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Quest: The Reclamation of Lull: The Tomb of the Dwarven King (Level 1) - 23/03 - 19:00AEST / 00:00PDT / 03:00EDT / 08:00GMT / 12:00 Georgia

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A band of dwarves has arrived from distant Gauntlgrym intent on the reclamation of Lull. While bands of adventurers can still test their mettle against the front entrance to the vast city, the dwarves have a more organised plan in mind. Ancient texts speak of a complicated series of locks required to access the Great Gates of Lull (not to be confused with the Southern Gates), the keys to which were said to have been buried with the son of the last king to sit in Lull. A reward of 100 gold pieces is on offer to each adventurer brave enough to venture into the king's long abandoned tomb and retrieve the key needed to access the Great Gate. Level Range: 1+ Requirements : Dwarven  IRL Date:  23/03 - 19:00AEST / 00:00PDT / 03:00EDT / 08:00GMT / 12:00 Georgia Player Character Detail PP/Surv Paid Haglad Cleaver Level 1 Deep Dwarf Berserker (Level Up 5e) 10/+0  Soap Dain Trollbreaker Level 1 Mountain Dwarf Fighter (Level Up 5e) 13/+3 (Trained) Eric Hank McStank Level 1 Mountain Dwarf Diabolist Warlock  (Level Up 5e) 13/+1 Dash Thoradin Firebeard Level 1 Mountain Dwarf Marshal  (Level Up 5e) - Magus Naurung Goldenhammer Level 1 Hill Dwarf War Cleric  (Level Up 5e) 14/+6 (Trained) Jonathan/Mad Jack Thommy Threeleg Level 1 Hill Dwarf Rogue 18/+6 (Trained)
You son of a bitch I'm in! To be named dwarf, LevelUp5e Mountain Dwarf Soldier Fighter - still building the character details
SoapBar said: You son of a bitch I'm in! To be named dwarf, LevelUp5e Mountain Dwarf Soldier Fighter - still building the character details Hellllll yeeee
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Hank McStank the Level 1 Mountain Dwarf Diabolist Warlock is at your service. Early slots my guy.
Naurung Goldenhammer Level 1 Hill Dwarf War Cleric (Level Up) keen. Can do any time except for Friday evening AEST ((Fridays  00:00 Pacific / 03:00 Eastern / 08:00 UK / 12:00 Georgia / 19:00 AEST)
Also to be named Dwarf. Level 1 Mountain Dwarf Marshal. 'Early' AM games only for me (19:00AEST).
Date added  23/03 - 19:00AEST / 00:00PDT / 03:00EDT / 08:00GMT / 12:00 Georgia
With the new date, I am interested.  Will post a dwarf later
Hank McStank has PP13/Survival +1. Also he's Intelligence based not Charisma based.
Eric G. said: Hank McStank has PP13/Survival +1. Also he's Intelligence based not Charisma based. NICE!
Sign me up too! Level 1 Mountain Dwarf Fighter(no name yet)
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Naurung's PP is 14 and Survival +6 (trained) For those playing along in LevelUp he's: Heritage: Dwarven Culture: Dragonbound ('grandmother' is a gold dragon) Background: Exile (home is Lull!) Destiny (something about restoring/reclaiming Lull) Fair Warning, Naurung plays the bagpipes and sounds like Fat Bastard
The Magus said: Naurung's PP is 14 and Survival +6 (trained) For those playing along in LevelUp he's: Heritage: Dwarven Culture: Dragonbound ('grandmother' is a gold dragon) Background: Exile (home is Lull!) Destiny (something about restoring/reclaiming Lull) Fair Warning, Naurung plays the bagpipes and sounds like Fat Bastard excellent....
