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General Discussions and Shenanigans Thread #11

Ok, I just finished fixing Camlin's (Buddy) Macros now.
Emeril's Macros are fixed now. Both Camlin's and Emeril's need tested to be sure they work.
Lord Cromther's (Cutter/Cromth), Macros are now updated and just need tested.
Neris's (Ron), Macros are now updated and just need tested. I will work on Rolo, Wen Yu Duk, Xilicien and Xyzzyx, on Tuesday.
Ok, all Macros have been updated and should work. Please, test them yourselves to be sure!!! It also looks like I cleared the double rolls on the Fumble Results by simply copy/pasting the api script from an earlier game. That said some rolls for the monsters/npc's may be broken so i'll just roll from the DM journal if so.
Ok,  I see Neris showed some broken macro links and I am certain I had changed them, so looks like the changes did not register. I will fix them up later.
Just got on and gave Duk's macro's a test all seemed fine but his saving throws.  But we could just say he always saves and call it good if fixing them is too much work....;)
Ok, Saving Throws and Thieving Skills should work now and Neris should be able to cast Burning Hands spell now. Again, Please do not forget to come in and check on your character sheet rolls. There is a macro for Unskilled climbing in case anyone is not aware and it is under the roll ability checks sub-menu. The new Thief skills from the skills and powers book has been added to this game for Neris.
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I have added to Emeril's Sheet a Damage Allocation Chart. This chart shows in percentage the amount of damage a character can take in a region of the body. For Example here is Emeril's, based upon his total HP of 20: Hit Points (D4):  20 / 20 DAMAGE ALLOCATION (Amount of damage the body area can take): HEAD (15%): 3 HP CHEST (80%): 16 HP ABDOMEN (60%): 12 HP ARMS (20%): 4 HP LEGS (25%): 5 HP If the head were to take 3 or the chest 16 damage, it results in death. There is a macro made for determining the hit location of a humanoid, which is rolled after an attack roll that hits is made. Once the location is determined the HP's is taken off that region of the body. This is taken from 0E's Blackmoor Supplement starting on P.7. There is another chart that can be used which takes into account the attacker's and defender's height, which I may not be using. HIT LOCATION DURING MELEE As in other systems of damage, the creature attacked has an assigned point value, but attacks upon it can hit only specified areas, and each area has an assigned percentage of the total hit point value of the creature, such as 15%, 80% or whatever. This means that the sum of the parts is greater than the sum of the whole, but as destruction of most of these various parts brings some form of penalty to the creature — not to mention the possibility of immediate death — it is an equitable system. Thus, if a humanoid with a total of 100 possible hit points is attacked, the head can withstand up to 15 points of damage, the chest 80, the abdomen 60. each arm 20, and so on; however, if the head receives 15 points of damage (100% of the possible total) death occurs immediately. Some creatures will not conform to any single body type presented hereafter, but by combining two or more of the pictured body types, in whole or in part, they can be pictured. A centipede, for instance, is a combination of the insectoid and snake forms. HOW TO USE THIS SYSTEM: When a hit is scored upon the being you are fighting consult the above charts and adjust any wounds due to height and weapons. Any hits upon death dealing areas (head, body) are recorded off its percent chance of living. HUMANOID: 1. An attack from the front may attack all areas but the tail and wings. 2. An attack from the side may aim at the right or left arms or legs (dependent on the side you are attacking from) as well as head, chest, abdomen, tail or wings. 3. An attack from the rear can be directed against the head, chest (back), abdomen, arms, legs, tail, or wings. Mortal Wound: Destruction of the head or chest areas will cause instant death. Non-Cumulative Damage: When the total number of points damage in cumulative areas reaches 100% the creature will expire. Decapitation of limb will cause one damage point per limb lost per turn left untreated. Crippling: Areas (limbs) damaged more than 100% will lose one dexterity point per point of damage taken over normal total. I.e.. if it normally takes three points of damage and acquires five points damage (two over its maximum), deduct these two points from the creature's dexterity rating. No more than twice the value of the limb may be deducted from the dexterity rating. Movement Restrictions: Loss of one leg will reduce all movement to a crawl. Loss of one arm will reduce crawl by 50% each. Loss of one wing will prevent all aerial movement. Loss of tail will reduce dexterity by 1-6 points. Note: An area is considered lost when all points are eliminated and their use is lost.
seems like everything except the half elf ability check working. 
