CREDIT TO KODA FOR CODE: Flamethrower: &{template:dmg} {{rname=Flamethrower}} {{range=Self (15 foot cone)}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[2d8]]}} {{dmg1type=Fire}} {{save=1}} {{saveattr=Dexterity}} {{savedesc=Half Damage}} {{savedc=@{spell_save_dc}}} {{charname=Eldritch Cannon}} Force Ballista &{template:atkdmg} {{mod=@{spell_attack_bonus}}} {{rname=Force Ballista}} {{r1=[[1d20+@{spell_attack_bonus}]]}} {{always=1}} {{r2=[[1d20+@{spell_attack_bonus}]]}} {{attack=1}} {{range=120 feet}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[2d8]]}} {{dmg1type=Force}} {{crit1=[[2d8}} {{charname=Eldritch Cannon}} It's set to roll 2 d20s side by side. If you'd rather it ask you if it's a normal roll, advantage, or disadvantage, replace the always with ?{Advantage?|normal|advantage|disadvantage} Protector &{template:dmg} {{rname=Protector}} {{range=10 feet}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[1d8+@{intelligence_mod}]]}} {{dmg1type=Temporary Hit Points}} {{charname=Eldritch Cannon}} You'll have to manually adjust the damage for both the flamethrower and ballista when you get to 9th level. And here's the Explosive Cannon macro &{template:dmg} {{rname=Explosive Cannon}} {{range=20 feet}} {{damage=1}} {{dmg1flag=1}} {{dmg1=[[3d8]]}} {{dmg1type=Force}} {{save=1}} {{saveattr=Dexterity}} {{savedesc=Half Damage}} {{savedc=@{spell_save_dc}}} {{charname=Eldritch Cannon}} Okay i tried to mess with the macro and have no idea what i am doing. I would like to turn auto rolling dmg off and allow them to go off my sheet setting for adv/dis