Hello roll20! A look at my profile will show that I am just about the ultimate newb: joined today, first community forum post, never played a tabletop RPG before. Despite my overwhelming lack of experience, I am a huge fan of role playing games. For many years, I've been reading their source books, about them, recounts of campaigns, novelizations, etc. I've always wanted to play, but due to a variety of real life reasons, haven't had the right opportunity. I recently discovered roll20 from a play by post forum where I was looking for a game (but it had a rather anemic community) and now here I am! After looking around for a few hours on the LFG listings I have noticed some things: There are lots of people like me out there - inexperienced RPers who really want to get started. There are lots of games that advertise New Players Welcome (almost all of the ones I saw). There are not lots of us newbs making the cut for the relatively few spots out there. Add to those observations the LFG listing that I am actively trying to get in (take a second and read the description please) There seems to be a good solution. Good not only for myself others of the unwashed newb masses, but good for the gaming community at large as well as the roll20 gaming community specifically. And potentially good for roll20, the business, as well. I gave it away in the title. Whether centrally managed by roll20 staff, perhaps the Mentors, or even just the community, I propose a curated set of Beginners' Games . These games would rotate through the various popular game systems, run by DM/GMs who are gentle with the uninitiated, geared totally towards introducing not only the specific system - but RPing in general. The campaign's would be short, perhaps only a few sessions long Those of you with experience will know better than I how these games should be run in order to cater to the newbs. While there seem to be plenty of games like this at first blush, a slightly deeper look shows that in reality, most of them aren't. Curating the games ensures regularity (as in there are enough of them to meet demand), consistency (a uniformly high-quality experience for us), and educational content (this is your chance to turn us into the players you want us to be!). It will also help these games from falling apart or terminating early. I am sure that there are a few DM/GMs out there who would actually like to run these games as a community service, if nothing else. In addition, this would be a good way for DM/GMs to increase and build their reputations (as happy first-timers are likely to seek further games with them and spread the good word). Perhaps this could eventually become part of common mid-level DM/GM training. In any case, I am utterly green and this is coming from my experience - right now - as that new RPer. Hopefully my experience here will help to mold me into the kind of player that you want at the table with you. And perhaps, if taken, this suggestion could further help that process with future newbs. Thanks for your time and consideration, Ascar