Looks like almost everything is good.  Still have the following with issues: melee weapon issues:  sword, short backstabbing Sword,Long Calenyanda-DualWield Sword, LongOneHanded
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Ok, Neris's Half elf sleep and charm resist macro should work now. Xyzzyx's Weapons Macros should also work now. The regular long sword one handed macro was something leftover from when I was thinking to bring over from 5E where when you basically wield any weapon with both hands you get a possible 2 extra points of damage, thus a 2-handed macro would have been made as well. Useful for when, if you have a shield but decided not to use it. For now, I changed it back to the regular long sword macro.
Great. Thanks 
Roxxifarius, I re-checked those Non-Weapon Proficiencies you mentioned in the chat and they appear to be ok and worked for me at least.
I have added the Weapon / Height Adjustment Matrix Chart to the Players' Handouts folder from P. 12 of the Blackmoor supplement in the Hit Locations section. All of the hit locations charts have been added in and a Sub-Menu that calls them up has been added.
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Place Holder post until I can get this all added up! Experience Points Totals for Pan Lung Lair Location: Giant Crocodiles (2): [Level 7: HP 58: AC 3: Bite, Claws]: [(225 + (8*58=464)]= 689 * 2 = 1,378 xp Crocodiles (2): [Level 3: HP 20: AC 5: Bite, Claws]: [(35 + (3*20=60)]= 95 * 2 = 190 xp Bullywug guards (12): [Level 1: HP 6: Chain Mail AC 5: Bite, claws, spear]: [(10 + (1 * 6= 6)] = 16 * 12 = 192 xp Insect Swarms (8): [Level 3: HP 25: Natural Hide AC 7: Bite]: [(35 + (3 * 75= 280)] = 110 * 8 = 880 xp Giant Centipedes (12): [Level 1/4: HP 2: Natural Hide AC 9: Paralyzing Bite]: [10 + (1 * 2 = 2)] = 12 * 12 = 144 xp Swarm of Poisonous Snakes (5): [Level 2+1: HP 36: Natural Hide AC 6: Venomous bite]: [35 + (3 * 36= 108) + (Special Ability: Venom: 15)]= 158 * 5 = 790 xp Giant Tuatara Lizard (4): [Level 3+1: HP 27: Natural Hide AC 5: Bite]: [60 + (4 * 27= 108) + (Special Ability: Crit Hit Chomp Bite= 25)= 193 * 4 = 772 xp Swarm of Bats (6): [Level 1/4: HP 22: Natural Hide AC 6: Diseased Bite]: [10 + (1 * 22 = 22) + [Special Ability: Rabies bite: 4)]= 36 * 6 = 216 xp Total XP: 4,562 XP / 7 active player characters = 651.71 XP Each Treasure Loot Found behind waterfall in cave: 5,500 pp, 11,000 gp, and 21,000 cp. Trident (military fork) +3: 1,500 XP | 12,500 gp value Two potion Vials (UnIndentified): #01: 200 XP | 350 gp value  ;  #02: 450 xp | 750 gp value
Hey Everyone There may not be a Sunday night game I'm saying this because DM Ricky ever showed up for the Saturday morig game and so far no one has heard from him and thats very odd for him as he has ALWAYS let us know he overslept or got sick if his internet was out he let us know by posting using his phone if anyone knows him on facebook watch there and maybe try to contact him that way
Hey Roxx, ok, thanks for the heads up.  Hopefully all is well.
