeping.
Skills Added a section for showing all passives, not just perception. I personally find this useful (with the show button) as a DM to determine what a character would naturally be able to do/handle etc. Just essentially saves time when you aren't doing something too difficult that a particular character might excel naturally at.
Also handles the variant for using a miscellaneous ability modifier
Background Show Languages - To whisper the DM what languages you know. Might come in handy if the DM asks everyone to tell him, and then only that person would understand if they know the languiage.
Class Added all PHB classes, extras for Arcane Trickster, and Eldritch Knight to handle them being casters.
WeaponWeapons handling for Great Weapon Master, SharpShooter
Separate Ammo, Wand, One time use Item tracking(scrolls)
Spellbook Has a easy to keep track of spell list repeating list, so you can keep track of spells by specific level, class, status(prepared, always prepared, known) in a easy to see list format that you can also show the DM.
Has a field next to spell slots that shows total caster level (useful for multiclassing)
Spell Section has special handling to toggle on how you want to cast spells, by their default level (as such by default), or have to input the level on cast (useful for damage / heal spells you might want to use a higher spell slot on).
Handling for Life Cleric, Adept Feature, Overpower for Wizard (sorry no metamagic for Sorcerer as it varies too much to be able to calculate easily).
Armor/Items (renamed Inventory)Has Stealth penalty auto reduce your passive stealth. (Still uses old weight system, might need an update)
Inventory, 4th tab is a repeating field, useful for keeping track of the endless weightless items you can acquire in a campaign.
Diplomacy(redone from Help - see his Help if you want general help or speak with me)
An optional tab useful for keeping track of your relationships with other races, towns, other factions. Can also be dual purposed for keeping notes on said factions. Has a show button to show everyone what your personal notes for these are.
API Script functionality:Core Stats - When you use a Hit dice, it will automatically deduct it from that type of Hit Die. Useful for grabbing the use as a token action.
Default Markers Section - I use status markers to indicate what a creature / PC is using on their token, such as a melee weapon, ranged weapon, focus, shield, has a reaction, dropped an item, plus others.
Also ties in with Current Statuses to have default Perception, Stealth, light - for dynamic lighting
Current statu(es) This expands the status markers to be able to have your players be able to update their token on their own, if they are in the dark instead of daylight, have darkvision (all ties in with dynamic lighting). Also has Pace which ties into Passive Perception and Stealth,
ClassClass Actions - able to use class resources and keep track of usage.
Weapons - Able to keep track of ammo, wand, item usage.
Spellbook Able to keep track of Spell usage.
List of API Scripts - Cones and Circles, IsGM, TokenIntiative, Fly, Markers Default, Stealth, Perception, Perform, Odor, Carry Torch, Terrain Setter, Light Radius Setter, CriticalFumble, VisionDefault, Ammo Manager, Retrieve Manager, Mark.Personalized content / Homebrew rules:
Default markers - for token status markers, Current Statuses for Passive token values, showing longrest (for dangerous sleeping at night),
Animal Messenger (for keep track of sending messages long distances, can be dual purposed as it is in my campaign for acquiring/sending stuff in a magical pouch.
Odor Tracking, for creatures (including PCs) that don't bathe often. a full fledged alcohol tracking system for the lushes, city tournaments(32 single elimination skill tournament)
Weapons (will be adding a section for weapon enchantments - soon)
Diplomacy - for tracking your dealings with all of the factions in a world (useful for long term campaigns / taking notes)