Player Character Detail PP/Surv Soap Dain Trollbreaker Level 1 Mountain Dwarf Fighter (Level Up 5e) PP13 / +3 Trained
We have the all tank front line!  I love how dwarves come with the built in second wind feature (if you take Dwarven Toughness)
The Magus said: We have the all tank front line!  I love how dwarves come with the built in second wind feature (if you take Dwarven Toughness) It's only temp HP but still a nice little bump
I've been trying to work out how to build the feature in Foundry but haven't had much luck.  Plenty of time still to go, however.
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Player Character Detail PP/Surv Jonathan/Mad Jack Thommy Threeleg Level 1 Hill Dwarf Rogue Scout PP18 / +6 Trained
The Magus said: I've been trying to work out how to build the feature in Foundry but haven't had much luck.  Plenty of time still to go, however. I built it using class level rather than character level but can copy it to your sheet if you're struggling
SoapBar said: The Magus said: I've been trying to work out how to build the feature in Foundry but haven't had much luck.  Plenty of time still to go, however. I built it using class level rather than character level but can copy it to your sheet if you're struggling That would be great, thank you!
Ah, was this full? I didn't get in? Though I had posted when there was 5. Guess it was missed. Shoot. Looked fun :p
Jonathan said: Ah, was this full? I didn't get in? Though I had posted when there was 5. Guess it was missed. Shoot. Looked fun :p We've been known to have seven players in a game, I'd check with Chris.
Saw that you posted in discord, thanks. Waiting his response  :) The Magus said: Jonathan said: Ah, was this full? I didn't get in? Though I had posted when there was 5. Guess it was missed. Shoot. Looked fun :p We've been known to have seven players in a game, I'd check with Chris.
Jonathan said: Saw that you posted in discord, thanks. Waiting his response  :) The Magus said: Jonathan said: Ah, was this full? I didn't get in? Though I had posted when there was 5. Guess it was missed. Shoot. Looked fun :p We've been known to have seven players in a game, I'd check with Chris. Seven is good!
guys hate to do this but think I need to pull out of this :(
Sorry to hear that, hope everything is OK.
If there is a free slot I’ll join, need to roll up a 5e dwarf but stick me down for some Lull
Nice nice nice, locked in.
Paid.
Paid
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Player Character Detail PP/Surv Paid Joe Augra Stonweave Level 1 Mountain Dwarf Druid (Are you okay deary, you haven't even touched your rock scone?) 18/ +4 Not trained
Paid
Paid (via credit from cancelled session)
Paid
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Thommy’s account from The Tomb of the Dwarven King After Action Report Department : Dwarven Scout Division Officer Reporting: Lt. Thommy Threeleg Officer Receiving: Captain Longstaff Subject: Attempt at retrieval of key to the Great Gates of Lull Report: Captain, I regret to inform you that the retrieval attempt was a failure. Fortunately there was some success in the form of scouting for future attempts. I was accompanied by a hearty troup of fellow dwarves. The mighty Thoradin. The powerful Dain Trollbreaker. Naurung the savage. Cleaver the Tasty. Hank the Smelly McStank and someone’s mom. While I was successful in my scouting endeavors to watch for danger, we unfortunately did get lost in the swamps and lost time on the mission. We saw several interesting landmarks along the way, including a large stone sword sticking in the ground and a pillar being pulled down by tentacles. Reminded me of when Private Tymm Onethumb dumped that pot of pasta on the sarge. During a night's rest we were attacked by giant flying rats who tried to make off with a couple of us including that mom. I shot it right out of the sky. Unfortunately that gave the mom a nasty bump that knocked her out. Luckily I think Thoradin was able to do something to bring her back. We eventually found our way to the tomb where we had to dispatch some dire pups attacking a horsy. I unwisely attempted to flank them. Luckily many of my fellow dwarves knew better and gathered close to form shield walls and protect each other. After some nasty bites we put down the hounds and inspected the horsy. Seemed to not be doing well and was irritable. Knocked one of my compatriots clean out. But finally we were here. We headed in and started looking for the mission item. As you would imagine there were dwarven mostly-dead corpses and skellies there to attack would-be grave robbers. We dispatched them easily enough. Unfortunately we let our pride get to us as we entered the next room. Upon examining a raised platform there was a trap sprung with a poisoned gas filling the room. Knocked me straight out sir. Thankfully someone, I think it was Hank, dragged me to safety and the others were able to get out as well. We took a short rest and then decided to mark this up as a scouting mission and hope to return later to complete our goal. (P.S. I will send this as per the usual route, by rolling it up and giving it to the next squirrel I encounter. I begin to wonder if this is not the best form of communication because I have only received two of your missives this way, and was expecting more.)