Hey&nbsp; Would anyone be interested in 5e Play by Post games on Discord with some sessions on Roll20 when most of the Players can make it?&nbsp; 1st game is Rime of the Frost Maiden, 2nd is a Homebrew 3rd not sure if its taken from canon or homebrew but it takes a bit of history as a Warlord is trying to cut out an empire out of the Forgotten Realms.&nbsp; I cant be sure how many the first two games want but Warlord needs Players to be the Good Guys and fight against the invaders Other games that I am in that could use more players&nbsp; are all Play by Post&nbsp; 1st is a v1 Pathfinder game&nbsp; "Adventure Path"&nbsp; just started Book 3 of 6&nbsp; We are all 5th level it is on&nbsp; <a href="http://www.rpgcrossing.com" rel="nofollow">www.rpgcrossing.com</a> &nbsp; need to register to be able to play its free&nbsp; Another game is Starfinder&nbsp; a sci futuristic variant of Pathfinder good time to get in as we just got to a new place and are exploring it Another v1 Pathfinder game exploring my Homebrew world A Mutants &amp; Masterminds 3rd edition as most of Earth's population has been turned into mutants some seek to do good and be helpful on their way to becoming super heroes Have any questions send me a message&nbsp;
Hey Roxx, they all sounds interesting.&nbsp; Unfortunately, due to my time zone, I'm pretty much restricted to saturday and sunday play and I already have games on each day.&nbsp; I have been thinking about exiting my saturday game.&nbsp; Are any of the games played then?
Hey Sorry for the misunderstanding, those games are mostly Play by post except the 5e games which have a live game on roll20 currently on sundays whenever most of the players and the DM can make it&nbsp; the other games are all play by post on a forum site&nbsp; either rpgcrossing.com or a friends proboards site we would like people to be able to post 2 or 3 times a week if possible
Hey All, Would any of you be interested in continuing the adventure?&nbsp; not in a weekly game&nbsp; I used to have a podcast, now just for fun, I have started working on a project using AI voices and sound effects as well as creative license to fill in gaps to convert this game into an audio mp3 All I want from you people is more info about your character, long/ short hair muscular what do they wear and their personality as well as future plans for them Send me a PM if your interested
Just a note from your Dungeon Master here to let you all know I am home and healthy. Friday evening, I was sent to the hospital out of concern for my health and well begin and did not have any ways to get on here to postpone the weekend games.&nbsp; That said, I hope to resume the games this weekend so looking forward to seeing you all!
Welcome Back DM
welcome back..glad you are ok now
Glad you're back and healthy
I have updated the Party's Magical Items Listing handout and the marching / watch order handout.&nbsp; I added in the hand held weapons general information and To Hit adjustment page from the Unearthed Arcana. I added in the hurled / missile weapons general info and To Hit Adjustment page from the Unearthed Arcana. I might implement the To Hit Adjustments. When switched to dark mode I noticed various sections of text now display in a greyish color that makes it harder to read, but that can be fixed by anyone that edits their sheets. If anyone can remember anything that needs fixing or added in, please let me know!
I have finished editing down the chat archive from the 03/13/22 game. It comes to 17 pages thanks to being all role-playing so it shouldn't take to long to type up the summary next. Then I need to figure out the number of days that passed since the last typed summary and date.
Monster XP from the Pan Lung Lair has been added up: <a href="https://app.roll20.net/forum/post/10678691/general-discussions-and-shenanigans-thread-number-11/?pageforid=10715385#post-10715385" rel="nofollow">https://app.roll20.net/forum/post/10678691/general-discussions-and-shenanigans-thread-number-11/?pageforid=10715385#post-10715385</a> The totals will be included on the upcoming summary, including converting Pan Lung lair coinage to gold for XP tallying.
For now, for the character sheets only so far, I went with a red text font so that it is visible in both regular and dark mode.
The weekly summary is pretty much typed up now. Just need to figure out the passage of time from the last typed up summary now.
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Ok, the Weekly Summary has been sent out for 03/13/2022! Here is who I have e-mails for: Cutter ??? : <a href="mailto:ablien44@hotmail.com" rel="nofollow">ablien44@hotmail.com</a> Buddy D : <a href="mailto:buddylee.d@hotmail.com" rel="nofollow">buddylee.d@hotmail.com</a> Roxxifarious : <a href="mailto:burgerman54481@gmail.com" rel="nofollow">burgerman54481@gmail.com</a> CJ : Have it! Devin M : <a href="mailto:devinmoegelin@yahoo.com" rel="nofollow">devinmoegelin@yahoo.com</a> Larry A.???: <a href="mailto:hoseradams@gmail.com" rel="nofollow">hoseradams@gmail.com</a> Dan M :&nbsp; <a href="mailto:mokan_dan@yahoo.com" rel="nofollow">mokan_dan@yahoo.com</a> Ron R.??? : <a href="mailto:shaman4651@gmail.com" rel="nofollow">shaman4651@gmail.com</a> Let me know if this email list is right and if you are not on here please send me your e-mail address so you get the weekly summaries!
