I can see how that could be a concern. I don't think it really applies in this particular case though. Looking at it from a mechanical perspective, kobolds are an LA 0 race, with some pretty bad stat modifiers. I could counter that by cheesing age with dragonwrought, but as evidenced by that short blurb about his backstory, the character is pretty young. I'm going to take bad racial modifiers on the chin, because that isn't what matters to me about the character. Looking at it from a roleplaying perspective, the character isn't coming into the game with a completely alien perspective/alignment as a result of being a monster race. He was raised by a regular bard, so he's chaotic. He's dragonwrought, which means the draconic lineage present within his race coalesced and manifested in him at birth. His particular heritage is metallic, this gives him a longer lifespan, and a tiny bonus to skills depending on his particular heritage, scales the color of his heritage, and I'm rolling with the metallic alignment as well, and playing him as good aligned. He wasn't raised around kobolds, he was raised around regular humans and other races. He's like the first generation of children born to an immigrant family, he's detached from his people which naturally results in an interest in their culture and history as he knows little about them, and thereby knows less of himself. This is why he laments the current state of kobolds as a race once he does learn more. It's said they were once a proud and promising people, but their first city was destroyed in a near genocide of their species (some say their creator Caesinjach did it while under the effects of the dragonrage, but others say Garl Glittergold did it because they dug up his gnome soul-gems). Kurtelmak, their only deity, was granted divinity by Io as a result in order to prevent something like this ever happening again, but Kurtelmak never really got over it and became spiteful and resentful as a result. His hatred twisted his people into what they are today (this is according to forgotten realms lore). The character laments this and wants to recover the lost potential of his people, to provide them a better path even if it means paving it himself brick by brick through his own actions and achievements as an adventurer. He'll help them if the opportunity presents itself, and if not, he'll try to live as an example to his people and to others that his kind are not evil by nature and can strive to be as they once were. In effect, he plays like a normal chaotic good character with slightly weaker stats than most other races, and a quirk where he'll try to help a kobold population if he encounters them.