"Someone's mom" - hahahahahahahahahaahahaha
Gimble’s Fan Mail Dear Sir Nimblehands, I have recently arrived in the Savage Frontier, oh what my late Emin would say if he could see me now! I have your latest edition of how you single handedly liberated Castle Bentfingers and now I hear you are out performing heroic deeds on the isle of Korthos! How exciting! As per my previous correspondence We came from Gauntlegrym, all hardy dwarves, we ventured from our ancient keep to restore blessed Lull. We searched for a key that would grant us access into our ancestral bastion in the tomb of a long forgotten King. Despite my protestations young Naurang, a talented but hot headed priest, led us off the beaten path and we found ourselves astray in the Harrowmere for several days. The time was made more pleasant after meeting the son of my estranged pen pal Lady Firebeard, Thoradin. Fortunately he had far better manners than his mother and a rather commanding presence! He certainly gave young Dain the direction he needed. On the second night we found ourselves at an iron mine set within the mountains. We were still astray but only a days journey from our destination. Unfortunately, during their watch both Dain and the very shifty Master McStank were surprised by several monstrous bats. I confess my only recollection of the battle was being painfully bitten and hauled into the air by a great furry bugger! The wee ninny Tommy Threelegs shot the blighter and I dropped to the ground and hit my poor noggin! Fortunately young Thoradin took charge and had me back on my feet in no time, such a good boy! We successfully fought off the attack and continued on along the southern edge of the Mountains. After listening to my sound advice Naurang eventually led us to our destination.  As we approached we came across several wolves savaging a poor mare. Naturally we were ready to assist and we did battle with the blasted beasts. Poor wee Tommy was nearly torn asunder but fortunately I was their, Club in hand to lay the pack leader low. With the wolves dispatched Dale tried his best to calm the terrified horse. The frightened creature kicked him right in the dome. If he wasn’t slow before he is now. Poor laddie I had him up but that sort of blow leaves a mark. Naurung calmed the horse and we found the entrance to the tomb. Deep within we explored, but horrors, horrors! We were assaulted by horrific undead! Thoradin once again showed his mettle and we dispatched the fiends handily. We moved into an embalming room but upon the way I couldn’t but notice a touch of gold fever in Master McStank’s eye, he will need to be watched. South of the embalming room we opened a large crypt, the tomb of the king! Or so we thought. Upon lifting the Sarcophagus a billowing cloud of poison gas rolled out of the tomb, we were nearly choked! Fortunately we escaped! Bloody and battered we decided to march back to Hope happy that our initial expedition had led us to the correct destination. I cannot wait to read more about your heroics in Korthos Sir Gimble! No  doubt you will be giving those Sahuagin what for! Your No 1 Nimblefan Augra Stoneweave
The Reclamation of Lull, The Tomb of the Dwarven King – Part 1 as told by Naurung Goldenhammer   Dear Cousin,   I thank you for notifying me of the opportunity to help reclaim Lull.  On receiving your letter I made post haste for Hope.  Too long has it been since our kin have walked the halls of our ancestors. Fortunately I’ve not been the only one to heed the call.   On arriving in that outpost town I found a half dozen fellow travellers, dwarves all, keen to set right this ancient injustice! So it was I set forth with Cleaver, Dain Trollbreaker, Hank McStank, Thoradin Firebeard, Thommy Threeleg and Augra Stoneweave.   We all of us were dwarves though not all of a kind.   Our talents and outlooks were many and varied, united in the desire to find the key to the gates of Lull. The beginning of our journey could have been more successful, however, for I promptly steered us astray despite the helpful promptings of Dain Trolbreaker (perhaps a finer warrior than a navigator).  Augra had offered to provide guidance as well and I had refused her out of pride, not wanting to be nagged and cajoled by the left and right shoulder as it were. Suffice to say we did not reach our destination that day, though we did pass the night unmolested.  