Working a bit on the 1st "Caverns of Thracia" Map today. Reading the encounters to see what details can be dropped onto the main map and looking to see if I can find any graphics for those details. Also, I now have 92 of the encounters in the module copy/pasted over into the game. Once I get the 1st map set up, I can begin making the monster/npc sheets and tokens for that map, before I start on the next map.
Ok, I now have the 1st map for "Caverns of Thracia" in place in the game. I just need to do some cosmetic filling in around cavern areas to match the white background, but for game play it's not needed. I will just fuss with that off and on until it's filled in and can post it up for others to use in their games. So thus, up next is starting the monster/npc sheets and tokens. I likely will not start the game until at least the 2nd map and it's sub-levels are done. It has to do with the way you can roam around.
Revivial of the "Startling Stories" Science-Fiction Pulp Magazine Kickstarter! <a href="https://www.kickstarter.com/projects/wildsidepress/startling-stories" rel="nofollow">https://www.kickstarter.com/projects/wildsidepress/startling-stories</a>
Ok, just looked at the version number for the TurnTracker1.JS API script and it is at version 1.24 on github.&nbsp; The version I have is 0.8.64, so I will update it it and see what happens with the turn order!
Here is the Japan Version of the new Def Leppard album, "Diamond Star Halos", which is in color and comes with stickers: <a href="https://www.cdjapan.co.jp/product/UICY-79984?s_ssid=e366ca623652838673" rel="nofollow">https://www.cdjapan.co.jp/product/UICY-79984?s_ssid=e366ca623652838673</a>
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I found an even more recent TurnMarker1.JS API Script and it is now once again fully functional! (Version 1.3.12) The 1.24 version was not working!
Adventure game module prep update: I have finished the first 15 of 27 encounter areas on the 1st "Caverns of Thracia" map so far.
I just finished typing up the bulk of the 03/20/2022 game summary. I just need to look into an unanswered question by Duk when we were wrapping up and fill it in and tally up the XP on the Retriever and give you a bonus for rescuing Montana and Digger.
Weekly game summary for 03/20/2022 was sent out! If you did not receive it, Please let me know!
Caverns of Thracia Update: I now have 22 of 27 encounters entered in. There are at least 8 main maps I need to convert in Dungeonographer, though 1, I may just use as is, due it it being a bitch to convert. Due to the way you can move around, I may want to get at least 2 or 3 map levels done before starting, so I don't have to say, "You can't go there yet"!
It may take me two more weeks to get the 1st map of "Caverns of Tracia" ready. I basically have one more encounter to work on, then I have to go back and look at all the spell casters to make sure all of their spells are listed in the initiative and attack rolls sub-menus and that they all have casting macros. Sometimes what I put in does not take and I have to re-do it, so there is that. Also, wandering monster encounters for the first map need made. So until that is done first, then I will start making the next map in Dungeonographer. I just need to tally up the XP from last session, then I can get the weekly summary sent out sometime today.
I am sending out the Weekly summary for 03/27/22 shortly. If you don't get it let me know! Emeril and Rolo have both leveled up to level 8 now!
I have started working on the wandering encounters for the 1st map of "Caverns of Thracia". They are a bit complex in the AD&amp;D module and simplifed a bit in the 3E. I will of course combine them. The person that made this thinks in 3D where the occupants roam around the whole place, instead of simply just being in a room on a single level, until you come upon them. So yea, looks like it will take me a couple weeks to sort out and prep.
The 04/03/2022 game session summary is typed up. I just need to figure out how many Bullywugs got whacked and add up the XP now.
The Weekly game summary from 04/03/2022 was sent out! If you did not receive it, please let me know!
I have the weekly summary for 4/10/2022 started and finished typing in summary of Combat Round #04 with the Bullywugs in the mound!
The 04/10/2022 weekly summary is mostly typed up now. I just need to add up all the XP.