
The game will be setup so that if your character dies the next session another marine or attached personnel drops to the planet to fill that spot allowing everyone an option to continue to play. - - - - - LV-648 Dread lives ups to its foreboding name. Its sun is a young and terribly active Blue-White star. It bathed the world in potentially dangerous radiation and UV light. In response to this barrage the forests had bright white leaves facing the sun and the underside was pitch black. Animal life had some sort of exoskeleton or harden chitin to protect itself. But these plants had such amazing medicinal value that the United Americas deemed it worth it to remain their on the planet. In an expedition the colonists discovered some sort of ruin but reports have stopped after that moment. In response the USS Atlanta a rapid response combat ship with a crew of 35 was deployed to check it out. Once in orbit no communication is received by the large colony or processing center of the plants. 12 hours after first message an urgent SoS is received from a building within the compound. Green light for a scouting squad to deploy and fact finding mission - - - - - Total Crew: 35 Playable Crew: 30 Number of Players: 5 Drop ships: 2 Initial Mission: Secure the landing zone Number of Hostiles: Unknown Number of friendlies: Unknown Threat Level: Unknown - - - - - The landing zone had several pads but all but was taken up by lifters. After the colony went dark a quarantine order was issued and since then no one has been to the planet. From the elevated platforms a series of rail systems used to carry goods from the processing centers to the waiting lifters to take it to ships in orbit. A mass of pipes and other machinery made for long line of sight difficult in the best of conditions. The walkways from the platforms eventually merge into one larger platform towards solid, stable ground. There is a multilevel structure for incoming and outgoing residents and guests. Securing this building is vital to any potential retreat. Maps of the complex show there is an underground tunnel that connects this building to the rest of the complex where the main power, fuel and other lines are run. There is a supposed to be a failsafe switch in the top office that slams a bulkhead shut down there severing the lines to prevent an damage from reaching the compound in the event of a fire.