Listening to the conversation between Dain and Hank I felt reason to ponder whether the McStank fellow was quite as ‘dwarven’ as the rest of us.  His attitude was a little off, and he seemed to be some sort of warlock which is downright suspicious. He might bear closer scrutiny. The next day we attempted to right our course but alas even with the help of Augra (a fine woman of a dwarf, very experienced and well preserved and highly attuned to nature) we drifted off course again.  I blame it on the fact Dain and Augra provided conflicting advice on how we should proceed.  Thankfully, we at least found the mountains, we were dwarf enough to achieve that. We overnighted in an abandoned mine and were attacked by giant bats.  They took us by surprised and some of us suffered serious hurt.  Augra was picked up by a bat that seemed set to carry her off!  Fortunately, the rest of us awoke and I struck some mighty blows, bringing one bat low and severely hurting another.  Thommy Treelegs  (a strange looking dwarf covered head to foot in leaves) brought down the bat carrying Augra, though she took quite a fall and was struck unconscious.  Hank McStank killed the final bat as it was trying to flee and the battle was over. The next day, following the mountain like a blind man follows a wall, we achieved our destination.  There was a further complication, however, for we came upon four wolves worrying at a tethered horse.  We sprang to battle, forming a good battle line.  Thoradin was most helpful in spurring us to action and bringing out the best in us.  I was impressed with the way Augra summed a magic staff and set about the wolves, much like old mother Zaurung used to take her stick to the children that pestered her too much!  We soon prevailed tough Thommy took quite a mauling. Dain attempted to approach the horse but it would have none of it and hoofed him in the face.  It will be some time before Dain loses the horseshoe imprint from his forehead, I fear.  Fortunately I was able to calm the beast (Thank Clangeddin!) and we lead it to fresh pasture and water.  A search of the saddlebags suggested a dwarven owner so we hastened to enter the nearby tomb, hopeful of finding our kinsman alive and well, though it looked as though the horse had been alone for some days. On entering the tomb we soon fell afoul of some undead inhabitants, a troop of skeletons and zombies; vile desecrations of the bodies of fallen dwarves.  Cleaver (a madman with an axe), Dain and I held the front line and made short work of the foe, again with excellent support from the others.  We declined to search their resting places, though I saw McStank throw a hungry glance at the grave goods.  We passed through a mortuary without incident but then triggered a trap set into what appeared to be the tomb of the king.  The noxious gas rendered some of us unconscious and badly damaged the rest of us.  It was all we could do to retreat with our lives. Taking stock we realised that we were too hurt and depleted to continue with the mission.  Reluctantly we returned to Hope, determined to return once we had recovered. That is all I have to tell you dear Glaurung, I hope your quest is successful and we cross paths in Hope, or better yet Lull! Grandmother is keeping well, young Waurung and Laurung are kept exceedingly busy keeping her scales polished. I remain your cousin, Naurung Goldenhammer
Dain's Correspondence  Dear Mother, I know you are still unsure why I have left but I swear I must do this. Too long have I been coasting on Father's name and deeds and it's time to make my own name! I'll admit that I had hoped to join one of the legions but all the paperwork made it very difficult! I finally found a group of adventurers who seem to share as similar interest... the reclamation of our ancestor's crowning glory... Lull! Just writing the name down fills me with excitement. The group I have fallen in with seems interesting! We're led by the impressive Thoradin , I think Father would very much like him and his tactical knowledge and commanding presence on the battlefield! He's ably assisted by Naurung , who looks after our spiritual needs as well as being a fierce warrior in his own right. What Naurung can't help us with, Augra covers the rest! She's a cheery sort who is always looking out for us but I wouldn't want to be on the receiving end of one of her angry stares (or her shillelagh!). Cleaver is one of those deep cousins... he's surly and always looks like someone has stolen his last silver (although this is entirely possible to be honest) but his heart seems true and he is ferocious in battle as he swings his giant butcher's tools. There's a chap called Thommy who is covered in leaves... no idea who he is beyond that but he's certainly a crack shot with a crossbow! Lastly, there's a merchant by the name of Hank McStank. His brother has some fame around here as a brave warrior who unfortunately perished fighting basilisks or something. Hank himself seems unsure of any dwarves heritage and more interested in what he can sell... he even gave me a silver... very un-dwarflike - a few of us will be keeping an eye on him (although he certainly didn't flinch during the fighting so maybe he's just been away from the clan too long?) We set out from Hope and headed towards the mountains. Naurung was guiding us and asked my help on a few occasions. I wasn't too sure why but I pretended to be like Father and nodded wisely and pointed in the general direction of the mountains which Naurung seemed to agree with. Somehow we seemed to get a little off course though. The next day I was a little more vague with my pointing but we still seemed to wander further west than we planned - no idea how that happened, I did the same pointing as Father does!! Anyway, we found a mine that seemed partially working. If we could get some good chaps from home, I think we'd have the place humming in no time! But we settled in for the night and while I discussed Hank 's ancestors (or lack thereof) we were attacked by several giant bats! One picked up Augra and started to try to carry her away before I managed to throw an axe at it, followed by a crack shot by Thommy which killed the thing and saw poor Augra tumble to the ground in a heap! Thoradin was quickly on the scene organising us. He seemed pretty badly injured himself but his presence seemed to inspire. Cleaver took a chunk out of another one before Hank killed it and Naurung saw another one off! It's certainly dangerous out here but don't worry, I was totally unharmed! The next day, we followed the mountains east. Augra 's suggestions were very helpful and I barely had to pretend to know what I was doing this time. Before long, we found a horse tethered up and being worried by wolves! Thommy loosed a crossbow bolt that sunk into a wolf but then seemed to vanish into the bushes (or maybe he was a bush?) before Thoradin got us organised to protect our flank. Standing alongside him, I remembered my training and formed a shield wall before Naurung joined the formation and we braced ourselves for the assault. The wolves threw themselves at the bush next to me and there was a little yelp as Thommy fell down! As Cleaver threw himself into the fray along with Augra , we quickly dispatched the beasts. Remembering the ponies in the mines, I went to calm the poor horse but I don't really remember what happened next - but I heard someone call me Dain Horsefriend so I guess I must have calmed it down before I had a little nap? Oh yeah, I forgot to mention I'm going by "Dain Trollbreaker" at the moment so that people don't treat me differently! Anyway, we entered the tomb and there were warnings about curses and such, you know, the typical stuff we write to ward off looters. But it did indeed seem to be the tomb of King Baern Ungart III! We marched forward until we were delayed by several skeletons and such! Quickly putting them to rest, we returned their ones to the right burial chambers (I think) and carried onwards. We then found the King's actual tomb although we should have known it would be a fake! It flooded the room with gas! I think I was still feeling a little sleepy from the excitement with the horse because I suddenly felt very lightheaded and only just managed to get out of the room before I collapsed (like Thoradin and Thommy did!). We sat resting for a bit then. Hank was very clever and said he was going to cast an alarm spell to warn us if anyone came - nobody came so I guess it worked! But with everyone feeling a little rough, we decided we should head back to Hope and restock. I'll write you again when we venture back out there Love Dain P.S. remember I'm Dain TROLLBREAKER now P.P.S. just thought... how will I create my own recognition if people don't know my real name??  P.P.P.S. maybe I'll tell them my real name later... when they respect me for me? Just hope I don't die before that!